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Where Yankee Air Pirate REVAMP has gone?
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi, a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited. Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series. Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods? Thanks -
SERIOUS PROBLEM ABOUT PERFORMANCES REQUIRES HELP ASAP PLS
JamesWilson posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi guys, i have a very big issue regarding one of my favourite games of all time: Strike Fighters: Project 1. I play this beautiful old game on my PC and i run it pretty well at lowest settings and 1920x1080p (i had ALSO to change "default graphic card option" to my high-performances NVIDIA graphic card, due to the fact that the game heavily lags if i run it with the default graphic card option, even if it's all set on lowest settings). After i figured out this little issue, the game runs pretty smoothly and at an high framerate so, what's the problem? The problem is that whenever i hit or shoot down a plane or i look at an explosion, the game freezes for a couple of seconds... So i don't know what to do and why this happens… Is that because Strike Fighters: Project 1 is too old for a modern medium-high end PC? (I used to play it also on my previous low end Windows XP PC, and i never had any kind of problem) Should i play the game at lower resolutions even if all settings are already at lowest? Why had i to choose my high-performances NVIDIA graphic card to play the game without lag even if it's an old and well optimized game? Please help me, i know SF:P1 is a very old game and i should go for SF2, but the first one is one of my favourite games of all time and THIS PROBLEM MAKES THE GAME UNPLAYABLE!!! THANK YOU VERY VERY MUCH, cause this is a HUGE PROBLEM, i really have no idea of what to do and i'm very confused about what's happening...- 16 replies
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- strike fighters 2
- couple of seconds
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- high end pc
- medium end pc
- performances
- nvidia
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- sf1
- strike fighters 1
- strike fighters project 1
- sf2
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View File Jet Pilot SF1 Hello and thank you for downloading my work. https://gkabs.net What's included: New Pilot model All my files should include the Strike Fighters 1 Series game file (.old) and the texture required. This is for Strike Fighters 1 Series ONLY. Installation: Copy the files to Objects\pilot folder Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to. [Pilot] PilotModelName=GK-Pilot <---- PilotHeadNodeName=GK-Head <---- if you have a two-seater add the Copilot as well. [CoPilot] PilotModelName=GK-Pilot1 <---- PilotHeadNodeName=GK-Head <---- If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse FaceGen If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 01/12/2020 Category Pilot Mods
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Version 1.0.0
47 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: New Pilot model All my files should include the Strike Fighters 1 Series game file (.LOD) and the texture required. This is for Strike Fighters 1 Series ONLY. Installation: Copy the files to Objects\pilot folder Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to. [Pilot] PilotModelName=GK-Pilot <---- PilotHeadNodeName=GK-Head <---- if you have a two-seater add the Copilot as well. [CoPilot] PilotModelName=GK-Pilot1 <---- PilotHeadNodeName=GK-Head <---- If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse FaceGen If you need any assistance please contact me at gkabs@gkabs.net -
DEUCES Euro Desert Terrain
Jon_Beers posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File DEUCES Euro Desert Terrain Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is. I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties. I modded the 'nations' file, BTW. Submitter jonBeers Submitted 08/23/2018 Category Terrains -
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View File F-4S_Beta.7z Here is an F-4S Phantom II with only 2 skins. I have in my personal stash version more skins, but I need to finish tweaking. The completed version will have more skins and I'll include weps and sound files, pilots etc. If no pilot shows up when u try this one you'll have to edit the 'data' file and change the pilot with one you have. I just realized I neglected to change the sound settings in the data file...so i enclosed my j79.wav files. Be careful not to overwrite what you don't want to loose, so I'd unzip it to somwplace like C:\Temp...the copying to the right folders. J79.7z Submitter RedFish Submitted 08/19/2018 Category F-4 Phantom II
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- sf1
- kosovo terrain
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Version 1.0.3
191 downloads
Here is an F-4S Phantom II with only 2 skins. I have in my personal stash version more skins, but I need to finish tweaking. The completed version will have more skins and I'll include weps and sound files, pilots etc. If no pilot shows up when u try this one you'll have to edit the 'data' file and change the pilot with one you have. I just realized I neglected to change the sound settings in the data file...so i enclosed my j79.wav files. Be careful not to overwrite what you don't want to loose, so I'd unzip it to somwplace like C:\Temp...the copying to the right folders. J79.7z- 4 comments
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just a couple ?z (SF1 08 patch level) 1> In some terrains I can't take off from my aircraft carrier though it works in other terrains. Is there an easy terrain fix 4 that? (The plane(s) always crash immediately at start of mission. Also, on some large aircraft (in this case the B-1B mod) the plane is difficult 2 control and wants to roll in one direction all the time. The stability prob in large aircraft makes for Ais having trouble staying in formation. Not 2 mention annoying me. The B-1 in question seems to have way 2 much inertia in pitch or inadequate stability as in too small of control surfaces or something. To correct the roll prob in other planes I have incremented I think the cpd (something like that) value in the data.ini file. I believe I have a doc for this site with some explanation on the data file. 2> Does anyone have a complete list of what each value in the aircraft data file does? Especially, has anyone had trouble flying large planes ias described and have found a fix??? (I have looked 4 answers, just would like to get a quick answer if possible, instead of meticulously solving the prob myself.) ALSO...I have almost completed my 'F-4S' for uploading. Has corrected skins and a few more things. Prob be a few more days as getting everything right is painfully slow and tedious. ( I think I damaged my ass from sitting in front of a computer so long. Did I mention I used to be a database admin? With remote control software I found I didn't actually move much at all from my office ie to the server room or to help and end user [ it was a small biz...I had to do all kinds of stuff. ] )
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i have made several installs of SF1 to have specific aircraft 'only' show up overspecific terrains (though some of that can be addressed in other ways). (it is irritating to have a n.korean mig15 show up over germany in 1980 when your in a tomcat) does anyone knowwhere 'Veltro 2K's F-102A Delta Dagger ' is? i would like a F-102 for my Vietnam War installs (i can use a f-106) to sub, but............ i seem to have spotty luck trying the search function here I think i've seen f-102s in SEA camo in books before...BTW Also, would it have been 'at all' feasable for the NVAF to have tried to send a IL-28 flight escorted by mig-21z to hit some thing in northern S.Vietnam? Armed Recon by any MiGs in Nrthn S.Vietnam? If they had tried to send recon flights south it would have drawn attention to their intentions. I doubt the ability of the VietCong or NVA regulars to have sent coordinates to whoever in N.V. with anything remotely resembling 'real-time.' Certainly, NV had knowledge of many fixed targets if they could get that far south and have the gas to get back. In my version of the vietnam war the NVAF does fly south to interfere armed recon or what have you in the southern N. Vietnam by the good guys...if only to fly in different parts of Vietnam and tangle with migs...the less air defenses the better i say. i would like to have f-102s to go ahead and intercept some intruding migs into south V. airspace. in my 'en-hanced version' install of sf1 vietnam war i have f-106s...(and mig-23z and F-4Sz)...its as if the war didn't end when it did
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Defining a target in a single mission SF1
Jon_Beers posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
When building a single mission (i assume it works in camPain building) defining a aerial target in this manner seems to work: TARGET=Flight002 However, if i want to add a target that i add when writing the mission as below: [GroundMission002] GroundObjectType=FRIGATE Name=FF Escort etc etc etc Will adding a 'TARGET=' comment to the mission designate the 'Frigate' as a target. Example: 'TARGET=GroundObject002' or 'TARGET=GroundMission002' am not sure how to do that obviously...am adding the 'TARGET=' command to an aircraft (or for that matter i am wondering if i designated a groundmission object as a target for a destroyer if that would work too) Example: [AircraftMission004] AircraftType=F-4B_USMC Nation=USMC Squadron=VMFA531 AircraftNumber=00 PilotTrainingStandard=NORMAL TARGET=GROUNDOBJECT002 EXAMPLEEXAMPLEEXAMPLE [GroundMission002] GroundObjectType=FRIGATE Name=FF Escort TARGET=Flight004 -
SF1 -- IA-58 PUCARA Cockpit update
claudiotripe1 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: SF1 -- IA-58 PUCARA Cockpit update File Submitter: claudiotripe1 File Submitted: 26 March 2017 File Category: Jet Cockpits new cockpit for IA-58 PUCARA Click here to download this file -
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Tornado, pit console to far away.
Madfox01 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Although the Tornados avalible are very good, there is an issue with the camera being too far away from the cockpit console. Seeminly, the F3 AOP for SF1 has got the camera location right. What exactly could I copy from the F3 to the other tornados so this issue is resolved? -
a team skunkworks account request
Reef94 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
could someone please lend me his account of cpl engineering for dowloading some planes? I made the request to be accepted but received nothing. I just need a few files, hope you can send me yours for message, just need it for 10 mins, thanks so much- 6 replies
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- account sr71 request please
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Hornet FGR.3 (F/A-18F) - RAF (No.4 squadron)
Spinners posted a file in Fictional Aircraft, Experimental and UAV's
Version 2
994 downloads
McDonnell Douglas Hornet FGR.3 for STRIKE FIGHTERS 1 This is a 'what if' RAF Hornet FGR.3 with markings for No.4 squadron of the Royal Air Force. Erwin_hans was good enough to release a blank skin so it was a easy to knock-up an RAF Superbug. This is a fine add-on aircraft for 'Strike Fighters 1' and 101tfs and Erwin_hans have created a true masterpiece - one of the very best add-ons available and I'd like to thank them for their hard work in bringing this aeroplane to us. Please note that in this revision I've simplified the effects and sounds to use stock files and you'll want to change the loadout.ini to suit the weapons you've got as, again, I've left it to stock. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the HORNETFGR3 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the HORNETFGR3 into your Decals folder. P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini! CREDITS Thanks to TK for a great little game/sim. Thanks to 101tfs and Erwin_hans for creating the first F/A-18F. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 03/03/18 Version 1 - 25/08/11 P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini! -
Hornet FGR.3 (F/A-18F) - RAF (No.4 squadron)
Spinners posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File Hornet FGR.3 (F/A-18F) - RAF (No.4 squadron) McDonnell Douglas Hornet FGR.3 for STRIKE FIGHTERS 1 This is a 'what if' RAF Hornet FGR.3 with markings for No.4 squadron of the Royal Air Force. Erwin_hans was good enough to release a blank skin so it was a easy to knock-up an RAF Superbug. This is a fine add-on aircraft for 'Strike Fighters 1' and 101tfs and Erwin_hans have created a true masterpiece - one of the very best add-ons available and I'd like to thank them for their hard work in bringing this aeroplane to us. Please note that in this revision I've simplified the effects and sounds to use stock files and you'll want to change the loadout.ini to suit the weapons you've got as, again, I've left it to stock. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the HORNETFGR3 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the HORNETFGR3 into your Decals folder. P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini! CREDITS Thanks to TK for a great little game/sim. Thanks to 101tfs and Erwin_hans for creating the first F/A-18F. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 03/03/18 Version 1 - 25/08/11 P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini! Submitter Spinners Submitted 08/02/2008 Category Fictional Aircraft, Experimental and UAV's