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yubba

JAGDSTAFFEL 11
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Everything posted by yubba

  1. Been on one USS Shreveport LPD 12 the other was a LST USS Boulder image naming a Naval ship that. https://www.google.com/imgres?imgurl=http://www.navsource.org/archives/10/16/1016119003.jpg&imgrefurl=http://www.navsource.org/archives/10/16/161190.htm&h=363&w=750&tbnid=2AulUMoGg7c16M:&tbnh=156&tbnw=323&docid=hwq624VuVp3vIM&itg=1&usg=___N7BadVur9U77WKv3ffVsfTew34=
  2. when I was working on the Sh-3 I went into the aircraft data ini and editted down the thrust of the engines and it flies more like a heavy helicopter now
  3. If I'd seen a pic of the blinder I won't have bothered,, I was running blind on that one,, but on another note I think it's an ai in Wings over europe cold war 1 when I was searching some these planes are hidden in user made campaigns,.. http://combatace.com/topic/86955-look-what-yubba-found/
  4. this is the TU-22k Blinder I just downloaded it ,,,,I go look at it now be back with report,, http://combatace.com/files/go/af09c7e80fd31821701d3eed58d7b24a/tupelov-tu-22k-blinder-b won't fly missing lod files
  5. that might be a tough order I'll keep an eye out
  6. ok you guys take that one and give us basement dwellers in sfp-1 the B-2
  7. with the 4 gbu load can you get sparrows along with the sidewinders you got a step by step way to edit stock campaigns right from finding and downloading the extractor to finished product I'd like to stick in a b-52 and do a series
  8. is this what you are looking for I just edited this today {like right now} to the wing stations in the Data ini [sAHM] so it wasn't like this before. you only get two sparrows,,, to load that to ai is beyond me,,I would like to know how to do that my ai f-111fs won't load so I fly solo
  9. yubba

    img00027

    From the album: Untitled Album

    first time I have ever edited this bird what did I do ???
  10. yubba

    img00026

    From the album: Untitled Album

    just jump in and go
  11. I got the new version of that plane, f-15e strike eagle, you can't do anything from load out file unless the aircraft data ini has been edited for that weapon I don't recall changing anything on that bird because it was up to snuff when it came out of the box,,here is what the new f-15e strike eagle data ini looks like at the weapons portion of that file,,.. What could have something to do with your problem is in options at the start of the campaign you have 3 choices on weapon supply,, Limited, Normal, and Unlimited weapons as choices,, even the older 15E I never really touched it as modding it,, but I sure use parts off it on others. // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0000,-2.3038,-0.8980 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,NUC,GBU AttachmentType=USAF,NATO ModelNodeName=Centerline_Pylon PylonMass=31.75 PylonDragArea=0.02 //----------- Left CFT- 1 2 3 is Bottom 4 5 6 is Top [LCFT_Station1] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station3] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station4] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station5] SystemType=WEAPON_STATION StationID=16 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station6] SystemType=WEAPON_STATION StationID=18 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-5.4681,-0.5642 AttachmentAngles=-4.50,-4.5,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 //----------- Right CFT- 1 2 3 is Bottom 4 5 6 is Top [RCFT_Station1] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station2] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName=BOMB PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station3] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station4] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station5] SystemType=WEAPON_STATION StationID=17 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station6] SystemType=WEAPON_STATION StationID=19 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-5.4681,-0.5642 AttachmentAngles=4.50,-4.5,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=510 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 // Missile Stations ----------------------------------- //outboard [sidewinderStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 AttachmentPosition=3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // inboard [sidewinderStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005
  12. you'll have to edit your air craft data ini which is found in objects/aircraft/f-111f f-111f_Data ini scroll down till you find this,,,, used this to simplfy things,, you'll have to edit all weapon stations that you want that weapon to appear on.. // Weapon Stations --------------------------------------------------------- [sidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.490,-4.789,0.107 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,ARM AttachmentType=USAF,NATO,USN ModelNodeName=LeftOutboardPylon LaunchRailNodeName=LeftWingIRMRail MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.490,-4.789,0.107 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,ARM AttachmentType=USAF,NATO,USN ModelNodeName=RightOutboardPylon LaunchRailNodeName=RightWingIRMRail MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.261,-4.225,-0.180 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,EOGR,ARM,GBU,LGB <-----------------[add LGB here or add all of that AttachmentType=NATO,USN,USAF and see what pops up when you ModelNodeName=LeftOutboardPylon load up MovingPylon=TRUE
  13. start here,, http://combatace.com/topic/69882-sf2-weapons-editing-quick-reference-guide/ what plane,,???? I'll have a set up for you or a discription on what you need to do
  14. when will someone come up with a console device ,, like an x-box to run old pc games,, I miss Janes WW2 wow that's still open you better get these before their gone,,.http://www.ww2fighters.org/ aww looks like it's closed it's mods bummer got mine on a disk somewhere
  15. yubba

    img00002

    From the album: Untitled Album

    brand A or brand X ???
  16. I take it that you are looking for headlights of moving vehicles at night,,, to make you feel better for the sake of realism ,, in a war zone doctrine would dictate vehicles be blacked out ...oooh it just came to me,,, check in the aircraft stuff the landing lights would be something to look at to see how that is modeled,, it's coming back to me I was doing night traps and the ai had landing lights on and it look exactly what you are asking for.
  17. go here and level bomb like a pro.. http://combatace.com/topic/89581-where-are-your-bombs-landing/
  18. That was done with the avionics out of the A-7k found at Nato Fighters Column 5 I think it is the most accurate CCIP,, I have it in all my A-7s except the A-7B I did a anthology with them stepping them up in a avionic evolution series,,did the same with the B-52,. this has the f-15e avionics in it,,, ok the below was done with the a-7e avionics
  19. I like this set up I was short but the line up is almost perfect if I had set bomb ripple up I'd would have walked through the target 4 dumb 1000 pounders.
  20. yubba

    img00021

    From the album: Untitled Album

  21. yubba

    img00022

    From the album: Untitled Album

    I was short,,1
  22. I got xp boxes out the kazoo,, I think it's high time to burn some of these old sims on to dvds I got some backed up on to thumb drives,,I try to take great care of these 10 to 15 year old disks..
  23. by the looks he couldn't I didn't see any aiming reference ,,,unless you got something I don't know about,, awe comon share man ,,I think I can handle it.
  24. how this just using the stock bird
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