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Do335

JAGDSTAFFEL 11
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Everything posted by Do335

  1. ehehe scratch that wrench i'll do it. I did DL ravenclaw's templates, maybe it is time to start beginner skinning steps. one thing i do like with the gen1 skins is they look more weathered, they're just too low-res to display much detail. will see what i can do on a higher res template such as ravenclaw's. old time mud movers are supposed to look dirty i reckon.
  2. Wrench, what if we swap roles. the 1st task seems requiring more skinning and 2nd one seems more like ini editing, I'm obviously more suited for the latter..
  3. hi Wrench, thing is some bomber squadrons in the campaign will upgrade to F-86Fs from P-51s or F-80s (12/35/36/67/80FBS) and there aren't skins for them in your sabre pak, so i had to use some from the 1st gens mods. If you can supply us some premium skins in the future that'd be awesome. can't find it! checked the A-1 section (http://combatace.com/files/category/612-a-1/), the "others" section, and all your uploads (http://combatace.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=2153) but no joy... Affirm on other points. I do have the essex and banshee, gonna include the ini as optional and leave out the skins and lods. had to ditch the DAT essex tho as the 3d model is really too simplied.
  4. Brain32, maybe can use the default pits and include the f100 pit as optional?.. as i find myself alternating between the 3 as well (Zurawski/yours/F100)
  5. thnx cocas, it was... the wrong yak. edited.
  6. Fused all the korean theater mods to a stand alone install and done tons of fixes to make it stable/functional/streamlined for campaign play. After working it on and off over 2 years I'm currently pretty satisfied with the result. TK built this series mainly for 60s-80s air combat, but surprisingly it is awesome for a guns only dogfight arena due to a competent AI and a dynamic campaign engine. So it occurs to me why not share? Seems that the "KAW" development have seen some mess over the years, but that time has passed (even Tk himself is jumping ship looks like! The golden age of flight sims continue to fade...) and a decent all in one pack would be good to bring it to a final fruition... The SF community is rather small and resources are extremely scarce, it took me some time to come to grasp some degree of reality pertaining to this. All the time I'm downloading and using mods, maybe it's time to do something and give back. I'm not one of the "regulars" here so thought better ask if it's ok to upload. I understand Wrench no longer grants permission for the terrain and ofc there's DAT, YAP and Razbam so won't include those. I've assembled a list of credits for everything I've used. Apparently Wrench is practically on everyone of them so first and foremost Wrench, whether you are OK with these except the terrain. It is a long list, will make it more detailed (like eburger's) if it's uploaded. Lemme know if there're typos in names or I've missed someone important. The fixes made are various, including typos in inis, missing decals, optimizing LOD ranges, clearing out redundant files, better loadouts, aim is to prevent CTDs and clear out bugs. FM edits include landing speed adjustments (so AI can land every plane), AI gunnery edits, damage modelling (edits on structural factor, volumnstructurepoint, armor and some hitbox fixes), faster cruising speeds... Minimized effects to make fps bearable on med-hi settings. Some soundlist edits so sounds are properly played. Various edits done on the F-86, uses modified F100 pit (the two are surprisingly similar), set gun convergence, added some gen1 skins. Some edits on the Mig-15 cockpit avionics and visuals. Squadron list updated to include every blufor squadron. Campaign improved, added some air units, fixed typos, some skin folder renamed, increased supply so squadrons can update aircraft, also fully incorporated Paulo's new Mig15 skin pack. Not blessed with programming or 3D modelling skills here but can at least do lotta TLC on almost everything.
  7. thanks for clarifying! gonna try it out on the rare chance i survive 37mm golf balls!.. (however i wonder why the phantom is still flyable after losing the tail fin. shouldn't it spin out?..)
  8. Rarely check my stats. After a few missions today, suddenly wondered and took a look. Astonishingly across 3 pilot records in SF2 I've already accumulated 770 flight hours! I suppose when you run x8 time accel, actual game hours are still logged? I'm curious to see what other SF pilots logbook look like. Is it possible anyone got a few thousand of them flying since SF1/WoX
  9. ahhh grrrr such a BUMMER man. i remember someone mentioning (caesar?) that bailing out on the runway would salvage a pilot kill or... something like that?
  10. woh never knew there was the 3rd option! i guess alternatives are the formation takeoff mod (downside is landing aircraft touchdown point is runway middle) or drag 'em waypoints on the mission briefing map (downside: more mouse clickies before t-off). or reduce throttle after airborne for wingies rejoin like RL if one's in mood (rarely bother myself lol...)
  11. Thanks guys! Gonna mediate on it a bit to avoid impulse buys
  12. Just got the email... woh 70% off. Bought the Charlie hog at regrettably full price so this is tempting. I only wish the Faggot could've been out before this so I can grab it together with the Sabre. Anyway sale lasts from December 23nd,15:00 UTC to January 5th, 9:00 UTC. What's the most popular module next to A-10C these days?
  13. well.. when satisfied with result, remember to share!
  14. Snailman it oughtta be a pack in the repo. If memory is correct that is.
  15. worthy opponent for sure... the heat seeking AA-6 is deadly!
  16. attached my copy of LE610 which is working well. Might be worth a try..
  17. On the view LOD tex panel (where you get the error in the screenshot above), try to do this: export the original AIM-9P texture, save it, and then attempt a replace with it. It should go thru since you're replacing the same texture. If it does go thru, means something wrong with your new Janhas skin. If it doesn't, means something wrong with LE. Just a first step in troubleshooting i reckon.
  18. CobraCZ BMS uses DDS format skins but F4AF only does bmp. So gotta convert dds->bmp before you attempt a texture replace. (of course just guessing the cause here)
  19. That is the default F-16 pit in BMS. It's really high quality, good on the eyes and fully clickable in 3D. Only downside is it's a bit heavy on FPS. Someone was working on a replacement pit a while ago but work seems to have discontinued... So in short that is the best quality Viper pit at least imo. Agrees, there is a 'Nam era campaign set in Korea but is only good for a whirl to try something different. Compare that to the extensive line of 60s/70s AC in SF2 and campaigns to fly them in.
  20. Atm I feel their buiz decision is to tap into the War Thunder arcade crowd. It could be a good move to stay financially viable. But it naturally attracts flak from the sim community... Time will tell if it really matures into a kickass sim.... Cliffs of dover anyone?:D
  21. Just another awesome hornit pron
  22. NIce one, love seeing the vipers!
  23. Do335

    Fury

    watched it. good tank porn but doesn't reach the level of saving private ryan / band of brothers imo cinematically. although... sure is nice to see one like this when hollywood is 'imploding' these days. also got interstellar. now that's a hairy one!
  24. yep one of IRCM i think was the handle.... viable tactic to deny a front quarter shot before those... focal-array thrust-vectoring High off-bore... things came about. *Do335 <- still lurking around..
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