This is how I've approached the sim. I've always loved it for it's simplicity and the fact that it always has been a work in progress and I figured the DLC business model was the inevitable way of TW. Thing is, I've not once bought this sim for the aircraft. TW provided us the easel for us to do whatever we wanted and the community responded by developing some brilliant wares. With the locking out of specific, integral elements of the game, this, to me in any case, appears like there are now caveats on how we use said easel. And I get it, I mean I understand TW did this as a justifiable response to some pilfering of their hard work, but the solution has been game changing. I pretty much only use community made aircraft now, especially when modding, since their ease of use trumps using stock or DLC for my needs.
There have been some sorely needed updating to particular elements to this series, especially the terrains. If you're not convinced, play some Hawx, then come back to our stock terrains. And while there have been other elements that have been added to make this a more rounded sim offering over time, updated visuals and audio, mission editor, and so on, multiplayer, like it or not, is going to continually be the 800 pound gorilla in the room (well, one of them) and adding a token death match or versus mode simply won't cut it. Fighter Ace ran an INCREDIBLE multiplayer experience for more than 10 years on an engine that, graphically at least, wouldn't have seemed out of place on a SNES. It was proof that a great multiplayer experience wasn't intrinsically linked to a great graphical engine, but since the focus has been on the lone wolf since the beginning of the second generation, the visual elements play a much greater role in creating atmosphere and keeping players interest in game. So on this basis, I've felt TW switching their attention to tablets and relegating these much needed upgrades to the bench for the foreseeable future was a bad decision. But the thing is, smart phones and tablets have exploded over the past 5 years, so much so that relatively little attention by these users can still translate into high sales numbers by the sheer number of people it could be exposed to. If this increases TW's revenue streams by a higher or more consistent income or otherwise allows them to expand their business, then I welcome it. Even if this proves to be the end of the series as we know it, the community will run with it for years to come. Look at examples such as The Babylon 5 Project or Wing Commander Darkest Dawn, both mods using Freespace SCP, but a game that's been around 13 years no less.