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Everything posted by Stephen1918
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I spent quite a while playing with battle fields when I was doing to the Vogesen2 terrain. I was not able build an emitter that would work intermittently. Later, I made some craters that have smoke coming out of them, they work continuously and do add some effects to the battle field. Gterl and Quack have each figured out a solution. I came up with a third option, so you have a choice (maybe you can mix them.) In my experiments, the field guns and infantry would only "see" objects that the game engine places in the terrain. They don't seem to "see" targets placed in the Target.ini. Maybe this is a limit of FE1, I don't know if it's the same in FE2. In Vogesen and Galicia, I was able to place an AA gun behind the lines (theTarget.ini defines a location and the game engine picks a gun and places it) The guns from the target.ini see it and shoot at it. (But they don't see enemy infantry and field guns.) With some experimenting you can find a place where it's too far to get hit, but close enough that the other guns see it. The field has to be pretty flat, if there's a hill between them, or if one side is much higher than the other, they don't shoot. I was able to get some pretty active battle fields (check out Vogesen2 and Galicia2.) You see a lot of tracers, and explosions where the field gun shells hit the ground. I made a rail mounted artillery gun and Geezer made some artillery guns. Those will shoot at a balloon, so they will be elevated when they shoot. Again, you need to experiment with distance and placement of the enemy balloon before the guns will see it, but not be able to hit it. You'll see the guns shooting, but the explosions where the shells hit are quite a distance away and you may not even see them. For Collisions, Wrench is right, the things placed in the tod don't detect a collision. (this includes the trees and most of the city and farm buildings.) This is built into the game engine and can't be changed. Things placed in the Target.ini will detect a collision. In the Types.ini, some objects declare a "CollisionMesh" (which is an LOD.) But not all of them do, so I don't know if you need to have one or if it uses the original mesh unless another one is specified .
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I have commitments in the real world, so I don't know when I'll be able to upload planes again. So, Geezer, whatever you want. Crawford, there's a DH 4 from a few years ago in the download area.
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Problems with the smoothness of graphics
Stephen1918 replied to JacksonM's topic in General Discussion
You can also try changing the graphic settings in the options in the game. See if you can change the display resolution to a lower setting. I've noticed over the years that different graphics cards give you different options. You will need to experiment because some settings may be distorted. You will have a rougher looking screen, but the frame rate should improve. In games, it's always a trade off between quality and speed anyway. Do you know that pressing Alt+D while the game is playing will display the frame rate at the top of the screen? -
Thanks for your comments, gentlemen. I've been reading VonS's posts in another thread about environment tweaks. I'll try changing the fog and sky color settings. The purple band doesn't bother me too much, although sometimes it's much more pronounced. My question was why does the game only use the sky mod sometimes, while other times it reverts to the stock sky. I noticed in the terrain ini that the weather chance settings did not add up to 100. I adjusted the numbers and the problem seems to be fixed.
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Congratulations VonS! A well deserved honor!
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In the stock First Eagles screens, there is a very faint blue gradient at the top of the screen, and a faint red (or brown?) gradient at the bottom. I tried very hard to match it in the screens I made for the Eastern Front campaign many years ago, but they didn't quite match.
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I agree with Heck, please make more hangar screens and upload them! (I like the shadow on the DFW better than the shadow on the Albatros.) Congratulations on getting your technical issues worked out, I admire your persistence.
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The problem is not with the FM, which I think is excellent. It's more a problem with the inexperienced pilot.
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Ojcar made the FM for the Caudron G.IV. I like the way it handles, although I sometimes have trouble on the take-offs.
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I have uploaded a new cockpit for the AEG G.IV. This will convert the stock AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. Many years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from one of the other stock planes. My thanks to him for leading the way.
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View File New Cockpit for AEG G.IV This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. Acknowledgement About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way. Installation Instructions for both FE1 and FE2 If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version. If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version. Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder. Submitter Stephen1918 Submitted 10/03/2017 Category First Eagles - WWI and Early Years - Add On Cockpits
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Version 1.0.0
163 downloads
This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. Acknowledgement About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way. Installation Instructions for both FE1 and FE2 If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version. If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version. Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder. -
I am running Panama Red's Realistic Sky Mod. I have noticed when running under the "Clear" weather setting, about half the time I get Panama Red's clouds, the rest of the time I get a purplish haze at the horizon. Does anyone know why it's so inconsistent?
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Thanks for posting this. Parts of the data.ini have always been something of a mystery to me. This helps.
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- albatros d.5a
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New Linen Skins For Steven1918's BE2c
Stephen1918 reviewed Geezer's file in Other Entente Aircraft Skins
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