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Everything posted by yakarov79
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Some questions
yakarov79 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oh. -
Some questions
yakarov79 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Don't know why but maybe the problem is in graphics settings of your pc. you can try to resize skins. By default, I'm doing skins in 4096x4096 so the end user can resize to the desired resolution. -
Some questions
yakarov79 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Did you add in data in file of weapon (ecm pod) model name lines ? [WeaponData001] TypeName=ALQ-164 FullName=AN/ALQ-164 ECM Pod ModelName= HERE should be name of the lod. currently i don't remember how i named it ALQ-164 ? Mass=159.000000 Diameter=0.405000 Length=3.500000 But of course, you are not using it with my latest Harrier. As new one has pod built in the main model. -
I've just uploaded a new 3rd version of a file. (In fact it is 2nd version..but 2nd ver. was never released) Now BM and SM maps added. Small changes here and there. Reworked cockpit. Now it is more correct for Knife / Jolly Green Giant - probably no one cares or will see a difference. But anyway. Read info on the download page. If you have already an old version all aircraft folders must be deleted. After testing with overwrite some errors occurred. Decals/ weapons etc..are all fine. Aircraft must be replaced. kind regards.
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new Tornado 3d model
yakarov79 replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nose Arts !... Every air force is deadlier with nose arts! -
Some questions
yakarov79 replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
honestly...ask YAP. you paid for it so demand working product. Unless an error is on your side - like weapon names conflict etc... as for ALQ... 5 min mod...alq164.rar but you need to do skin on your own... -
TU-160 Blackjack project
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
or mosquito pit.. generally it is also a fast bomber. @UllyB keep it going. Thing is just a few modders here...and mostly lazzy ones. But seriously all of them are occupied by own projects....so convincing can be a challenge. I know someone who would do such a thing because it's fun but he is mostly into silly choppers and strange stuff...and for sure not on the red side of the game. -
Meteor thread.
yakarov79 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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So at the end of the day, you want to copy weapon or aircraft...or both..or anything. I'm impressed that someone still wants to help out (and actually do). With all effort of checking own data, copying it here etc. etc..probably for another time. Another thing is... this forum is great ..and yes possibly I've asked some stupid questions before here ...but really over years, I found everything in Knowledge Base. Just a matter of learning on your own.
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decals question
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
which missions ..because I'm bit confused now. ok to be clear and since you are talking about transferring to sf2 from sf1 .. so those are sf1 missions into sf2 ? -
decals question
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
some folder with some old files nothing important, it is not related to the game in any way. -
decals question
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In objects folder, you need to create new sub-folder - Decals. And inside should be all decals in a proper location described in Decals ini of specific aircraft. Usually, modders are creating decals and putting it into a folder named same as aircraft/skin but don't need to be that way. Most important is a path in Decals ini. - that is in each skin folder. Example: Aircraft Decals entry in decals ini. [Decal001] MeshName=NoseFront DecalLevel=2 DecalFacing=LEFT FilenameFormat=AV-8B-NA_89/MODEX/2Num Position=5.75,-0.475 Rotation=0.0 Scale=0.7 DecalMaxLOD=3 [Decal002] MeshName=NoseFront DecalLevel=2 DecalFacing=RIGHT FilenameFormat=AV-8B-NA_89/MODEX/2Num Position=5.75,-0.475 Rotation=0.0 Scale=0.7 DecalMaxLOD=3 [Decal003] MeshName=FlapLeft02 DecalLevel=2 DecalFacing=TOP FilenameFormat=AV-8B-NA_89/MODEX/2Num Position=-1.1,-2.27 Rotation=0.0 Scale=0.42 DecalMaxLOD=3 [Decal004] MeshName=FlapRight02 DecalLevel=2 DecalFacing=TOP FilenameFormat=AV-8B-NA_89/MODEX/2Num Position=1.1,-2.27 Rotation=0.0 Scale=0.42 DecalMaxLOD=3 [Decal005] MeshName=Tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=AV-8B-NA_89/MODEX/2Num Position=-6.7,2.4 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 -
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Well it's winter...was snowing last few days. Seriously. As always I needed to tweak something here and there... so few clicks and ini editing, and I have 3 seasons imported from Korea terrain. Well, it was more than clicks as I needed to re-create new tiles for some areas, made few changes and a few new tiles.
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- nihon hitori 2020
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- nihon hitori 2020
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