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Stary

MODDER
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Everything posted by Stary

  1. Version 1.0

    3,684 downloads

    Description: This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;) SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred made and tested im May 2013 environment -included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers -repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion -city textures by Brain32 from his excellent Vietnam repaint, used under freeware license -full TOD coverage included Installation: Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked. Legal mumbo jumbo: Freeware license apply, no to be used as part of any payware have phun Stary
  2. I think I know how to make clouds go back at sane altitude, keep your fingers crossed

  3. if that works then it's fine, I'll fix the physical model anyway when I'll get access to max
  4. don't forget Texans posing as Fw-190s in Where Eagles Dare (assault on airport scene) and as Typhoons (Tempests?) in A Bridge Too Far re:Buchons, given the little brilliant Dark World from Czech Rep. used some BoB footage in a smart way, it also appears in that movie. Talk about cinema magic
  5. I'll be able to look into the mesh today and hopefully upload the fixed version SF2NA May2013 allows forcing Dx9 mode?
  6. Especially when most of the NA users switched back to HFD format Gerwin's version... To my understanding 3rd party weapons have the accuracy fixed?
  7. hmmm... FC3 got massive price drop
  8. Stary

    HEY! It's...

    Happy Birthday Brain! All the best my friend! Na zdrowie!
  9. from small "effects pack" that is basically stock effects with just graphics update for my "little&lite" install I got tired of using any 3rd part effects pack! yarr! smoke graphics: flak: muzzle fire and smoke: weapons firing: stock explosions & smoke graphics update: chaff looks better in motion:
  10. I think Dx9 rendering somehow turns the shape (basically, line) into mesh..?
  11. funny thing is I have no idea what this is! I never ever modelled it! nice repaint Luk1978 by the way, care to share?
  12. indeed, as for stick base, I use such oddity in all my cockpits so I can link yoke to other part
  13. hehe I'm just messing with you guys
  14. whoa! What's that!!! Seriously, must check that part by part and nail that bugger
  15. most interesting Luk! seems one material properties are somehow affected by Dx version
  16. stick_base [12 polys, 24 verts] 'ERROR: No material is assigned!' is a dummy little box below control stick to which the latter is linked new_panel-line backup [2688 polys, 1815 verts] 'ERROR: No material is assigned!' new_panel-line copy 2 [3264 polys, 2164 verts] 'ERROR: No material is assigned!' are outlines of main panel I apparently left there, must check
  17. Volker, no Max-level animations there
  18. ummm.... what was Predator drone doing there? also, didn't know that Arabian Gulf is part of sovereign USA, is it?
  19. so far Ignacio and Sandesh reported this to me will re-check the mesh again
  20. Ghostrider has the very same issue, I tried several things to make it disappear to no luck, even physically deleting parts of the cockpit mesh, this was still there it's some odd part hidden in the model, but shoot me if I wknow which one (which I should, I build that bloody thing!)
  21. but then we have problem with the developer not certain features Streakeagle Yesterday made myself clean May13 install with no mods, flew two campaign missions in Thud over Germany. All stock this title is soo 1999, so kudos to modders!
  22. at certain light conditions SF2 is pretty pretty pesky pesky SAM HINT: [HighAlt] HighAltColorStart=2000.0 HighAltColorEnd=10000.0
  23. having a legacy December 2010 install the bigger disappointment for me is clouds altitude I've spend alot of time trying to move them down in current installs (trying environmentsystem, shaders, etc) to no luck, must be hard coded
  24. surely! currently I'm working on the latest version available at the SF2 downloads secetion
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