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Stary

MODDER
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Everything posted by Stary

  1. Version 1.0 -first and last I su

    312 downloads

    Generic cockpits pack for WW2 installs (series 1 edition) by Stary June 5th 2011 This pack contains 8 "generic" World War 2 era cockpits for use in WW2 installs. Read the included readme for details on cockpits types and usage guides. This is "Series 1" .LOD format re-export of the cockpits pack I did for SF2 WW2 installs, tested in Wings Over Africa mod by A-Team (Wings Over Europe, October 2008 patch level, Windows7 32&64)
  2. Nigel, try fiddling with the specular maps, TK made them usable for a reason. And no, no showing off here, just... err... showing work (Yes, I have CFS3 ETO PTO and MAW installs on my drive too... yesterday had a quickie 109G vs. Wellis in MAW )
  3. Sure,update your DirectX libraries and graphics drivers what kind of GPU do you have? Might be it's choking on higher settings... Laptop build-in chipset?
  4. I found the exporter version that works with Max 11 and exports to Series1 format in the process of converting to Gen1
  5. Once upon a time divebombers ruled the battlefield... Emergancy landing near bombed Tripoli One must hit... must, right? and mighty Spitfires
  6. then post the repaint and tweak Nigel this is a "basic" pack for everyone to tweak and modify after all I made the gunsights this way (build into model caged) because I hate the TW floating ones, especially in old no fancy avionics/Head-up display planes I'll do the late 109 in near future
  7. I know one that does... I see his ugly unshaved face in the mirror every morning
  8. one more thing -I tried to make them working in series 1, BUT seems the verison of exporter I'm using doesn't export to LOD format Gen1 reads no longer, so it's a no go sadly... I hope more and more propheads will be moving towards Gen2 in following weeks... at least the second half of whole dozen of us
  9. ATTENTION!!! Fix for "EARLY_WW2_COCKPIT_3" (British fighter look alike) cockpit -fix moves the gunsight a little to align aimpoint better (was set to high) and fixes airspeed indicator (needle was rotating along wrong axis) unpack to the (aircraft) directory you're using this pit in, overwrite cockpit ini file:
  10. hehe what I meant was that I'll try one for Gustavs perhaps, not that Kess pit is ok for them (but it's fine cockpit)
  11. yes I'll do, but not right now -for later 109s (G,K) Kess' pit is ok, but for Emils. Sf1 pits work without problems in Gen2
  12. great! I'd like some weathering on these... like on the last pic close to wing root. Up to you of course
  13. try this with updated Unified Effects (update available as separate download)
  14. the useless unmoddable part of upload I guess
  15. you can download trial one-month student version of newest Max for free...
  16. I must say DATs WoA planes are quite good with their toughtness settings, much better than they used to be (generally WW2 birds) no more few rounds kills for me. Might be the guns settings aswell
  17. WoA has one particular nice feature -the use of engine damage effect, which by default isn't used. By adding the effect file pointer in AircraftObject.ini, DAT aliased the AircraftSmokeEffect to EngineDamageEffect= BUT, some of you might be using one of my effects packs in their install -if that's the casse, then AircraftSmokeEffect starts with big plume of smoke scattering in all directions -nice but not as this effect of damaged engine... So I created new simple "AircraftEngineSmokeEffect" to be used as, well, you guessed right, EngineDamageEffect= entry To use it, you must open the AircraftObject.ini included in WoA install, and change this line to point the effect call to new effect file: [Effects] AircraftSmokeEffect=AircraftSmokeEffect FuelFireEffect=AircraftFuelFireEffect EngineDamageEffect=AircraftEngineSmokeEffect EngineFireEffect=AircraftEngineFireEffect FuelLeakEmitter=FuelLeakEmitter ContrailEmitter=ContrailEmitter AfterburnerMaterial=AfterburnerMaterial WaterSplashEffect=ShipDamageEffect So, as I use my Unified Effects pack in my test, unstable WW2 install (that WoA is integrated part of) here's small new engine damage effect: extract to your Effects folder, IF asked, overwrite here's the effect ingame, visible on the damaged right engine of SM.79 on the left: it's darker, more grey/blue-ish tint to it, but also more transparent than standard aircraft smoke
  18. uploaded new archive, I hiope this one will work
  19. what, mind/force/radar-controlled bullets there Kevin? 4 in a pass?
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