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Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc. Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package). Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings. Feb. 6, 2024 Update - RoF AI mods. vers. 1.36 and 1.4 have been upgraded to vers. 1.37 and 1.41, respectively. The new versions have tweaked the AI's ability to follow commands more quickly and/or properly. Ver. 1.41 also contains further tweaks to safe alts. for the AI, to minimize unnecessary crashes and very low-level dogfighting. The entire consolidated package has been renamed from "Consolidated Mods New" to "Consolidated Mods New V.2" (i.e., Version 2). ROF_ConsolidatedModsNewV2_VonS.zip ForRoFpwcgModulationsVer3_VonS.zip Happy flying, Von S
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- consolidated
- addons
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Hi All, just a very brief (new) post to indicate that - for those who are wondering where my WOTR GPU Tuner Patch can be found, as well as the little FM tweaks pack that gives a Mk.II Hurricane and Spitfire, as well as a BF-109 E7 - including links to helpful performance tips regarding the Hurri and Spitty - they are all located in the post linked below: https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-780879 Cheers all, Von S
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WOFF BH&H 2 Mods-Compatibility Lists, Mod FAQs, etc.
VonS posted a topic in WOFF/WOTR - FAQ/Technical Issues
Hello fellow WOFFers, Thought I’d open this separate thread for a future mods-compatibility list for the ver. of BH&H 2 (WOFF) that will be released soon. Becker is welcome to make use of this thread for his long mods-compatibility list that is currently hosted on the WOFF threads over on SimHQ. I will also use this thread to update regarding my FM mods., GPU Tuner Patch, etc., in the future and time-permitting. For convenience and simplicity, I encourage everyone who is a member/user of CombatAce to post mods-related questions for BH&H 2 WOFF under this thread, since it will be easier to find mod-compatibility info. that way. While most WOFF-related mods. are available via Sandbagger’s site for WOFF addons, this thread will hopefully prove helpful for compatibility questions, info. regarding release of new mods. not hosted on Sandbagger’s site, etc. - and ideally will become a centralized hub for mod-related topics since there are too many mod-related threads over on the SimHQ forums for WOFF and it becomes confusing/discouraging to navigate for new WOFF fliers who might wish to load up quickly on WOFF goodies and fly. OBD, feel free to delete this thread if you will be posting a separate stickied thread for mod-compatibility questions, etc. For those interested in downloading my FM tweaks packages for the Ultimate and Platinum Eds. of WOFF, as well as GPU Tuner Patches for the Platinum Ed., including for WOTR Phase One, and the small FM tweaks package for WOTR Phase One - please see the link included immediately below. Those WOFF-related packages are not compatible with the latest, BH&H 2 edition unless otherwise indicated in this thread. I am currently busy with work and other duties, so my limited modding time will be devoted only to First Eagles 2 for the foreseeable future. Tweaks Packages for Previous Eds. of WOFF, etc. https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-780879 Cheers all, Von S- 23 replies
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- modifications
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DESERT STORM MOD FOR SF2?
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everybody, I just got interested in the Operation Desert Storm mod, which is amazing imho. I haven't bought SF2 yet, and i see some planes (like the Tomcat) are not in the standard edition, but i should buy DLCs (North Atlantic expansion in this case). I've seen the Tomcat, among many other planes that are not included in the vanilla SF2 in the OP Desert Storm mod. Now i was wondering: do i need North Atlantic expansion or all DLCs for SF2 to get OP Desert Storm mod to work? Or even if i got no Tomcat in the vanilla game, as soon as i download the mod i'll get it together with all other planes and assets? Are all those things included in the mod, so i just need to install it, without having all SF2 DLCs bought? Or all the "extra" planes and assets i see in the mod are there thanks to DLCs and expansion packs? Thank you very much for helping me out guys- 10 replies
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- desert storm
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StrikeFighters2 backup files do not work
Avrillav posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello. I have re installed complete SF2 and updated it. After I copied all content StrikeFighters2 (I backed up before), addon planes are not showing up? I can only see stock planes. May someone tell me what to do?- 9 replies
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- strike figthers 2
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A while back EAWPRO was called AFB (All Flyable Bombers) but I was forced to change the name to EAWPRO because Mr. Jelly released an addon with the same name. He also has a so called EAWPRO theatre meant for use in his version and one for use with OAW. Recently an addon appeared for SPAW named the Final Cut, a name which I have used for almost a decade for a work in progress. What's the goal of such actions, don't people realise that it will only lead to confusion and possible cross contamination of addons? What's created for EAWPRO will screw up addons which were not created for EAWPRO and vice versa. I have uploaded a SPAW_UPGRADE.ZIP (Special Air War) to my FTP site to demonstrate the danger, it is NOT for the SPAW addon but for EAWPRO and I hope people can imagine what would happen when this addon would be added to a none EAWPRO version. This addon is for the active Launchpad members only and should NOT be added to any other vesion but EAWPRO! Whatever the goal is, it's dangerous and detremental to the game and I advice people to stay away from such use. If you don't then you're knowingly putting people's computers at risk. The name The Final Cut has been used for an EAWPRO work in progress for a very long time now and the use elsewhere is pure folly, as everyone in the EAW community will understand. A simmilar warning like this was treated in another forum as a threat and got me banned for two months due to my poor knowledge of the English language, IT IS NOT A THREAT, IT IS A PLEA TO STOP THIS IRRESPONISBLE BEHAVIOUR AND A WARNING TO THE EAW COMMUNITY TO BE AWARE OF POSSIBLE CROSS CONTAMINATION OF ADDONS WHICH CAN POSSIBLY HARM PEOPLE'S COMPUTERS! VonBeerhofen