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Stary

MODDER
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Everything posted by Stary

  1. Jug time! "N" it's such an awesome model
  2. don't know about the disappearing pilots, BUT as far as I remember in IJN pilot and co-pilot were the other way: pilot on the right, co-pilot one the left also, check the tail gunner section for example: [TailGunner] SystemType=GUNNER_STATION SeatID=4 GunnerID=2 PILOTMODELNAME=GunnerIJNavy.LOD SetCockpitPosition=FALSE Position=0.0,10.5,0.0 X,Y,Z, plane nose allways??? facing positive Y-axis, so shouldn't it be Position=0.0,-10.5,0.0 for tail gunner? maybe they're floating in front of the plane..? hard to tell based on this particular screen
  3. where's my crystal all-future included-seeing ball... oh, under the fridge. "Possibly... but user created no, larger" ball says
  4. Stary

    Birthdays!

    Have a good one guys!
  5. SkateZilla, that begs the question how much of the repeating ocean will there be left (500x500 km map?) edit: oh, ok, good old 1000x1000 you say
  6. secondary display, digital gauges screen (can't remember the name)?
  7. 1 no 2 no 3 yes, a LOT
  8. It's definitely turning into Search and Rescue 4 subsection seriously, beautiful model and yes, I wish we had SH4 (or MedEvac) flightmodel for choppers, still fun to fly despite all their flaws
  9. if so, that's nice small undocumented feat for us propheads
  10. Skyraiders as fighters? Hehehe I shoot one Mig-17 with my LAU pod once :) have screen of it somewhere, true story And Nigel's new Spitfires too
  11. currently A-36A and Martlets from WoA, allways early Emils (we need new ones in HD!) and late o-nine models ~Bf-109K, TW Spits and Mustangs too of course :yes:
  12. from Earth to space to ocean in minutes -priceless those weird sounds are either boosters in low orbit or general "sounds" (metal stress, densing atmo etc) of object re-entering
  13. guys, guys, easy, no one's fool here!
  14. still working on them, added two more to the collection, be patient... question: is there a global cockpit.ini variable to prevent the outside canopy model to not show from inside? NOT talking about the ShownFromCockpit=False found in plane's data.ini
  15. single WIP tech screenie I beg for months from TK would explain much anyway, everytime there's progress or change, some things WILL be broken, but some new possibilities should be there. From what TK stated, I don't think we'd be able to use current tech terrains in it, I hope I'm wrong here. Or, more propably, series will split into two categories -SF2 with DLC content from time to time and F-14 with whatever The Guy is planning. And as with TK, you never know what he's up to
  16. niiice Spinners
  17. yes, but I'd cant stand near horizont fog from late 90s, long range terrain rendering is something quite important for jet title... BUT ok, I'd trade view distance for something more 2000+ in terms of ground detail or mesh complexity
  18. direct link to Utube video:
  19. 300km for TOMCAT sim, hmm... If I read it correctly, given the new format, the terrain itself will span this distance, but then there will be that repeating ocean spanning much more..? And Icarus, I think that it won't be full autopatching ROF style, just sort of popup (or fading? ) message informing you that the next patch is available and can be downloaded. the only thing bit off is the "and have shorter horizon/clip distance so we can have much more detailed terrain up close" -that's why there was a thing called level of detail invented loong time ago only time will tell
  20. hmmm, I had similar issue, adding weapons (from Gunnys' pack) helped
  21. heh, good so, TK listens to us after all
  22. http://news.cnet.com/8301-17938_105-20066304-1/new-nasa-footage-gets-a-little-spacey/ listen to that creepy "Aliens" sound... in space simply awesome
  23. you do use included nations.ini?
  24. Darling, I'm sorry I won't be for dinner today...
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