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Do335

JAGDSTAFFEL 11
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Everything posted by Do335

  1. yea, saved by Wrench. tonight I'll take out HUDdata.ini in the DL.
  2. ricnunes, hmmm... did you try the [frontline] section in terrain_movement.ini first? I think that one has overriding priority on deciding the frontline position first & foremost.
  3. NP as I'd pondered to re-make a 7zip version, it's only ~25% of the .rar download size wise, it's just my own BW is not that great hence uploading takes a while, so decided to put it off. But now that there's a reported problem I'm prompted to do it.
  4. But standby, that download is too big anyway. I'll re-upload a 7z version, it's only 200MB+.
  5. rwatson, part 2 is 825.23MB in size, seems yours shows up as >1GB so might be some download error?
  6. ooops, didn't notice the posts' time stamps... eehh:D
  7. i'm sure it's directly related to [FrontLine] section in these 2 files: terrain_movement.ini campaign_data.ini this one is possible and worth checking: placement of groundunit in campaign_data.ini (if you placed an enemy groundunit on a friendly target area, what happens after you've flown the 1st campaign mission)
  8. OooKay.... whAt the... mwahahaha! If the bombs are delay fused after drop it might have a better chance! I wonder if you can just ditch the bombs in the loadout setup and go for gunpods instead. But oh well.. since the missions are linearly scripted hence number of kills don't matter I guess might as well fit for mission author's original intent.
  9. Panama Red this is interesting, I wonder which aircraft you are referring to, is it possible that it has a limited top speed and quite a high stall speed, so if cruise is set too low it is forced to do stall recoveries?... I did some cruise speed streamlining on the korean era planes. Most of them were initially too slow, so bumped it up to 70% but that made it hard for AI to score gun kills. I settled on 65% atm.
  10. iirc when available pilots is less than 4 the campaign will lose. as Hans said better supply for your side will help reserve pilots arrive sooner/more frequent.
  11. eh a fan of DBW171 myself, could still use TrackIR zoom with it which TD 412 patch took away.. way way back i dumped all the classes and java modded the hell outta it including a super Me262 hee.... Hopefully CFM is less buggy, apparently they're somewhat emphasizing on it so IL2 46 is looking pretty good indeed.
  12. Hey alright, gets me itchy for some IL2 action for sure, was seriously looking at CloD but apparently... no modding with that one. Looking forward to the next report 33lima. (Could it be bombing ships ) Oh... what mod base are you using? Plain 412, SAS Modact, HSFX or the new DBW?
  13. MrGoTime, all the units that fly out of USS Bataan are already selectable, so just pick a Marine F4U/AU-1 corsair squadron and start the campaign.
  14. Been a bit confused myself still, but this explains it somehow. http://simhq.com/forum/ubbthreads.php/topics/4018569/1 It could be the makers themselves are a little confused towards the end. They might intend to shift target market, but since all the work was done before towards a "sim", it was too late to change to "game", so it ends up being a mixed product. (but tis just my deduction)
  15. OrangeFr3ak92, you can use Alt+D to cycle it. Alternatively if you never wanna see it again, go into the flight folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Flight) and delete HUDDATA.ini I shouldn't have included the .ini in the first place, twas my bad.
  16. Nvm, reading back might convey the wrong msg, always hate those kinds myself.
  17. if the stick is indeed on pots reckon i agree. they are a pita... mostly wish there's an easy way to clean them, a few yrs ago i tried cleaning the pot on the cougar and failed miserably:( (later went thru ordering via email, and shipping turned out another disaster. oy..)
  18. 33Lima, Any chance of a BOB2 AAR? I'm tempted to pick it up from sites like GOG.com and such. That Emil looks awesome and I read that the campaign is as well.
  19. right! i didn't realize by ejecting over friendly territory, the pilot survives and the mission is success. im digging it. i really need to have a better awareness of fuel consumption... not only how much is needed for RTB but also pound per hour.
  20. Yea Wrench check attached. (disclaimer: file author is thread OP mue and simply ULing here for file sharing)
  21. bah..... Could it be the 2 carrier groups spawned/merged into the same place? or is it another final countdown spinoff... and you could've just pressed "Esc" without the "shift":p
  22. FastCargo could it be the file hosting site, it tricked me into downloading a "download.exe" which's around 1MB in size. The tool itself is a .zip ~7.3MB. Been running it to check component assignments in the data inis and got no problem AV wise (MS essentials).
  23. Holy crap this tool is great. Thanks mue. Does this mean we no longer have to 100% rely on the .out files?
  24. I knew it was just a matter of time a few months back... the regret is not saving some of TK's info posts when it was still up.
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