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Stary

MODDER
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Everything posted by Stary

  1. I knew it's a joke but I was wondering about the photoshop work
  2. no, as Gerwin introduced new types of brown textures, but it has mine work in blended with Gerwin's original textures, looks good that way
  3. Stary

    Spring in Germany

    very nice photos Kulbit here's the same in southern Poland
  4. actually very interesting question, I mostly do runway starts, ALT+N to enemy territory and refly if KIA or MIA but given I have some time for SF2, I think I'll try flying with: base start, no autopilot, no info at all, and no outside views... this might be interesting
  5. so do I Icarus, with possibility to select multiple objects, group them, copy groups of objects, merge between tiles etc, now making forests is ok, but cities are very, very time consuming
  6. commonly user as PIA=Pain in Ass but thank you Captain Obvious
  7. that's because making and placing them in TE is a PIA
  8. Gerwin, you can set the _hm per-tile displacement to really high ranges, some of my Israel hires tileset ones have HeightMapScale= around 250.0 to 500 to make them stand out, as for the gap (or line) in between the near and far terrains (near is the one that uses the per-tile mesh displacement, far terrain is the lower-resolution mesh) set for example: [HeightOffset] LowDetailMesh=-50.0 //defaults -1.0 WaterMesh=0.8 //defaults 0.8 but then on far water some slightly visible difference is fogging of the Z (depth) is visible you can just keep the new version with blended of yours and mine, it's more popular, as for new version of the set we'll see I'll search for the full texturelist and TODs population control core ini files keep it up, you rock! one more thing: bit of work but for areas where no _HM mesh adjustments is needed (namely any target areas) additional tiles without it are required, remmeber we can multiply instances in data.ini of the same texture, some with HM some without (or different ones!) only TE requires psyhical additional differently named textures; data.ini can live with just the proper amount of texture numbers ( [Texture098] etc)
  9. they just warned they might close the Kaesong industrial zone (in which south Koreans work; it's part of the warming of relationship between the countries) which is a bad sign
  10. exactly, most of us here thought USAF F-16A would be one of the first DLCs to hit the store, yet TW's pattern of making the sometimes odd DLC (beautiful RAAF series for example!) with no plausible use in theatres given is a bit of chaotic to me does the 7P has any modifications to cockpit? I'm unfamiliar with the variant
  11. SPOT ON MATE!!!
  12. [sarcams mode on] no, thanks, I prefer dumbed down outside views only unplayable mobile versions these days [sarcasm mode off] You're kidding?! new cockpit?! that would require at least half a million $ to develop!!!
  13. I no longer give a f***.. go play yourself, don't expect modding on my part in next months...If we modders are to be scapegoat of TK, be it. Out

    1. Show previous comments  4 more
    2. Stary

      Stary

      heh... I have Drama Queen in my sig for a reason... but I really don't expect much good from TW to happen for us any longer

    3. Silverbolt

      Silverbolt

      No more SF releases for PC?

       

    4. Stary

      Stary

      as in new PC SF title? I honestly doubt it... more like game of "SF for mobiles" complexity ported back to PC

  14. of course, his (Ed's) new modelling is great, but again, some errors are too obvious, all regarding Iskra, not the other models
  15. thanks, that's good news there!
  16. freedom of speech my ass...

    1. Stary

      Stary

      huh? now this is also blocked..?

  17. I'll join this ZOO if I'll get a chance Eric sign me in
  18. by this logic we would have to kneel by the delta wing of Thunderstreak..? I don't get it Paulo... You KNEW this model was porked at the moment you started skinning it... no excuses your call... see some people here just can't stand half-arsed 3D work of a plane... try skinning TMF F-18 that too bulky by a margin (won't happen, I assure you) -just to paint a picture editor note: yeah I myself, as fellow Polish members here, AM pissed that Ed took our concerns about the shape of this bird at the very inception, and used it as a toilet paper... check the Veltro's WIPs thread...
  19. just slap the F-16 FM onto it, folks won't notice, it ain't DCS (runs fast to his cave)
  20. this model is now butchered, sorry Ed, try harder next time (and don't even start one me... if you do something for public and the public says it's porked... aim higher, friendly advice)
  21. try series 1 terrains section
  22. also check these lines, are these supposed to be the very same values..? BackgroundSceneClip] FarClipDistance=50000000.0 NearClipDistance=200 [ForegroundSceneClip] FarClipDistance=50000000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=50000000.0 NearClipDistance=0.01
  23. it's called forcing the game engine to do what it wasn't supposed to... I think I didn't tested LExx effects in Series2, might be it's now handled differently due to the near and far terrains and their shaders BTW Nukes? be a man, use HVARs!
  24. lol thanks bro, now if Brain could give us nice F-104 one... yeah I'm nasty I know
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