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Everything posted by yakarov79
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Green Falklands Sea King Skin
yakarov79 replied to JohnLewis141997's topic in Mods & Skinning Discussion
RAF dispatched only single Sea King XZ592 during the Falklands conflict. Used mostly for replenishment sorties to ships supporting the task force. It was painted in grey camo back then. First RAF Sea King to serve in Falkland painted in yellow SAR scheme was XZ596 and arrived with 78th Sq in August 1999. -
How to add UPK-23-250 gunpod ino the Mig-21?
yakarov79 replied to Ghost001's topic in General Discussion
I have to agree with Gepard. No wiring for gun pods in the wing. At least I do not remember any. It might be that in some countries technicians rewired wings to carry some custom stuff. For example in Poland, technicians were doing that. But it was not common and appeared only in one unit...then aircrafts were rotating between units. Which created confusion and belief that it was common practice., wherein fact only a few airframes were modified. -
Unlink messed nodes (or better everything) reset pivot points ( or even reset xform first) link again as desired
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as gerwin said. I am guessing - nodes not treated by Reset XForm nor pivot points reset/set properly. Particular parts have a different alignment of pivot points. When parts with incorrect, non-reset pivot points are linked together - that what is happening.
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It is a certified Windows 10 game. perhaps you will see on bottom corner 2020, not Jul 2013...
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Bravo. If assistance is needed I can offer some help as well. promise I will be forbearing.
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ask their technical support.... you bought a game, you paid - demand then.
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How do you want to call her?
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by the way, if we are around pilot stuff... ....wife sometimes asks me - why my co-pilots are so SquarePantish-SpongeBobish so I 'un-square' things little...
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if modder wants to keep the smoothness of the fuselage or other part.. this can be a pain in the ass. Sometimes the shape of a node is a problem. But you are right that Mossie nose is a nightmare - that can be resolved if we have max file.
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In all his dickness around SF2 he still knows how to do money..... guessing later it will go back to old prices before that complete edition...claiming that it is W10 game... Crap. Or I do not know. Decency?
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Thirdwire with MirageFactory Cockpit. edit: And Crusader avionics.
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I mean you need an animation slot if you want to hide pilot on flightline aircraft.
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yes it works need proper nodes names. but it will show pilot in parked aircraft on the flight line... but there is also a solution - you can animate - hide pilot for parking animation. But then there is a different sequence of parenting nodes - and in that case, the head movement does not work. But head still can be animated via SystemType=GUNNER_STATION trick. I did that in my Harrier. pro the pilot is part of the model that gives the chance to make a more personalized crew for each aircraft, decals on the face, helmet etc....(wonder if someone noticed that in Harriers some squadrons have decal sets for pilot helmets) et contra: it will eat one animation slot for sure (hide), adds polycount to model (not issue actually in fact - but some might think so) - generally adds more work to model, In my opinion - it is a nice touch worth trying.
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I've also noticed that sometimes decals will bleed on model exported with 2010 exporter (last one - with specular and bump maps) if you use older exporter bleeding is not appearing.
