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Everything posted by Boresight
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Landing The F-14
Boresight replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello Z09SS, You're welcome, glad I could help. From what you describe, even with the nose up over 10 degrees, your vertical velocity (descent rate), was still very high... meaning, you were probably very near of a " STALL " - the aircraft is more falling from the sky, then flying. Hence the AoA "advice light" to speed up, so the aircraft can start to get some lift, and not fall so quick. Although I might be mistaken, I Imagine that the effects you mention : " then the plane starts spinning in place on all three axes on the deck until it explodes... " is the game featuring a crash landing mishap, in the kind of slamming an aircraft too hard on to the carrier deck. -
Landing The F-14
Boresight replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello Z09SS, Maybe this old thread below might be of help with the F-14, see post # 10 : http://combatace.com/topic/79803-carrier-landings-in-sf2-atlantic/ -
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Hello Stratos, I believe that sometimes, when dogfighting in the Tomcat against smaller and nimbler fighters it's usual (but not desirable), that one ends up with very low energy (speed), particularly if there's the tendency to force those last angles to get the aircraft's nose on the bad guy. When in the Tomcat, generally I try to mantain no less than 380 - 390 kts corner speed until I get on the enemy's aircraft rear quarter, just when i manage to get there, I might allow the corner speed to drop below those speeds (forcing the stick) to get the final angles and get my weapons on him. However what I described not always is easy, or possible - in case your enemy has a better turn rate aircraft than you. Still I believe In SF2 the enemy aircraft AI isn't that much hard when dogfighting. ( Comparing to " TOPGUN: Fire at Will! " which I played some 20 years ago, when encountering a MiG-29, it became very clear what superior turn rate was. Against that I got killed more than 90 % of the dogfights. )
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Hello everyone, First of all my best regards to all french people. And the wish that situations like this, where innocent people end this way, don't repeat. As already said, GIGN is usually the most known, but there's also RAID, here's a nice pic of them:
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Hello again, Just to inform, as intended did a PayPal donation today ( 40 USD ). Not much, but was with the best of my will, as it would really be very sad to see this site go down… It’s a fact, that this site needs financial support to keep active. Useful (and urgent) measures I’ve read here: - mandatory subscription for bigger downloads e.g. “Nato Fighters, SF2V AGXP, etc.“; - pay per download of smaller downloads; - also, a 3 month subscription for let’s say, 13 USD ? - free downloads should probably be MUCH more limited – merely because this allows ‘lechees’ to patiently get everything, without contributing with anything at all. Best regards from Portugal, Pedro
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All my SF2 Ctds at launchs
Boresight replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The same with me, until one day it did... I'm doing preciselly what Wrench said - using the MS Security Essentials since that day, and I'm having no problems with it whatsoever. -
All my SF2 Ctds at launchs
Boresight replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Some .dll files (my case months ago), or other kind might have been quarantined / or even deleted... And so, unfortunately the problem will persist after uninstalling avast - happened to me. -
All my SF2 Ctds at launchs
Boresight replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Because some people (me included) already had that same problem in the past, precisely after getting avast updates. (Although the CTD was at 40 % game loading or so...) http://combatace.com/topic/80293-and-so-sf2-decided-to-crash/ Not 100% sure if it's avast, but it's worth a try. -
Hello Wrench, Well... for one, it's good to start getting an idea of how things work. But man, it means, even to create a stationary ground model, it's needed a GREAT amount of work - now I'm getting an idea of what it takes. I've looked at Fubar's suggestion, on starting with 3D design software, but in my case, I would really have to start from zero just to start doing the basic stuff. Although there exists some stationary aircraft for SF1, for SF2 it appears it doesn't for now. Well, it's a matter of looking at the options. Thank you for your insight on this!
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Hello Fubar, Let me see if I understood... because I should admit it: I really don't know "jack" on how about creating any kind of mods. As I'am one of those enthusiast people who love this site, and what it provides, but knows little more than downloading and installing the mods. (But very gladly support it, certainly.) So, what you (and Wrench) are trying to tell me, is: - the SU-9 stationary I mention as an example, had to be at some stage created from zero, throughout all that procedures you explained, and not just copied from a flyable model, right ? - so, in conclusion, it really isn't possible to copy and adapt some .LOD, .INI, and image files to get a stationary ground model.
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Hello Wrench, Yes I know, so I need your help. Although I don't need it to be real targets, just stationary models. I fully understood the problem you mentioned at the post #10, so, in that case: How can I replicate to an A-4, F-14, etc. what JSF Aggie has done with the stationary SU-9 model above ?
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Trying to better explain what I want to do : The SU-9 aircraft at the bottom images (is a fixed ground target on JSF Aggie’s SouthWestern US Terrain). On those images, at the centre of NAS Miramar runway, it was put there just by: Copying and editing 3 lines from the file: SWUS_TARGETS.ini, basically: ( In SWUS Terrains folder. ) - copying them from : [TargetArea016] Name=China Lake Range - pasting with new target number at : [TargetArea001] Name=Miramar NAS (Certainly the ‘offset’ reference must by a valid one.) At the same SWUS Terrains folder, we have also: - SU-9_StaticNODAM.lod - SWUS_TARGETS.ini - SWUS_TYPES.ini - SU-9.jpg (this are the aircraft textures and colour schemes) - SU-9_NORM.jpg - SU-9_NORM2.jpg - SU-9 Pylons.bmp Where I need your help is: Can I create a similar compatible ‘ F-14_StaticNODAM .LOD ‘ file from the many existing: “ TMF F-14 Tomcat SuperPack “ models, or something ? I really would like to place some A-4s, F-14s, etc. parked in somewhere possible at NAS Miramar. Anyone feel free to leave your opinion, and thank you all for your help.
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Yes, Fubar already told me the landing gears wouldn't appear - but it already exists (with landing gears) at the JSF Aggie's " SouthWestern US " Terrain. At that Terrain I've managed to copy the Su-9 'red side' ground target, from one air base to another. (It's a fixed stationary model, not a game randomly generated one.) I'm trying to replicate that Su-9, but with A-4s, F-14s, etc. When you say ' stock aircraft ', does it mean that with ' TMF F-14 superpack ' add-on files it would be possible ?
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Hello Wrench, thank you for your time. I see, and can't it be built and skinned, with the existing image and LOD files from the ' TMF, F-14 superpack ' or even the Third Wire stock ones ? ( I mean all those files existing at the SavedGames mod folder ? ) (This is for a static F-14, the same goes for A-4s and F-5s).
