-
Posts
3,976 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by SayethWhaaaa
-
I'll second that! Getting successive governments to realise the true utility of the LHD/LPH, let alone the value of the Aircraft Carrier (compared to 4 other classes that do the same jobs) has been an exercise in futility. I hope I'm wrong, but I've got the feeling the Milky Bar Kid will deny the RAN the 3rd Flat top.
-
Yeah, I have a stack of them (about Aus $100). They aren't skins per se, but mods. ie The Mobius Sqn F-22 has enhanced air to air characteristics, the Gryphus Sqn F-22 has enhanced all round capabilities, the Yellow Sqn Su-33 is more agile etc. I think they've just released another pack in the last fornight or so. Also, the Jackal Lantern F-14 is stealthy...
-
I feel like a Bonehead!
SayethWhaaaa replied to Chaser617's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can go straight to the Sp4 release AFAIK, but the patches are named by the dates they were released, so go chronologically and you'll have their release order. I think... I'm positive you can go straight to SP4 as my SFG install only has the SP4 patch applied. -
This: ...is like crack for me at the moment. I've been inhaling the stuff! Other than that, if I could only eat one food for the rest of my life, Indian and/or Yiros wouldn't be a bad way to spent it... Come to think of it, I don't think I've had a roast in nigh on 2 years now... damned vego gingernut gf is the cause of that I think. Damn, 2 years...
-
Talk about a tool of an employer! Have a butcher's
-
I say let us go wolf creek on his ass! Torturing animals is so many kinds of wrong but they get away with a slap on the hand and/or a fine. My 2 cents, send them to a "PMITA" prison. Sadly, there are reports of this happening at least once a year here. The parents are no better.
-
Dude, there's, like, 2 differences between the controls.ini before the patch and the one after. If you have a backup of your old controls (believe me, it's a must!!), just open the old one up alongside the WOI/post patch one and compare the two. When you come across the two entries in the new controls.ini (engine shutdown & snap to rear view) just copy them to your old controls.ini Then using that one (your tried and true controls), patch the game and copy the controls.ini you just edited into the controls folder, overwriting the default one. Then you'll be able to enjoy the patch! Controls.
-
I dig this one: Oh, wait... you guys meant human, didn't you?
-
Only problem is that if more WaMu customers start doing that, the chances that a run on the bank's cash will be higher and there'll be a very real possibility of the bank crashing and burning.
-
Damn you're quick. I just this second saw that here: http://www.abc.net.au/news/stories/2008/09/28/2376099.htm That's too bad...
-
Any Interest in these?
SayethWhaaaa replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ooh... nice. -
Campaign Issue
SayethWhaaaa replied to SayethWhaaaa's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice 1 Col 5! It's all (surprisingly ) working a treat now. I was editing this around 3am last night. Got no idea why I had 151 in there... Just a quick question, is there a maximum cap for adding air units? I'm just playing around with it to see what I can add to see what exactly I can do with a campaign... -
I'm gonna ask a n00b question since I've never made any campaigns before. I've flicked though Bunyap's tute site and it's all pretty straight forward but I'm having an issue. I've setup my new side (Royal Oz Navy), am able to select the side and begin the campaign as normal. Like so... However, once in, I have a problem. That's no G-type Scooter. I'm thinking that it my have something to do with how I added the RAN unit into the WOVCAMPL1_DATA.ini after the last US unit entry: //----- Player Unit [AirUnit075] AircraftType=F-4J Squadron=VMFA333 ForceID=1 Nation=USMC StartDate=6/1972 DefaultTexture=USNGrey1 (and the rest) I added the following: //----------------------------------------------------------------------------- //---- Australian Navy Units //----- Player Unit [AirUnit076] AircraftType=A-4G Squadron=VF805 ForceID=1 Nation=AustralianNavy DefaultTexture=RANGrey1 BaseArea=Da Nang Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=14 StartAircraft=14 MaxPilots=21 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=30 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=80 MissionChance[CAS]=60 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER Rebase[01].Date=6/1972 Rebase[01].BaseArea=Takhli RTAFB Rebase[02].Date=10/1972 Rebase[02].BaseArea=Udorn RTAFB As well as the unit's weapons specs. I also renumbered every subsequent unit so as to make sure all air units were in numerical sequence. Also, the new campaign data config looks like this: [CampaignData] CampaignName=010172 Distant Thunder DataFile=wovCampl1_data.ini CampaignMap=VietnamSEA Service001=USAF Service002=USN Service003=USMC Service004=AustralianNavy [uSAFUnit001] UnitName=13th TFS Black Panthers ForceID=1 UnitID=2 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-105D [uSAFUnit002] UnitName=34th TFS Fighting Rams ForceID=1 UnitID=3 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-105D [uSAFUnit003] UnitName=354th TFS Bulldogs ForceID=1 UnitID=22 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart1.txt AircraftType=F-105D [uSAFUnit004] UnitName=357th TFS Licking Dragons ForceID=1 UnitID=24 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-105D [uSAFUnit005] UnitName=389th TFS Gunfighters ForceID=1 UnitID=25 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-4C [uSAFUnit006] UnitName=416th TFS Silver Knights ForceID=1 UnitID=28 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart1.txt AircraftType=F-100D [uSAFUnit007] UnitName=433rd TFS Satan's Angels ForceID=1 UnitID=32 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-4C [uSAFUnit008] UnitName=531st TFS Ramrods ForceID=1 UnitID=39 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart1.txt AircraftType=F-100D [uSAFUnit009] UnitName=555th TFS Triple Nickel ForceID=1 UnitID=40 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-4C [uSNUnit001] UnitName=VF-21 Freelancers ForceID=1 UnitID=61 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=F-4B [uSNUnit002] UnitName=VF-24 Checkertails ForceID=1 UnitID=64 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=F-8E [uSNUnit003] UnitName=VA-75 Sunday Punchers ForceID=1 UnitID=81 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=A-6A [uSNUnit004] UnitName=VA-93 Blue Blazers ForceID=1 UnitID=88 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=A-4C [uSNUnit005] UnitName=VF-96 Fighting Falcons ForceID=1 UnitID=91 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=F-4B [uSNUnit006] UnitName=VF-111 Sundowners ForceID=1 UnitID=94 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=F-8E [uSNUnit007] UnitName=VA-164 Ghost Riders ForceID=1 UnitID=113 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=A-4E [uSNUnit008] UnitName=VA-192 Golden Dragons ForceID=1 UnitID=118 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=A-4C [uSNUnit009] UnitName=VF-211 Checkmates ForceID=1 UnitID=122 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart3.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=F-8E [uSMCUnit001] UnitName=VMFA-115 Able Eagles ForceID=1 UnitID=127 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-4B [uSMCUnit002] UnitName=VMA-211 Wake Island Avengers ForceID=1 UnitID=130 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=A-4E [uSMCUnit003] UnitName=VMF(AW)-235 Death Angels ForceID=1 UnitID=137 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-8E [uSMCUnit004] UnitName=VMA-311 Tomcats ForceID=1 UnitID=139 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=A-4E [uSMCUnit005] UnitName=VMFA-314 Black Knights ForceID=1 UnitID=141 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=F-4B [AustralianNavyUnit001] UnitName=VF805 ForceID=1 UnitID=151 StartDate=1972 DescFile=wovRTStart.txt StartText=wovRTStart2.txt AircraftType=A-4G The kicker is that the USAF 4th TFS The "Fightin' Fujins" aren't even in the list! If what I've done is glaringly obvious, could someone point it out to me? Can't seem to get my head around it at the mo...
-
TK:s Static planes
SayethWhaaaa replied to DarthRevan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Static aircraft won't spawn during campaign missions?? I thought there might be something weird with that. I got them working after the patch (in Single Mission) but I've been making a WOV campaign in the last few days and during testing I noticed no static aircraft were showing up. I thought maybe I mistook patching my WOV for WOE and needed to apply the patch to both, but I already have... Hmmm. -
B-36 Development
SayethWhaaaa replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
B-36 from A-Team dude. Only got released in the last couple of days. I thought I noticed the reports from the turrets above and out by the outer parts of the main wing. Only problem is that I can't seem to get close enough to any fast movers again to see if it was just me or if the muzzles were displaced. -
Since I expect to be on the receiving end of a roundhouse very soon, I don't expect to be finding unconsciousness funny...
-
WOE update 2008 PROBLEM
SayethWhaaaa replied to eagle89's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What Roberto just explained was originally described here, page 2. This is what worked for me. -
WOE update 2008 PROBLEM
SayethWhaaaa replied to eagle89's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This has already been brought up a couple of times, I'll find the link and post it shortly, but in the meantime have you tried opening up the weaponsdata.ini with the WOI weaps editor and saving it to update the weaponsdata.ini?
