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Stary

MODDER
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Everything posted by Stary

  1. Mindblowing detail there Volker!
  2. For RA fans out there
  3. depends on the plane -IF the propeller is build as/linked to part of the fuselage, it will hide too, some planes have also nose node defined, these seem to work fine with fuselage hidden My install is so-so, still need some tweaks I guess
  4. thanks Nigel, guys, good news -pack uploaded, pending approval. Bad news, I wasn't able to bake the textures (lack of Max experience) so they aren't top-notch graphics-wise. Anyway, should be available soon
  5. Version 1.1

    520 downloads

    This pack contains 8 "generic" World War 2 era cockpits for use in WW2 installs. Tested in Series2 ONLY, no idea about Gen1 compatibility!!! You have been warned!!! Info: "Generic" means these cockpits are somewhat similar to various real life ones, and are meant as replacement ones for aircrafts that by default have no custom, specific cockpits of their own. Rivet counters and/or WW2 experts please note that thesse cockpits do NOT represent any specific real-life models/variants, so if you seek for ultimate realism in modelling this pack is NOT for you. These cockpits are as follows, with the planes I use them as a guide: EARLY_WW2_COCKPIT_1 -for MartletII, Martlet III EARLY_WW2_COCKPIT_2 -for Macchi202 and other, italian gauges EARLY_WW2_COCKPIT_3 -british fighters EARLY_WW2_COCKPIT_4 -FiatG50, open cockpit with italian gauges MID_WW2_COCKPIT2 -generic, light fighter MID_WW2_COCKPIT3 -P-39D, maaaybe some soviet fighter..? Late_WW2_COCKPIT1 -P-47D, heavy ground attack aircraft, single engine bombers LATE_WW2_COCKPIT2 -like above but with bubble canopy, for late models of Jug, other heavy fighters
  6. instead of adding the HideExternalNodeName= in the cockpit data file, set ShownFromCockpit=False to the Fuselage in the Warhawk _data.ini edit:typo mind this, but hiding the fuselage, on some models you might hide the fan this way, depends how the plane was created
  7. Lou, you're a humble man indeed
  8. Stary

    Wow.

    much more than 5 to 10 km I guess
  9. nothing at the moment I'm affraid...
  10. at such photon bending rate..?
  11. yes and no -the shader does the fading part, while the distance at which trees pop-up is being locked for now. Pop-up in a sense that they do, but as being at that distance fully transparent (thanks to shader) you don't notice this. Simply, Detailmeshsize= seems no longer taken into account, OR we don't know yet how to extend the fading distance. From PMs I know JSF_Aggie may be up with something I think
  12. seems sun starts to cast shadows too early from beneath the horizont
  13. The Creator forgot to check CastShadow= and ReceiveShadow= on Planet Earth what terrain is it? I'm geting some shadows errors on Morocco and Tunisia maps from WoA
  14. I wonder how much performance hit will it cause compared to HiTR..?
  15. little fighter nailed another one
  16. is it generic WEP only modelled or more specific..? MW50 and is there any new cockpit gauge/light output for engaging WEP? Could use it in my Jug-like pit
  17. poor douchebag... good for him he was most probably dead before he hit the road anyway
  18. anyone tried adding the WEP to other planes..? Like stock Spit? Just for testing of course
  19. great A-10s X RAY
  20. back to patch related issues -anyone else noticed that sun now sort of, searching good word to describe this effect, pulsate when looked at..? Like you'd see distant landscape in desert or very hot day..?
  21. Fellow Propheads, ain't it a bit too shiny..?
  22. Mirage Factory had one in the works, can't recall which specific block(s) exactly that was
  23. Cocas is working on Razorback
  24. 3030 posts... strange count

    1. Silverbolt

      Silverbolt

      Strange would be if it was 2121 , i'll would call it an overture haha

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