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Stary

MODDER
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Everything posted by Stary

  1. have fun! (and send me new MA password, old one doesn't work)
  2. excellent! May I order one in Luftwaffe late '39 dark green? (runs away)
  3. what Flogger and Wrench said... you must put the modified GermanyCE.ini (and GermanyCE_data.ini but based on your screenshot seems to me you did so) in your mods/Terrains/GermanyCE folder, seasons are being picked up depending on mission date
  4. turning off mirrors and reflections may help a lot
  5. test
  6. I'm a mud-mover myself, but the high alt sky colour issues were obvious... TK got it far better
  7. I wonder, have you guys tried making the shadows darker? those fields are lovely
  8. not to mention the altitude at which space begins in Oleg's world would make some birds astronauts
  9. that's Taiwan
  10. I wonder if looking into AI data from aircraftobject.ini could be a solution, personally I haven't looked into that -ever. The problem to my understanding is, that gunners, even when not shooting bursts of bullets, be it 50 or 10 projectiles per burst, take resources doing their artificial thinking. I think dumbing them down could be solution
  11. I wonder what these variables in flightengine.ini do: DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 I remember back in 2001-2002, when I was much into Screaming Demons Over Europe, one could set the simulation processing cycles ratio in one .ini file, which resulted in either more physics/data calculations per second or less. Which of course had impact on simulation fidelity and framerates IIRC. You know what im thinking? The way to make the gunners less important in the AI routines
  12. Malibu, you can also set StartTimeCompression= to for example 0.5 (half speed) but after engaging time compression it will return to 1x. I was trying adding MinTimeCompression= to no luck. I'd like to have 0.25 and 0.5 like in Il2
  13. View File Late WW2 Cockpit 3 (A-36 stand-in) As per request, this cockpit is a mix of two cockpits from my "generic cockpits pack". Stand in for A-36 Apache, Saab 21/21R etc. where applicable. Works both in series1 and series2 (preferably) Submitter Stary Submitted 06/07/2011 Category Prop and Helo Cockpits  
  14. 305 downloads

    As per request, this cockpit is a mix of two cockpits from my "generic cockpits pack". Stand in for A-36 Apache, Saab 21/21R etc. where applicable. Works both in series1 and series2 (preferably)
  15. same here Lexx... my other flightengine tweaks do work, like StartPaused=TRUE or maxtimecompression=16, but horizont distance and detailmeshsize seem locked away... hmm...
  16. that's scary
  17. one of the first "wow!" things that got me into the series back in 2005 was the fact that unlike many other simulators, indeed, every single bullet is being calculated. No, no tiny LODs travelling through the air AFAIK, but positions of every one are calculated
  18. I wonder if setting weapons difficulty to easy would gain performance..? Maybe something like disabling bullets drop could help?
  19. also, if the 3D guy is smart, he can map the model to use the existing skins
  20. modding and deliberately converting stock models to editable format are two very different things Stick
  21. given the fps drops by currently available bombers, I'd go with EAW-style low poly bombers... but in formations of 50+
  22. modyfying the stock models is matter of eventual lawsuit and ban from all TW-related forums I guess... side note: not true about Il2 modding community at all -they're ripping stock models apart without hesitation, tweak, modify and reupload
  23. do you know any terrain builder Kevin? To my understanding rebuilding old EAW WW2 terrain is not an option given the Mount Everest amount of issues with it..? Great skins indeed!
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