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Stary

MODDER
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Everything posted by Stary

  1. also check these lines, are these supposed to be the very same values..? BackgroundSceneClip] FarClipDistance=50000000.0 NearClipDistance=200 [ForegroundSceneClip] FarClipDistance=50000000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=50000000.0 NearClipDistance=0.01
  2. it's called forcing the game engine to do what it wasn't supposed to... I think I didn't tested LExx effects in Series2, might be it's now handled differently due to the near and far terrains and their shaders BTW Nukes? be a man, use HVARs!
  3. lol thanks bro, now if Brain could give us nice F-104 one... yeah I'm nasty I know
  4. better than alot of payware for other titles! 10 stars Brain32 and all involved! *ok, to be honest nothing can beat TW DLC planes with their extra cockpits... oh, ffs that's a joke!
  5. Daniel you rock!!!
  6. not screen resolution but objects texture resolution... judging by the screens Stipe your rig runs on low detail settings, that makes all the graphic files downsized thus appear blurried
  7. ohh I see can't wait for this bird! then we'll be able to make sort of modern Kurile Islands FA scenario, with all the beauties WBS does
  8. ..but why?
  9. OTC Cuba, has Florida, Key West etc, but with all the issues JM pointed out
  10. are we there yet Dels?
  11. no, it's standard since few years now, wingmen report firing of AAA both on you and other members of flight, and the colour codes are the same as for missiles: red=refering to you, yellow =other flight member, blue =different flight
  12. exactly, it's just one axis bit too stretched, as you say it's not that much of work
  13. it's the height then, check it Ed, will you? IF it's just one axis set wrong, rescaling wouldn't be that big of a problem, moving parts like gear aside (as in don't touch them) yes, after re-checking I think Z-axis is wrong...
  14. I think so, planes do, been doing emergency landings on sloped surfaces several times, but that was a while ago, don't know what the patches broke since
  15. but simple jeep model with zero lift should work, there's not that much to it after all, the big issue to encounter I foresee with the AI handling of such "plane" though
  16. CFS3 ETO addon had driveable jeeps and tanks with working guns... that was fun, but as we don't have mannable guns in the series... but yeah sort of car wouldn't be that hard after all..?
  17. will check, many thanks Gerwin!
  18. it's really something wrong with the shape... looks like the Y-axis dimensions of 3-view in Max were set wrongly (did the same for my unfinished Mig-9) and as three says something is wrong with it, it must be true
  19. been doing it at our studio for ages, works without problems
  20. sadly as those-in-the-know^ said, it won't make a difference but cause troubles, and as now the shaders are disabled, we're with what we have
  21. if you want to repaint the stock NA objects... I might have them somewhere hidden from TK on my backup drives
  22. you guys obviously missed one fact... their Fishbeds actually transform themselves into Farmers during takeoff!!! West and South Korea are soo outpowered! ummm, actually I think at IP they transform into Fagots, worry be not
  23. ohhh as you brought the locking stuff up... naaa just messing with you I think that Carlo is going to introduce extra objects from various 3rd party airfields/hangars etc packs, I was refering to those alone
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