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Stary

MODDER
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Everything posted by Stary

  1. Laton's Hansa-Branderburg (together with Phoenix), Hannovers and Halberstadts, also 101tfs' Roland. And of course Peter01's Flight Models
  2. Happy Birthday!
  3. thanks quack74
  4. UK_Widowmaker, you made my day!
  5. looks good... 3 variants, right?
  6. I like this one much! Thank you 101tfs
  7. Oooohhh... Roland becoming my fav crate what skin is the last one? had no time to fly/mod/etc past few days
  8. I only liked him in Red Dawn (not sure that was original title -teen guerillas vs Soviets in US) RIP
  9. FalconCAF, they work in Single Missions w/o problems. Did you overwrite the terrain's both terrainname.ini and terrainname_data.ini files?
  10. Yes, near that church was the place 1st Tripod showed up, right?
  11. Bump!
  12. Have you installed the most recent Dx9c? There are still new Dx9c versions out every few months.
  13. Ok, anyone else has FE freeze at mission start using this skin, or is it just me? It's simply too nice to just watch it in viewer
  14. Panama Red's correct. The 3rd pic (bridge) -it's the custom Rhine tile coloured a bit differently that's not matching the (slightly different) color palette of my tileset than defalut one. The others -check for the frlake.tga tile from my "visual upgrade pack".
  15. That compass was indeed there mounted on the right wing in Eindeckers, so no worries!
  16. AFAIK seaplanes are supported by the CFS3 engine, and do work (example being ETO 1.2 addon) Yes, I'd vote for N.28 too!
  17. and change the targets to use FE objects
  18. ENBseries -while I'm using for over a year now in jet titles, it does decrease performance in FE significantly, even about 50%. I have it loaded, but deactivate (SHIFT+F12) on mission load. Also the supposed extra fps boost seems system dependent, not in my case anyway. @Gepard:sorry mate, my mistake, Flanders was made by Edward. And yes, the "jet" maps are usable in FE, not vice versa. It's the heightmap vs. tilemap resolution vs. view distance. BOB map you say? Would be quite a task to import I guess.
  19. Yes looks good, will test back home
  20. Any luck so far?
  21. [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=8192 MaxModelType=4096 MaxMeshPerScene=8192 MaxModelPerScene=8192 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=45000 NearClipDistance=1000.0 [NormalSceneClip] FarClipDistance=35000 NearClipDistance=149.9 [NearSceneClip] FarClipDistance=150.0 NearClipDistance=0.4 [LowDetailOption] HorizonDistance=6000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=7000.0 DetailMeshSize=6 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=7500.0 DetailMeshSize=8 DetailLevel=0 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [unlimitedDetailOption] HorizonDistance=35000 DetailMeshSize=10 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 ^^of course works only on very far horizont distance settings, and may require some extra power, but my system ain't fancy one. also it doesn't work ok on every map, seems it's related to the .hfd file resolution, but worht trying. With HDR plugin on, sudden framerate drops may occur, so turn it off in the case @B Bandy: old habit from modem times @Laton: have a nice honeymoon!
  22. If only we could collide with them OFF/ROF style... Not going to happen, not with this version of engine
  23. Too bad I'm banned from that site... Anyway, I cracked the 125 meters heightmap resolution, check the attached shots of test terrain (top-left map corner: 11E 49N), map size 250x250 kilometers full size. 125 meters terrain resolution as opposed to default 500 meters makes difference. View range set at 35 km. Sorry for large pics.
  24. Maybe try reinstalling without expansion pack1, and do not patch the game, see if it works?
  25. Mike, make sure you type the right extension, .tga not .bmp; also remember to change the [solidobjecttexture] settings in Flanders_data.ini
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