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Stary

MODDER
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Everything posted by Stary

  1. I want one at least in SF2 :)
  2. finally added these to my installs, I like the "K" model, great skins
  3. does he? I'm sure he does, just stirring the pot I am Flyable stock Skyraider and Intruder together with back of Zippers could do for nice small addon/expansion pack
  4. seriously, what's the point of posting that picture Crusader? Irrelevant
  5. Flavour dependant that's priceless
  6. I wonder, if TK would (hypothetically that is) ever make, say, SF3 with new terrain engine delivering views a'la, say WOP or ROF or Flamming Cliffs 2, new, more like FC2-fidelity avionics and weapons delivery procedures and call it some 49,99$, you'd say it's too much, right? Oh, I know, economy.
  7. C'mon guys, look at the beautiful skins! I know, small tweak of existing model, but many users don't mod their installs at all. Look at the numbers of TW fans on Facebook compared to Combatace page there. That should give some thoughts.
  8. Honestly I don't remember, so many testing of seettings in the way, and using old or older terrain _data.ini for mod
  9. none that I know of, you can have either: 1)old style (pre May11) pop-up trees and buildings (these are part of the same TOD object!) with the pop-up distance tweakable via flightengine.ini entry 2) fading trees and buildings May11 and beyond, with currently no tweaks as to their fading out range I think one of the "Code DLCs" TK mentioned about will be related to trees and buildings fading
  10. I like such visualisating of things, thanks Widowmaker.
  11. I see, thanks Jules. GR3 is some 200$ for indie devs so still cheap
  12. OT 1 station license for Leadwerks is 199$, 50$ for world editor... TK, you read this? /OT
  13. copy all your controls folder into SF2I, I do have my personal "basepack" zip with all the mandatory (for me) controls, skymods or ini tweaks in it, for ease of creating new custom install I'm running out of one, maybe different environmentsystem.ini in SF2I install?
  14. have you ran at least once SF2:I after the patching? I have not noticed any oddities by running map native to title X in Y executable, but I do separate custom installs for every theatre (ie. separate with custom content for Israeli wars, similarily other one for Vietnam with air and ground expansion and another one for custom Europe)
  15. hmmm... now I understand why House sends his team on to do break-in every curious case... Patients DO hide the most self-explanatory clues until the CA. (sorry, watched too much lately ) so this must be the cause, as for flashing colours it's your video card specifications combined with dated drivers (as I still bet on the drivers)
  16. PSU=Power Supply Unit rate=maximum output power in Watts
  17. OT: What's the engine AD is using, FPS one?
  18. what's horrible is that mad individuals have many times patience and adaptation skills to carry on horrors of theirs I think now it's 76, after re checking the victims numbers, I soo hope it will drop more, some missing, not there youngs and such
  19. Congrats Widowmaker!
  20. it will be sort of like YAP was for Series1, I think with working campaign and less story-oriented (not that YAP is...) I had an offer to work/advice on the terrain, but after I fully realised that's something like YAP for Gen2 I silently disappeared (not in the best manner, I admit that Steve) Good to see another competitor in the Vietnam War addons area, but it will have all the limitations and features SF2 has
  21. I can't stop thinking that bombing in Oslo was an act of diversion just to keep the police and other forces busy, and more importantly create chaos in phone lines (think of all the emergency reports) and let this bastard have his time for killing spree, the island was his main goal
  22. 93 now
  23. Looks much better than anything stock! I think I'm using one of Hellshade's variants now, this, I will try too
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