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Stary

MODDER
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Everything posted by Stary

  1. Volker, moving it too much creates visible ring over water so it's worth experimenting with, the value is in feet or meters but I'm not sure
  2. I'd weather them a little, what do you think?
  3. happens when certain tiles use tile-specific heightmap files (eg. Desert1_HM.bmp) to create additional height detail, fix is simple: in your terrain's _data.ini: [HeightOffset] LowDetailMesh=-100 WaterMesh=0.8 experiment with this negative value, it moves the far terrain BELOW the closer one, thus visually eliminating the gap
  4. Stary

    Vietnam FPSs

    Yeah I remember VTE for OFP, also there was that Unsung mod, I think there was (or is in the works?) Arma/Arma2 version
  5. Stary

    Vietnam FPSs

    I'm not so fan of those Stalingrad sniper->jump to Iwo Jima->jump to Berlin campaigns... BTW, was there any FPS based on Korea?
  6. What about it being launched from a submarine off the North Pole? it's a movie, ya know
  7. Sir, you're pushing it too far sometimes.. but man, it DOES look good in this livery let me guess, designed after Falklands/Malvinas fiasco? VTOL variant proposed but never went into project phase?
  8. Jesus Monty! I love you (in a brother way)!
  9. keeping my eye on this one, but I don't have high expectations to be honest... @FC: lol that would be quite hard indeed
  10. Stary

    Vietnam FPSs

    oh, I just found another one -familiar with the Conflict series? Conflict:Vietnam, but I don't much like it (I like the Conflict series as whole, Global Operations was the best, Denied Ops lost it but was fun shooter)
  11. Stary

    Vietnam FPSs

    I was thinking about it Julhelm, that would do, with the Stoners and all MOH:Pacific sucked for me, except for the Tarawa beachhead missions, World at War had much better level design IMO
  12. Stary

    Vietnam FPSs

    those on the beginning, loved them too! But the part when you had to cross the snow covered swamp following the guiding resistance guy was killing me -later, in the German base, De Lisle was a killer
  13. Stary

    Vietnam FPSs

    oh, Hidden and Dangerous 2 -style ops in Nam setting, tasty would be (remember those bloody H&D2 jungle missions?) Crysis engine would do, also Chrome engine (4?) renders nice jungles as seen in Ghost Warrior oh, nostalgia struck me: Platoon on C-64, those tunnel levels... anyone played Tunnel Rats (the one based on F**k y** Uwe Boll's Tunnel Rats movie)? Also there's Shellshock continuation, but I think it's more of zombies or deadly virus infestation kind of FPS
  14. Happy Birthday guys!
  15. or at least Final Countdown remake, this time with some naval action
  16. :(
  17. errr... shells? havent looked much though edit: steilhandgranate?
  18. ok, who was thinking this is going to be WW2 PTO movie..? me ok, I can live with aliens carnage :yes:
  19. sexier than Raptorrrr
  20. Stary

    Rides

    great shots guys! @Wrench: I think I saw your camaro transforming into robot
  21. Stary

    Vietnam FPSs

    ahh Men of Valor -I was soo disappointed by it, must be I got that as a DVD to one magazine or something shortly after completing Vietcong expansion which was the best so far IMO so... we agree that full single player title on BFBC2 engine would do it? and no, I don't need Dx11 uber graphics, I want kick ass bloody gameplay
  22. Stary

    Vietnam FPSs

    there were few budget titles I own set in Vietnam, "Line of Sight:Vietnam", and "Elite Warriors:Vietnam" -the latter more squad oriented, kinda reminded me of ancient Lost Patrol (Amiga 500 times!) or Sabre Team. Both used modified "Deadly Dozen 2" engine, to my own suprise I DID have had fun times playing these
  23. Tell me Pfunk...
  24. mind you, you'll end with such shortsight as I did, and your palms will grow hair both sides and between fingers too... Revenant said the only safe way playing with self is to use throttle... here ended the lesson
  25. Stary

    Vietnam FPSs

    I gave up not finishing the first mission (the Mayor's residence? one)
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