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Stary

MODDER
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Everything posted by Stary

  1. +1 well said Jules
  2. here's beaten up A-36 ingame, May11:
  3. they do work, it's just dds take less memory with slightly reduced quality IIRC here's Capun's A-36.ini: [AircraftData] AircraftFullName=A-36A Apache AircraftShortName=Apache AircraftDataFile=A-36A_Data.ini CockpitDataFile=Late_WW2_cockpit_2.ini //A-36A_cockpit.ini LoadoutImage=A-36A_LOADOUT.bmp LoadoutFile=A-36A_loadout.ini HangarScreen= LoadingScreen= [LOD001] Filename=A-36A-R1.LOD Distance=8000 [DamageTexture] DamagedPostFix=_holes.tga [shadow] CastShadow=TRUE ShadowCastDist=8000 MaxVisibleDistance=800 [TextureSet001] Directory=OD42 Name=Olive drab 1942 scheme Nation=USAF Squadron=522_27FBG_USAAF Specular=0.500000 Glossiness=0.800000 Reflection=0.200000 [TextureSet002] Directory=OD43 Name=Olive drab 1943 scheme Nation=USAF Squadron=525_86FBG_USAAF Specular=0.500000 Glossiness=0.800000 Reflection=0.200000 and si I have no problems so far. Seen shredded wings and fuselage of one SM.79 today
  4. damage decals shows for me without problems on 111H3 or others, out of the SF1-version zip
  5. Baltika, use the graphics from my never GermanyCE HR repaint, the ones used are OLD, as in 3 years OLD or best, the ones I did for Deuces/Wrench/Me Indo-Paki terrain, those yes are nice ain't the water a bit too carribeanish
  6. ok for the guns, got them fixed -the weaponsdata.ini and .dat must go to Objects/GUNS folder, not in just /Objects weapons work (given I can see the Heinkels leveling my airfield) but for now without the lods which must be moved to their respective folders. Ugh! update: as mentioned by OurPropsGuru Wrench, many weapons are included in MCGunnysKillerbees weapons pack, now it sort of works ok the only thing off is -bombers don't shoot back at me..?
  7. strange as I have damage files showing without conversion on the other hand I messed up my WW2 install weapons and guns, completely
  8. Erik, feel free to remove this topic, I was doing everything ok except small detail called actually attaching selected file note to self: never ever upload file at dawn after sleepless night
  9. Cheater!!!
  10. Wrench's ASW Texas/Mexico, test set
  11. Carlo you're odd, you know? There are children on the board @Gustav: I have yet to see you producing one bad screenshot (oh, my hatred again...)
  12. I like love to blow up stuff with my A-4s and A-10s, can't help myself... (despite all my whining in the patch thread) tileset no.2768 in the works
  13. I downloaded the modified datas from Capuns, but haven't yet tried them. As for guns and weapons you should open it and resave in newest weapons and guns editors from TW..?
  14. I remebrer I needed this file for one oldish application, also on W7. No, don't be afraid, adding this dll to your system32 folder won't mess your system installation. Much more unknown to us, as end-users, is being added by "beloved" Microsoft and Google silent updates without asking if you're cautious, that's up to you
  15. Volker you might be right, from day one it was quite obvious to me TK doesn't care about terrains looks of the series but on the other hand that gives us some prettiest planes out there, and constant free updates to them in patches. So he should still let the terrain modders improve further the area he's not interested in, and locking stuff away isn't going to help. After all, seems everything will change with new terrain data format and engine for Tomcat, as Kevin wrote, we will adopt (I hope so)
  16. very nice donjoshr1
  17. I think it's Modern Darwin map..?
  18. that's not bad news DanW, depending how much new content user will be able to add into or create. And I WILL repeat -overall it's not about the fading trees, it's a bout the locking away access to some parameters
  19. who cares about trees, bring back the dinos! David and Goliath: (spoiler: David won)
  20. I'm sorry we came such way in this discussion, as it's very nice patch after all. Just the "locking stuff away from users (modders)" worries me big time (and no, I'm not talking about LODs here)
  21. same here Julhelm (albeit in the field of architecture) I don't buy the integrated chipsets thing... whole point of Series2 was to move into Dx10, and I can't say integrated GPUs are anything than plain joke about the Dx10 performance. I'm running the sims maxed out with custom draw distance, oh I take it back, used to, on a three years old 8800GT 512MB, thing you can buy these days cheaply. Also I'd really love to see a survey what part of his customers are playing on laptops @Baltika -now that's a great posting mate
  22. heh I never liked the budget argument to be honest... not when it's about persistant error years old
  23. Have all the VC titles with expansion packs, but never made it past first mission in VC 2. It's the city settings that kills it for me. Best was the expansion pack for VC IMO. back to Red River -the coolest thing I've seen in tactical OFP-like titles happened yesterday -me firing at a Chineese trooper some 150 meters away, aiming to low (M4 dotsight). Tracer round, dusk setting so I see it clearly. Bounces off the ground few meters in front of the poor guy and hits him in the head. That's the "my, oh my" moment
  24. spot on Jules! that's the easiest way, see you learn something new every day
  25. Funny as I find both of your comments Icarus and Muesli valid. (Equips pitchfork, makes madface #7, marches towards Austin, TX... turns back after 5 meters, goes back to play patched version) There's allways changes we just have to live with it. I'll check PBs fading tweak. The only thing TK could do (but knowing him he won't) would be slider in options setting for those that want to extend the draw distance even incorporating good old rendering bugs.
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