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Stary

MODDER
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Everything posted by Stary

  1. better than alot of payware for other titles! 10 stars Brain32 and all involved! *ok, to be honest nothing can beat TW DLC planes with their extra cockpits... oh, ffs that's a joke!
  2. Daniel you rock!!!
  3. not screen resolution but objects texture resolution... judging by the screens Stipe your rig runs on low detail settings, that makes all the graphic files downsized thus appear blurried
  4. ohh I see can't wait for this bird! then we'll be able to make sort of modern Kurile Islands FA scenario, with all the beauties WBS does
  5. ..but why?
  6. OTC Cuba, has Florida, Key West etc, but with all the issues JM pointed out
  7. are we there yet Dels?
  8. no, it's standard since few years now, wingmen report firing of AAA both on you and other members of flight, and the colour codes are the same as for missiles: red=refering to you, yellow =other flight member, blue =different flight
  9. exactly, it's just one axis bit too stretched, as you say it's not that much of work
  10. it's the height then, check it Ed, will you? IF it's just one axis set wrong, rescaling wouldn't be that big of a problem, moving parts like gear aside (as in don't touch them) yes, after re-checking I think Z-axis is wrong...
  11. I think so, planes do, been doing emergency landings on sloped surfaces several times, but that was a while ago, don't know what the patches broke since
  12. but simple jeep model with zero lift should work, there's not that much to it after all, the big issue to encounter I foresee with the AI handling of such "plane" though
  13. CFS3 ETO addon had driveable jeeps and tanks with working guns... that was fun, but as we don't have mannable guns in the series... but yeah sort of car wouldn't be that hard after all..?
  14. will check, many thanks Gerwin!
  15. it's really something wrong with the shape... looks like the Y-axis dimensions of 3-view in Max were set wrongly (did the same for my unfinished Mig-9) and as three says something is wrong with it, it must be true
  16. been doing it at our studio for ages, works without problems
  17. sadly as those-in-the-know^ said, it won't make a difference but cause troubles, and as now the shaders are disabled, we're with what we have
  18. if you want to repaint the stock NA objects... I might have them somewhere hidden from TK on my backup drives
  19. you guys obviously missed one fact... their Fishbeds actually transform themselves into Farmers during takeoff!!! West and South Korea are soo outpowered! ummm, actually I think at IP they transform into Fagots, worry be not
  20. ohhh as you brought the locking stuff up... naaa just messing with you I think that Carlo is going to introduce extra objects from various 3rd party airfields/hangars etc packs, I was refering to those alone
  21. of course, generally my modding is currently at hold due to aforementioned time issues but...
  22. quite disgusted with all the threads regarding SF2 development future getting locked going on here... I'm looking at you Mods!

    1. ST0RM

      ST0RM

      The TW series to us, was like being "plank owners" of a new ship. You invested nearly the same amount of time assisting with it's development and supporting it only to have that energy cast aside by TK as if he didnt need it. And then he takes money for a program that should never have been released, and has yet to be fixed properly. You have the right to be upset and speak your mind.

    2. Stary

      Stary

      of course I should Jeff, been around some years to support the TW with my 3rd party freeware work, it's TKs own decision to slain what could have been the second best flight sim series after DCS, was he not such stubborn

  23. Carlo, could you be so kind to retexture the extra buildings to fit the terrain too? Yeah, piling the work (runs away)
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