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Stephen1918

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Everything posted by Stephen1918

  1. Version v1

    387 downloads

    Most of the anti-aircraft guns in World War One were converted field guns, especially during the early years. Some modifications were necessary however to make an effective anti-aircraft weapon. I have created four new anti-aircraft guns for First Eagles. A French 75mm field gun, mounted on a 120mm gun carriage. This allowed the barrel to be elevated quite high without danger of the breech hitting the ground on the recoil. A Russian Putilov 76.2mm field gun. The turntable mount and variations of it were common in WWI because the gun could be quickly dismounted and used as a field gun again. A German Krupp 77mm gun on a special anti-aircraft gun carriage. The axles were hinged and the tail had an anchor to allow the gun to be easily rotated. The gap in the carriage allowed the gun to be elevated higher than a normal field gun. An Italian Déport 77mm field gun. The recoil mechanism remained horizontal so the breech couldn't hit the ground no matter how high the gun was aimed. An improvised mount gave the gun a higher elevation. Captured field guns were often used as anti-aircraft weapons. I have left the helmets and tunics off the gun crews so you can easily convert them to whatever nation you want. It wouldn't be unusual to see Austrians using an Italian gun, Germans using a French gun, or Russians using a German gun. All guns use the stock 75mm gun data from First Eagles. My thanks to Hansa for providing reference material for World War I anti-aircraft guns. Installation Instructions You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. You must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder. Destroyed versions of all the guns use the same skin. The file named "DestroyedAAA.bmp" must be placed in the root level of the GroundObjects folder (not inside any other folders.)
  2. Very detailed work! I admire your willingness to go the extra steps. I'm looking forward to this!
  3. These are outstanding!
  4. It's good to see that I'm not the only one who does things like that.
  5. Great! I'm sure I'll use it.
  6. Here's something, if you're interested. As an experiment, I tried writing a decal.ini for Laton's MSTypeL and it worked in FE1. There was a little stretching, and some weirdness at the wing tip, but overall I was satisfied with the result. I'm curious to see if it also works in FE2. I mostly play in Medium graphics mode. Many of the add-on planes have the insignia painted right on the skin, and it looks pretty blurry when I play. So I tried making a Russian Morane Saulnier using decals, and it looked much better. For the Eastern Front I'm going to need some MS, Fokkers, Pfalzes and Nieuports with Russian, Austro-Hungarian, Bulgarian, and Romanian markings... if you're interested.
  7. I have FE1, so I don't know if FE2 is the same. But-- In Options, under the Graphics tab, at the top, there are settings for Display Device and Resolution. Under Resolution, try dropping down to a 32 bit option, your computer may be defaulting to 64 bit. If that doesn't help, see if there is another display driver (you may only have one). The driver controls how the monitor handles color, changing it here shouldn't affect your other software.
  8. No need to feel bad, I see it as a form of encouragement, and I've gotten some good ideas from this group. But if any other modelers want to join in, I'll be happy to share. I have thought about revisiting some of my early planes, I've learned a lot in the past year and I know I could a better job now, especially on the rigging and on the skinning templates. But it comes down to choice between a new plane or another version of one we already have. So as my mom used to say, "We'll see." (Which is somewhere between "Yes" and "No".) This is a busy time for me at work, so I won't be doing much for the next few weeks. I have been working up to an Eastern Front campaign and my next few planes will be made with that in mind (some early German 2 seaters and another Russian plane or two.) I will also make some more ground objects (AAA guns, maybe a truck) then I'll start on the campaign. The Aviatik may find it's way into that, if not I'll get to it after the campaign is done. Thanks for the encouragement
  9. Ojcar sent me a new FM today, so I uploaded a US version of the DH4. This version has a slightly different skin, and load outs for (mostly) American bombs. I also replaced the flight letters with numbers. It uses the same templates as the British DH4.The skin is rather generic, but it will do until Sinbad gets back from his vacation. I also discovered a problem with the serial number decals in the other DH4s. I didn't name the folders correctly ("AircoDH4_250" and "AircoDH4_375" replaces "AircoDH4") so I uploaded a new version to correct that.
  10. View File DH4 USAS "Liberty" In addition to the British built version, the DH4 was also produced by American manufacturers and was equipped with a Liberty 12 cylinder engine. Although slightly less powerful than the British version, The DH4 Liberty was popular with its crews and was produced in large numbers. After the war, it became the standard general purpose plane for the US Air Service. This upload features the US version, with a new FM by Ojcar. The Liberty engine was slightly heavier than the British version and performance was reduced. To compensate, American DH4s carried a slighty lighter bomb load than the British built planes. I have included a new skin using the number decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins are rather generic, I have included my skinning templates for those who wish to make better skins. Credits My thanks to Ojcar for making the data file for the DH4 Liberty. My thanks also to Sinbad for providing the motivation and a great deal of resource information for this plane. Installation Instructions For FE1 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. For FE2 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "DH4_Liberty". Move the folder named "D" from the Airplanes/DH4_Liberty folder into the Decals/DH4_Liberty folder you just made. Submitter Stephen1918 Submitted 04/15/2012 Category Other Entente Aircraft
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  11. Version 1.1

    391 downloads

    In addition to the British built version, the DH4 was also produced by American manufacturers and was equipped with a Liberty 12 cylinder engine. Although slightly less powerful than the British version, The DH4 Liberty was popular with its crews and was produced in large numbers. After the war, it became the standard general purpose plane for the US Air Service. This upload features the US version, with a new FM by Ojcar. The Liberty engine was slightly heavier than the British version and performance was reduced. To compensate, American DH4s carried a slighty lighter bomb load than the British built planes. I have included a new skin using the number decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins are rather generic, I have included my skinning templates for those who wish to make better skins. Credits My thanks to Ojcar for making the data file for the DH4 Liberty. My thanks also to Sinbad for providing the motivation and a great deal of resource information for this plane. Installation Instructions For FE1 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. For FE2 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "DH4_Liberty". Move the folder named "D" from the Airplanes/DH4_Liberty folder into the Decals/DH4_Liberty folder you just made.
  12. If only we knew someone who could make a new FM! If you write an FM for the Liberty, I'll upload a US version of the DH4.
  13. This looks interesting, I'm going to enjoy playing with this.
  14. These are really nice! I am also looking forward to flying them.
  15. I'm starting to have memory problems with my install of First Eagles. I created a folder named "Hide" inside my airplanes folder. I can drag plane folders into that if I don't want to use them (the game just doesn't "see" them.) It's faster than uninstalling and reinstalling the planes. You might try that, one plane at a time, until you find the offending plane.
  16. I joined Combat Ace one year ago today. Time does fly when you're having fun, and it's been great fun so far! Thanks guys, for making me welcome.
  17. Sorry about that. I have uploaded a corrected version. The ini files for both planes named the plane as the 250hp, so in the game they both have the same name. You can easily correct this with any text editor. In the file named "AircoDH4_375.ini" change the AircraftFullName to read "AircraftFullName=Airco DH4 375hp" I apologize for the inconvenience.
  18. First of all, I have updated both the DH9 and the DH9a. Ojcar has made new data files which improve the plane's handling on take off, and improve the flight characteristics a bit. The new versions are available now. Secondly. I have uploaded a DH4 - 2 pack. I know that we already have a DH4 on Capun's site, but the difference from the DH9a was so minor that I went ahead and made a new version. Ojcar made two data files for the plane, one with a 250hp engine, and one with a 375hp engine. So I uploaded this as a two pack, they're actually identical except for the data files. My thanks to ojcar for the FMs, and to Sinbad for the resources.
  19. View File Airco DH4 - 2 pack Although best known in its role as a bomber, the Airco DH4 was intended to be a general purpose airplane and was used for recon and ground support as well. Early versions were powered by a 250hp Eagle engine. Later versions were powered with a 375hp Eagle engine, which made them very effective bombers. The biggest problem with the DH4 was the gas tank placed between the pilot and gunner, which made communication between the two almost impossible. I have uploaded two versions of the DH4 - Ojcar has created two FMs for the plane, one with the early 250hp engine, and one with the later 375hp engine. Both planes have two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins, decals, and loadouts are interchangeable for the two planes. The skins are rather generic, I have included my skinning templates for those who wish to make better skins. Credits My thanks to Ojcar for once again making two excellent data files for the DH4. My thanks also to Sinbad for providing a great deal of resource information for this plane. Installation Instructions The two versions can be installed separately or both together. For FE1 - Unzip the file and move the folders named "AircoDH4_250" and "AircoDH4_375" into the FirstEagles/Objects/Airplanes folder. For FE2 - Unzip the file and move the folders named "AircoDH4_250" and "AircoDH4_375" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create new folders named "AircoDH4_250" and "AircoDH4_375". Move the folders named "D" from the Airplanes/AircoDH4 folders into the corresponding Decals/AircoDH4 folder you just made. Submitter Stephen1918 Submitted 04/06/2012 Category Other Entente Aircraft
  20. Version v1

    536 downloads

    Although best known in its role as a bomber, the Airco DH4 was intended to be a general purpose airplane and was used for recon and ground support as well. Early versions were powered by a 250hp Eagle engine. Later versions were powered with a 375hp Eagle engine, which made them very effective bombers. The biggest problem with the DH4 was the gas tank placed between the pilot and gunner, which made communication between the two almost impossible. I have uploaded two versions of the DH4 - Ojcar has created two FMs for the plane, one with the early 250hp engine, and one with the later 375hp engine. Both planes have two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins, decals, and loadouts are interchangeable for the two planes. The skins are rather generic, I have included my skinning templates for those who wish to make better skins. Credits My thanks to Ojcar for once again making two excellent data files for the DH4. My thanks also to Sinbad for providing a great deal of resource information for this plane. Installation Instructions The two versions can be installed separately or both together. For FE1 - Unzip the file and move the folders named "AircoDH4_250" and "AircoDH4_375" into the FirstEagles/Objects/Airplanes folder. For FE2 - Unzip the file and move the folders named "AircoDH4_250" and "AircoDH4_375" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create new folders named "AircoDH4_250" and "AircoDH4_375". Move the folders named "D" from the Airplanes/AircoDH4 folders into the corresponding Decals/AircoDH4 folder you just made.
  21. A lot of airplanes in WWI, especially those with inline engines, like the DH9 and 9a, developed quite a bit of torque on take off and landing. I've read that Camel pilots had to use quite a bit of rudder, or even ailerons on take off, and many crashed before they learned the maneuver. That's why so many planes, like the DH's, have skids at the end of the lower wings. In the picture of the LVG that 33Lima posted you can see a little air at the aileron, he's obviously giving a very small amount of yaw to the plane on takeoff. And if you look at the control wire at the base of the rudder, he may be turning a bit to the right as well. I'm guessing this is to counter the torque caused by the engine. I am still flying in Easy mode, so I don't have this problem
  22. The Ninak has been uploaded. The only real difference between the DH9 and DH9a is the fuselage and cockpit, so it went pretty fast. Ojcar has made an FM with the 400hp Liberty engine. This bird can fly. My thanks to ojcar for his data work, and to Sinbad for a ton of resources for the 9a.
  23. View File Airco DH9a "Ninak" The Airco DH9a, called the "Ninak" ("nine a") was introduced in June 1918 to replace the underpowered DH9. The 400hp Liberty engine required changes to the front of the fuselage, otherwise the plane was pretty much the same as the DH9. Although it was introduced late in the war, the DH9a did see service during the war, and was used extensively afterwards. I have included two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and I have included a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins are rather generic, I have included my skinning templates for those who wish to make better skins. Credits My thanks to Ojcar for once again making an excellent data file for the DH9a. My thanks also to Sinbad for providing a great deal of resource information for this plane. Installation Instructions For FE1 - Unzip the file and move the folder named "AircoDH9a" into the FirstEagles/Objects/Airplanes folder. For FE2 - Unzip the file and move the folder named "AircoDH9a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH9a". Move the folder named "D" from the Airplanes/AircoDH9a folder into the Decals/AircoDH9a folder you just made. April 5, 2012 - Replaced data file with new version to fix problem with take offs and landings and making the plane fly better. Submitter Stephen1918 Submitted 04/03/2012 Category Other Entente Aircraft
  24. Version v1

    440 downloads

    The Airco DH9a, called the "Ninak" ("nine a") was introduced in June 1918 to replace the underpowered DH9. The 400hp Liberty engine required changes to the front of the fuselage, otherwise the plane was pretty much the same as the DH9. Although it was introduced late in the war, the DH9a did see service during the war, and was used extensively afterwards. I have included two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and I have included a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins are rather generic, I have included my skinning templates for those who wish to make better skins. Credits My thanks to Ojcar for once again making an excellent data file for the DH9a. My thanks also to Sinbad for providing a great deal of resource information for this plane. Installation Instructions For FE1 - Unzip the file and move the folder named "AircoDH9a" into the FirstEagles/Objects/Airplanes folder. For FE2 - Unzip the file and move the folder named "AircoDH9a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH9a". Move the folder named "D" from the Airplanes/AircoDH9a folder into the Decals/AircoDH9a folder you just made. April 5, 2012 - Replaced data file with new version to fix problem with take offs and landings and making the plane fly better.
  25. trotski00: Have you changed your weapons data file? If loadouts are working for some planes and not others, it could be that the game isn't always finding the weapon. If you have a weapondate.ini file in your Objects folder, try moving it out and playing the game. If the stock planes get their loadouts back, then you know the problem was in the weapons data.
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