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Stary

MODDER
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Everything posted by Stary

  1. Fungoid, try from lowest settings, then increasing them one by one to a moment when you have crash
  2. Are floatplanes supported by engine? I think I saw Rufe with floats variant somewhere long time ago.
  3. This little mod gives me nightmares! Seriously, nice little immersion addon now we need pilots and rear gunner falling down in their seats nevermind
  4. Seems like Vista bug, but as you use XP... you did apply any mods, or is it vanilla install?
  5. As for the Channel map idea - I think one could add some target areas and aerodromes to the coast of England in Gepard's Flanders. There's pretty big flyable zone untouched.
  6. Wrong texture referenced in terrain's data.ini file. Make sure you apply the same "solidobjecttexture=" and "alphaobjecttexture=" to the texture. example from wwiCambrai_data.ini: [Texture023] Filename=FrFarm2Town25b.BMP HasWater=0 Color=0.287909,0.328317,0.230120 SolidObjectTexture=WW1_city.tga AlphaObjectTexture=ter_newtrees1.tga [Texture024] Filename=FrFarm2Town25c.BMP HasWater=0 Color=0.283886,0.324579,0.229152 SolidObjectTexture=WW1_city.tga AlphaObjectTexture=ter_newtrees1.tga the ones in red specify the textures engine apply to solid and alpha type ground objects, so in ie. Vogesen_data.ini, the same must be applied for the FrFarm2Town25b.BMP and FrFarm2Town25c.BMP, and every other texture listed in the data ini And here's the Vogesen version I did few weeks ago to use the 7seasons:
  7. Hmm.. either Laton's or mine. Bandy could you post whole aircraftsmokeeffect.ini here? I have one version dated May 23rd, using Flaksmoke.tga
  8. Time depending. Good Channel map would require lot of research about forces and units, together with a lot more cities and so. But who knows...
  9. Baltika! Long time no see my friend. I'm a bit tired of jets and WW2, so I concentrated on FE for a while. But I'm waiting for SF2:I, refreshing TW homepage every hour or so To be honest, I have absolutely no idea about forces involved. Did some research during placing targets on map, but without any luck yet
  10. It's not the snow, it's the Alps that creeps me... Still fighting with various settings in TE, not much luck so far. Those lighthouses are my creations, old objects I did in 2007 for abandoned Major Lee's DBS 2.0 mod, I can't help they're on during daytime. Engine limits Same goes for searchlight I did few months ago.
  11. Iron Duke was WW1/WW2 battleship made for Thirdwire sims by Master Hinchinbrooke, you can download her here: http://forum.combatace.com/index.php?app=downloads&showfile=3603 basically, having her will add two "warships" to Gibraltar Industrial and Tanger Port
  12. By mistake I've included that "green tint smoke" version some of you experience. Just don't use the aircraftsmokeeffect.ini from second upload. Or overwrite it with the first version posted. The other effects are fine AFAIK, they have corrected "particleweight" setting, so you don't have "heavy" flames falling to ground on fuel fire emitter. Frankly I have too many test versions here to be sure the right one was posted.
  13. Maybe Gepard or other terrain gurus would explain this further.
  14. thanks guys, it's more of a TE test than serious work. And fellow Brits, forgive me giving Ceuta to the Germans so easily. This map need real historical corrections. Right now I'm testing the various DEM import resolution options, to have more detailed mountains mesh (essential for, example northern Italy or Istria map), but it seems we're limited here. Incresing the terrain mesh resolution on import "shrinks" the covered data, so it gives 50% or 25% map - ingame 250x250 km size map (FE standard) covers area of 500x500 km true world sat data. But 125meters heightmap resolution looks beautifuly, and also reduces that ugly sudden land features po-pups:
  15. Bucky, I've searched here at CA, but cannot find any Aviatik skins you recommend nevermind, found them, thanks again, off to clone
  16. Yep. Definitely looks like new shaders. Release tomorrow? It's weekend edit: new bloom visible on the lower left wing surface of F-4 but I wear glasses, and these are low res the terrain heightmap seem a bit more detailed..?
  17. you're welcome, please remember it's more of a Terrain Editor test work
  18. View File Strait of Gibraltar This is new 250x250km terrain for First Eagles, covering area of, well, the Strait of Gibraltar. Named a beta, it has everything needed for some quick action, or maybe even a campaign if someone would be so kind to make one. Included are several cities, some with port facilities, few scattered army camps, about a dozen aerodromes for both sides, new high resolution tileset, and some additional new objects. Read the readme about additional info. Requires Iron Duke by Hinchinbrook. Submitter Stary Submitted 09/04/2009 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
  19. 533 downloads

    This is new 250x250km terrain for First Eagles, covering area of, well, the Strait of Gibraltar. Named a beta, it has everything needed for some quick action, or maybe even a campaign if someone would be so kind to make one. Included are several cities, some with port facilities, few scattered army camps, about a dozen aerodromes for both sides, new high resolution tileset, and some additional new objects. Read the readme about additional info. Requires Iron Duke by Hinchinbrook.
  20. Maybe the Canvas Knights thing will turn good. But it would require a lot of work to shake off the Sturmovik feel from it. Vide OFF/CFS3 -it took like four years of development for the OBD Team to give us mighty Phase3. Also as I'm not familiar with IL2 modding -is there weapons/guns editor of some kind for it? edit: And completely off topic -is Canvas Knights planned as freeware or payware addon?
  21. And I thought this topic is about RB3D with Turbo.exe 3000 online shop Alb DIII buyers? Excuse me, this a joke? Damage modelling? Almost non existent -single shot and you're out. Ragdoll physics? Nice. For first three times. AI? T-800 gunners on Br14, shooting through rear fuselage, hitting your head with every second burst. Campaign? 7 vs 2 canned. Ground battles? Requires ground objects. Ground objects? What are those? Mission Editor? SectorEffectors in DN3D's "Build" were more logical for me. Flight model -too good to be true. Paypal for online store? No. Documentation? Showing pictures of different GUI and set of missions than v1.0 release...* Proper grammar in briefings? Id haz som prublmz, komrade. Quick summary: WW1 experience? Somewhere else. (*which makes me suspect this game was ready in complete state long time ago, and now they just take your wallet to unlock already done "new" content)
  22. very useful, thank you TS!
  23. Mike, of course you did replaced the old file with the version from zip, didn't you..? Using the new aircraftsmokeeffect.ini file I have no smoke when shooting off wings of stressing Nupes or some collisions. Anyway here's new version, with other aircraft-related fx slightly updated
  24. Nice shots guys
  25. Actually, there's simpe solution: no smoke effect AT ALL. Think about it, it's not that bad -you still will have aircraft fire effect, aircraft fuel fire effect, and smoke from damaged engine -quite realistic. Here's null aircraftsmokeeffect.ini, modified to produce no smoke:
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