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Stary

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Everything posted by Stary

  1. Helmut, you can revert to Dx9 renderer by adding ForceDX9=1 in options.ini but I never tested this one, can't guarantee
  2. I think it should without problems, you just need to disable the shaders references in GermanyCE_data.ini (jakby co, to napisz do mnie PMa) Ok, the second part is up, enjoy!
  3. View File HR SF2E GermanyCE terrain update part 2 of 2 High Resolution (1024x1024) SF2E GermanyCE terrain update part 2 of 2 This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles. Included is also newer high resolution, high density treemod with updated graphics. !!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!! You need 512MB Dx10 capable card to run it without slowdowns on full resolution. Submitter Stary Submitted 12/16/2009 Category Environmental Mods
  4. 2,108 downloads

    High Resolution (1024x1024) SF2E GermanyCE terrain update part 2 of 2 This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles. Included is also newer high resolution, high density treemod with updated graphics. !!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!! You need 512MB Dx10 capable card to run it without slowdowns on full resolution.
  5. Danke! unfortunately I had failed upload of second part uploading again, please be patient
  6. View File HR SF2E GermanyCE terrain update part 1 of 2 High Resolution (1024x1024) SF2E GermanyCE terrain update part 1 of 2 This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles. Included is also newer high resolution, high density treemod with updated graphics. !!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!! You need 512MB Dx10 capable card to run it without slowdowns on full resolution. Submitter Stary Submitted 12/15/2009 Category Environmental Mods
  7. Brain, my friend, I understand you completely -sometimes things are too time consuming or to big to handle, I gave up on few things too
  8. It highly benefits from using advanced shaders boost -I never had any using ENBseries, but maybe too. Optional data for SF2I merged and Dec09 patch included
  9. As some of you might notice, I was away from CombatAce for last two months. Slight burnout Dave and FC wrote about in other thread. Anyway I'm back with this one. It's high resolution (high being 1024x1024) 5 seasonal tilesets for SF2E GermanyCE map. Yes, it's the same I posted first pics of 6 months ago -but then I gave up on this mod. Twice. Recently I decided it's too much work done to waste. All textures are new, repainted in the style of original Thirdwire's tiles. Very little satellite imagery used, mostly for forests and parts of city textures. I decided to give the fields more variation, so it could be possibly used on other terrains without that central european feel to it. There are 5 tilesets included: spring - summer - autumn - winter - hard winter the winter tileset being used twice, serving as sort of thaw before spring one too. Included is heavily reworked -or in fact new for most part- treemod/citymod with slightly better graphics and more trees. City buildings have been scaled down by about 50% to more realistic size. Trees are the x2 ones -this way they give more lush appearance to the terrain. As I decided to introduce new fields in place of empty grass textures, areas around all airbases had to be retiled with new textures. I hope I included all of them, also the new ones included with Nato Fighters 4+ addon. Some additional tiles for mountains and forests were added too. New GermanyCE.TFD included Status: Part 1 -including summer, winter and hard winter plus all the objects and inis -uploaded Part 2 -fall and spring sets -uploading
  10. Yes I've noticed, seems BLEND_DST_ALPHA is in use here, man I did dozens of [AlphaObjectTextureMaterial] combinations to get best results in the past... it depends also on patch level, some earlier patches had no such problems, also some of my jet-series mods had none of such depending on title/service pack level waiting for this one Jan
  11. 2,643 downloads

    High Resolution (1024x1024) SF2E GermanyCE terrain update part 1 of 2 This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles. Included is also newer high resolution, high density treemod with updated graphics. !!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!! You need 512MB Dx10 capable card to run it without slowdowns on full resolution.
  12. Damn, Jan, these screens are wonderfull! hats off! I can see my cows being used! edit: the churches, cathedrals et all are via _targets.ini -target area objects -like villages are in stock terrains Also -how do you managed to get BETTER FPS than in my (rather poor by comparision!) update?!!? anyway, looks sweeet
  13. C5 left? Sorry, I've been away for most of last 2 months
  14. Ain't it wonderful?
  15. Bunyaps' Weapons Packs area a must! Beware, there are versions for older and new series!
  16. Lovely! For SF2/V/E it's whole 241 mb
  17. Still no new 2-seaters, ye olde Breguet to shoot again and again. And again... I'm still having big problem with ROF -I really like the improvements of 1.008 and 1.009 updates, but the only reason I have it on my HDD is some quick Russian Roulette from time to time. And no, not interested in additinal $ planes -until NeoQb develop real working campaign/single missions engine.
  18. RichardG, I had the very same artifacts on my GF8800GT under Win7 Dx11 (in Dx10 mode of course) updating the drivers solved the problem.
  19. I'm pretty sure there will be some compatibility issues, but I hope not that many. Sadly the FMs are prone to code changes, so may need some additional tweaking (thinking about Peter's ones) Surely it would, keep in mind if patched in wrong order may turn into Aviatik C.II
  20. Stary

    Finally OWNED!

    Saw it on the news poor Silvio And yes, about time if you're interested in european politics
  21. Mike unfortunately no, I think the line is related to the terrain mesh rendering engine, and the farterrain advanced shaders in upcoming FE2 might correct this. But I'll look into it. Might be enviroment system related (fog, after all) aswell. TK stated they want FE2 out this very year, right? not much weeks left
  22. nice reputation Yuri ;)

  23. Swambast, these two: MaxClouds=220 MaxCloudParticles=220 first is number of visible clouds spawn, the secont one number of cloud particles, the other variables are just definition of individual cloud shape, size and height ASL the bigger impact IIRC has MaxCloudParticles I hope that helps, Cellinsky or Lexx would explain a lot more I think edit: as far as I remember 3DCloudParticleDensity= defines individual cloud particles usage, also may infect framerate
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