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Stary

MODDER
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Everything posted by Stary

  1. problem with DLC ideas is one -whatever model we put on table -modders already did it, often with high(er) quality (Voodoo etc)
  2. thinking of it, he could try going back a decade or so... plenty of Century Series fans here I bet
  3. few guys here been saying this for months, so some better stop dreaming he'll finally (why now I ask? not 3 years ago, or in 2015?) turn towards hardcore (hi nolimitsoya! hi CarlosTex!) level with those bloody air refueling (IF he did -I'm 100% certain I'd hear "ohh TK, you completely f-ed up the air refueling!" across the boards) TCS, working Diane and LABS (ok, working LABS would be cool -I think I'd use it twice and switch back to mk1 eyeball delivery ) His business, his decisions -I may disagree with alot of them, but what can I do? "Obtain source code" as some say? Then what? Print it on pink sheets and go mentaly insane? Only thing I won't stop bitching about is the complete lack of will to do something with the older terrain format (reflective water -I'd gladly pay 5$, hell 15$ bucks for this!) and 1998-level environments -imagine Vietnam map with layered morning fog as you ascend in your Super Sabre from Korat. Now stop imagining cause it won't happen
  4. BTW I noticed "members" Google, Bing, Facebook here -I guess it's some new site thing running, right?
  5. Stratos when I missed Thirdwire bankruptcy? Removal of their site files? The definitive stop of SF series2 development? The lack of patches and DLC? Where is it coming from guys like you, seriously, this maniac dalusional call to "make our own* game"? Don't like SF2 as it evolved to this point? Don't play it. Simple. *our own=presumably, in the minds of those rising this utterly complex idea again and again from some time: better, more moddable, open, glorious, smooth, awesome, crowds inspiring, DCS owning, awards winning check how "simple project" Digital Fighters turned out so far after years of development, how Fighter Ops ended, notice we had zero progress from WTR since announcement (hope you're doing well Steven!) I won't even go into that ridiculous "start making our own game and start modding it -then hire a programmer" thing People here used to have more faith and proper perspective (me I admit, loose it from time to time for short period of time)
  6. look good, thank you Erik and Staff!
  7. my thoughts too Eraser I don't fly whole missions that much, often it's air start near action, 10 minutes of action and next quickie, so no biggie for me. Also what I love in SF series is just that -the ability to play something quick yet rewarding when I have half a hour of flying time available
  8. you guys really seriously think it will play the same as PC versions? Then you'll be disappointed big time I guess... what I am expecting is sort of instant actions with few enemies in air, maybe some bombings... in fact it's very interesting how "lite sims" developer is going to poort his gameplay to mobiles -yes I am impatient to put my nasty dirty fingers on this game
  9. people are so doom and gloom because of single droid game these days... source code? really don't think so, this code is used in droid version too I think
  10. never seen a sim with those as stock
  11. it's the 2012 polar shift, obviously. First appearing in computer games. Doom and gloom
  12. Why? Does working on mobile versions caused Thirdwire not working on patches or DLC? Nope. Also think of the features that in time might be ported from mobile versions to PC series if any
  13. Winds of Steel demo is cool, or Skies of Glory or Pacific Navy Fighter
  14. there will be free add-based version aswell as few bucks payware one after Droid version will come iOS, and later Win7 and Win8 ones Think of it as sort of PC series advertisement, at least I do so
  15. I will buy it for bitching and giggles :yes: edit: of course I'll try to mod the hell out of it. Because I can cheer up guys -think of it as another cash source for TW to improve the PC series... BTW -standard screenshots would be nice, most tablets allow that I think. Else from now on I'll post my SF2 screens taken by camera from the LCD
  16. another thing I noticed -did my skills degraded or AAA became more lethal -so no more flying straight over target areas?
  17. Cape Lore strike love Wrench's Modern Darwin map, worth RAAF campaign IMO given the RAAF DLCs we have
  18. that distant line distracts from your screens @Stick: great series! I'm in a RAAF mood,
  19. in my case it happens only with a radar lock using radar homing missiles I think? otherwise it acts like should
  20. you guys too get the HUD compass/distance thingy below piper rotating wildly when locking distant targets with Matra? BTW -this is nice DLC plane, contrary to say Omani Hunter
  21. donjoshr1, check this topic to adjust the line between tiles in the distance: http://combatace.com...__1#entry479246 mandatory screen:
  22. I told you all... "invisible to Thirdwire" post filter is needed
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