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MigBuster

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Everything posted by MigBuster

  1. Have just seen Transformers 2 - flippin brilliant edge of the seat universal blockbuster stuff Similar to the first but longer, louder and bigger special effects - Optimus Prime really kicks some A in this but some dark moments in there too - and even time to fit in more personality from the Transformers themselves. Not only that but a few jets from the Strike Fighters era make an appearance along with the modern jets!! (not telling btw)
  2. Many of em!
  3. With the Vietnam greenhell 2/ repainted tiles you can rotate the problem airfields themselves - may work for you too. See the SF2 fixes thread in the column 5 forum.
  4. Okay - just for you I put the service dates of my other radar SAMs to 1975 and went on a recce mission My Flaplid Radar is RadarFamilyName=SA-11 and is defined as SAM_RADAR The SA-10 Launcher is defined as STATIC_SAM I dont need to edit anything else to get the game to pick them up - it will just stick them where SA-2/6s normally live - well in a single mission anyway I went up in an F-4E_78 heres its F-4E_RWR.lst file (TK has included an SA-11 tga file btw) F-4=RWR_F-4.tga F-8=RWR_F-8.tga F-14=RWR_F-14.tga F-15=RWR_F-15.tga F-16=RWR_F-16.tga F-18=RWR_F-18.tga NASARR=RWR_F-104.tga ScanOdd=RWR_MIG-17.tga SpinScan=RWR_MIG-21.tga JayBird=RWR_MIG-21.tga HighLark=RWR_MIG-23.tga FoxFire=RWR_MIG-25.tga SlotBack=RWR_MIG-29.tga Cyrano=RWR_Mirage3.tga BarLock=RWR_Search.tga LongTrack=RWR_Search.tga DogEar=RWR_Search.tga AAA=RWR_AAA.tga Hawk=RWR_Hawk.tga M163=RWR_M163.tga SA-2=RWR_SA-2.tga SA-3=RWR_SA-3.tga SA-6=RWR_SA-6.tga SA-8=RWR_SA-8.tga SA-11=RWR_SA-11.tga ZSU-23=RWR_ZSU-23.tga Here is the result - i did target it to make sure it was an S300 site - and recce it before a zuni got me :) here is the flaplid detect system [DetectSystem] TargetType=AIR RadarFamilyName=SA-11 RadarSearchTime=5.0 RadarSearchRange=150000.0 RadarSearchStrength=140 RadarTrackTime=2.5 RadarTrackRange=150000.0 RadarTrackStrength=280.0 RadarMinimumRange=300.0 RadarMaximumAlt=33000.0 RadarMinimumAlt=23.0 RadarPosition=0.0,0.0,8.0 RadarSearchFreq=5.0 RadarTrackFreq=7.0 RadarMissileGuidanceFreq=9.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE DataLink=TRUE NetworkType=SA-10 OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 MaxVisibleDistance=5500.0 RadarCrossSection=100
  5. MigBuster

    SA-10Attack.JPG

    From the album: MBs Album

  6. MigBuster

    img00167.JPG

    From the album: MBs Album

  7. Did you put new text files into each jets folder with the new RWR defining what it can pick up? as #11 here http://forum.combatace.com/index.php?s=&am...st&p=301650 edit: sorry - see what your saying there - time for bed i reakon will test it again tommorow
  8. Not too sure - I thought it was the IL-28 - read somewhere that the type of Jet tech they got from the Germans was not adequate - especially when we gave them the Rolls Royce Nene :slow(en): - which was copied and manufactored as the VK-1 - this went into the MiG-15 and Il-28. Must be something about it on the web - or maybe Lindr2 would know if hes still about.
  9. Wait till Windows 7 is out at the end of the year - thats what im doing - although will be a new PC in my case too You could maybe dual boot with XP if you still need it for anything - but you never know it might run in it anyway.
  10. MigBuster

    2S6.jpg

    From the album: MBs Album

  11. Nice doc and even some brief footage of the SU-9/11/15/etc
  12. Heres the thing - if the enemy Jet/SAM/Radar points its radar at you it will detect you at vast ranges unless you are in a stealth Jet. ECM transmitting might make you a bigger target on radar but turning it off won't hide you I'm afraid. For example - an F-16 with its radar OFF and ECM NOT transmitting can probably be picked up over 40 miles away on radar no problems - its a hunk of metal in the sky. The thing is as soon as the MiG or SAM points its radar at you - you will see it on your RWR (if you have one)
  13. MigBuster

    samweps1.jpg

    From the album: MBs Album

  14. MigBuster

    sa9l1.jpg

    From the album: MBs Album

  15. MigBuster

    gObj1.jpg

    From the album: MBs Album

  16. MigBuster

    cva631.jpg

    From the album: MBs Album

  17. MigBuster

    cv65.jpg

    From the album: MBs Album

  18. Ok - I have found it in the gundata.ini from the old Service pack 4 Weapons pack [GunData055] TypeName=30MM_DEFA553 FullName=30mm DEFA 553 Cannon Caliber=30.000000 ROF=2000.000000 MuzzleVel=1210.000000 AmmoWt=0.247000 WarheadWt=0.024700 Reliability=95.000000 Accuracy=74.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE
  19. MigBuster

    redpilot2.jpg

    From the album: MBs Album

  20. MigBuster

    mess1.jpg

    From the album: MBs Album

  21. You dont put it back - just put it in the "flight" folder The game will use that instead of the in game one When you extracted it all you did was make a copy the game still has the original file if that makes sense
  22. The confusion has arisen here because I have only put instructions down for adding an INTERNAL gun. Right this is something that needs to be made clearer - a gunpod and its gun are 2 separate items Add the Gunpods like normal weapons using the weapons editor. Then as an example look at the xxx_data_ini entry for the gunpod: [WeaponData001] TypeName=upk-23-250 FullName=UPK-23 Gun Pod ModelName=upk-23-250 Mass=350.000000 Diameter=0.330000 Length=3.078000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET StartYear=1967 EndYear=2020 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=23MM_GSH23 <---------------- this is the name of the gun it uses MaxRounds=250 Now use the guneditor to see if the above gun is in the list - if not the gun 23MM_GSH23 (for example) needs to be added using the Guneditor using the method in my guide.
  23. oh flip - added a bit more to that
  24. Hitting them with Mavericks is easy - but if you have rockets or guns only try to stay out of range or dive from a high altitude if you can. Attacking any gun head on isn't such a good idea - you may get the gun before it gets you - its about 50/50 though! I never attack ZSUs unless I have to - particularly the later ZSUs - of course the new AI is now ace at taking them out!
  25. Guess nobody told the Iraqis Every missile system is touted as anti jam / anti that / ECCCCCCM etc - until its used in combat theres no way to tell how good it was against the ECM of the time. How many jets did the SA-8 account for and what ECM systems did they have? - is the question that cant be answered.
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