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Stary

MODDER
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Everything posted by Stary

  1. as someone who's been banned from DAT some time in the past but is again there with his files used in their installs, and thus has an experience, all I can say: Being humble, apologizing and asking politely does wonders, Capun is a good man and it's not like we have dozens of SF2 related sites around...
  2. understood, thought so most won't work anyway (except laser range, you sure we don't have this one available? Not really into modern cockpits this builder here; maybe target range like in boresight more?)
  3. ugly! it's not I'm curious, what's the current poly count?
  4. man your popularity will skyrocket at DATs site now...
  5. Sokol, you have up-to-date game? Also, check in the unmodded installation not in specific one if you have multiple
  6. Dels you rock man! as for the EO display, I see alot of stuff painted on the display texture... have you thought of making some working by using instruments with alpha channel like you did on the side MFDs? Like course, distance etc, those can be added to look as if on the display as you know. Then you simply hide them after switching the mode or off (I think it's only the EO after all) and as stupid as it may sound, no RWR in that plane?
  7. my current WW2 install seen zero playing time past few moons so I have yet to check some newer mods
  8. Don't think so, Looks more like thunderstorm mod made things appear like such, to be sure check with any sort of better weather.
  9. yeah I figured this out Russo
  10. ok, I came to realize it was purely mesh flaps removal Kev
  11. I Wonder if decals could fix it... or the old-way shadow file from secondary level of detail lod... them flaps are a tad useful in flight you know
  12. exactly! WBS, you make the stuff we've been in dire need of for like ...day one!
  13. hmmm....
  14. OT:PM me renders and ingame shots to compare myself ;)
  15. count me in too! I just love those old underdogs! and yes, I simply NEED working, playable Fangs escorting Bulls over Netherlands for my yet-to-be-envisioned 1951 scenarios
  16. TY!
  17. start from 65 and move forward later, that's most logical way (you can later reuse lots of skins etc)
  18. Hardware is quite ok (64bit 8GB GTX 560Ti) it's the modelling skills or lack there of
  19. View File Su-7 B/BM/BMK cockpit Su-7 B/BM/BMK cockpit for any Strike Fighters 2 title except SF2:Vietnam (lacks Su-7) fully merged installation preferred by Stary Aug 21 2013 Made in and tested with >>MAY 2013<< installation, should work ok with older or newer ones though. Won't work in series1 so move on guys! --------------------------------------------------------------------------------- This is cockpit for Su-7 B/BM/BMK soviet ground-attack family of aircrafts. Basically "stripped down/tweaked" version of my recent Su-9 cockpit, thus not 100% accurate but in my very biased layman's opinion ok for the Su-7 family (unless you're rivets counter that is; then I suggest you stick to the A-4B cockpit you've been using ;)) You'll find some Su-7 variant in any SF2 title except Sf2:Vietnam. Installation: unpack to the aircraft folder of your choice (for example Su-7BM one) and add those lines to your aircraft ini file, in this example Su-7BM.ini, under [AircraftData]: CockpitDataFile=Su7_COCKPIT.INI AvionicsDLL=Avionics60.dll AvionicsDataFilename=Su7_Avionics.INI HangarScreen=Su7_hangar.jpg LoadingScreen=Su7_Loading.jpg ...and that's pretty much all I've included simple hangar and loading screens. Submitter Stary Submitted 08/21/2013 Category Jet Cockpits
  20. why fallout3? what is the exact problem? please reply in the mod's suport topic
  21. Guess it's what Gunnrunner says
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