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Major Lee

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Everything posted by Major Lee

  1. I always thought the Dhimar/Paran story was kind of interesting myself ... There is a lot that hasn't been told about the Merc' events though...
  2. Flatten first, then tile...
  3. Good to see you got it figured out...
  4. It should be in the TE folder, or you can extract the PAL from within any decent graphics program... Just extract a BMP from the TE. Use the export hdf to bmp function. You can extract the proper PAL from that BMP... Also, F1 look under color properties, 256 indexed colors or some such for more information about color pallettes...
  5. Check the water box... You'll find it when you examine where you enter info about your terrain tiles within the te...
  6. The TE uses a specific indexed color pallette... Look for TE.pal and convert your BMP... OH yes, you can also use a tile resolution of 1000m and 250M for height field... as long as it is 4:1 ratio, it *should* work, as I recall... Game, or rather, the gaming machine, might be able to handle the resulting VERY huge HFD though...
  7. You'll need to learn about color values and the number of colors available... just do a search in your graphics program for "indexed 256 color" and RGB True color" or 24-bit color... Also, you do know that to level airfields within the TE, you'll need a proper list of airfields, grid and sizes... You can build it from the *_targets.ini list...
  8. Open the HFD in the TE, export as BMP, export your color pallette, convert to 24 bit color, draw your valley, convert back to original pallette, import BMP back into TE... Relevel airfields, put back in game folder... (of course, you backed up the original HFD, didn't you?) Easy...
  9. Correct, in-game scale is what it is... Objects will stay the same size regardless of the accuracy of the map to R/L/. As for the highly unauthorized mods to ANW and DBS, they are highly approved and recommended!!!
  10. Much easier to crash a very large map, export the BMP, resize and rework, then re-import with adjusted height % field...
  11. Well, actually, the data points are still going to be at 250 intervals, no matter what you do. The TE doesn't know/care about any resemblance to actual real-world terrain; it's just data points. Obviously you will lose detail and accuracy if you go "off-scale". You can always adjust vertical scale to get back any lost height, which is what you do any way because of the 250-meter resolution.... You could always crash the map at 125 meter resoultion, resize and re-import the bmp...
  12. Well, TK is independent, methodical and determined. He "hears" the communities requests, but operates from his perspective and information. If one does not see what they want, they can mod it or pay him to do it, like Alex did with FE... I'd like a SW Pacific WWII game with Thunderbolts and Corsairs, but I don't think ever I'll see it as an official title...
  13. 2-5 years before another title? Hardly... TK has put out SF:P1, WOV, WOE, FF-Wright Brothers (with Birhle Engineering), FE, Fe-Exp, WOI, plus the sim for the USAF recruiting team, plus the graphic update for Birhle Engineering's D-Six test simulator... and he has patched all existing commercial sims to the latest standard all along the way, which is a continuous process... He puts out new titles in less than one year...
  14. 2% hit rate? In the Army, we called that "Spray and Pray"...
  15. Happy Birthday Dave! :yes:
  16. Major Lee

    Post away

    400 is a fine number... 400 is the number of grads in a circle... 400 is a Harshad number... fine number, 400 is...
  17. This article might help sort out the power of various CPU's... http://www.tomshardware.com/2007/07/16/cpu_charts_2007/ WOI has upped the "in" for the SF series. TK has plans to activate dual-core architecture in the (near??) future. This will make SF even less friendly to lower speed machines running single core CPUs; it's the price of progress...
  18. Major Lee

    Snoopy

    Has anyone made a Snoopy LOD for a pilot in SF-FE??? Now that would be cool...
  19. FWIW, my new build... Gigabyte P35-S3G mobo E6850 dual core 3.0ghz x 4MB cache EVGA 8800GTS G92 512mb video KHX8500 1066mhz DDR2 ram 2 x 1GB in dual channel mode Seagate Barracuda 250gb hd with 32mb cache Soundblaster X-FI extreme gamer sound card (get the sound off the mobo and cpu) Arctic Freezer 7 cooler ASUS WV222 22" 2ms monitor Windows XP sp2 This moves SF and Silent Hunter IV along very nicely... Lots of room to overclock speeds on the cpu, video and ram. I can always add two more gb of memory. I would have preferred an E8400 3.0ghz Wolfdale cpu, but just could not find one... Well anyway, this setup works very well. I think we should standardize some kind of "in-game" test mission to note our frame rates... FPS, mission load times... Just so we can compare apples to apples...
  20. Just remember that SF is NOT currently setup to use either dual or mutli core CPUs, nor does it use ATI Crossfire, and not sure if it even will use nVidia SLI.... http://bbs.thirdwire.com/phpBB/viewtopic.p...+dualcore+love/ http://bbs.thirdwire.com/phpBB/viewtopic.p...light=crossfire Check out Tom's Hardware review of video cards... http://www.tomshardware.com/2007/12/12/gef...800_gts_512_mb/
  21. For multimedia, you could just use FRAPs and make an SF video... Have a good time in the Marines and stay safe. Thank you for having the courage to serve our Country! It will be a time unlike any other in your life...
  22. Well, crap... After Alt-N, the first radio comm will result in a BSOD crash... Looks like the Soundblaster driver is not happy working with the EVGA 8800 driver.... Need to disable my sound card to test this... Got the latest nvidia drivers. Need to try the onboard sound and/or the new beta soundblaster drivers... oh what fun... Still, it looks and sounds great, at least until it dumps...
  23. Well, WOI on a 22" monitor @ 1680 x 1050 and unlimited settings looks absolutely stunning... Need to tune clock and fan speeds... This is a blast! Newegg is a great PC parts supplier!
  24. Blackbird; you are the MAN!!! I "disabled" SATA mode and XP kicked right in... HD is formatting now as I type this... THANK YOU! I can't wait to run SF on "Thunderbolt", my new machine...
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