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yakarov79

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Everything posted by yakarov79

  1. two days or two weeks... thank you.
  2. View File Sabre Dogs - Kongelige Danske Flyvevåbnet Royal Danish Air Force F-86D Sabre Dog Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot mod is required. The mod requires new fuel tanks that are added to the mod In the game under a prefix. KDF. * you will find F-86D Sabre Dog * Kongelige Danske Flyvevåbnet A brand new model, All skins are in 4096x /3072x format based on new templates. You can easily resize as needed. All serial numbers are historically correct for specific squadrons/years of service in the Danish Air Force. Check weapon names in loadout.ini and sounds to match your files. This model along with previous F-86D mods uses a rocket gun tray, not the best solution, but unguided rockets perhaps would not be better - but if you have a way to make it work, please share knowledge. There is an additional "weapon" - tacan antenna so that it can appear on airframes after 1960. It is not a weapon, nor does anything, just a 'feature' Credits. Model, mambo jumbo-like skins, decals - yakarov79 The model is based more or less on Zur's 86H which was provided by Wrench. No animal was harmed during the creation of this mod. Weapons. I have added Ravenclaw's AIM-9B although all of you for sure have this, Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. It's not like this mod is using some ancient or extraterrestrial files.. Submitter yakarov79 Submitted 05/29/2024 Category F-86
  3. Yes, i t is possible, I made some BRDM for inspecting terrain looong ago, not sure if I still have this...but with some tinkering it is possible, although, with current game engine limitations, it is pointless. Rumor says it will be fixed in SF5
  4. iN 3d max in material editor I am doing like this... tga assigned as two-sided material, specular level 255 (generally between 235-275) glossiness 50 up to 75 opacity 10 then rest you can play with opacity on tga itself... and of course, make UV mapping like on any other piece of model.
  5. I wish I could help but I have no experience in blender. (yes I tried but I am ok with max. Hope someone can figure this out because the project looks interesting. Or someone can put together everything in max for you when you are done with mapping, tinkering, etc.
  6. Fake pilot mod seems to be the issue. You should have one + perhaps required mod for this m2000
  7. Maybe problem is with photopro x3 itself. I also have 2 pc one for gaming, and old one augmented by some black magic just to run 3dmax and gimp. But it was long time ago i had to change some settings in gimp just to create blank 4096x4096 template starter. After that it was ok already.
  8. Did you check the aircraft wheel brakes data?
  9. yea...how about here...
  10. For dog's sake could you please stop quoting posts with all those screenshots? Yes, awesome pits, but we do not want to scroll through the same screenshots again and again. Little common sense.
  11. I knew I got it somewhere in my 'database' although here on early E somewhere '76-78 help here - what do you see 152928 or 152929 vertical stabilizer? while rocket pods were quite common on land-based Marine tadpoles in Vietnam.
  12. no, it is not. And there are many inaccuracies, in the old one, and in the revamped one too. But it is just a matter of how you look at things. Anyway nobody expects the Spanish Inquisition.
  13. April 24, 1980.
  14. while you are right that JG74 is using catamaran launcher (only user within the Luftwaffe) you are wrong with bombs as JG74 (and JG71) were sole users of all weather interceptor - AWX variant of zipper - which in fact was not able to carry bombs.
  15. more or less Mod 1 or Mod 0/1. I am doing some silly overtime currently, but I will message you soon.
  16. B - had 2 (?) or 3 versions with a different set of sensors, antennas, whistles and blisters, I will send you tomorrow or Thursday something.
  17. MCAS El Toro,1975. Only VA with A-6 in 1965 was 75 and 85. at that time VA-65 was transferring from COMNAVAIRLANT to Pacific Fleet. VA-65 first deployment within COMNAVAIRPAC was from May 12, 1966, to December 3, 1966, as part of CVW-15 on Constellation. sorry, I have a serial/date/nose art fetish...
  18. and there are just a few adjustments for positioning\renaming. I already started to convert my over Nam drumstick and I am still using older (with adjustments) decal.ini.
  19. Esk 726, Aalborg, 1959. No A-6 Intruder of VA-165 in the country until 1967. In 65 they still got their propellers on board Coral Sea as part of CVW-15.
  20. I have found some small issues before and just forgot about it... Animation of flaps...while flaps are moving, parts called FlapCoverL /R should move also - this is cover of actuator and it extends partially...not as movable part on top of flap... Thirdwire models got this right (except shape) - if you could check that animation there....
  21. no, on your model you have a shorter (late A) fairing, with a straight "back wall" just in front of the place where chaff/flare slots should be.
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