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Stary

MODDER
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Everything posted by Stary

  1. of course, generally my modding is currently at hold due to aforementioned time issues but...
  2. quite disgusted with all the threads regarding SF2 development future getting locked going on here... I'm looking at you Mods!

    1. ST0RM

      ST0RM

      The TW series to us, was like being "plank owners" of a new ship. You invested nearly the same amount of time assisting with it's development and supporting it only to have that energy cast aside by TK as if he didnt need it. And then he takes money for a program that should never have been released, and has yet to be fixed properly. You have the right to be upset and speak your mind.

    2. Stary

      Stary

      of course I should Jeff, been around some years to support the TW with my 3rd party freeware work, it's TKs own decision to slain what could have been the second best flight sim series after DCS, was he not such stubborn

  3. Carlo, could you be so kind to retexture the extra buildings to fit the terrain too? Yeah, piling the work (runs away)
  4. sadly I won't have time till Monday :( that's why I was soo impatient to test it yesterday, my gaming time is very limited these weeks
  5. A-4M in campaign of 97 lacks loadouts in my case..? As in I have all the weapons but have to manually arm whole strike package. anyway good job there
  6. soo... I made some progress, in fact found a solution to the issues I have had -I had tiny leftovers dlls from Sweet FX DirectX plugin in my main installation folder (not the mod installation one, but game core one) that was causing the CTDs with this mod, I think case solved, sorry for yesterdays bitching, I was pissed after few hours of battling with it
  7. will check, but as I am able to select the campaigns from past 80s it might be something else, will search and report Spectre
  8. edit: still, not working, CTDs after clicking on Flight, both Campaign and single missions, tested on IsraelME map aswell as Desert and GermanyCE ones, several planes from several periods (to check if some ground object might be conflicting etc)
  9. ok, I nailed it it's one of the MENU folder items, my bet is on one of .ini files, I renamed MENU to xMENU and it works so far, now if I could narrow it to which .ini causes that... and now I recollect I had the very same issue on older system with one of yours Modern Warfare installs I think it was Korea
  10. several times, then trew out some folders like flight, effects, menu to try again... nogo, now I'm reinstalling it from scratch, will see
  11. also don't forget I did PFU cockpit too! it's over 11 GB, so it's all there, structure is ok so I honestly have no idea what causes that CTD
  12. also browsing the installation I found out that Mig-15 has older version of the cockpit... tell me what's the point of not including the updated one? generally Spectre8750 I suggest you test your full-pack installations better before uploading in the future
  13. Spectre8750, sorry but I think I wasted few hours trying to make it working, it just CTDs after the splash screen, installed as per readme, I'm at loss everything other works flawlessly on my system: W7 64 bit, 8 GB ram, GF 560Ti, up to date drivers etc, any other sf install works, this one refuses to launch
  14. that's good actually for those like me... will see how it turn out
  15. some older shots from previous, mainly PTO install (planes from CA, A-Team and some from RS phase 1) and interestig pic for historical purposes, the never released slightly different version of Okinawa terrain tileset
  16. Stary

    Habemus papam

    oh noes, he's Elliot Carver the media guy from Tomorrow Never Dies!!! He'll stage fake attack on british vessel to start WW3 so Vatican can take over the world!
  17. I meant the OFP DR uses theirs (Codemasters) own engine from that car racing title I can't recollect the name, adopted for warfare simulation. I think Red River engine is a evolution of it. Arma series uses their (BiS) own Virtual Reality engine since first Flashpoint, as it evolved through the years. Arma3 will be moddable, and as a side note I'll add there were some neat tweaks to OFP Dragon Rising made after the official patching stopped, making the gameplay much better with conquer the island singleplayer modes etc, been few years though since I played it. Haven't checked on Red River moddability
  18. bummer it's payware... invitations only
  19. in fact it's May 2008 I think... have respect for good old work
  20. thus as Kevin wrote only the one named "noisenormal.bmp" is used in sim to add close view noise bumpmap
  21. Stary

    Habemus papam

    exactly my and my GFs observations, he looks somehow friendly and humble, I kinda like him
  22. good idea, we all have some great shots but with the other screenshots thread.. it's too hard to track them
  23. great you still had it Brain32! yes it's old development test from 2009 that was mentioned to be used in then old Korea mod from several years ago, then it was abandoned, maybe someone will have some use of it
  24. I think not, should work with Dx9 without problems you can try this: open GermanyCE_data.ini and disable all the shaders pointers in the file (make a copy first!!!)
  25. this plane (and cockpit!!!) screams for updated mod indeed...
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