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Stary

MODDER
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Everything posted by Stary

  1. as I understand both for Europe
  2. I keep thinking of Baltic scenario. Remember there are plans for TWO expansion packs for SF2Europe prior to Tomcat, so building OOB for this part of the globe for re-use with Tomcat points towards Baltic (or GIUK) theatre. And yes, I'm dying to see some preview shots of the terrain engine -as TK stated at some point -no editor, all build in MAX and paint programs... I think the update to older terrains would be quite challenging ...and brand new SF2 title in 2011... man...
  3. is back from holidays and such... and got WOP+Luftwaffe Pack -totally amazed by it

  4. is on vacations, unavailable until early June

  5. Surely I will Ansons2! Not nitpicking, just an advice from my side :yes: but blend them with background, blend... like here: notice how the trees are matching the overall saturation and ground pallete of the set in the example, looks quite good I'd say
  6. Flanders by Edward to be precise IIRC, Tuma's just treemod (important fact: doesn't look quite like France grounds in the period to be honest, but great work he put there ) edit on important fact: Not "just treemod" but also full seasonal texture work Jan Tuma created, give him credit, please. It's great work there! But... still not France in the period
  7. new map or FE2 one imported? My bet's on FE2 seeing Jan Tuma's treework I've tried adding FE maps to series1 with less than playable results, have yet to try this in FE2/SF2 generation
  8. nice, nice... but try making the trees less saturated, no these really stand out from the background, make the graphics less vivid. I'm refering to Corsica shots, to be precise anyway I like it!
  9. With SF2ExpansionPack and this mod (thanks for my account re-activation DAT! ) things look again promising for prop maniacs around
  10. no FM issues so far here, IAR-80A campaign
  11. exactly what 3D implies Wrench 4-12 units? I was placing mooses on Kurile Isles in ATF! old times...
  12. so, if we don't keep this just to planes: 1) modern 3D Mission Editor 2) modern 3D Terrain Editor 3) modern 3D Targetareas Editor something in style of Janes' ATF/FA, USAF, or IL21946 would do just fine, compared to what's available now
  13. Unfortunately not an easy way -the particles system currently rejects long intervals (in seconds) between spawning particles in given emitter... I've set them originally to appear several seconds apart, doesn't work, still spawns few per second -apply to all effects I introduced here. I'd love to have them between 3,4 up to 10, maybe 15 seconds, with some random factor, but nogo atm. I'm still trying to lower the number of spawned effects as they indeed do look a bit off.
  14. MontyCZ keep them subtle for better effect
  15. I hope it will, it's based on my old version from a year ago made in WOV so should, if not I'll have to tweak it more (or do any install of series1 for compatibility sake)
  16. View File Thunderstorm weather mod (experimental) (Experimental) Thunderstorm weather mod for SF2 series by Thirdwire series 1 compatibility fix included made in and tested with merged SF2+Expansion Pack1 may 2010 by Stary 21.05.2010 -------------------------------------- This little modification replaces default rain effect with heavy thunder. Random lightnings, heavy rain, distant clouds lighted by electrical discarges and raindrops on screen are modelled. Unfortunately, no thunder/rain sound attached, as current environment engine seems not to allow to do so. -------------------------------------- Thanks to USAFMTL for betatesting. -------------------------------------- file edit: updated with readme, sorry! Submitter Stary Submitted 05/21/2010 Category Environmental Mods
  17. right, it's full, will clear asap edit: try now, dumped some 200 PMs
  18. what about thunderstorm? uploaded, pending approval
  19. 808 downloads

    (Experimental) Thunderstorm weather mod for SF2 series by Thirdwire series 1 compatibility fix included made in and tested with merged SF2+Expansion Pack1 may 2010 by Stary 21.05.2010 -------------------------------------- This little modification replaces default rain effect with heavy thunder. Random lightnings, heavy rain, distant clouds lighted by electrical discarges and raindrops on screen are modelled. Unfortunately, no thunder/rain sound attached, as current environment engine seems not to allow to do so. -------------------------------------- Thanks to USAFMTL for betatesting. -------------------------------------- file edit: updated with readme, sorry!
  20. the other hand
  21. No it's not, I think never will be. No revolutions, just steady progress.
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