Jump to content

Major Lee

+MODDER
  • Posts

    808
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Major Lee

  1. 49: The stewardess speaks jive... 48: Bad things happen at Macho Grande. Don't go there... 47: Don't eat the fish...
  2. Major Lee

    Popups

    IMHO, the best AV is available at http://www.superantispyware.com/index.html This AV even has self changing exe name available if an existing infection won't allow you to download and run the usual AV programs here... http://www.superantispyware.com/supportfaq...lay.html?faq=71 This AV software found things that AdAware and several others did not... This will even find and remove the nasty rootkits... ML
  3. Happy Birthday to outstanding men!!
  4. Thank you very much, Gentlemen! It has been a most happy day today, with the sun shining and mid-60's here in west Michigan. MY wife gave me some nice gifts, including "Wolfpack Warriors"... I have taken the next two days off from work to relax, and now I have a book to read. Thanks! ML
  5. Happy Birthday Dave!!!1!11!!
  6. Maybe it's too old of a concept; a song with actual lyrics...
  7. yipeee yi yoooo, yippeee yi yaaaaa, ... ghost riders in the sky....
  8. As previously mentioned, "Boyd" is a must... (Note the formula on my sig banner...) Adding to the list, Robert Johnson's "Thunderbolt" is a classic... "Report of the Joint fighter Conference: NAS Patuxent River, MD 16-23 OCT 1944" published by Schiffer, contains great insights into what military pilots of WWII actually thought about what they flew in a massive side-by-side fly-off conference...
  9. Their brands were still on fire and their hoofs were made of steel... Their horns were black and shiny and their hot breath he could feel...
  10. There has been some study in SF flight models using spreadsheet type programs (Excel) throughout the years... For editing INI files, try using Notepad++ It's great having a program that has a line counter...
  11. They all do, but most "new" sticks don't properly implement force feedback; they lack input from flight controls and only provide feedback from effect events, such as launching a missile or being hit... (at least a cyborg stick I had behaved this way) The old MS FF2 was the ultimate, and I sure love mine...
  12. Hi Russ, been lurking a bit and make a post occasionally. R/L has taken over and not been much time for simming... Still around though... :yes: Ken
  13. Not that difficult... In Photoshop, it is just another layer. Open a stock TGA and look at the Alpha channel...
  14. The TGAs for SF are 32 bit files; 24 bit for color and 8-bits for an "Alpha Layer"... The Alpha layer or alpha channel is a gray scale image that designates transparency; you'll need Photoshop or some other fully featured graphics program to make alpha channels. I have an old copy of Photoshop 5.5 that I use... there are a number of other programs that will handle this type of file. ML
  15. You can explicitly call a specific date in a user-made mission...
  16. You've answered your own question... Looks like we have a winner!
  17. I always thought the Dhimar/Paran story was kind of interesting myself ... There is a lot that hasn't been told about the Merc' events though...
  18. Flatten first, then tile...
  19. It should be in the TE folder, or you can extract the PAL from within any decent graphics program... Just extract a BMP from the TE. Use the export hdf to bmp function. You can extract the proper PAL from that BMP... Also, F1 look under color properties, 256 indexed colors or some such for more information about color pallettes...
  20. Check the water box... You'll find it when you examine where you enter info about your terrain tiles within the te...
  21. The TE uses a specific indexed color pallette... Look for TE.pal and convert your BMP... OH yes, you can also use a tile resolution of 1000m and 250M for height field... as long as it is 4:1 ratio, it *should* work, as I recall... Game, or rather, the gaming machine, might be able to handle the resulting VERY huge HFD though...
  22. You'll need to learn about color values and the number of colors available... just do a search in your graphics program for "indexed 256 color" and RGB True color" or 24-bit color... Also, you do know that to level airfields within the TE, you'll need a proper list of airfields, grid and sizes... You can build it from the *_targets.ini list...
  23. Open the HFD in the TE, export as BMP, export your color pallette, convert to 24 bit color, draw your valley, convert back to original pallette, import BMP back into TE... Relevel airfields, put back in game folder... (of course, you backed up the original HFD, didn't you?) Easy...
  24. Correct, in-game scale is what it is... Objects will stay the same size regardless of the accuracy of the map to R/L/. As for the highly unauthorized mods to ANW and DBS, they are highly approved and recommended!!!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..