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    Tiger, Tiger, burning bright - SF '42
    33LIMA
    By 33LIMA,
    Roaring into battle with the famous Tiger tank in 'Steel Fury - Kharkov 1942'!   'Tyger, tyger burning bright   In the forest of the night   What immortal hand or eye   Dare frame thy fearful symmetry?'   William Blake, 'The Tyger', 1794   And now, for something completely different. No, not a Monty Python sketch, but a change of pace and scenery: from the clear blue skies and snarling aero-engines of combat flightsims to the solid earth and thundering heavy weapons of perhaps the best available tanksim, from Ukrainian developers Graviteam - 'Steel Fury Kharkov 1942'.   The sim My first tank sim was back in the early 1980s, believe it or not. It was played on my younger brother's Sinclair Spectrum and compared to 'Pong', 'Rommel's Revenge' was a revelation, albeit the wire-frame graphics were perhaps not quite what we're used to these days. Fun, though; I was pleased to see that it's been preserved for posterity on Youtube:     Turn the clock forward about 15 years, and my first modern tanksim was Ultimation's 'Panzer Commander'. Graphics had come a long way and despite simplified (but very usable) targeting, odd bunker-based anti-tank guns and no infantry at all, this was a great product, with a dramatic musical theme and varied and engaging single-player campaigns covering US, British, Soviet and German tanks and AFVs.     It was soon joined on my hard drive by another classic, Microprose's 'M1 Tank Platoon 2', showcasing the US Army's formidable M1A2 Abrams. This also had its vicissitudes, like near-instant deluges of lethal artillery fire which usually killed off any attached APCs early on and a tendency to over-rely for successful gameplay on the simulated IVIS real-time tactical display, where, as one reviewer put it, you could spend the whole battle watching little blue and red squares firing pixels at each other. Still, with high production values (including newsreel-style video intros from 'MPS News' to each of the campaigns) it was a great sim, a classic that, with a bit of fiddling, can be played on modern PCs and is still great fun:     Tanksim fans were rather spoiled back in those days. There were other less capable but still fun modern tanksims like Novalogic's 'Armoured Fist 2' and 3 and Interactive Magic's 'Spearhead', soon joined by the original 'Steel Beasts' from eSim, which simulated the mechanics of tanking with unpredecented accuracy. For World War 2 fans, as well as 'Panzer Commander', there was Interactive Magic's 'iPanzer 1944', but the best of all came with Wings Simulation's 'Panzer Elite'. Modders soon appeared who tweaked the original rather cartoonish graphics and by the time the Special Edition arrived, this was clearly the premier WW2 tanksim, and I think still is, in many respects. This is not least due to the continued work of the mod community, notably Aldo and other members of the PE Development Group and BobR and the Ostpak team. PE is still playable on modern systems and well worth it, too, as seen in this 'playthrough' of the Beresov mission from Ostpak:     And so to modern times. 'Steel Beasts' is now a grapically-improved professional military training tool with a spun-off version for simmers, and if you want something simpler and cheaper there's IDDK/Crazy House's 'T-72 Iron Warriors/Balkans on Fire'. Although you're often just a single tank driving around and clobbering stuff with little opportunity to co-operate with fellow AI, this looks good, has plenty of detail and plays well:   http://store.steampowered.com/app/1670/   For World War 2, there was 'T-34 -vs- Tiger'. Like the same developer's 'T-72', this is a pretty good simulation of the operation of the featured vehicles. Again, you're essentially on your own in missions, with the other AI, friendly and enemy, acting out their scripted functions. Looks and sounds great though:   https://www.youtube.com/watch?v=kmyM-WLyd8U   Which brings us to Ukranian developer Graviteam's 'Steel Fury Kharkov 1942', which at last puts you in the role of the leader of a platoon/troop of tanks and pitches you right into company-sized combined arms operations on the Eastern Front. While the original release featured a decent set of German and Russian tanks (including the Lend-Lease British Matilda infantry tank, of all things!) it was limited, as the title suggests, to the mid-1942 era.   While the sim's mostly still Eastern Front only, the modders have been at work, making AI AFVs playable and adding new missions and vehicles. And unlike other Graviteam titles like the 'Achtung Panzer/Graviteam Tactics' series which are essentially wargames, or 'Steel Armour - Blaze of War' which is an unusual sort of tanksim within a 'strategy' game, SF'42 is a proper tanksim, through and through   SF'42 was hard to come by for a while but is now available at GamersGate:   http://www.gamersgate.co.uk/DD-SFURY/steel-fury-kharkov-1942   The mods are now de rigeur for anyone wanting to get the best of this sim and the best place to start is I think over on Tanksim.com:   http://www.subsim.com/radioroom/showthread.php?t=178218   Edit - since writing this I've discovered that the best place for SF mods is Gaviteam's on forum for the sim:   http://graviteam.com/forum/index.php?board=1.0   Use of Jonesoft's Gerneric Mod Enabler is essential and many mods seem set up to use it. Install order is important and as with most sims there are some aspects of modding with which you need to have a bit of patience. But most or all of what you need to know is there on Tanksim.com. And most of the stuff you'll want seems to be on Mediafire, here, courtesy of Godzilla1985:   http://www.mediafire.com/?q38nkzaginphq   Edit, August 2014 - the SPM mod was used for this mission; the later NTA mod has been discontinued, but its successor, the STA Mod, is now available and I think it's fair to say STA is the latest and most comprehensive mod for Steel Fury: http://stasf2008.eph...d-on-steel-fury   Fancying a slice of tank action for a change, I dusted off my old modded install of SF '42 and knowing that it is better to give than to receive - especially if the 'present' is a solid round of 'Armour-Piercing Capped, Ballistic Capped' travelling at over 2,000 feet per second - I decided to start with my favourite tank - the German Tiger. Which by all accounts, is pretty good at both giving and receiving.   The tank The Panzerkampfwagen VI Tiger I needs little introduction. Its unsloped armour reflects the fact it was designed more for superiority over the likes of the British Matilda and French Somua than the T-34 or KV-1 which so shocked the Germans on meeting them in the summer of 1941. But the Tiger proved an excellent antidote to the superb Soviet tanks and indeed, to the Shermans, Cromwells and Churchills it would meet in the Mediterranean and North-West European Theatres. 'Nuff said, except that I count myself privileged to have met the mighty Tiger 131, now restored to running order and authentic appearance by the Royal Armoured Corps Tank Museum at Bovington Camp, Dorset, having been captured, abandoned, from Schwere Panzer Abteilung 504 at Medjez el Bab, Tunisia in April 1943 after being damaged by Churchills of 48 RTR:     The mission Here's the mission briefing; the tail end of it, anyway. It's preceded with other sections which help set the scene, telling me that my platoon of three Tigers is part of a Kampfgruppe of Panzer Regiment 201, 23rd Panzer Division, tasked with following up a successful counterattack. Our Kampfgruppe appears to be a combined arms force of reinforced company size, with artillery and air support. Our mission is in two phases - first to destroy enemy defensive positions along a low crest then to swing left and clear the village of Nepokrytoe.     While the briefing has the semblance of military orders it could still be rather better presented. The current NATO format for 'orders' like these - Ground (technically a preliminary to the orders), Situation, Mission, Execution, Service/Support and Command and Signal - would be better. Not unrealistic either, as it is essentially the same as the British WW2 format (with detail differences, eg 'Situation' was 'Information') adopted also by the Americans. Convergent evolution being what it is, the German WW2 format wasn't much different. The SF'42 format doesn't give me as much info as I'd like on the operation, eg the composition of the other subunits my platoon's operating with. And the attack itself could have been better described, more clearly broken down into its two constituent and distinct phases, with the detailed tasks given for each subunit for each phase stated, including my own. As it was, while the narrative didn't provide a clear picture of the composition of our force this was apparent from the map, which showed unit type symbols - diamonds are tanks, the 'pointy rectangles' are infantry in APCs. In our case the APCs are SPWs (Schutzenpanzerwagen) as the Germans called their Hanomag half-tracked armoured personnel carriers. The map itself isn't bad but despite the presence of contours and the occasional spot height, it doesn't make the lie of the land very clear (a vital consideration in ground ops) and it doesn't zoom out enough, so you have to pan around to try to orient yourself properly.   The map screen is also were you can issue orders to your platoon, which you can do 'in game' only by calling up and clicking on this map - there are no hotkeys to order (eg) a formation change. The scope for giving orders is pretty low, perhaps better suiting Soviet tanks where radios were limited and hand or flag signals were the norm. The most useful orders are 'do as I do! and basic formation commands, options being line (abreast), column/single file, a sort of 'blob' (as near as you'll get to the common arrowhead or wedge formation) and the ability to order 'spread out!' or 'close in!' I probably need to spend a bit more time on this map/briefing screen to better appreciate its facilities.   One other issue is that the map is from the original sim which is for operations in the Kharkov area in mid-1942. While this wasn't the only period when there was fighting around this town, even my mission's date is in May 1942, some months before the Tiger first appeared in action, in the Leningrad sector in September 1942. But this is a modder-made tank in a modder-made single mission which makes the best use of what's available, and I for one am most grateful for the opportunity to fight in a Tiger in a modern sim.   From the map, I could see that my platoon was sited to the centre rear of the mission's Start Line, which was a track running across our front. You can see this more clearly below, with the briefing panel minimised. We are the three blue diamonds, roughly bottom centre. To our right are some Panzergrenadiers in their SPWs. To our left are some more SPWs with  more tanks, all still in column formation until they reach the Start Line clear of the woods. The latter will evidently be our Kampfgruppe's left-hand boundary. So I will be in the centre, as ordered, with a Panzer Grenadier platoon each side, with some other tanks for a bit of extra firepower.     Enough of the preliminaries! Time to get the show on the road. I started the mission, the loading screen helpfully giving me a snippet from a German tanker's manual, this one a warning that stopping after spotting an AT gun close by was suicidal and that only a fast-moving attack with all weapons would do. I'd try to remember that! Soon, I found my virtual self standing tall, hatch open, in the commander's cupola of my Tiger, looking up at the Start Line, which I could make out in the form of a line of trees interspersed with telegraph poles, maybe a hundred meters ahead. Here we go!     ...to be continued!

    CombatACE Spotlight: Interview with FalconC45
    Skyviper
    By Skyviper,
    CombatACE Spotlight: Interview with FalconC45 “The support on the forum is just amazing… I feel like they are my true friends…”-FalconC45   Aviation; according to the encyclopedia, it's the word used to describe the design, production, and operation of heavier-than-air aircraft. It’s defined as an art form by some and yet inspires many children to dream of soaring in the clouds. Some are fortunate enough to not have to extend their arms out their side and make buzzing noises as they get the chance to fly and yet many others enjoy the feel of a joystick and allow their computers to take them places they couldn’t go and let them do things they may never do. Whatever our reasons are many of us enjoy a number of flight simulators and better yet enjoy being in the company of other aviation enthusiast and fellow flight simmers. CombatACE is a great home to many of us who enjoy these things and as time goes on the community grew and while others come and go many of us have stayed; like FalconC45 who has been with us for nine years and has made some really awesome mods. We would like to take a few moments and shine the light on him in the CombatACE Spotlight. Thank you, FalconC45, for doing this interview with us.   To start off, please tell us a little bit about yourself? I’m Erik Glascoe. I am in a wheelchair and can’t walk or talk. My disability is Cerebral Palsy. My brain got severely damage when I was very young. According to my mother, she had a difficult birth and I had a real high fever when I first started to walk.  I’m from Dayton Ohio originally. I lived in Ohio many years until my mother got married in ’86. My mother & my step-father moved to Colorado for three years and we moved to Upstate New York for a year. We moved back to Ohio when my Grandmother was really sick. Currently (and in the past) I’m living right under Wright Patterson Air Force Base’s flight paths.   What interest you about aviation?  I guess it was when my mother brought me to the USAF museum when I was about 2 or 3 in a stroller. The impression of seeing the shark mouthed P-40 staring at you was awe inspiring to a kid. From there and on, I was bitten by the military aviation bug. The bug really bit me when I saw both the Blue Angels and the Thunderbirds flying the F-4s demoing the aircraft. The idea of being a fighter pilot as a kid (without really understanding about my limitations at the time) came to my mind was when watching the TV show “The Black Sheep Squadron” with along my Grandpa. So I studied hard in school and in my teen years, I bought every military aviation book I could find. I studied the details of each era of the wars and such. I even drew 3 sided ID Flash cards so I could ID aircraft in flight (in which I can even today).   The realization of being a fighter pilot was just a dream was when I began understanding about my disability and the limitations of it came to light. That sucked hard big time. So I thought hey how about designing military aircraft so the disabled could defend the country as well. That dream lasted a few years when my stupid math teacher said I can’t use a calculator in my dream job; I had to do the formulas in my head.  I knew I couldn’t because I get lost without using a pen and paper or using a calculator.   What are your favorite types of aircraft and what do you find most appealing about them? I like all eras of military aviation. I don’t stick to on era of it like most hobbyists do.  My favorite aircraft from WW1 is the Fokker D7. My favorite aircraft from WW2 is the Spitfire MK 9E. My favorite aircraft from Korea era is the F7F Tigercat. My favorite aircraft from Today is the F-16 (especially the Block 50 C Variant). But I love them all.   What got you interested in flight simulation? My step-dad showed me one on a friend’s computer. My jaw dropped. My dream of being a fighter pilot could be lived through a computer.   Do you remember the first flight sim you ever played? Yes. It was the first F-15E Strike Eagle sim on a Desktop PC with the CH Products Flightstick. After that I was hooked. In my young mind, I was being a fighter pilot.   What motivated you to arrive at CombatACE and stay over the years? Dave who I knew from SIMHQ & Column5’s forum invited me over and I stayed ever since. We tried to meet in RL one year but it failed. But I know if we ever meet in RL, we’ll hit it off in an instant.   When did you start modding? I created the HDR Mods when TK didn’t turn on the dx10 shaders in a SF2 Build. I tried simulating the RL lighting with the shadows on the engine at the time. The surprising part about my mod was when the frame rates increased A LOT. My jaw dropped when reading reports about my mod about it increasing the frame rates. My HDR mods aren’t necessary anymore since TK turned on the dx10 shaders. His shaders are better anyway except for the shadows.   What do you enjoy most about modding?  To create something for the players to enjoy.   What do you least enjoy about modding games?  The headaches of finding bugs LOL    What modding tools do you use and why?  Notepad for the ENBSeries ini files    What is your favorite mod that you have created?  The HDR Mod for ATI Card users   What is your favorite mod that you did not create? A tie between the Viper packs & the TMF Tomcat   Who is a Modder or group of modders that you admire or has inspired you to start modding? Stary & Dave.   If you had the time and resources what would be a mod that you would like to make? A JDASF and G-Force mod (Anti-Godzilla force) complete with giant monsters. But I don’t think the SF Engine could handle that. So realistically I would love to help beta test a WINGMAN mod (hint to Wrench).    Fun Question: What song is your theme song?  Hell on Wheels by Cinderella   Do you have any favorite quotes or thoughts about being here at CombatACE you’d like to share? The support on the forum is just amazing when I told them about my cancer. I was overwhelmed with friendship on the site. I feel like they are my true friends even though they are just text on the monitor. I hope someday we’ll meet face to face.   Thank you FalconC45 for taking the time to do this interview with us and I wish you the absolute best.   Thanks for checking out this CombatACE Spotlight Segment in our next segment we'll be interviewing Gepard. Once again thank you for stopping by and good hunting.

    Mosquito night intruder: IL-2 '46
    33LIMA
    By 33LIMA,
    Beating up the enemy after dark, in Prangster's Mosquito campaign for IL-2!   To adapt the 'Redneck's' line in the movie 'Outpost', you can say what you like about Hermann Goering, but he had style...and a perhaps characteristically brutal but effective way with words. Of all the pithy statements attributed to 'der Dicke', as the rotund Reichsmarschall was unceremoniously nicknamed, one I like best concerns his opinion of the 'Wooden Wonder' - the justly-famous DeHavilland DH98 Mosquito. Of this superlative aeroplane, Goering is said to have remarked:   'In 1940 I could at least fly as far as Glasgow in most of my aircraft, but not now! It makes me furious when I see the Mosquito. I turn green and yellow with envy. The British, who can afford aluminium better than we can, knock together a beautiful wooden aircraft that every piano factory over there is building, and they give it a speed which they have now increased yet again. What do you make of that? There is nothing the British do not have. They have the geniuses and we have the nincompoops. After the war is over I'm going to buy a British radio set - then at least I'll own something that has always worked.'   It's said (eg in Crowood's Me262 history) that - far from having been forced into development as a bomber by Hitlerian ineptitude - the famous German jet fighter was heavily marketed by Willy Messerschmitt as a multi-role plane from the outset. And that this was partly in an effort to cash in on widespread German recognition of the Mosquito's success as a very fast warplane which excelled at many roles: fighter, night bomber, precision day bomber, fighter bomber, night fighter, anti-shipping, reconnaisance. Whatever Messerschmitt's motivation, the Mosquito is one of those aircraft which, as the saying goes, looked right and was right. It also sounds pretty good:     A little while back, my plan to feature comparative Mosquito mission reports in a few different sims didn't get beyond CFS2 add-on 'Mosquito Squadron' when my graphics card failed. Restored by heating it to re-flow possible failed soldered connections, I can pick that up now. So it's time for 'Mosquito Squadron' again; this time not the CFS2 add-on but Prangster's mini-campaign of that name, available for IL-2 over at that peerless resource for all things Sturmovik, Mission4Today:   http://www.mission4today.com/index.php?name=Downloads&file=details&id=1172   I was especially interested in flying the included Amiens Prison raid in IL-2, by way of comparison with the CFS2 equivalent. But that will come later. This report is on the first mission in Prangster's campaign. Intriguingly, this is for a night intruder mission, which I knew Mossies flew in 1944 around the time of the Normandy landings. Some of these operations are described by participants, in Osprey/del Prado's 'Mosquitos of World War 2', a good basic source. One of the units flying these missions in 1944 was the Royal New Zealand Air Force's 487 Squadron, squadron code 'EG', assigned to the RAF's 140 Wing, No. 2 Group, in the famous Second Tactical Air Force (2nd TAF). And this is the very squadron featured in this campaign! Go, Kiwis!   Night intruder missions were a new departure for me. I knew they had earlier been flown by black-painted Hurricanes and Bostons, stooging around in the dark, low over enemy-occupied France and basically shooting up anything that looked like it needed shooting up. Now, I was going to attempt this in a Mosquito...a virtual one of course but the darkness would be real enough. So with the room light turned off and illumination provided from a light outside filtering through a partly-open door - the better to be able to make out detail on a dark screen yet see a little of my keyboard - I braced myself for a new simualtion experience.   Here's the mission brief. I have to say that it is short but exceptionally good. Mission objectives and important parameters are clearly stated and appended to this is some immersive, realistic extra, military-looking stuff, starting with a met report from the meterolo...meteriolo...you know, those weathermen chappies.     From what I remember, this is the original IL-2 Normandy 'map', which I think came with the Aces Expansion Pack or thereabouts. No South of England provided. So I'm taking off from a small island where no land should be, out in the English Channel and quite close to the French coast. But I for one much prefer this to an air start. And the island is a reasonable substitute for Thorney Island on the southern coast of England further north, at which Mossies were really based at this time.   Though it's February 1944 and D-Day is still four months away, knowing what's coming I can read off from the map and savour all those names about to become famous on The Longest Day...Pointe du Hoc, Ouistreham, Courselles-sur-Mer and all the rest.   In short, on this sortie I must fly west at low level and orbit at the enemy airfield near Valognes, knocking down any Gerries silly or unfortunate enough to be caught in the circuit there. Then I fly south for a bit, clobbering all and sundry ground transport as I go. If I can see any. It being dark, this doesn't seem very likely. How on earth will I manage? I have no idea. But there's one way to find out...   I started the mission. Here I am in the cockpit...and in the dark. At least it's a moonlit night. When you're out and about in the countryside, away from the city lights and relying on just the Mark 1 Eyeball suitably dark-adapted, you appreciate the massive difference between visibility on a moonlit night, compared to a truly dark, overcast one. This was bad, but it wasn't impossible. At least I could see my immediate surroundings and most important of all, a horizon. So I had at least a sporting chance of getting airborne...and maybe even staying there. So far, so good.     Switching to the external view, I had a look around. Against the lighter sky to the west, I could at least see my own aircraft, on its own as this is a solo mission. Our little island base seemed quite well-appointed and the flarepath was nicely illuminated for my takeoff. Feeling a little less uncomfortable, I called up the 'mini-map' and oriented myself.     Sad to say, I completely forgot about using my own cockpit, navigation or landing lights. Not enough training in night flying, was my excuse. What are they thinking, throwing people like me to the lions, on operations like this, that we're completely untrained for? Feeling still slightly peeved, I started humming to myself that old airman's refrain...all together, now:   'I didn't want to join the Air Force I didn't want my b*****ks shot away I'd rather hang around Piccadilly Underground Living off the earnings of a high-born lady.'   Not much hope of that now...maybe later, if I make it back and that transfer to a training unit comes through. Oh well, nothing else for it, but back to the night's business. I started up, checked my controls, set flaps two notches down and opened the throttle. Very slowly. This seemed to have the desired effect in minimising swing. Keeping well between the rows of lights either side of the long runway, I lifted off and climbed away. Early days yet but so far, still so good. Maybe I'd do alright at this night intruder lark, after all.     ...to be continued!

    Pacific P-40: IL-2 '46+DBW
    33LIMA
    By 33LIMA,
    Holding the line against the Japanese onslaught in New Guinea!   There's no point disputing matters of taste - as the Latin saying goes, 'de gustibus non est disputandum'. But if there was a contest for the most attractive US WW2 fighter, the Curtiss P-40 would get my vote. Especially the later models with that long, deep radiator bath under the nose, with or without the famous 'sharkmouth' marking. The P-40 is of course celebrated mainly for its exploits with the American Volunteer Group in the China-Burma-India theatre and with the British and Commonwealth air forces (and later the USAAF) in the Mediterranean Theatre of Operations. While the Warhawk/Tomahawk/Kittyhawk lacked the high-altitude performance to keep it competitive later in the war, the P-40 made a vital contribution to the middle part of the Allied war effort, adding service in Russia to its many laurels.   There's some great P-40 warbird action here, courtesy of New Zealand's Historic Aviation Film Unit, showing the -C, -E and -N variants:     Up to now, my simulation 'stick time' with the P-40 has been very largely limited to some action in CFS2, made up between Just Flight's 'Pearl Harbour' add on and the user mod package 'In Defence of Australia:   http://www.justflight.com/product/pearl-harbor http://jamcraft.net/DoA_42v2/Docs/RAAF_Expansion_Pack_v2.htm   My appetite for another crack with the P-40 was recently whetted in unusual circumstances. Having in my last mission report castigated the flying sequences in the movies 'Red Tails' and 'Pearl Harbour', I decided to watch that footage again, to see if I still thought it as contrived and inane as I did first time around. The answer was a resounding 'Hell, yes!' I mean, guys on the ground talking to pilots in 1941 on a 'walkie-talkie' to arrange an ambush for Zeros by placing rifles, MGs and a shotgun(!) on a tower? Not to mention that the same two intrepid P-40 pilots had just impossibly arranged a game of 'chicken' between opposing fighters...I mean, why not just jump out on the wing and knock them down with light sabres, which would have been as realistic?   But P-40s feature prominently in both films and you can't help but admire the planes, however silly are the things they're made to do by the total muppets who dream up this sort of nonsense, when the real thing could be just as cinematic.   IL-2 '46 has an outstanding selection of P-40s and includes a USAAF Pacific fighter pilot campaign featuring the type. So that was my sim of choice. The variants available in IL-2 include:   P-40B:   P-40C:   Tomahawk:   P-40E:   P-40M:   With IL-2 - and presumably, this came originally with the 'Pacific Fighters' installment - you can opt to fly the PTO campaign I had in mind with the US Army Air Force, starting with Pearl Harbour in December 1941. I choose instead to start with the next segment of the campaign, during the following year. It was 30 July 1942, soon after Japanese fortunes had been spectacularly and decisively reversed at the aero-naval Battle of Midway. Still intent on isolating rather than invading Australia by seizing Port Moresby on eastern New Guinea, just across the Coral Sea from northern Australia, the Japanese attacked overland, along the Kokoda Trail. Such is the dramatic period in WW2 covered by this IL-2 campaign, with mainly US and Australian forces pitted against the Japanese drive to Moresby.   Here's the briefing for the campaign segment's first mission. And there's no time to lose - it's a 'scamble' to intercept an enemy raid, said to be coming in from the south-west!     I was at the head of a flight of just four P-40Es; and here we are, lined up on the concrete at Port Moresby's main airfield. We're not alone, though; behind us are no less than six Army P-39 Airacobras.     There were quite a few other aircraft parked around the airfield, including some B-25 Mitchell bombers and some more P-40s. But we four and those P-39s seemed to be the only available aircraft for this sortie. All the more reason to get off without further ado, and gain what height we could. As it turned out, that wouldn't be much.     ...to be continued!

    Red Sun Setting - IL-2 1946
    33LIMA
    By 33LIMA,
    Defending 'Bloody Tarawa' in the Ki-43 'Hayabusa'!   Having enjoyed flying the Nakajima Ki-43 in an island defence mission courtesy of CFS2 and Yoshi's 'Battle of Chishima' campaign, I was keen to see what IL-2 had to offer, in the same department. IL-2 1946 includes the previous 'Pacific Fighters' installment so I opted to use this, combined with Dark Blue World, the premier add-on package for offline IL-2 fans.   If you want to see the real Hayabusa in action, you probably can't do better that this war-time film:     This looks to be a reconstruction for the cameramen of a 25 December 1941 Imperial Japanese Army raid on Rangoon, Burma by Ki-21 'Sally' bombers with a Ki-43 'Oscar' escort. Even though I suspect it has no real combat footage, it's pretty good stuff, and includes some staged dogfights between Hayabusas and a P-40 and Buffalo. There's some impressive Japanese model-making skill on display too but it all gets blown up in the 'bombing'! The real Christmas Day raid on Rangoon is described in some detail in Chapter 7 of Grub Street's 'Bloody Shambles' by Shores, Cull & Izawa and involved over 60 Ki-21s escorted by 25 Hayabusas, followed by another thirty-plus Ki-21s covered by a similar number of Ki-27s and was intercepted by both the American Volunteer Group and the RAF. The defenders reportedly believed they had definitely shot down at least 42 enemy aircraft but Japanese losses are said to have been two Ki-43s, the same number of Ki-27s and three Ki-21s, plus a handful more force-landed; casualties on the ground were more clear cut and were estimated at 5,000 killed.   The Hayabusa also stars in the recent Japanese movie 'For Those We Love', about the Kamikazes, notably in the final climactic attack on a US Task Force. The flying sequences look to be filmed with a mix of scale models, CGI and full-size taxying replicas, and have the odd contrived moment, but they totally put to shame the high production value but inane and inept combat footage in films like 'Red Tails' or 'Pearl Harbour'. This is the link to what I believe is the legitimate official trailer on Youtube (as opposed to the 'unofficial' uploads which include the final attack in full):     As for the simulation equivalent, while CFS2 features the mid-production Ki-43-II (shorter span wing and two heavy MGs), IL-2 '46 + DBW provides virtually the 'full Monty', from the early Ki-43-I with longer-span wing, tubular gun sight and two rifle-calibre MGs, through later versions with one heavy and one light MG; to the Ki-43-II with reflector sight, more powerful engine, two HMGs, shorter span wing and extra intake in the lip of the upper cowling; and the Ki-43-III with separate exhaust ejector stubs.   See for yourself:   Ki-43-I   Ki-43-II   Ki-43-III   The mission I forgot to create a new pilot so I ended up with a rather un-Japanese named left-over pilot! But having created a stock IJA fighter campaign, I was pleased to see that I didn't have to start with the long flights of the Malayan operations but could choose to begin later, in November 1943, on defensive operations - just before the US Marines came ashore in Operation Galvanic - defending Tarawa atoll itself.    I'd picked a starting rank high enough to lead operations, which is how I like it. Here's the briefing for the first mission - and it's 'in at the deep end' with a 'scramble', to intercept an incoming enemy raid. I'd have appreciated some information on the the enemy's height and maybe numbers, but at least I knew they were coming and roughly where they were coming from!     Here we are on the airfield - six of us, lined up and good to go. CFS2 formation takeoffs are in pairs and quite brisk, but while I believe the Team Diadolos patches now support formation takeoffs, in DBW it's as per the stock IL-2 'conga line'.     This is the 'vanilla' IL-2 Ki-43-I skin, solid green uppers rather than my preferred mottle. But my main beef here is that it's late 1943, yet we've been given obsolescent early-model Hayabusas, with the original 980hp engine and just one of the rifle-calibre MGs upgraded to a 12.7mm model. Okay for 1941-42 but not so good for this point in hostilities. I haven't checked but maybe it's because this is a stock campaign and the later model Hayabusas come with DBW. Whatever the reason, it appeared that someone at Imperial General Headquarters was being rather parsimonious with the latest kit. And this, despite the fact that, as the briefing reports, we're believed to be facing an attack. And a massive one at that.   This being a 'scramble', there was no time to waste musing on the shortcomings of our kit. I don't bother with Complex Engine Management and as I dislike fiddling with radiator flap settings (and have on-screen text suppressed, so don't get 'Engine overheating!' warnings) I have set my motor to keep itself cool, as well. This may not be very 'hard core' but it's just how I like it.   So I started up, checked  my controls and set flaps to one notch down. Possibly that is actually the 'combat' setting - the Hayabusa being one plane which really did have combat flaps, apparently needed to meet the design requirement to have manoeuvrability comparable to its fixed-undercart monoplane predecessor, the Ki-27 'Nate'. Anyway off I went, followed at intervals by the others. The IL-2 Ki-43 is somewhat higher-polygon than its CFS2 equivalent although its mainwheels are rather angular, side-on anyway.     It took me a second or so to realise that the green aircraft parked to my left as I took off were not modern Argentine Pucarras who'd badly lost their way in space and time, but typical Japanese dummy aircraft. They weren't the only ones; further down the runway was parked a row of dummy fighters, the far side of which sat the airfield's real planes, sensibly in blast pens. Some nice touches there!   So the mission had begun. Now, where were the Americans? Coming from the south-east, the briefing said, though our flight plan indicated that we should head pretty well due south. Airborne, I raised flaps and undercart and began a turn to the right as I gained height. I could have climbed away from the incoming raid to gain more height before turning south, but orders are orders and they said 'go south'.     ...to be continued!

    Red Sun Setting - CFS2
    33LIMA
    By 33LIMA,
    Flying for the Imperial Japanese Army in Yoshi's 'Battle of Chishima' campaign!     Having recently had a lot of fun spending more time with CFS2, one campaign I was keen to revisit was 'The Battle of Chishima' by Yoshitsugu 'Yoshi' Nagata, which I'd last enjoyed maybe 10 years ago. My original interest in this campaign sprang from an interest in Japanese WW2 warplanes. One of my favourite 1/72 kits 'back in the day' was Revell's Nakajima Ki-43 Hayabusa (Peregrine Falcon). I had my model painted up just like the box art, silver overall with wavy green camo on top and yellow leading-edge prop warning panels. By pulling off the two-bladed prop you could remove the engine cowling to reveal the radial engine, the cockpit canopy could slide back and I even managed to make the undercart retractable (albeit they didn't pivot, but could be manually pushed in place, either up or down. My kind of kit!     The real Hayabusa was very popular with its pilots despite being rather underpowered, under-protected and under-armed by the standards of the time, even it first entered service in 1941. According to Osprey's 'Dogfight - P-40 Warhawk -vs- Ki-43 'Oscar' ' only 40 were in service by the date of the attack on Pearl Harbour and the first models had a two-blade fixed-pitch prop and just two rifle-calibre machine guns. However, its superb handling and manoeuvrability reportedly endeared the US-dubbed 'Oscar' to its pilots and it was certainly more modern that the even more manoeuvrable but slower, spatted-undercart Ki-27 that it supplemented then replaced as the IJA's premier single-seat fighter. Vulnerable to enemy fire it may have been, but it was no pushover.   CFS2's Hayabusa is, I believe, the Ki-43IIb model with more powerful engine, stronger, shorter-span wings, some protection for pilot and fuel tanks and two heavy MGs, in full production by October 1942. Although it's one of the Artificial Intelligence-flown planes in CFS2, this is one sim that has no shortage of freeware and payware mods, including ones to make the AI planes flyable. The only catch is that some of these come with no cockpit so you just have external and 'gunsight' views (with the reticle hanging in a clear sky, not what I'm used to but great for gunnery and a good view!)   This time around I wanted to fly the Hayabusa in both CFS2 and IL-2. The former is first up for a mission report here at CombatAce and features Yoshi's Chishima campaign. Chishima is better known to Westerners as the Kurile Islands, which stretch in an arc from the north-east tip of the Japanese mainland all the way to Russia's Camchatka Peninsula, just across the northern Pacific from Alaska. In mid-1943, US air raids began to probe the Japanese defences in this region and it's these relatively small-scale tussles that this mini-campaign represents. There's a set of five single missions designed to be flown in sequence, which is fine by me as I can live without the rather excessively goal-oriented CFS2 approach to campaigns. The Chishima missions aren't all intercepttions: for example the third mission has you providing air cover for a submarine whose engines have failed. Here's the link for the campaign:   http://simviation.com/1/browse-Missions+%26+Campaigns-85-2   And here's the brief for mission number one. It's short and sweet but you get the picture! There's no indication of the enemy's strength, but I was leading a flight of no less than eight Hayabusas so, sensibly or otherwise, I was feeling fairly relaxed about the odds. Given that the local air defence set-up was liable to be a tad primitive, I suppose the limited 'int' is perhaps realistic! We were operating from Kitanodai airfield, which was on the island of Paramushiro (see pic of the real airfield here: http://pwencycl.kgbudge.com/P/a/Paramushiro.htm ) and was apparently used as a base by the 54th Sentai.     The sim crashed if I tried to open the map (it's on the 'Advanced Info' tab) in the briefing screen so without further ado, I kicked the tires and lit the fires, and consulted the map once the mission had loaded. Here it is. The enemy bombers - as in, the red plane icon - are evidently targeting installations on another island just across a narrow channel from our sea-side base. Sensibly, you can see that the only mission goal is to survive; there's no silly requirement to destroy at least a fixed number of enemies.     And here we are, good to go. I've always liked this camouflaged natural metal finish on the 'Oscar' and the CFS2 version, though designed for the AI, is fully up the the high standard of the CFS2 player planeset, complete with animated parts like extending flaps and wheels which bounce on their oleo legs as you roll on the ground. Bring on the Yanquis!     ...to be continued!

Portal by DevFuse · Based on IP.Board Portal by IPS


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