Jump to content

GKABS

+MODDER
  • Posts

    3,803
  • Joined

  • Last visited

  • Days Won

    243

Everything posted by GKABS

  1. The Ha-Long longboat uploaded I hope you will enjoy it as much as I had enjoyed working on it.
  2. Version 1.1.0

    115 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Ha-Long longboat model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  3. View File DaNang longboat Hello and thank you for downloading my work. https://gkabs.net What's included: DaNang longboat model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder also, add the sound file name to the soundlist.INI under the flight folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 03/31/2021 Category Cargo and Transports
  4. Just uploaded the file have fun, others will be coming soon.
  5. Version 1.1.0

    116 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: DaNang longboat model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder also, add the sound file name to the soundlist.INI under the flight folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  6. First game test for the first boat and I will have it ready for download as soon as I get the sound working. This is what I have for sounds under the Sound in the _data file and sound under the sound folder, and there isn't any sound coming out I don't know why? [Sound] EngineSoundName=GKViatboat MovementSoundName=ShipMovement I have tried with this and with the .wav added EngineSoundName=GKViatboat.WAV MovementSoundName=ShipMovement.WAV
  7. Did three small riverboats to complete the Vietnam boat collections I think I will make one or two more.
  8. As soon as I complete the model you can download it from this site (combatace.com) the best community on the net that I have ever worked with.
  9. I will to that, you have been a great help to me my dear friend.
  10. Thanks to guuruu and angelp I got the tracking radar working.
  11. Yes, that did the job it works great. In Maxz everything is correct and I reset the model using the X-form tool to the nodes and retested it, but not working. Big thank you angelp, for your advice and help.
  12. Thank you gentlemen for you help I will check and try the two suggestions.
  13. Okay, I have 2 questions first, I have spent almost all day trying to get the tracking radar to match with the gun movement but I couldn't. the second one what ViewportPosition stand for? This is the data for tehr radar: [Superstructure] ParentComponentName=Hull ModelNodeName=Superstructure EffectSize=1.0 MinExtentPosition=-1.403,-1.096,-0.2345 MaxExtentPosition= 1.404,2.369,1.424 StructuralFactor=200.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=150.0 Armor .Thickness=150.0 Armor .Thickness=150.0 Armor[REAR].Thickness=150.0 Armor[TOP].Thickness=150.0 Armor[BOTTOM].Thickness=150.0 SystemName[001]=Radar //---------------FCS Radar and Optics---------------------------// [FCSRadar] SystemType=RADAR RadarType=SEARCH_AND_TRACK Targetable=TRUE ReferenceName=FCSTRS-Radar HasArmor=FALSE YawModelNodeName=FCSTRS-Yaw PitchModelNodeName=FCSTRS-Pitch RadarSearchTime=4.0 RadarTrackTime=4.0 DataLink=TRUE GunnerID=1 and this is the gun //---------------Gun---------------------------// [Gunner01] SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND MinExtentPosition=-1.274,9.079,3.255 MaxExtentPosition=1.273,12.1,5.28 GunRange=16500.0 PitchAngleRate=35 MaxPitch=85.0 MinPitch=-5.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=60 MinYaw=-130 MaxYaw=130 DefaultYawAngle=0.0 GunMinAltitude=0.0 GunMaxAltitude=11500.0 RangeFinder=6 BallisticComputer=6 YawModelNodeName=76mm-Gun-Base PitchModelNodeName=PitchtNode_76mm_Gun GunStabilization=TRUE GunRadarTracking=TRUE OpticalSight=TRUE DataLink=TRUE NetworkType= ReloadGunAtAngle=FALSE VisualSearchTime=4.0 ;ViewportPosition=0.028,14.61,4.938 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=100 LookAroundChance=90 GunnerFireChance=100 GunnerFireTime=0.5 DetachWhenDestroyed=TRUE EffectSize=1.0 StructuralFactor=100.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20.0 Armor .Thickness=20.0 Armor .Thickness=20.0 Armor[REAR].Thickness=20.0 Armor[TOP].Thickness=20.0 Armor[BOTTOM].Thickness=20.0 [Gun01] SystemType=GUN GunTypeName=76mm62 GunnerID=1 MuzzlePosition=0.0274564,15.4408,4.44512 MaxAmmo=1000 TracerLoading=1 BurstAmount=1 EjectShells=FALSE and this is my full data file: GK-AlSanbouk-TNC-45_DATA.rar
  14. Excellent, thanks again for your help as always.
  15. Welcome to our community Frank, and happy to see a real pilot enjoying SF2.
  16. I would like to know what is the best setting for a texture in 3d max material Editor. I know it all depends on the service that you mapped the texture for. for example these three elements: Specular level Glossiness Soften
  17. Video of the first test of the TNC-45 I need to work next on the guns and missiles.
  18. I would like to make the small riverboat to complete the Vietnam boat collections. Round basket sculling Hạ Long family basket Modern DaNang big glass basket
  19. I have tried several solutions to solve this error, and found out the easiest way is to export the only node that has this texture error using obj file format then import again to 3d Max, and that fixed it.
  20. That is true thank you EricJ.
  21. Thank you. See the photos, please. Correct
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..