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Stary

+MODDER
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Everything posted by Stary

  1. FalconCAF, they work in Single Missions w/o problems. Did you overwrite the terrain's both terrainname.ini and terrainname_data.ini files?
  2. Yes, near that church was the place 1st Tripod showed up, right?
  3. Have you installed the most recent Dx9c? There are still new Dx9c versions out every few months.
  4. Ok, anyone else has FE freeze at mission start using this skin, or is it just me? It's simply too nice to just watch it in viewer
  5. Panama Red's correct. The 3rd pic (bridge) -it's the custom Rhine tile coloured a bit differently that's not matching the (slightly different) color palette of my tileset than defalut one. The others -check for the frlake.tga tile from my "visual upgrade pack".
  6. That compass was indeed there mounted on the right wing in Eindeckers, so no worries!
  7. AFAIK seaplanes are supported by the CFS3 engine, and do work (example being ETO 1.2 addon) Yes, I'd vote for N.28 too!
  8. and change the targets to use FE objects
  9. ENBseries -while I'm using for over a year now in jet titles, it does decrease performance in FE significantly, even about 50%. I have it loaded, but deactivate (SHIFT+F12) on mission load. Also the supposed extra fps boost seems system dependent, not in my case anyway. @Gepard:sorry mate, my mistake, Flanders was made by Edward. And yes, the "jet" maps are usable in FE, not vice versa. It's the heightmap vs. tilemap resolution vs. view distance. BOB map you say? Would be quite a task to import I guess.
  10. Yes looks good, will test back home
  11. Any luck so far?
  12. [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=8192 MaxModelType=4096 MaxMeshPerScene=8192 MaxModelPerScene=8192 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=45000 NearClipDistance=1000.0 [NormalSceneClip] FarClipDistance=35000 NearClipDistance=149.9 [NearSceneClip] FarClipDistance=150.0 NearClipDistance=0.4 [LowDetailOption] HorizonDistance=6000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=7000.0 DetailMeshSize=6 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=7500.0 DetailMeshSize=8 DetailLevel=0 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [unlimitedDetailOption] HorizonDistance=35000 DetailMeshSize=10 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 ^^of course works only on very far horizont distance settings, and may require some extra power, but my system ain't fancy one. also it doesn't work ok on every map, seems it's related to the .hfd file resolution, but worht trying. With HDR plugin on, sudden framerate drops may occur, so turn it off in the case @B Bandy: old habit from modem times @Laton: have a nice honeymoon!
  13. If only we could collide with them OFF/ROF style... Not going to happen, not with this version of engine
  14. Too bad I'm banned from that site... Anyway, I cracked the 125 meters heightmap resolution, check the attached shots of test terrain (top-left map corner: 11E 49N), map size 250x250 kilometers full size. 125 meters terrain resolution as opposed to default 500 meters makes difference. View range set at 35 km. Sorry for large pics.
  15. Maybe try reinstalling without expansion pack1, and do not patch the game, see if it works?
  16. Mike, make sure you type the right extension, .tga not .bmp; also remember to change the [solidobjecttexture] settings in Flanders_data.ini
  17. Fungoid, try from lowest settings, then increasing them one by one to a moment when you have crash
  18. Are floatplanes supported by engine? I think I saw Rufe with floats variant somewhere long time ago.
  19. This little mod gives me nightmares! Seriously, nice little immersion addon now we need pilots and rear gunner falling down in their seats nevermind
  20. Seems like Vista bug, but as you use XP... you did apply any mods, or is it vanilla install?
  21. As for the Channel map idea - I think one could add some target areas and aerodromes to the coast of England in Gepard's Flanders. There's pretty big flyable zone untouched.
  22. Wrong texture referenced in terrain's data.ini file. Make sure you apply the same "solidobjecttexture=" and "alphaobjecttexture=" to the texture. example from wwiCambrai_data.ini: [Texture023] Filename=FrFarm2Town25b.BMP HasWater=0 Color=0.287909,0.328317,0.230120 SolidObjectTexture=WW1_city.tga AlphaObjectTexture=ter_newtrees1.tga [Texture024] Filename=FrFarm2Town25c.BMP HasWater=0 Color=0.283886,0.324579,0.229152 SolidObjectTexture=WW1_city.tga AlphaObjectTexture=ter_newtrees1.tga the ones in red specify the textures engine apply to solid and alpha type ground objects, so in ie. Vogesen_data.ini, the same must be applied for the FrFarm2Town25b.BMP and FrFarm2Town25c.BMP, and every other texture listed in the data ini And here's the Vogesen version I did few weeks ago to use the 7seasons:
  23. Hmm.. either Laton's or mine. Bandy could you post whole aircraftsmokeeffect.ini here? I have one version dated May 23rd, using Flaksmoke.tga
  24. Time depending. Good Channel map would require lot of research about forces and units, together with a lot more cities and so. But who knows...
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