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Julhelm

+MODDER
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Everything posted by Julhelm

  1. Here's one with all aircraft and crewmen removed. I also included some tweaked textures that remove the shadows and have more realistic colors. Ulyanovsk_Clean.rar
  2. I'm reluctant to open up that model again.
  3. How do the trains handle the curved tracks?
  4. Any reply other than 'go ahead' would be taking the piss since this entire series and by extension TK's business owes its entire existence to modders hacking the code. Some may not remember this but SFP1 when released was as unfinished and broken as Cliffs of Dover.
  5. I think the moderators here (Fastcargo, Wrench and Fubar) should stop the silly faux arguments about piracy and lawsuits and admit they plain just don't like the guy, and that's why he isn't allowed here.
  6. That's a different case (outright stealing content and redistributing it) from releasing a code patcher or wrapper, which is what TDW and Team Fusion have done for SH5 and CLOD. We're not talking about redistributing the .exe here.
  7. Hacking a game isn't the same as piracy. Piracy is when you take something, make copies of it and distribute it to lots of people illegally. Hacking a game to add functionality or fix bugs is not piracy and never will be. Silent Hunter 5 and Cliffs of Dover were literally unplayable until enterprising individuals started hacking into the codebase. Both games have strong followings now but would have been dead otherwise.
  8. Piracy is as inevitable as death itself.
  9. Amazing work. And it really shows what the engine is capable of.
  10. He is obviously using wrappers to change the functions of the game. How do you people think trainers and graphics addons like SweetFX are made?
  11. You can do this by loading the waternormal in Photoshop, and using RGB 128, 128, 255 on a new layer to reduce the intensity. If you want to make the waves physically smaller that's not possible with the locked shaders.
  12. Yeah, we just need you to shoot a mail to that adress so Paul can set you up with invites for Testflight which we use to distribute the builds.
  13. Yes, we're working on porting the game to Android now. To this end we need some testers so we can verify the game works on various hardware sets. Anyone who is interested post here or send an email to pacificfleet at yahoo dot com
  14. That's because it is a low res version of the terrain tiles!
  15. Hope it goes well.
  16. Perhaps you can turn that into an F-20 too.
  17. Freedom Ship is about as likely to happen as America World City. Or Jet Thunder.
  18. I tried the demo but not so impressed. It feels too modern and I hope they stick truer to the original game that was far simpler and had very unforgiving physics.
  19. The problem with the F-22 is that it was designed entirely around air to air combat and as such has a bay that is entirely inadequate for larger munitions.
  20. That cockpit looks gooood. Way better than anything I ever did.
  21. Not likely. It's not a mod and I have about a dozen other vessels to build as well.
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