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Everything posted by Stephen1918
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279 downloads
I have made two generic trucks for First Eagles. Both have cabs, so it isn't so obvious that they don't have drivers when you see them from the air. The Russian Truck is loosely based on the Russian Garford-Putilov but is similar to the WFD and the Jeffrey. It had a high ground clearance and the engine was in the middle, under the bed, which made it good for driving on poor roads. The Austrian Truck is loosely based on the German Daimler-Marienfelde but is similar to many other trucks of the era. I have provided alternate skins, an olive color for the Russian, and a tan color for the Austrian, so you can convert them to use for other nations if you want. Installation Instructions You can install the trucks individually or both together. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. -
Thanks for all your work, Geo. I hope you'll be around and continue modding even if your site is closing down. I like your artillery and horse drawn wagons, does First Eagles recognize them as targets?
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Stephen1918 any interest....and time?
Stephen1918 replied to whiteknight06604's topic in Thirdwire - First Eagles 1&2
I've started working on an early version of the Aviatik, with the machine guns lower in the fuselage. But I want to avoid making quack74 modify all his skins, so I added a new part to cover the place where the guns were. There's no way I can match the hex pattern, so I'm using a part of the engine cowling to skin the new part. The guns happen to line up exactly with the ones painted on the fuselage and pick up all the detail quack put into them, they look pretty good. I haven't started the new cockpit yet. -
DH4 Single Guns - How to Mod?
Stephen1918 replied to Mike Dora's topic in Thirdwire - First Eagles 1&2
I've never tried the "demod" technique you're referring to, but I've heard of it. Each of the guns is made up of several pieces linked together, but removing the "parent" part should remove them all. The parent of the left hand Vickers is: VickersBody And the right hand Vickers is: VickersBody01 The left hand Lewis gun is: LewisGunBodyL The right hand Lewis is: LewisGunBodyR Let us know how it works. -
Entschuldigen Sie, er dauerte so lang zur Antwort. I don't know if I can answer all your questions, but I might be able to help on a few of them. 1. In First Eagles, each plane has the dates it was in service. The Fokker Dr1 was not used for very long and it is possible it doesn't show up in the game because the dates are wrong. On the Single Mission screen you can set the date you want to fly. Try setting the Mission Date between October 1917 and July 1918 and see if it shows up then. 2. You can't get much information on enemy planes, in Easy mode, the screen display will give a rough idea of how far away the planes are, but other than that you have to guess. In World War I they didn't have radar or any kind of tracking, so the pilots had to estimate everything based on what they could see. First Eagles is highly realistic in that way. 3. I think you're asking if First Eagles moves the control stick to give you feedback through your hands, (computer people refer to this as haptics.) Frankly, I don't know, maybe someone else can answer that? 4. Sorry, I don't understand the question. 5. There are settings in the gundata.ini for each weapon that control the speed and accuracy. Things like pilot experience is also factored in for enemy pilots. It takes practice to develop the skill to become good. There is Forum at Combat ACE, auf Deutsch, if that would be more comfortable for you. You are always welcome here, of course.
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Thanks Quack74, it always bothered me that no one was firing the guns
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I discovered shadow glitches in the AAA guns caused by trapped faces in the mesh. I repaired them and uploaded a corrected version with all new LODs today. If you are using shadows for the ground objects, you'll need to download the corrected version. Sorry about that!
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I neglected to put shadow settings into the ini files for the Anti-Aircraft Guns I uploaded on Friday. If you want the guns to cast shadows, you can add these four lines to the ini files for each gun: [shadow] CastShadow=TRUE ShadowCastDist=500 MaxVisibleDistance=500 I uploaded a new version a few minutes ago which has shadow settings included.
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Russian Nieuport 10 3 pack
Stephen1918 replied to whiteknight06604's topic in Thirdwire - First Eagles 1&2 File Announcements
Yes! This is very cool. I especially like the Dux version of the insignia. I will definitely be using these. Thanks! -
View File Anti-aircraft Guns Most of the anti-aircraft guns in World War One were converted field guns, especially during the early years. Some modifications were necessary however to make an effective anti-aircraft weapon. I have created four new anti-aircraft guns for First Eagles. A French 75mm field gun, mounted on a 120mm gun carriage. This allowed the barrel to be elevated quite high without danger of the breech hitting the ground on the recoil. A Russian Putilov 76.2mm field gun. The turntable mount and variations of it were common in WWI because the gun could be quickly dismounted and used as a field gun again. A German Krupp 77mm gun on a special anti-aircraft gun carriage. The axles were hinged and the tail had an anchor to allow the gun to be easily rotated. The gap in the carriage allowed the gun to be elevated higher than a normal field gun. An Italian Déport 77mm field gun. The recoil mechanism remained horizontal so the breech couldn't hit the ground no matter how high the gun was aimed. An improvised mount gave the gun a higher elevation. Captured field guns were often used as anti-aircraft weapons. I have left the helmets and tunics off the gun crews so you can easily convert them to whatever nation you want. It wouldn't be unusual to see Austrians using an Italian gun, Germans using a French gun, or Russians using a German gun. All guns use the stock 75mm gun data from First Eagles. My thanks to Hansa for providing reference material for World War I anti-aircraft guns. Installation Instructions You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. You must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder. Destroyed versions of all the guns use the same skin. The file named "DestroyedAAA.bmp" must be placed in the root level of the GroundObjects folder (not inside any other folders.) Submitter Stephen1918 Submitted 04/28/2012 Category First Eagles - WWI and Early Years - Object Mods
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Version v1
385 downloads
Most of the anti-aircraft guns in World War One were converted field guns, especially during the early years. Some modifications were necessary however to make an effective anti-aircraft weapon. I have created four new anti-aircraft guns for First Eagles. A French 75mm field gun, mounted on a 120mm gun carriage. This allowed the barrel to be elevated quite high without danger of the breech hitting the ground on the recoil. A Russian Putilov 76.2mm field gun. The turntable mount and variations of it were common in WWI because the gun could be quickly dismounted and used as a field gun again. A German Krupp 77mm gun on a special anti-aircraft gun carriage. The axles were hinged and the tail had an anchor to allow the gun to be easily rotated. The gap in the carriage allowed the gun to be elevated higher than a normal field gun. An Italian Déport 77mm field gun. The recoil mechanism remained horizontal so the breech couldn't hit the ground no matter how high the gun was aimed. An improvised mount gave the gun a higher elevation. Captured field guns were often used as anti-aircraft weapons. I have left the helmets and tunics off the gun crews so you can easily convert them to whatever nation you want. It wouldn't be unusual to see Austrians using an Italian gun, Germans using a French gun, or Russians using a German gun. All guns use the stock 75mm gun data from First Eagles. My thanks to Hansa for providing reference material for World War I anti-aircraft guns. Installation Instructions You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. You must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder. Destroyed versions of all the guns use the same skin. The file named "DestroyedAAA.bmp" must be placed in the root level of the GroundObjects folder (not inside any other folders.) -
New AviatikD.I's will be posted
Stephen1918 replied to quack74's topic in Thirdwire - First Eagles 1&2
Very detailed work! I admire your willingness to go the extra steps. I'm looking forward to this! -
Russian Nieuport 10 WIP( updated)
Stephen1918 replied to whiteknight06604's topic in Thirdwire - First Eagles 1&2
These are outstanding! -
Ojcar's Armchair Aces 1916 1.2 for FE1
Stephen1918 replied to Grinseed's topic in Thirdwire - First Eagles 1&2
It's good to see that I'm not the only one who does things like that. -
Stephen1918 any interest....and time?
Stephen1918 replied to whiteknight06604's topic in Thirdwire - First Eagles 1&2
Great! I'm sure I'll use it. -
Stephen1918 any interest....and time?
Stephen1918 replied to whiteknight06604's topic in Thirdwire - First Eagles 1&2
Here's something, if you're interested. As an experiment, I tried writing a decal.ini for Laton's MSTypeL and it worked in FE1. There was a little stretching, and some weirdness at the wing tip, but overall I was satisfied with the result. I'm curious to see if it also works in FE2. I mostly play in Medium graphics mode. Many of the add-on planes have the insignia painted right on the skin, and it looks pretty blurry when I play. So I tried making a Russian Morane Saulnier using decals, and it looked much better. For the Eastern Front I'm going to need some MS, Fokkers, Pfalzes and Nieuports with Russian, Austro-Hungarian, Bulgarian, and Romanian markings... if you're interested. -
Problem with Jan tuma's terrain
Stephen1918 replied to don246's topic in Thirdwire - First Eagles 1&2
I have FE1, so I don't know if FE2 is the same. But-- In Options, under the Graphics tab, at the top, there are settings for Display Device and Resolution. Under Resolution, try dropping down to a 32 bit option, your computer may be defaulting to 64 bit. If that doesn't help, see if there is another display driver (you may only have one). The driver controls how the monitor handles color, changing it here shouldn't affect your other software. -
Stephen1918 any interest....and time?
Stephen1918 replied to whiteknight06604's topic in Thirdwire - First Eagles 1&2
No need to feel bad, I see it as a form of encouragement, and I've gotten some good ideas from this group. But if any other modelers want to join in, I'll be happy to share. I have thought about revisiting some of my early planes, I've learned a lot in the past year and I know I could a better job now, especially on the rigging and on the skinning templates. But it comes down to choice between a new plane or another version of one we already have. So as my mom used to say, "We'll see." (Which is somewhere between "Yes" and "No".) This is a busy time for me at work, so I won't be doing much for the next few weeks. I have been working up to an Eastern Front campaign and my next few planes will be made with that in mind (some early German 2 seaters and another Russian plane or two.) I will also make some more ground objects (AAA guns, maybe a truck) then I'll start on the campaign. The Aviatik may find it's way into that, if not I'll get to it after the campaign is done. Thanks for the encouragement -
Ojcar sent me a new FM today, so I uploaded a US version of the DH4. This version has a slightly different skin, and load outs for (mostly) American bombs. I also replaced the flight letters with numbers. It uses the same templates as the British DH4.The skin is rather generic, but it will do until Sinbad gets back from his vacation. I also discovered a problem with the serial number decals in the other DH4s. I didn't name the folders correctly ("AircoDH4_250" and "AircoDH4_375" replaces "AircoDH4") so I uploaded a new version to correct that.
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View File DH4 USAS "Liberty" In addition to the British built version, the DH4 was also produced by American manufacturers and was equipped with a Liberty 12 cylinder engine. Although slightly less powerful than the British version, The DH4 Liberty was popular with its crews and was produced in large numbers. After the war, it became the standard general purpose plane for the US Air Service. This upload features the US version, with a new FM by Ojcar. The Liberty engine was slightly heavier than the British version and performance was reduced. To compensate, American DH4s carried a slighty lighter bomb load than the British built planes. I have included a new skin using the number decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins are rather generic, I have included my skinning templates for those who wish to make better skins. Credits My thanks to Ojcar for making the data file for the DH4 Liberty. My thanks also to Sinbad for providing the motivation and a great deal of resource information for this plane. Installation Instructions For FE1 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. For FE2 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "DH4_Liberty". Move the folder named "D" from the Airplanes/DH4_Liberty folder into the Decals/DH4_Liberty folder you just made. Submitter Stephen1918 Submitted 04/15/2012 Category Other Entente Aircraft
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Version 1.1
391 downloads
In addition to the British built version, the DH4 was also produced by American manufacturers and was equipped with a Liberty 12 cylinder engine. Although slightly less powerful than the British version, The DH4 Liberty was popular with its crews and was produced in large numbers. After the war, it became the standard general purpose plane for the US Air Service. This upload features the US version, with a new FM by Ojcar. The Liberty engine was slightly heavier than the British version and performance was reduced. To compensate, American DH4s carried a slighty lighter bomb load than the British built planes. I have included a new skin using the number decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins are rather generic, I have included my skinning templates for those who wish to make better skins. Credits My thanks to Ojcar for making the data file for the DH4 Liberty. My thanks also to Sinbad for providing the motivation and a great deal of resource information for this plane. Installation Instructions For FE1 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. For FE2 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "DH4_Liberty". Move the folder named "D" from the Airplanes/DH4_Liberty folder into the Decals/DH4_Liberty folder you just made. -
If only we knew someone who could make a new FM! If you write an FM for the Liberty, I'll upload a US version of the DH4.
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New formation for Attack aircraft
Stephen1918 replied to quack74's topic in Thirdwire - First Eagles 1&2 File Announcements
This looks interesting, I'm going to enjoy playing with this. -
These are really nice! I am also looking forward to flying them.
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FE2 locks up accessing Loadout screen...
Stephen1918 replied to 33LIMA's topic in Thirdwire - First Eagles 1&2
I'm starting to have memory problems with my install of First Eagles. I created a folder named "Hide" inside my airplanes folder. I can drag plane folders into that if I don't want to use them (the game just doesn't "see" them.) It's faster than uninstalling and reinstalling the planes. You might try that, one plane at a time, until you find the offending plane.
