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yakarov79

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Everything posted by yakarov79

  1. Any particular or majority? Because saying the majority means nothing in solving a problem. Give specific details. What mod what campaign. Correct me if I understand it wrong - You are downloading mod - for example, aircraft - and instruction need to tell you what campaign you need to edit to make it run? But probably modder doesn't know what campaign you are having/running.
  2. 25 February 1975. Brigadier General Charles E. Yeager of USAF made his final flight as an active duty Air Force pilot, flying YF-4E 65-0713 named Glamorous Glennis. 10,131.6 flight hours were accumulated by him during his service. He retired a few days later 1 March 1975. after 12 222 days of service.
  3. View File Meteors Over Korea. SF2. Meteors Over Korea Bunch of Meteors for the Royal Australian Air Force used during the Korean War. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Install: Copy paste specific folders into a correct destination. Fake pilot is required to run this mod. Also, Thirdwire Meteor cockpit is required from the original game. Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is original TW tank. You can overwrite or just simply do not copy. 175 gal tank also. Tanks are just ini files. Mod use tanks that are part of aircraft lod. Yes, again Meteors. This is pack contains only F.8 and T.7 models used by RAAF. All skins are in 4096x4096 format. You can easily resize to needed resolution. better to downsize than rescale to higher res. All decals are based on available materials and are historically correct. Few nose arts included. I've made skins sets per year regarding loses and reinforcements in 77Sq. between 1951-1953. I was trying to be accurate as possible even with all game limits. Loses / reinforcements are credited per year..so loses from 1951 are not seen in 52 - but new planes are available as reinforcements arrived. Credits. Veltro2k - the original model early model. Me - model rework into T.7 and F.8 and some other mambo jumbo like skins, decals, research... 76.IAP-Blackbird - also T model re-working. Charles - original FM from original T.7 upload. Nose art decals for Halestorm, Bow 'em Over, Cap'n Mac - from Kulbit's Gloster Meteor RAAF pack. Seat - all credits o creator - unfortunately I don't remember who made this seat. I guess skin is by Kulbit. Pilots - I have no idea / don't remember who did it. All credit to him/her. - one of my favorites figures in a game - I've added this to correspond with the data file. Weapons RP-3 rockets from Ravenclaw. This model is designed/checked only to work with ravenclaw's RP-3 rockets - so might be some strange positioning in other (stock) rockets. Have fun Report bugs. Expect the unexpected Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Submitter yakarov79 Submitted 02/20/2019 Category Meteor
  4. Version 1.0.0

    196 downloads

    Meteors Over Korea Bunch of Meteors for the Royal Australian Air Force used during the Korean War. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Install: Copy paste specific folders into a correct destination. Fake pilot is required to run this mod. Also, Thirdwire Meteor cockpit is required from the original game. Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is original TW tank. You can overwrite or just simply do not copy. 175 gal tank also. Tanks are just ini files. Mod use tanks that are part of aircraft lod. Yes, again Meteors. This is pack contains only F.8 and T.7 models used by RAAF. All skins are in 4096x4096 format. You can easily resize to needed resolution. better to downsize than rescale to higher res. All decals are based on available materials and are historically correct. Few nose arts included. I've made skins sets per year regarding loses and reinforcements in 77Sq. between 1951-1953. I was trying to be accurate as possible even with all game limits. Loses / reinforcements are credited per year..so loses from 1951 are not seen in 52 - but new planes are available as reinforcements arrived. Credits. Veltro2k - the original model early model. Me - model rework into T.7 and F.8 and some other mambo jumbo like skins, decals, research... 76.IAP-Blackbird - also T model re-working. Charles - original FM from original T.7 upload. Nose art decals for Halestorm, Bow 'em Over, Cap'n Mac - from Kulbit's Gloster Meteor RAAF pack. Seat - all credits o creator - unfortunately I don't remember who made this seat. I guess skin is by Kulbit. Pilots - I have no idea / don't remember who did it. All credit to him/her. - one of my favorites figures in a game - I've added this to correspond with the data file. Weapons RP-3 rockets from Ravenclaw. This model is designed/checked only to work with ravenclaw's RP-3 rockets - so might be some strange positioning in other (stock) rockets. Have fun Report bugs. Expect the unexpected Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  5. https://store.thirdwire.com/project_sf2_exp2.htm https://store.thirdwire.com/project_sf2_exp1.htm
    Very nice. Would like to hear more female voices anyway... Very good addon.
  6. yes ... few you can find in the download section. On the other hand. What is your interest? What kind of mods you are interested. What are you expecting from mod? Then go to download section and get some, check, play. and so on. If you just came across SF2...might be you need to read the knowledge section of this forum...So you will not be surprised or disappointed. The thing with this game is.. mods are modable. So you can change anything in existing mods. to your expectations. But this is a different story. Get familiar with the game and modding structure. As for the campaigns.. some good mods have good campaigns within.
  7. bad thing we don't have proper anti-ship/submarine warfare... dipping sonobuoy, towing MAD, dropping depth charges....
  8. Yes, it is annoying. After years I've made one ultimate solution - unfortunately, it screws campaign thing (I haven't played campaign since 2010 so am fine with it now) . Thing is. All stock modified by me aircraft has a different name of a folder - example standard Canberra B2 changed name RAF_CanberraB2. and so on. Literally, I have no stock named aircraft - no way game will overwrite this. If the game decides to overwrite it will just create new folders of stock planes..but no harm to my modded ones. Same goes with my ground objects...no stock name. Yes, it is a strange thing but I'm fine with this. And I have everything the way I want. And the game will not fool with me anymore. But this is my solution. I
  9. yes or just change name of the present LOD and copy those from zip file. In case you want to move back to the previous one you will have a backup at hand.
    Awesome.
  10. You want drones and target tugs also ?
  11. maybe someone can take over?
  12. But it served as tanker, recce, elint etc.. long enough. Whale even served in Desert Storm.
  13. I've just uploaded a new 3rd version of a file. (In fact it is 2nd version..but 2nd ver. was never released) Now BM and SM maps added. Small changes here and there. Reworked cockpit. Now it is more correct for Knife / Jolly Green Giant - probably no one cares or will see a difference. I bought manuals so I've made changes. Anyway. Read info on the download page. If you have already an old version all aircraft folders must be deleted. After testing with overwrite some errors occurred. Decals/ weapons etc..are all fine. Aircraft must be replaced. kind regards. updated pits for Sea Stallions available in the signature link.
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