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Stary

MODDER
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Everything posted by Stary

  1. good idea, we all have some great shots but with the other screenshots thread.. it's too hard to track them
  2. great you still had it Brain32! yes it's old development test from 2009 that was mentioned to be used in then old Korea mod from several years ago, then it was abandoned, maybe someone will have some use of it
  3. I think not, should work with Dx9 without problems you can try this: open GermanyCE_data.ini and disable all the shaders pointers in the file (make a copy first!!!)
  4. this plane (and cockpit!!!) screams for updated mod indeed...
  5. hmm, how can you have two same name files in one folder?
  6. F-29 Retaliator had it too as player weapon IIRC
  7. different engines TH, as being currently far from Thinrdwire titles (sad panda) downloading and will give it a try
  8. my grandfather (born in 1896 in then Russian Empire) saw effects of Tunguska as a kid, the sky was uplit for two days, I was allways fascinated by that story and event
  9. why? These are standard terrain objects, am I right? not that it's any way a showstopper, GREAT it's finally going to be available again Kev! thanks for all your work
  10. very good work guys, like the Kiwi one the most
  11. yet dome type better represents actual atmosphere curvature titles like Il2 and CFS3 use skybox too to render the upper level clouds, would be neat to have, the only way we can have similar effect is cirrus sky by Lexx, but I can't say I tested it ever in Gen2 titles as a non iOs user I have a question, is it me or the Apple version has slightly higher resolution skins and more complex models? Might be due to fact of the iWhatever_the_catchy_name have more or less set hardware specs opposed to android devices which range vastly?
  12. clearly he's updating the store with Exp3 ok, jokes aside The Man can do such thing out of the blue as he used to
  13. and Rotos flight sims in new update got 3D cockpits instead of previously 2D ones... good luck then if you know what I mean nope, as great as Polak's horizon clouds were we have no real sky box; SF series sky has untextured dome (that I tried to put texture onto manipulating shaders /in series2/) while SF for mobiles uses Unity engine that has good old skybox (literally box a'la Quake2 times)
  14. RAAF Mirages are the one I play the most of any DLC, next to RAAF A-4 one
  15. bottom ones, really? As Dels says aerodynamically the upper ones... A-4 with humps on the back is the right A-4
  16. materials are standard, shader basic parameter is set as blinn? Dont use any other type than blinn, it'll mess thing up propably... but it looks like GPU artifacts to be honest
  17. (more or less) complex controls works pretty well in Air Navy Fighter / F-18 Carrier Landing, even on my small screen phone edit: to be fair ANF/F-18 are much less arcadey in feel and operations than SFA
  18. sad... good the flyer is ok though
  19. today I'm going to but Vector Thrust from Desura... will have something else budget to compare
  20. hypothetical WW2 title would require building the assets from scratch (sans P-51D and late Griffon Spitfires, I think it could be late period a'la WW2 Fighters Ardennes) while Korea would not -if for example TK would decide to go fictional later 50s scenario; if optimized and enhanced the new terrain engine would suit the Korea theatre better... but I've been saing this over and over again so pardon me gents, I go back to my cave short answer: nope long answer: DanW lurks here from time to time to hear vox populi
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