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Iron Warriors - Balkans on Fire

By 33LIMA,

Campaigning in the Balkans - in a tanksim with a storyline!
For my first tanksim campaign to get its own set of mission reports, as a ground-based counterpoint to the concurrent IL-2 campaign reports, I thought I'd start with something slightly different - one of the few tanksims that will let you fight in Cold War era Soviet tanks.
It's none other than IDDK's 2005 release, Iron Warrior - T72 Tank Command, also sold as T72 - Balkans on Fire. I've had this for a while but never really got to grips with it. Now I've made a start and I'm glad I did. You won't get big all-arms battles between NATO and the Warsaw Pact on the North German Plain. But what you do get is an impressive simulator of the T34, T55 and T72 with an unusual and engaging backstory, which reminded me of Operation Flashpoint - Cold War Crisis - or perhaps more appropriately, the Red Hammer expansion. For Iron Warriors casts you in the role of a former Soviet Army tanker and Afghanistan veteran who's volunteered to fight with the Serbs in the Yugoslavian Civil War of the 1990s. You'll fight vicious little battles in rolling countryside, with both sides making the best of whatever kit they can get hold off.
As well as playing the Russian volunteer's campaign, there are some training missions; plus you can play some of the campaign missions singly, from the other side. Furthermore, there's a good selection of user-made single missions still available online, here. At the time of writing, the sim itself is still available; for example from Steam, and at a very good price.
Iron Warriors is highly configurable and my DVD-cased version came with a small but decent manual. Like any good tanksim, it takes practice to pick up on all the controls and become reasonably proficient at fighting your tank. In many respects the sim is reminiscent of Steel Fury - Kharkov 1942 (I believe some of the dev team moved on to work on the latter sim) with a map interface which allows you an element of control over any units attached to yours and the ability to cycle through and inspect the units after a battle.
The first mission
In keeping with the Russian volunteer backstory, when you kick off the campaign, you are presented with your diary, in a military-style notebook. This is nicely crafted and it certainly helped me get 'in character' for the campaign.
Turning the pages, my sim persona has added a little more detail, reminding me who I am, where I am and what I'm doing here. And now we also have the basis for the first mission - basically, my crew and I must get some war booty - in the form of an abandoned but functional T34 tank - back to our local base.
Starting the mission itself, here's the actual briefing and map. Information is a little sketcky, notably on the strengths, dispositions and equipment of both sides, but the job is clear enough. Looking at the map (which you can expand) it's good that the contours show the lie of the land, as well as the location of an enemy oupost or ambush, apparently covering the road that would take me back to base.
I quickly decide that I will not follow the road. Instead, I will attempt to by-pass the enemy, to my right. I can see from the countours and spot heights that if I keep far enough right I will be in dead ground, with the enemy the other side of a hill. If the Croats are mobile and have someone watching their backs I might still have to fight my way through. But as in that old Scots saying, no wise man rushes to a market where there's nothing to be bought but blows. My orders are to get my trusty old tank to our base, not go looking for trouble when I can avoid it. Plan made - time to get busy!
...to be continued!
IL-2 DBW - Defence of the Reich

By 33LIMA,

Mission # 3 in Flatspinman's campaign
My first campaign featured as a set of mission reports - with Jasta 5 in Wings Over Flanders Fields - having come to an early and inauspicious ending, I thought I'd wind the clock forward to World War 2 and pick up on a campaign first reported here last year. This is none other than Flatspinman's IL-2 campaign covering the Luftwaffe's attempts to defend 'The Thousand Year Reich' from those who rather thought that Nazi hegemony over large swathes of eastern & western Europe for the aforementioned period was, perhaps, not entirely a good idea.
In case you're wondering where missions 1 & 2 got to, they're here and here, respectively. To recap, my pilot was operating in Scandanavian skies flying the Messerschmitt 109G with Jagdgeschwader 5 'Eismeer'. But I've been transferred south to JG1 'Oesau', operating in the Reichsverteidigung (Defence of the Reich) role. My first mission had been a transfer flight south which had ended with an unplanned but successful interception of an RAF Mosquito shipping strike.
The second sortie was my first mission with JG1, intercepting an unescorted raid by USAAF B-24 heavy bombers over the North Sea.
As for this third mission, here's the briefing. As you can see, my virtual alter ego is bitching about various things, not least being sent on a shipping protection mission in poor weather. But orders are orders! As you can also see, an IL-2 map covering the eastern Baltic is doubling up for the German Bight, the area between the German North Sea coast and Denmark.
With the map scrolled fully north and the briefing text scrolled fully down, you can see our flightpath and the tail end of the nicely-written briefing. Basically, we are to fly north along the coastline below the clouds then turn west and fly a rectangular patrol pattern, presumably in the vicinity of the shipping we are supposed to protect. Enemy airstrikes are going to be the threat, as the risk from U-boats, minefields and the Luftwaffe makes Allied naval incursions too risky.
Before kicking off the mission I checked that I had the recommended 'skin' selected. I also chose to take a droptank and two underwing 20mm cannon gunpods. Rightly or wrongly, at this stage in the war - early-to-mid-1943, if I recall right - I wasn't expecting to meet enemy escort fighters so far from England and the extra firepower might come in handy.
There are four of us in the mission and I'm the Schwarmfuehrer. My aircraft has been renumbered, had its JG5 unit badge replaced with the JG1 'winged one' equivalent (not actually carried till early 1944 I think) but is otherwise mostly in the same markings carried previously. From my rudder markings I'm something of an ace already and from the black disc with the white diagonal cross on the rear fusealge, I have evidently been in Spain with the Legion Condor.
Wasting no time I checked my controls, locked the tailwheel and started up. With flaps set I opened her up gradually, ruddering to control the swing as the power built up. Off we went, past the parked aircraft and other paraphenalia of a busy operational airfield. Regardless of the weather and the mission, it felt good to be back behind the controls of a virtual 'Gustav', the most-built if not most successful version of the Luftwaffe's classic fighter. 'Bring them on!' I thought to myself, as we climbed away from our airfield.
...to be continued!
Panzer Elite Tiger Hunt

By 33LIMA,

Normandy '44 with the latest version of the classic tank sim!
The sim
Fifteen years old it may be, but Wings Simulations' classic WW2 tanksim is still one of the best of its breed. By the time the Special Edition (a.k.a. PESE) arrived in 2001, it was the sim that had everything. Well, almost everything; it didn't have any time of flight for its projectiles, which arrived immediately after firing. And one of the things it did have was rather crude, cartoon-like graphics, even by the standards of the time. But PESE did have a marvelous combination of tanks and places to fight with them - full campaigns set in Tunisia, Italy and Normandy in the stock game, to which PESE added North Africa, the Eastern Front (and British tanks for Normandy) along with the appropriate range of extra tanks and other kit, and improved graphics and effects. The Wings PE forum was a hive of tank enthusiast activity, with lead developer Teut Weideman and the dedicated modding community ever present.
Those days are gone but it didn't end there. In particular, modder 'Brit44' Aldo developed a new PE executable - 'PE-X' - which added proper ballistic trajectories and other goodies, while BobR of the 'Ostpak' team built around this a full package known as PE3, which features much of the best modder material combined into a single package. You can find out about PE-X here and PE3 here.
While even the latest PE's graphics and animations are still not up to modern standards and the tanks sometimes teeter on the rather angular landscape as though made of cardboard rather than steel, the visuals are by no means unserviceable, with Geezer's tank textures a particular highlight. And its unrivalled scope isn't PE's only asset. It has decent briefings, combining voice recordings (not all the user-made missions have these) and animated maps; full control of your tank platoon, including the ability to take over another of your platoon's tanks, if yours is knocked out; and a good representation of intercom and radio communications, including decent target indications. It also implements the tank commander role well, with the ability to designate and hand off targets to your gunner. The Artificial Intelligence and path-finding are not stellar but are reasonably good. In many respects, the Old Girl is still the premier WW2 tanksim, in my experience, still well worth playing.
The mission I wanted to play with the British Army in the fighting after D-Day for which the obvious choice would have been the Panzer Elite Development Group's Britpack '44 mod, released with other major mods on the bonus CD that came with PESE. However, I believe that this mod hasn't yet been adapted to work with the new PE-X .exe, so instead I opted for PE3. This mega mod rolls into one much of the latest mods, apparently including Britpack and the famed Ostpak campaign, and adds to the already good stock campaign set others which enable you to play from the first year of WW2 right to the end in eastern & western Europe, the USSR, Italy and north Africa. So having installed PE3 and the recommended mission packs and terrain enhancements - and enabled a couple of desirable mods which replace US with British infantry and US-accented with British-accented voices - I chose 'Villers Bocage' from the list of single missions (PE allows you to play any mission from any campaign, individually). Villers Bocage in Normandy is of course famous for the 13 June 1944 battle between the 22nd Armoured Brigade of the British 7th Armoured Division ('the Desert Rats') and the Panzer Lehr Division, re-inforced by the Tigers of SS Schwere Panzer Abteilung 101. It was in the early stages of the battle that Tiger 'ace' Michael Wittman famously surprised the British point troops, stretched out on the narrow road between point 213 to the east and Villers Bocage itself, with devastating results. If we met Tigers on this mission, would I be able to do any better? There was one way to find out! ...to be continued!
The mission I wanted to play with the British Army in the fighting after D-Day for which the obvious choice would have been the Panzer Elite Development Group's Britpack '44 mod, released with other major mods on the bonus CD that came with PESE. However, I believe that this mod hasn't yet been adapted to work with the new PE-X .exe, so instead I opted for PE3. This mega mod rolls into one much of the latest mods, apparently including Britpack and the famed Ostpak campaign, and adds to the already good stock campaign set others which enable you to play from the first year of WW2 right to the end in eastern & western Europe, the USSR, Italy and north Africa. So having installed PE3 and the recommended mission packs and terrain enhancements - and enabled a couple of desirable mods which replace US with British infantry and US-accented with British-accented voices - I chose 'Villers Bocage' from the list of single missions (PE allows you to play any mission from any campaign, individually). Villers Bocage in Normandy is of course famous for the 13 June 1944 battle between the 22nd Armoured Brigade of the British 7th Armoured Division ('the Desert Rats') and the Panzer Lehr Division, re-inforced by the Tigers of SS Schwere Panzer Abteilung 101. It was in the early stages of the battle that Tiger 'ace' Michael Wittman famously surprised the British point troops, stretched out on the narrow road between point 213 to the east and Villers Bocage itself, with devastating results. If we met Tigers on this mission, would I be able to do any better? There was one way to find out! ...to be continued!
CA-WW1 - Green-tails over Flanders Fields

By 33LIMA,

Jasta 5 at Cambrai - a 'Wings Over Flanders Fields' Campaign
The first mission - 20 November 1917
A little while back, CA member Captain McMuffin suggested I report on the progress of a campaign or two. Seems like a good idea to me, so here's the first installment of the first campaign. If there's interest, I expect I'll feature different sims; but first up, it's back to the new kid on the WW1 block, Wings Over Flanders Fields.
My chosen unit for this campaign is Jagdstaffel 5, famous both for its Albatrosses' green-painted tails and as the unit of the 'Golden Triumvirate', the three famous NCO aces Rumey, Mai and Koennecke. It's also the unit of Leutnant Hans von Hippel, whose green-tailed Albatros DV with its prominent dragon marking (apparently borrowed from another pilot) was famously photographed after a lower wing broke off at altitude and the pilot was lucky to get down in one piece.
It's late November 1917, the first day of a big British offensive, spearheaded by a large force of tanks. It looks like fate has picked an interesting time for me to arrive at the front! A rookie Leutnant on my first assignment to a combat unit, I'm glad to have been posted to a staffel with a decent reputation and some outstanding pilots - Jasta 5.
We're based at Boistrancourt, near the town of Cambrai itself, right in the path of the new British offensive, although we pilots don't know this yet.
Our aircraft is the Albatros D V, the latest version of this sleek fighting machine, but by now, we all know its abilities are falling behind those of the latest enemy aircraft. And the lower wing troubles which first appeared with the D III model in early 1917 appear to have resurfaced. But in the hands of a good pilot it can hold its own and until better aircraft arrive from German factories, we must make do with what we have,
At least the flight I'll be with on my first mission is a good crowd, experienced pilots with a fine tally of victories between them. In fact the top scorer, Sikorski, has been detailed to fly on my wing, no doubt to keep a close eye on me and make sure I don't do anything silly...and also that I get home in one piece, I hope.
The day of my first combat flight has arrived! It's early morning and six of us have been detailed to patrol near Cambrai at about two thousand metres. I'll be flying in the leading 'vic', on the left of our leader, Hauptmann Bonin. Fortunately, the weather is good. In my excitement I have neglected to check the intelligence reports but I know that we can expect to face the enemy's best and that both French and British aircraft could be operating in our sector. As they fly offensively, I know that we can expect to meet them from the moment we are airborne.
On the grass at Boistrancourt in front of our canvas hangars, our lined-up aircraft make a fine sight, with their varnished plywood fuselages gleaming softly and our red-edged green tails proudly proclaiming our Jasta's identity. What will my first mission bring? It's time to find out!
...to be continued!
T-34 twosome - part 2

By 33LIMA,

The T-34-85 goes to war in 'Steel Fury - Kharkov 1942'!
Ok, so we've put the late-war version of this iconic Soviet tank through its paces in 'T-34 -vs- Tiger'. Now, it's the turn of 'Steel Fury'. The T-34-85 is one of many vehicles which SF '42's small but talented, active and dedicated modding community has given us, extending the sim beyond its focal year into 1944 and beyond. The tank itself doesn't have 3D interiors but no matter, it can be played just as well from the external, open hatch and gunsight/binoculars views.
And here's the mission. It's one of many single missions that come with the packs available for use in the NTA mod, download links and installation instructions being available over at the Graviteam forum, here.
Edit, August 2014 - the NTA add-on has been discontinued, but a successor, the Steel Tank Add-on (STA) is now available: http://stasf2008.ephpbb.com/t6-steel-tank-add-on-steel-fury
For this mission I'm also using a simple game file edit that increases fire effects, suggested by long-time tanksimmer Frinik. The mission is part of Mission Pack 1.1 and its full name is 'v.Chrenogostie, 26th June 1944y. 13:30 (T-34-85)'
My orders are rather short and doubtless lose something in the translation. But it's not hard to understand that it's June 1944 and my task is to prevent a breakout by encircled German forces. Specifically, I am to provide tank support for the defenders of a blocking position, around the village of Chernogostie.
With the briefing panel removed, you can see more clearly the lie of the land and the disposition of the defenders (red). Our Red Army forces appear fairly well sited for all-round defence, though concentrating on arcs facing east, from two low hills on the eastern side of the village. Chernogostie itself seems to lie in a dip at a crossroads, surrounded by these low hills. The enemy is evidently expected to launch concentric attacks on our positions (blue arrows to the right; not sure what the arrow pointing north indicates - perhaps the German's next move?).
There appear to be four tanks in my platoon (red diamonds), though when the mission started, only three seemed to accompany me; perhaps the fourth was just in the area by accident, or he fell away early on for some reason I didn't see. Anyway as usual while in the map screen, I selected the order to conform with my movements ('Do as I do') and chose line (abreast) formation.
Still looking at the map, I made a quick Combat Appreciation, using an abbreviated format I was taught long ago.
Aim - to destroy enemy forces attacking Chernogostie.
Enemy - likely armour and infantry, headed from Chernogostie from points east, if our 'int' was to be believed.
Ground - wooded and slightly undulating, with slightly higher ground in the centre-left at Chernogostie, and lower ground on the near left and the far right.
Plan - right flank is rather too far away and likely facing stronger enemy attacks, so stay left and use cover - of the trees to my front, that little finger of higher ground I can see, and any folds in the ground - to move the platoon, by bounds, to fire positions on the left (north) of Chernogostie. From there, destroy enemy forces crossing the open ground to attack Chernogostie, starting with their right flank and working my way around in a clockwise direction. Take the German 'arrows' in the flank, one at a time, or even come in behind them.
Would my plan work? I'd soon find out. I launched the mission, loaded AP and settled down in the gunner's station, while surveying my surroundings in the external view, relating them to what I could see on the map. Here we go!
...to be continued!
Red Storm - T-34 twosome

By 33LIMA,

The T-34 in Steel Fury and T-34-vs-Tiger
Having gone up against T-34s in recently-reported missions in both SF '42 and T-v-T, I thought it was time to see how things looked through the other end of the telescope....through the gunsight of the famous Soviet tank, to be precise. This report is the result, featuring the same tank in both sims, for comparison.
T-34-vs-Tiger is set during the period of the Soviet 1944 summer offensive, and the T-34-85 is the playable version. It's a fine replica, evidently an earlier production model with the prominent inverted 'U' turret lifting lugs and the two-piece commander's hatch.
This sim also has the previous production version, commonly called both the Model 1943 and the Model 1942; but this isn't playable.This 76mm-gunned model's presence both adds variety and ensures that when playing the Tiger, you aren't always up against the top Soviet medium tank.
SF '42 comes with an earlier T-34. To this, the modders have added two later versions: the Model 1942/43 and the T-34-85. All three versions are pictured below. I believe only the stock version (top) has 3-D interiors (second pic). These are certainly nice to have, but non-essential. All the Steel Fury T34s have superior animation to the T-v-T models, with working suspension and crew who open or close hatches as the tactical situation may dictate.
The T-34-85 went into action in early 1944, replacing the original 76mm gun with a more potent 85mm weapon in a larger turret, which at last had a 3-man crew, so the commander no longer had to act as gunner, as well.
My appetite for the T-34 was recently well whetted after watching 'White Tiger', a modern Russian film to which CA member Snailman had recently posted this link. It's a rather strange and spooky film and the Tiger in question is apparently an IS-2 conversion (seems they built a realistic Tiger replica but ended up using the Stalin tank conversion, which if nothing else certainly emphasises the point that this was no ordinary Tiger). Despite the strange plot and some overly fuel-filled special effects, the visuals are great, the performances strong and the tank action is not to be missed.
Anyway, back in sim-land, the missions I chose to play are 'Liberating Krinovichi' from T-v-T's stock single-player 6-mission Soviet campaign and Steel Fury's 'Chernogostie', which is in one of the mission packs which go with the NTA mod. The T-v-T mission, as its name suggests, is offensive in nature; the SF '42 one is defensive. First up, it's T-v-T. Knowing that this sim's main antagonist is no less than the Tiger tank itself, I was expecting trouble, but glad that I'd be meeting it in the latest T-34. I reckoned that woud give me a fighting chance of avoiding ending up like this:
...to be continued!