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Found 45 results

  1. Not a bridge too far

    An error I made working on the city districts drew my attention to the COSTCT tile which only shows a staggering 6 times in the entire EAW world. I'm pretty sure there are hundreds of coastal towns and seaside resorts in Europe, one of which is the one I live in. So I feel I have a choice to make, add more to the EAW coasts or free the tile to be turned into a new city tile to add more diversity to the limited set in use. Personally I think that a village or city tile one coastal tile away from shore will work just as well, after all the entire coast and beach are merely app. 1 or 2 KM deep. The question though is what is a better use in a 64 small tileset? Furthermore with a universal tile border there is also a much better use for the river city tiles as they can now also function outside the cities and add more diversity, as was done with other nature's in EAWPRO. Besides that industries predominantly happen on river banks, so it adds to realism too. Vice versa there's also no reason not to use other bridges inside cities like London when borders are uniform, which had 5 at the time of the blitz. EAWPRO already uses dozens of instances of the unused stock rail bridge and a much higher number of any other bridge. They're even used as piers on coastal tiles too, making fun targets to destroy! Here's Londen Thames with added bridges, of course the fake crossing can be removed now too. VonBeerhofen
  2. City District Structuring

    or bringing order to the chaos. I've applied a previously described algorithm of grouping tiles on the Italian cities which forms them more into what one might call 'districts', i.e. more organized then what was shown in the previous thread. The fractal algorithm can create many different layouts using various parameters, one of which is determined by looking at an entire region and the neighboring tiles surrounding a particular tile. It then randomizes smaller groups it creates and adds an occasional seed between them so the group isn't just echoing a certain tile. In the below calculation groups are created from the outside inward, taking the city's shape into account, after all the surrounding tiles influence the outcome of the calculation. As part of the fun 1/2 of the tile map uses an inverted calculation as can be seen in the last 3 pictures which is Munich, hence it's border and center differs from the other pictures shown. The other 5 are London. You heard it first in www.combatace.com VonBeerhofen
  3. No more repetitive borders or center tiles and more different villages. With this randomization all village and city tiles can be used at will where ever in the game in any possible rotational state, and it's a lot less mapping work. I already showed the idea some time ago but not with the Harvest City Set. There is still some work to be done to narrow some borders and create the right impression I'm after but I think it's slowly getting there. Here's a few screen shots, as an experiment a few village tiles were replaced with breaker field tiles and two different city/village layouts were tried, which means that the randomization for each layout is entirely different while the cities and village sizes and positions weren't changed. You heard it first on combatace.com VonBeerhofen
  4. Even more terrain tiles

    Here's a compilation of the 12 latest tiles for the 'Harvest' set. I created a temporary map where all other tiles were removed from and randomly filled the EAW world with these 12 tiles only. 12 screen shots were taken of which 6 are displayed now. The remaining 6 will replace these pictures at a later date as I may not have captured all 12 tiles in these screenies and to safe on page loading times . VonBeerhofen
  5. The missing tile

    Regularly my terrain editor comes across this coastal situation for which the standard EAW tile set has no solution. It concerns a narrow passage between two land masses. Ofcourse you can simply widen the passage and use two corner tiles but I think this is sometimes more elegant when there's a large number of this situation, like for instance with a large number of islands close together. I think it serves a few more purposes so here's an example of the tile I use in 2 rotational states. VonBeerhofen
  6. Supertrees II and Maxview

    A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds! VonBeerhofen
  7. View File Rio de la Plata terrain Rio de la Plata terrain version 1.3 ***************************************************** ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2NA and SF2E or SF2I. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean. The timeframe of the terrain is from 1980 to 2020. It is made as a NavalMap with carrier vs carrier operations in mind. The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina. Thatswhy you find a big british beachhead on the map. You can fly following missions for the British and their allies, the Brazilians: SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon For the Argentinians you can fly this missions: SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON New in vesion 1.2: - number of target area increased from 37 to 47 - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc. - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west. - At the former position of Tandil Airbase i placed a temporary aifield. - I added the river Rio Paradana and the neigbour rivers. - I relocated Montevideo and the Montevideo Airport. The airport is completly new made. - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size. New in version 1.3 - number of targetareas increades to 82 - a lot of new factory target areas for Argentina - included uruguayan airbases - included static Cessna for airfield "population - included some goodies ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Rio_de_la_Plata_Bay.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II.A: Goodies I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation If you own the TK's DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and merged the 512x512 tiles to 1024x1024 pixel tiles. Tileset green made by Wilches GK-CG1 civil airport building made by GKABS GK-CMT civil airport building made by GKABS GK-CT1 civil airport building made by GKABS Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue ControlTower.LOD made by RussoUK Modern Royal Navy ship pack made by WhiteBoySamurai i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes ARA 25 de Mayo made by Torno for original 25 de Mayo CV, - upgrades by paulopanz i made the angle deck and the Flak working and converted the bmp to jpg files TAM made by SUICIDAL & Torno, taken from SF2 Tanks Pack i converted the bmp to jpg files TAM_Roland made by Gabilon, i made a new skin Unimog made by BANIDOS TEAM and SUICIDAL i converted the bmp to jpg files GearingFRAM1B_ Argentina stock ship of SF2NA, made by TK, modded by me SumnerFRAM2_Argentina stock ship of SF2NA, made by TK, modded by me Fearless Class Austin, stock ship of SF2NA, made by TK, modded by me Cleveland class made by YEYEYE (General Belgrano), modded by me Leopard1A5_Brazil LOD file made by Gabilon, skin made by me Gepard_Brazil LOD file made by Gabilon, skin made by me Factory buildings Made by Geezer Refinery1,2 and Factory-2 Made by Wingwiner, i renamed the files Techniker made by Geezer, moded by me Mainscreensound mady by Andrius Klimka A special Thank you goes to Wilches and Snowburn for their support. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 27. April 2023 Submitter Gepard Submitted 12/31/2022 Category Full Terrains  
  8. Rio de la Plata terrain

    Version 1.3.0

    437 downloads

    Rio de la Plata terrain version 1.3 ***************************************************** ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2NA and SF2E or SF2I. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean. The timeframe of the terrain is from 1980 to 2020. It is made as a NavalMap with carrier vs carrier operations in mind. The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina. Thatswhy you find a big british beachhead on the map. You can fly following missions for the British and their allies, the Brazilians: SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon For the Argentinians you can fly this missions: SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON New in vesion 1.2: - number of target area increased from 37 to 47 - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc. - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west. - At the former position of Tandil Airbase i placed a temporary aifield. - I added the river Rio Paradana and the neigbour rivers. - I relocated Montevideo and the Montevideo Airport. The airport is completly new made. - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size. New in version 1.3 - number of targetareas increades to 82 - a lot of new factory target areas for Argentina - included uruguayan airbases - included static Cessna for airfield "population - included some goodies ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Rio_de_la_Plata_Bay.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II.A: Goodies I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation If you own the TK's DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and merged the 512x512 tiles to 1024x1024 pixel tiles. Tileset green made by Wilches GK-CG1 civil airport building made by GKABS GK-CMT civil airport building made by GKABS GK-CT1 civil airport building made by GKABS Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue ControlTower.LOD made by RussoUK Modern Royal Navy ship pack made by WhiteBoySamurai i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes ARA 25 de Mayo made by Torno for original 25 de Mayo CV, - upgrades by paulopanz i made the angle deck and the Flak working and converted the bmp to jpg files TAM made by SUICIDAL & Torno, taken from SF2 Tanks Pack i converted the bmp to jpg files TAM_Roland made by Gabilon, i made a new skin Unimog made by BANIDOS TEAM and SUICIDAL i converted the bmp to jpg files GearingFRAM1B_ Argentina stock ship of SF2NA, made by TK, modded by me SumnerFRAM2_Argentina stock ship of SF2NA, made by TK, modded by me Fearless Class Austin, stock ship of SF2NA, made by TK, modded by me Cleveland class made by YEYEYE (General Belgrano), modded by me Leopard1A5_Brazil LOD file made by Gabilon, skin made by me Gepard_Brazil LOD file made by Gabilon, skin made by me Factory buildings Made by Geezer Refinery1,2 and Factory-2 Made by Wingwiner, i renamed the files Techniker made by Geezer, moded by me Mainscreensound mady by Andrius Klimka A special Thank you goes to Wilches and Snowburn for their support. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 27. April 2023
  9. Rocks around the clock

    Here's a quick mock-up of 3 different rock models using the same skin in a desert environment. These models were not additionally resized but instead a sloping hilly terrain was used and the models were grouped so close together so multiples look like a single rock formation, each model isn't larger then a default forrest 3DZ. Ofcourse one could use different drawings on each model too and it could probably mimic the cliffs of Dover with an appropriate drawing and a special coastal tile for it or perhaps reefs or mountain ridges. Plenty of ideas here but a lot of work, An Old Rocker
  10. View File Socotra terrain Socotra 1.0 ***************************************************** This terrain is written for SF2NA and SF2 Israel. +++++++++++++++++++++++++++++++++++++++++ I. Short description: Socotra is a relativly big island on the shores of the Horn of Africa. It belongs to Yemen. Socotra is an ideal position to control all shipping lines between the Mediterranian Sea and the Indian Ocean. The power who controls Socotra can easily block the oil support from the Gulf to Western Europe. Socotra is the cork in the bottle neck, like Djibouti, the Suez Canal or Gibraltar. From mid 1960th to the fall of the Soviet Union, the soviets had an airbase on Socotra. In the 1980th on the base one regiment (squadron) of Su-24 bombers was active on Socotra. This terrain is made for a scenario that the Americans must defeat the soviet forces on Socotra island. They had to operate from carrier positions in the Gulf of Aden. For all guys who love to fly Air Force planes i made a temporary american airfield in Somalia. In the timeframe, where the soviets have no own carriers the single missions are focused on Socotra island. When the soviets field carriers the terrain is mostly focused on carrier vs carrier battles. So, if you prefer carrier vs ground battles you must choose missions before 1976. After that date you will have to fight Kiev carrier battle groups. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Israel installed you must do nothing more. If you miss SF2I and have SF2Europe you must open file Sokotra.ini with Notepad editor and look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat change the entry into: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat save the file ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset made by Stary (SF2 Israel enhanced tileset) GK-P-14 Tall King Radar, made by GKABS GK-D-30NVA D-30 howitzer made by GKABS, modded by me. Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue TOD-Trees taken from Angola Terrain, made by ??? Stary??? ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack, EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue BTR-60 made by Pasko, taken from SF2_Panzer_Pack , skin modded by me SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me formation.ini Soviet tank attack formation modded by me T-54 and T-55 Fla-MG added, tactical numbers added, modded by me T-55 destroyed taken from SF2_Panzer_Pack, made by Suicidal T-72 destroyed taken from SF2_Panzer_Pack, made by Suicidal KS-60 made by me FireCan Radar made by Juhlhelm Spoonrest made by FastCargo, taken from SF2_SAMs_Pack, ControlTower.LOD made by RussoUK M38 Jeep moded by me Fahrer Jeepdriver, must be placed in Weapons folder!!!!!!! I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of the terrain for commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 26. Dezember 2021 Submitter Gepard Submitted 12/26/2021 Category Full Terrains  
  11. Socotra terrain

    Version 1.0.0

    218 downloads

    Socotra 1.0 ***************************************************** This terrain is written for SF2NA and SF2 Israel. +++++++++++++++++++++++++++++++++++++++++ I. Short description: Socotra is a relativly big island on the shores of the Horn of Africa. It belongs to Yemen. Socotra is an ideal position to control all shipping lines between the Mediterranian Sea and the Indian Ocean. The power who controls Socotra can easily block the oil support from the Gulf to Western Europe. Socotra is the cork in the bottle neck, like Djibouti, the Suez Canal or Gibraltar. From mid 1960th to the fall of the Soviet Union, the soviets had an airbase on Socotra. In the 1980th on the base one regiment (squadron) of Su-24 bombers was active on Socotra. This terrain is made for a scenario that the Americans must defeat the soviet forces on Socotra island. They had to operate from carrier positions in the Gulf of Aden. For all guys who love to fly Air Force planes i made a temporary american airfield in Somalia. In the timeframe, where the soviets have no own carriers the single missions are focused on Socotra island. When the soviets field carriers the terrain is mostly focused on carrier vs carrier battles. So, if you prefer carrier vs ground battles you must choose missions before 1976. After that date you will have to fight Kiev carrier battle groups. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Israel installed you must do nothing more. If you miss SF2I and have SF2Europe you must open file Sokotra.ini with Notepad editor and look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat change the entry into: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat save the file ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset made by Stary (SF2 Israel enhanced tileset) GK-P-14 Tall King Radar, made by GKABS GK-D-30NVA D-30 howitzer made by GKABS, modded by me. Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue TOD-Trees taken from Angola Terrain, made by ??? Stary??? ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack, EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue BTR-60 made by Pasko, taken from SF2_Panzer_Pack , skin modded by me SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me formation.ini Soviet tank attack formation modded by me T-54 and T-55 Fla-MG added, tactical numbers added, modded by me T-55 destroyed taken from SF2_Panzer_Pack, made by Suicidal T-72 destroyed taken from SF2_Panzer_Pack, made by Suicidal KS-60 made by me FireCan Radar made by Juhlhelm Spoonrest made by FastCargo, taken from SF2_SAMs_Pack, ControlTower.LOD made by RussoUK M38 Jeep moded by me Fahrer Jeepdriver, must be placed in Weapons folder!!!!!!! I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of the terrain for commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 26. Dezember 2021
  12. View File Battle of Britain 2 Terrain Operation Seelöwe Battle of Britain 2 Terrain Operation Seelöwe ***************************************************** This mod is made for SF2E. ---------------------------------------------------------- I. Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain. The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown. The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain. The City of London is populated with house blocks. So is is destroyable by bomb raids. The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting MinBaseSize=MEDIUM in their data.ini of the plane. Otherwise the bombers will also use fighter bases. At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps. The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game. I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach. The terrain comes with 3 campaigns. No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940 No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941 No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader. For the campaigns you need following planes: BF109E-4 by RussoUK https://combatace.com/files/file/14035-bf109e-47z/ Ju-88A-1 by Veltro2k https://combatace.com/files/file/15445-junkers-ju-88-a1/ Do-17P by Veltro2k https://combatace.com/files/file/15196-dornier-do-17p/ Spitfire Mk.1 by TMF https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ Hurricane IA by Raven https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/ WW2 RAF Bombers pack by Wrench https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/ For the german 1956 campaign you need a MiG-17 cockpit The best is made by Stary https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/ ----------------------------------------------------------------------- II. CREDITS: While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files! The tileset is basing on Jan Tumas tileset for First Eagles The most tod files are made by me, but i also used files made by Stary. The white cliffs objects are made by GKABS. The airfield objects are made by Geezer. Some hangars are taken from AirfieldDevKit_v1.1 The Robinson hangars are made by RussoUK2004 The industrial factories are made by Geezer. The fortification objects are made by Geezer. The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker I hope that have nobody forgotten. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2021 Submitter Gepard Submitted 05/23/2021 Category Full Terrains  
  13. Version 1.0.0

    277 downloads

    Battle of Britain 2 Terrain Operation Seelöwe ***************************************************** This mod is made for SF2E. ---------------------------------------------------------- I. Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain. The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown. The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain. The City of London is populated with house blocks. So is is destroyable by bomb raids. The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting MinBaseSize=MEDIUM in their data.ini of the plane. Otherwise the bombers will also use fighter bases. At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps. The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game. I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach. The terrain comes with 3 campaigns. No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940 No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941 No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader. For the campaigns you need following planes: BF109E-4 by RussoUK https://combatace.com/files/file/14035-bf109e-47z/ Ju-88A-1 by Veltro2k https://combatace.com/files/file/15445-junkers-ju-88-a1/ Do-17P by Veltro2k https://combatace.com/files/file/15196-dornier-do-17p/ Spitfire Mk.1 by TMF https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ Hurricane IA by Raven https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/ WW2 RAF Bombers pack by Wrench https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/ For the german 1956 campaign you need a MiG-17 cockpit The best is made by Stary https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/ ----------------------------------------------------------------------- II. CREDITS: While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files! The tileset is basing on Jan Tumas tileset for First Eagles The most tod files are made by me, but i also used files made by Stary. The white cliffs objects are made by GKABS. The airfield objects are made by Geezer. Some hangars are taken from AirfieldDevKit_v1.1 The Robinson hangars are made by RussoUK2004 The industrial factories are made by Geezer. The fortification objects are made by Geezer. The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker I hope that have nobody forgotten. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2021
  14. Firstly, thanks for your help throughout the last days, I asked way too much questions. So, I am sorry for that lol, just trying to learn. Now, I wonder if there a toturial for making maps as i Didn't find anything in the knowledge base or maybe I missed something, but I looked there many times. I was planning to learn making some tanks or ships/carrier and jets, but I found everything covered even fantasy planes are here. Thanks for that too lol. I found many maps here, but they haven't covered everything yet and from that I understand that they must be taking a huge load of time and they seems to be the hardest. However, if anyone has any link/file for any tutorial for maps making. I would appreciate it. I used to make some maps and mod other games, but I am not really familiar with this game files except ini files as they are pretty simple, but I try to learn lol.
  15. Hello. I have just reinstalled the SF2 and put all addons I have already used. It is all working. However, after I downloaded new terrains (Iraq03 and Libya), my SF2 cannot recognize these maps in Mission Map sections. However, other maps I have used before work. What is the solution, please?
  16. View File Caporetto V2 (Terrain & Campaign) Caporetto Terrain WW1 V2.0 ******************************* INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. The included terrain represents the situation around September/October 1917, just before the battle of Caporetto. The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German). Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army. INCLUDED - Italian terrain/front WW1, situaton around summer/late summer 1917 - 544 unique tiles - 10798 targets and 589 target areas - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places) - Needed ground objects are also included - Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets) - Major railroad lines included - Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there - Flying boat stations included with stationary Lohners and Macchi aircrafts PREREQUISITES - FE Gold or FE2 - Very strong PC and GPU INSTALLATION 1. PRELIMINARY WORK 1.1 Extract file into a temporary folder like 'c:\temp' 1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp' 1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places) --- AlbatrosC3 --- AlbatrosD3OAW --- AviatikC2 --- AviatikD1 --- Ca3 --- Dfwci --- Hanriot_HD1_CAM --- Hansa_BrandenburgDI --- LloydC2 --- Nieuport12 --- Nieuport17 --- oefD3_ba53a --- oefD3_ba153a --- oefD3_ba253 --- PhoenixD2a --- PomilioPE --- RumplerC1 --- SAMLS2 --- SP3 --- SPAD7_150 --- SPAD7_180 --- SPAD13 --- SVA5 2. TERRAIN INSTALLATION 2.1 FIRST EAGLES 2 - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly. - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder - Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder 2.2 FIRST EAGLES GOLD - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly. - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain') - Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject') - If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO. 3. CAMPAIGN INSTALLATION 3.1 FIRST EAGLES 2 - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu') Aircraft Skins - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably. 3.2 FIRST EAGLES GOLD - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns') - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu') Aircraft Skins - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably. 4. EXTRAS - You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras') Description: Terrain_wwiCaporettoFolder_oldCarst.zip - I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder. Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip - I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder. MenuFolder_Music_MainScreen.zip - If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder. PilotDataFolder_Additional_PilotImages.zip - These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder. CREDITS As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Submitter gterl Submitted 07/23/2019 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods  
  17. Version 2.1.0

    267 downloads

    Caporetto Terrain WW1 V2.0 ******************************* INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. The included terrain represents the situation around September/October 1917, just before the battle of Caporetto. The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German). Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army. INCLUDED - Italian terrain/front WW1, situaton around summer/late summer 1917 - 544 unique tiles - 10798 targets and 589 target areas - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places) - Needed ground objects are also included - Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets) - Major railroad lines included - Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there - Flying boat stations included with stationary Lohners and Macchi aircrafts PREREQUISITES - FE Gold or FE2 - Very strong PC and GPU INSTALLATION 1. PRELIMINARY WORK 1.1 Extract file into a temporary folder like 'c:\temp' 1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp' 1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places) --- AlbatrosC3 --- AlbatrosD3OAW --- AviatikC2 --- AviatikD1 --- Ca3 --- Dfwci --- Hanriot_HD1_CAM --- Hansa_BrandenburgDI --- LloydC2 --- Nieuport12 --- Nieuport17 --- oefD3_ba53a --- oefD3_ba153a --- oefD3_ba253 --- PhoenixD2a --- PomilioPE --- RumplerC1 --- SAMLS2 --- SP3 --- SPAD7_150 --- SPAD7_180 --- SPAD13 --- SVA5 2. TERRAIN INSTALLATION 2.1 FIRST EAGLES 2 - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly. - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder - Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder 2.2 FIRST EAGLES GOLD - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly. - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain') - Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject') - If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO. 3. CAMPAIGN INSTALLATION 3.1 FIRST EAGLES 2 - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu') Aircraft Skins - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably. 3.2 FIRST EAGLES GOLD - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns') - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu') Aircraft Skins - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably. 4. EXTRAS - You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras') Description: Terrain_wwiCaporettoFolder_oldCarst.zip - I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder. Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip - I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder. MenuFolder_Music_MainScreen.zip - If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder. PilotDataFolder_Additional_PilotImages.zip - These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder. CREDITS As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum.
  18. With the all that's transpired in Venezuela over the past few months and the arrival of roughly 100 soldiers from the Russian Federation this week, this South American country has grabbed even more of my attention. I was always under the impression that they had an unusual collection of aircraft and were aware that even my countries' RCAF sold them 2nd hand CF-5As at one point. That said, I was surprised to find that their current air force is comprised of Sukhoi Su-30Ms (35) and F-16As (16.) That leads me to think a war of air supremacy between them and any likely adversaries, probably wouldn't be a stowing-fighters-in-revetments engagement that we've seen in some recent Middle East wars. They also have Mil Mi-17 (10) and Eurocopter Cougar (6) helos and a Boeing 707 tanker. All the aircraft are currently available for SF2 with the exception of the Cougar helo and I didn't check for the 707. Correct me if I'm wrong in my assumption though, that the Mi-17 is more or less the same helo as the Mi-8M which has already been modded? Unfortunately the terrain doesn't exist - closest to the theater is Central America and coastal Ecuador. Knowing nothing about how terrains are created for this game, I'm imagining a country the size of Venezuela (roughly 900-800 miles if your place a rectangle around it) with 3 significant mountain ranges, some deep basins and highly varied coastline would be one heckuva challenge. Not to mention that some part of Brazil or Columbia containing air bases would have to be created too. Without any skill to make it happen, I'll just dream about it. ;) I'm curious though if any other fans of this game think Venezuela would be an interesting theater to run some SF2 missions in? [Edit] I hope I'm not coming across as callous or insensitive, with suggesting a theater in which countless civilians are currently suffering. Like the handful of other conflicts raging around the globe, hardly a day goes by where I don't thing about those people - especially the children. But maybe it isn't cool to consider gaming in a theater where events are currently unfolding?
  19. View File Korea MiG-Alley terrain Korea MiG-Alley 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: 2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain. Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China. The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases. MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955. Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys. You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley. There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it! ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 . To run this terrain properly you need to link it to an terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The dam files were made by Swambast. The basic files for the taxiways, parking areas and quais are made by ErikGen. I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files. Please contact me, that i can give you the proper credit. ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 25 Dezember 2018 Submitter Gepard Submitted 12/25/2018 Category Full Terrains  
  20. Korea MiG-Alley terrain

    Version 1.0.0

    637 downloads

    Korea MiG-Alley 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: 2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain. Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China. The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases. MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955. Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys. You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley. There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it! ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 . To run this terrain properly you need to link it to an terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The dam files were made by Swambast. The basic files for the taxiways, parking areas and quais are made by ErikGen. I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files. Please contact me, that i can give you the proper credit. ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 25 Dezember 2018
  21. View File Caporetto Terrain Caporetto Terrain WW1 ********************* INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. The included terrain represents the situation around August/September 1917, just before the battle of Caporetto. The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German). Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army. INCLUDED - Italian terrain/front WW1, situaton around summer/late summer 1917 - 539 unique tiles, 10226/574 targets/areas - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places) - Needed ground objects are also included - Important mountains where done via satellite images (the tiles) - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets) FAQs Q: Is the scale of the map correct A: No Q: Are all the named towns and cities correct (placement and naming) A: Yes as good as it gets. Q: Does it include more than one season? A: No Q: Is the frontline correct? A: Yes representing late 1917 Q: The river Isonzo seems to cut through the mountains, is that correct? A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains) Q: The northern part of the map, e.g. toward Munich, seems without further towns? A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not included smaller towns. INSTALLATION 1. Make a backup copy of your First Eagles folder (just in case) 2. Extract the file into a temporary folder (like c:\temp\) 3. Copy all the relevant folders into the respective First Eagles game folders (example: c:\temp\First Eagles\Terrain\wwiCaporetto into your c:\Program Files\First Eagles\Terrain folder) 4. Copy the Objects\GroundObjects folders into your GroundObjects folder. If you've already my Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO. PREREQUISITES - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch - Very strong PC and GPU CREDITS As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Hope you enjoy it. Sincerely gterl Submitter gterl Submitted 12/21/2018 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods  
  22. Version 1.0.0

    198 downloads

    Caporetto Terrain WW1 ********************* INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. The included terrain represents the situation around August/September 1917, just before the battle of Caporetto. The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German). Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army. INCLUDED - Italian terrain/front WW1, situaton around summer/late summer 1917 - 539 unique tiles, 10226/574 targets/areas - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places) - Needed ground objects are also included - Important mountains where done via satellite images (the tiles) - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets) FAQs Q: Is the scale of the map correct A: No Q: Are all the named towns and cities correct (placement and naming) A: Yes as good as it gets. Q: Does it include more than one season? A: No Q: Is the frontline correct? A: Yes representing late 1917 Q: The river Isonzo seems to cut through the mountains, is that correct? A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains) Q: The northern part of the map, e.g. toward Munich, seems without further towns? A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not included smaller towns. INSTALLATION 1. Make a backup copy of your First Eagles folder (just in case) 2. Extract the file into a temporary folder (like c:\temp\) 3. Copy all the relevant folders into the respective First Eagles game folders (example: c:\temp\First Eagles\Terrain\wwiCaporetto into your c:\Program Files\First Eagles\Terrain folder) 4. Copy the Objects\GroundObjects folders into your GroundObjects folder. If you've already my Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO. PREREQUISITES - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch - Very strong PC and GPU CREDITS As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Hope you enjoy it. Sincerely gterl
  23. View File Kurilen.7z Kuril Islands 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido. This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields. The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup. To run this terrain you need SF2NA and one of these: SF2I or SF2E. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner. The basic files for the taxiways, parking areas and quais are made by ErikGen. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 18 November 2018 Submitter Gepard Submitted 11/18/2018 Category Full Terrains  
  24. Kurilen.7z

    Version 1.0.0

    396 downloads

    Kuril Islands 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido. This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields. The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup. To run this terrain you need SF2NA and one of these: SF2I or SF2E. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner. The basic files for the taxiways, parking areas and quais are made by ErikGen. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 18 November 2018
  25. View File DEUCES Euro Desert Terrain Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is. I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties. I modded the 'nations' file, BTW. Submitter jonBeers Submitted 08/23/2018 Category Terrains  
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