Jump to content

Stary

MODDER
  • Posts

    8,500
  • Joined

  • Last visited

  • Days Won

    100

Everything posted by Stary

  1. Over (modified) Gerwin's Iceland... new Superbug pit is ace! soo smart I kept my "modern stuff" all in one install during SF2 cleanup
  2. View File HR Modern Darwin tileset,treemod Designed for Modern Darwin map by Wrench (it kicks ass Kevin!) and optionally stock SF2:Vietnam VietnamSEA terrain This is 1024x1024 tileset for Modern Darwin v2 by Wrench, together with custom tree/city mod. Included is my new waternormal.bmp to give water slightly different look, you are free to replace it with waternormal of your choice. Also data for use in VietnamSEA map is included. Submitter Stary Submitted 08/11/2012 Category Tilesets for Terrains  
  3. Version 1.0

    452 downloads

    Designed for Modern Darwin map by Wrench (it kicks ass Kevin!) and optionally stock SF2:Vietnam VietnamSEA terrain This is 1024x1024 tileset for Modern Darwin v2 by Wrench, together with custom tree/city mod. Included is my new waternormal.bmp to give water slightly different look, you are free to replace it with waternormal of your choice. Also data for use in VietnamSEA map is included.
  4. or Soviet Mirages... that can spoil even most immersive mission
  5. re no.2 IR growl been this way since day one, also caused by time compression, view switching etc (but occasionally)
  6. "almost ready" Darwin HR tileset/treemod as used in VietnamSEA terrain
  7. I think engine fires got fixed, -beaten F-4B, left engine fire from ZPU shells, did standard procedure of shutting both down, waited till my speed reduced to dangerous level, softly pushed throttle to 50%, did not catched fire for minute or so, did ALT+N which suprisingly worked can anyone confirm?
  8. latest patch, the same issue with JDAMs, must be something the patch "introduced"
  9. Jules you might be right, as for Unity I missed that part SZ, I think JT is a vapourware at the moment, there were zero posts frm the publisher at their (Aerosoft) forum in months
  10. dunno, we know nothing in fact about it -number of flyables, will it have cockpits views as option, terrain format (I bet something LOD based like Iceland) gameplay etc
  11. I'm working on one but no good results (if you'd like to have fake twilight all day and night that is)
  12. it's all up to the man and his idea of fun in the end as we're in droid version topic -anyone noticed what looks like new clouds (or background dome?) in that blurry screenshot?
  13. finally! Thanks already Ed!
  14. if he considers adding any A2G radar functionality beyond what's avaiable -last time ground radar got some work was when it was finally included to avionics70 lib IIRC (WOI...2008)
  15. that Nexus looks very interesting
  16. nice videos Eric (wanted to post comment on your Ytube channel but forgot my password doh!) less nice that you already have that Brain's Hornet pit
  17. Henry's getting old, get used to it Peter
  18. as in title, what's your opinion? I plan to buy droid tablet soon, and I'm fan of anything smaller than >10.1
  19. that would mess up alot of things sadly, from parked aircrafts to mission generator all I meant is that TK's implementation of A2A modes, while simplified works very plausible so to say, sorry for not making myself clear
  20. over Makassar, Sulawesi (Celebes), Indonesia and "new" water of course ...soon
  21. but that goes beyond TK's idea of simple&fun I guess (but we can have pretty nice yet "simple" A2A radar modes) the unability of selecting any ground structure for guided weapons in indeed annoying -that's why I usually pack heavy iron myself
  22. extract the file Viewlist.ini from FlightData.CAT and try changing this value: FOVRate=60.0 for every class of view in the file the file viewlist.ini after changes must be placed in you mods installation folder/Flight
  23. I think GM mode with targets locking would be simplier to implement, and badly needed
  24. I'll take a hovercraft ops! I did not wrote that
  25. I dug my 2009-2010 level installs and keep them in safe place, just in case something way off with gameplay/moddibility (sp?) happens with one of future patches then
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..