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yakarov79

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Everything posted by yakarov79

  1. HMH-362[C] Det. HMA-269 USS Guadalcanal, October 1976. North Atlanitc.
  2. Did you try older plugin just for try ?For max 2009 there are 3 ? Before i had similiar problem but recenty i just reinstal on fresh drive. Just don't remember which plugin I put into plugin folder.
  3. Again i made some edits. Maybe someone discover it but i just instaled NA week ago (long time since i bought NA right after release). Previously i made CAT station on LHA and LPD ships. Player can take off with helo using thrust vectoring. But AI was taking off aircraft style. And for me it was anoying. I changed again CAT entrys. example: StartPosition=-8.0,30.0001,11.75 EndPosition=-8.0,29.0009,120.0 LaunchTime=12.0 ------- need to bee adjusted to look proper wey. In this way player also is not using thrust vectoring. After releasing brakes you are launched up and after that you can continue level flight. Somehow AI pilots are doing this correctly. And it looks much ok than standard take off. It is not perfect solution but for now i think only way to fool game if you want to use helos. I belive fixed wings like Harrier can do the same but i did not tested it. As for landing i equiped Seacobra with fake arresting hook and vessel deck with cables. And landing on deck is also posible. I wanted to post video but my ancient laptop is... anyway maybe next time. regards.
  4. You can depend on weapondata.ini /dat file still. It just need to be in Weapondata folder. Entry in own_data.ini must be same as in global weapondata.ini. This allows to put weapons in any order in game (alphabetical/nonalphabetical by weight, year, type etc.) edit. But thist still will not allow you using selected rack throu loadout menu. I think only loadout.ini file. I had the same problem with BGM-71 and launchers. Interesting thing is that this issue is not present in SF1 series.
  5. Position indicates where node will be moved after action. In (for example radar altimeter) position will be rotation angle of needle. Value wil be set for example 1000 for position -30 and 1500 for position -60 etc. In two position switch (like master arm or weapon selector) you can set position (example) rotation_X - 30degree. it will rotate node 30 degree up/down when activated weapon. value will be 0 off and 1 for on. example [weaponStationR3] Type=WEAPON_STATION_SELECTOR NodeName=Switch_R-Wing-out MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-30.0 Set[02].Value=1 ItemNumber=6 Item number (in weapons selector) is related to weapon station in main aircraft_data.ini. So if weapon station (your example) IRM / sidewinder station is weapon station ID 2, then in cockpit ini file it will be Itemnumber=2, and for example bomb centerline station is weaponstation ID=3 then in cockpit it will be item number=3 Mirage factory A-7 and F-8 are good reference to know how it works.
  6. I think i got it. Crashing to desktop is not related to vessel. It was my mistake in ini file. I was testing some totaly different thing and didn't remove whole tested entry, I don't know how but in some specific setup it was causing crash. My mistake. As for the LHA. I downloaded SF2NA LHA update file from here and maybe it is working with other aircrafts but not with helo. For LHA deck i used: CollisionMesh=LHA_DECK.LOD is that right mesh for LHA.lod ? I don't know but it is not causing any damage. Black screen in cockpit view was caused by deck height. 10cm more solved problem. Changed entrys for CAT1 to4 and 4 helo flight can start without problems. I was trying to land but wife was interupting and I scratch island with rotor...BAM!
  7. Do you have instrument[001]= there ? If not game will not pick position entry for instruments 2,3 onward. Positions and values stands for movement type- rotationx,y,z and position x,y,z. For light it is not needed. Maybe shouldnt be there.
  8. It is park span issue. I will test some values. Am using vietnamsea_water bmp from download section. With G model i was able to start from Tarawa. But two issues. span 2.0 was working while with J cause crashing. I had also some cockpit issues (black screen) but external view was ok and helo was properly placed. But for launchtime=0.1 it was still "rolling" through deck which cause some helo damage (i lost left stab and wing and something else). And it is carrierbased=TRUE Need to test more. I have changed LHA - Availability=COMMON but still seldom flight starts on deck, Wrench thanks for tips.
  9. Thanks. Yes, i can run max. As for crashing. I don't know right now, I meesed up something with ini file. Need to find where cause on Range terrain I am fine, on Vietnamsea am crashing always to desktop.
  10. Since my PC is crashed and no chance for now for new one I decided to mess with my laptop. And temporary am runing SF2V merged with SF2NA on it on very low details. Anyway. Trying to launch AH-1J SeaCobra from LHA-1. Changed to USMC class ship. In map before flight it shows that flight starts on deck. But when launching game crash each time after 100% load. So ive downloaded moded file of LHA-1 from download section. And now flight is not starting from deck. SeaCobra is set for minbase=small, Aircraftcarrier (orsomething like this)=true, Distance when parked 2.0. Is it possible that game chose sometiems start from deck and sometiems from ashore ? Also is it possible to convert LPD Austin class for aircraft carriers ? I think it will need CAT station ? Could be tempting for Marhukers flights.
  11. 2 weeks ago my pc crash, so i am little bit slowed down now. I can't buy new right now. But yes, there is a chance.
  12. Yeah. Holly Backup always. Yesterday (sunday) after years of service my PC crashed died and it is not responding to my actions anymore. Can be used as target now. Miracle - drive is still much ok. And after quick recon, files seems to be ok.
  13. How about removing fixed hardpoints from plane and add them as fake rocket pod that can carry RP rockets ? edit: This will cause of course adding them as group in RP, not as single RCKT but should be ok for external model view.
  14. Pm me where is the problem.
  15. Because it is sf2 and works diferently than sf1. LANDING LIGHT is a problem. Landing light works technicaly as landing gear. So after take off retract your gear and you should be able to fire ? In sf1 you can fire with landing gear deployed here it is sf2 way. During flight if you will on lights and press deafult G you will on landing belly light (or in early Cobra nose light).
  16. Am using for army helopilot03/04 from OldDiego (i think). And for marines usnpilot03/02 but i don't know who made them.
  17. View File AH-1Q Wings Over Europe SF2 ver. 2016 BELL AH-1Q COBRA Ver 2.2 for SF2 January 2016 This is a third party add on of the AH-1Q Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) Added eye candy parking animation. WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. There is still old file available to download. New file is named AH-1Q_Ver2.5_SF2_2016.rar For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. There is skin only for 11 ACR in Europe. Well Q was upgraded to S(MOD) quickly so not much info to find about Q in units. All serial numbers are proper for Q model but am not sure if these numbers appeared in 11th ACR. 15086 for sure was there. Weapons. All weapons are reskined. TOW models are new. Most of the weapon are same as in previous packs and are common to G/Q/S/P model. Including XM158 and M200 launchers. TOWs BGM-71A/B One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. CHANGES to previous version: New skins, fixed some details on model, fixed some ini lines. TOW Weapons redone. Changed loadouts, TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack. Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. ********************************************************************************************************* IMPORTANT If you dont have US Army Aviation service you will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter TM 9-1425-473-20 Technical Manual TOW Guided Missile M65 TM 11-1520-221-34P Electronic Equipment Configurations... Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 11thacraviation.com usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net Submitter yakarov79 Submitted 01/10/2015 Category AH-1
  18. View File AH-1G Cobra Over Elsewhere ver.2016 BELL AH-1G COBRA Over Elsewhere* Ver 2.0 for SF2 February 2016 This is a third party add on of the AH-1GCobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- *Europe,Spain,USA, This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack. For Spanish AH-1G Z-14/HA.14 Cobra there is seperate folder with additional weapons made for Spanish model. It should be instaled same way as other weapons. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. 3 separate models. AH-1G_70 AH-1G-70 USMC HA-14 Cobra of Spanish Navy. All serial numbers are historicaly correct. Skins: Army model 334th AHC. Hanau, Germany 1973 (new add) 120 Av Co. 'Arctic Knights' Fort Richardson, Alaska 1973 (new add) D-Trop 3rd Squadron 8th Cavalry 'Mainz-Finthen Germany 1975 USMC model HMA-169 (new add) HMA-773 Navy Test Pilots School Armada Espanola 7 Escaudrilla, Rota '74 7 Escaudrilla, Rota '78 I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18 and navy SUU-11. XM118 smoke dispenser. Guns are loaded as weaponstations so player got options. Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Enjoy. Report Bugs. Edit your way. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net Submitter yakarov79 Submitted 01/10/2015 Category AH-1
  19. View File AH-1G Cobra Over Vietnam ver.2016 BELL AH-1G COBRA Over Vietnam Ver 2.0 for SF2 February 2016 This is a third party add on of the AH-1GCobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. 6 models in this pack: All serial numbers are historicaly correct. AH-1G '67 - early model with Emerson TAT-102 turret. Glass nose with landing lights. NETT. Cobra New Equipment Trainning Team. C/1/7 Cavalry. Sharkmouth for C/1/7 Cavalry. 334th Assault Helicopter Company. Playboys. B/1/7 Cavalry. Still under construction. AH-1G '67up - late model of 67 block build and early 68 block build. Already equiped with M28 turret system. Nose light removed. Belly landing light added. D/227 AHB. 11th ACR. AH-1G '68 - regular model of 1968 and later block build. And also upgraded and repaired 67 models to this regular Cobra standard. M28 turret system in standard, belly landing light, Hyd reservoir panel with vented inspection. This model is already wired for instalation of XM-35 weapon subsytem 11th ACR. C/1/9 Cavalry. D/1/4 Cavalry. D/229 AHB. C/2/20 Aerial Rocket Artilery. AH-1G '70 - late model with tail rotor upgrade. 1968-69 block build models and also big amount of early models were upgraded to this standard since 1970-1971 onward. 11th ACR. D/3/4/ Cavalry. F/79 Aerial Field Artilery. AH-1G '72 - Late ultimate model of G. Fitted with Striela supresion system. Sugar scoop/Toilet Bowl exhaust. Engine fairing shrouds. F-4 cavalry. F-8 Cavalry. 129 Assault Helicopter Company. AH-1G USMC VMO-2 HML-367 (2 versions) I have redone all weapons - launchers M159,157,158,M200, Gunpods - M18 and M195 Subsystem Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. For updates visit on: strikechoppers.wordpress.com Fixed shadow issues. Updated weapon data pack with new skins and some new models for weapons. Fixes on extent points, and some small model fixes. New slow/fast rotor model with new tga file. Comes with all required weapon files. fixes at external .lod model. new skins, some parts remapped.few new decals and serial numbers updated new models for weapons. small fixes in ini files. new loadout.ini file. changes in cockpit model. changes in cockpit textures ********************************************************************************************************* IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net Submitter yakarov79 Submitted 01/10/2015 Category AH-1
  20. Version 2.2

    749 downloads

    BELL AH-1Q COBRA Ver 2.2 for SF2 January 2016 This is a third party add on of the AH-1Q Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) Added eye candy parking animation. WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. There is still old file available to download. New file is named AH-1Q_Ver2.5_SF2_2016.rar For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. There is skin only for 11 ACR in Europe. Well Q was upgraded to S(MOD) quickly so not much info to find about Q in units. All serial numbers are proper for Q model but am not sure if these numbers appeared in 11th ACR. 15086 for sure was there. Weapons. All weapons are reskined. TOW models are new. Most of the weapon are same as in previous packs and are common to G/Q/S/P model. Including XM158 and M200 launchers. TOWs BGM-71A/B One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. CHANGES to previous version: New skins, fixed some details on model, fixed some ini lines. TOW Weapons redone. Changed loadouts, TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack. Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. ********************************************************************************************************* IMPORTANT If you dont have US Army Aviation service you will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter TM 9-1425-473-20 Technical Manual TOW Guided Missile M65 TM 11-1520-221-34P Electronic Equipment Configurations... Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 11thacraviation.com usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net
  21. Version 2.0

    489 downloads

    BELL AH-1G COBRA Over Elsewhere* Ver 2.0 for SF2 February 2016 This is a third party add on of the AH-1GCobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- *Europe,Spain,USA, This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack. For Spanish AH-1G Z-14/HA.14 Cobra there is seperate folder with additional weapons made for Spanish model. It should be instaled same way as other weapons. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. 3 separate models. AH-1G_70 AH-1G-70 USMC HA-14 Cobra of Spanish Navy. All serial numbers are historicaly correct. Skins: Army model 334th AHC. Hanau, Germany 1973 (new add) 120 Av Co. 'Arctic Knights' Fort Richardson, Alaska 1973 (new add) D-Trop 3rd Squadron 8th Cavalry 'Mainz-Finthen Germany 1975 USMC model HMA-169 (new add) HMA-773 Navy Test Pilots School Armada Espanola 7 Escaudrilla, Rota '74 7 Escaudrilla, Rota '78 I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18 and navy SUU-11. XM118 smoke dispenser. Guns are loaded as weaponstations so player got options. Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Enjoy. Report Bugs. Edit your way. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net
  22. Version 2.0

    757 downloads

    BELL AH-1G COBRA Over Vietnam Ver 2.0 for SF2 February 2016 This is a third party add on of the AH-1GCobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. 6 models in this pack: All serial numbers are historicaly correct. AH-1G '67 - early model with Emerson TAT-102 turret. Glass nose with landing lights. NETT. Cobra New Equipment Trainning Team. C/1/7 Cavalry. Sharkmouth for C/1/7 Cavalry. 334th Assault Helicopter Company. Playboys. B/1/7 Cavalry. Still under construction. AH-1G '67up - late model of 67 block build and early 68 block build. Already equiped with M28 turret system. Nose light removed. Belly landing light added. D/227 AHB. 11th ACR. AH-1G '68 - regular model of 1968 and later block build. And also upgraded and repaired 67 models to this regular Cobra standard. M28 turret system in standard, belly landing light, Hyd reservoir panel with vented inspection. This model is already wired for instalation of XM-35 weapon subsytem 11th ACR. C/1/9 Cavalry. D/1/4 Cavalry. D/229 AHB. C/2/20 Aerial Rocket Artilery. AH-1G '70 - late model with tail rotor upgrade. 1968-69 block build models and also big amount of early models were upgraded to this standard since 1970-1971 onward. 11th ACR. D/3/4/ Cavalry. F/79 Aerial Field Artilery. AH-1G '72 - Late ultimate model of G. Fitted with Striela supresion system. Sugar scoop/Toilet Bowl exhaust. Engine fairing shrouds. F-4 cavalry. F-8 Cavalry. 129 Assault Helicopter Company. AH-1G USMC VMO-2 HML-367 (2 versions) I have redone all weapons - launchers M159,157,158,M200, Gunpods - M18 and M195 Subsystem Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. For updates visit on: strikechoppers.wordpress.com Fixed shadow issues. Updated weapon data pack with new skins and some new models for weapons. Fixes on extent points, and some small model fixes. New slow/fast rotor model with new tga file. Comes with all required weapon files. fixes at external .lod model. new skins, some parts remapped.few new decals and serial numbers updated new models for weapons. small fixes in ini files. new loadout.ini file. changes in cockpit model. changes in cockpit textures ********************************************************************************************************* IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net
  23. After conversion to SF2 you will probably see some problems with weapon racks when loading weapons on loadout menu. It is problem with gen2 engine. It will chose always the first TLR weapon rack. Plus some problem with total pylon mass, it is measured diferent way than sf1. Here is fix for SF2 + weapons. This should resolve problem. http://combatace.com/index.php?app=core&module=attach&section=attach&attach_id=125966 As long as you will depend on loadout.ini file everything will be fine
  24. If you dont have weapons, gunsights will not apear. I think. And in sf2 make sure you added HUDmaterial entry i avionics.ini. check here http://combatace.com/topic/84910-ah-1g-wings-over-vietnam-sf1/?p=683231
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