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    DCS: MI-8MTV2 Magnificent Eight Pre-Purchase and DCS Version 1.2.6 Now Available
    Dave
    By Dave,
    DUXFORD, UK, September 4, 2013 – The Fighter Collection and Belsimtek now offer DCS: Mi-8MTV2 Magnificent Eight as a digital download pre-purchase for $49.99. Pre-purchase also provides access to early pre-release Beta versions of the title.

    Pre-purchase DCS: Mi-8MTV2 Magnificent Eight here:

    http://www.digitalcombatsimulator.co...r=shop&lang=en

    DCS: Mi-8MTV2 Magnificent Eight is a highly realistic PC simulation of the Mi-8MTV2, a combat transport and fire support helicopter and an upgraded variant of one of the most widely produced helicopters in the world - the Russian Mi-8 (NATO reporting name ‘Hip’). Developed by Belsimtek and Eagle Dynamics, the team behind the hit title DCS: UH-1H Huey, DCS Mi-8MTV2 continues to deliver exceptional realism and immersive gameplay within the DCS World virtual battlefield.

    The simulation features accurate modeling of all primary aircraft systems, avionics, and proper functionality of nearly all cockpit switches and controls. Flight and other dynamics are modeled using real-time physics calculations and carefully tuned using actual Mi-8MTV2 documentation and pilots deeply involved in development and testing. The result is not only the most realistic Mi-8 reproduction on the PC, but a comprehensive helicopter model that correctly presents complex dynamic effects particular to helicopter flight, such as: autorotation, vortex ring state (VRS), translational lift, hover in and out of ground effect, and many others.

    You are placed in the cockpit of the Mi-8MTV2 to fly combat transport and support missions as the left pilot, right pilot or gunner. The helicopter can be armed with unguided rockets, gun pods, and on-board machine guns. In the transport role, a cargo of up to four tons can be carried internally or three tons on an external sling system to deliver and retrieve supplies in a wide variety of terrain and weather conditions. A series of single missions and a handcrafted, immersive campaign plunge you into the heat of battle in the DCS World battlefield of countless AI and a variety of player-controlled fighter and attack aircraft, helicopters, and ground units. Get online to play with or against other DCS players in a synthetic online battlefield.

    A quickstart guide and interactive training help you get started quickly while the comprehensive Flight Manual details the helicopter’s systems and operational procedures. A wide variety of gameplay options allows each player to tailor their difficulty level as required.

    Key Features of DCS: Mi-8MTV2 Magnificent Eight include: Unmatched flight physics providing the most realistic and dynamic conventional helicopter experience on the PC Multiple player positions, including pilot, co-pilot, flight engineer, and door gunner Accurate and highly detailed 3D cockpit featuring six-degrees-of-freedom technology compatible with head-tracking devices Interactive cockpit controls that allow you to operate systems using the mouse Accurate modeling of the Mi-8MTV2 instruments, weapons, engines, radios, fuel, electrical, and hydraulic systems Highly detailed Mi-8MTV2 external 3D model, liveries, and weapons Accurate audio environment based on custom Mi-8MTV2 sound samples Immersive, handcrafted campaign with a variety of transport and fire support missions Training with interactive and video lessons Multiplayer coop mode for crew members of the same helicopter under development for a later update Developed in close cooperation with actual Mi-8MTV2 operators
    DCS version 1.2.6 Change Log

    DCS World Added new anti-ship penetrating warhead for anti-ship missiles. Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15). R-27ET: Decreased rear hemisphere DLZ. R-73: Corrected mass and thrust. R-77: Corrected time, fuel flow and thrust. SA-8 Osa: Increased range at low altitude from 6 to 8 km. Corrected the lock on range of IR missiles. Added Australia as a new country choice. Renamed APA-50 to APA-5D. Fixed error with coalition.addGroup()function. Added a new 3D model for the B-8V20 rocket launcher. Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units. Added exhaust smoke to Kusnetsov aircraft carrier. Kills are now tracked in the Log Book for Campaigns. Engagement range of ground units has been adjusted. Su-25T bomb Interval and Quantity are now working correctly. Trigger GROUP DEATH will working with event ON DESTROY. Fixed several SAMs ignoring the set "Alarm State Green". Debriefing: Fixed event recording. This will also correct log book errors. MiG-23 will now attack the moving ground target with rockets. Many minor corrections in the game. Wingman will report leader about enemy radar activity. Multiplayer: Radio communications are now working. Multiplayer: Debriefing window in the mission is now disabled for clients. Multiplayer: Fixed several crashes. New ambient sound system (sea, shallow water, fields, wind, g-breath effect). Wind + turbulence sound depends on mission weather parameters. New wingtip vortices, new touchdown smoke. Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs) A-10A: Removed AAQ-28 TGP. A-10A: Corrected standby compass showing wrong heading. A-10A: Added PAC. A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed. A-10A: Simultaneous engine start now working. A-10A: Fixed AIM-9 air to air mode. A-10A: Removed glideslope indication on the HUD. A-10A: Fixed ADI yellow vertical bar. A-10A: AoA indicator, indexer and AoA sound corrected. A-10A: Fixed HSI outer needle. A-10A: Added Stability Augmentation System (SAS). Su-33: Corrected AoA indexer. MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target. Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Su-25T: Removed targe diamond on the HUD. F-15C: Fixed altitude hold when air to air refueling. AWACS: Decreased the answer pause between picture requests. Corrected some missions. ATC now available for the Kusnetsov aircraft carrier. DCS: A-10C Warthog The engines will start after repair. If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed. A-10C. SAS and EAC switches fixed. DCS: Combined Arms Fixed multiplayer crash when land groups are assigned a route. Added German CA Manual. Smoke markers for controlled ground units are limited with 10 smokes at each color. Input: Absent joystick commands restored. HUD: Added cues of masking for line of firing by vehicle elements. HUD: Added health points indicator. MP missions replaced to MP folder.     DCS: Black Shark 2 Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key. DCS: P-51D Mustang Fixed no UNSAFE warning light and horn when throttle retarded.    

    DCS WWII: Europe 1944
    Dave
    By Dave,
    RRG Studios announces an upcoming Kickstarter campaign for DCS WWII: Europe 1944, a start of an exciting new flight simulation series.

    MOSCOW, Russia – September 1, 2013 - Legendary flight simulation designers Ilya Shevchenko, Igor Tishin, and Matt Wagner are excited to announce an upcoming Kickstarter campaign for a new WWII flight simulation being developed for the PC. DCS WWII: Europe 1944 is the start of an exciting new flight simulation series. Built by industry veterans at RRG Studios with the same approach that made famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre.

    DCS WWII: Europe 1944 will take the player to the skies over Western Europe at the height of WWII in 1944. Players will attack enemy ground vehicles in the famous P-47 Thunderbolt in the Battle of Falaise, or intercept waves of B-17 Flying Fortresses in their Messerschmitt Bf.109; or attempt to fend off incredible new Me.262 jet fighters in their suddenly slow and obsolete propeller-driven Spitfires.

    With successful Kickstarter funding of stretch goals, the project will include more famous historical aircraft, such as the Lockheed P-38, de Havilland Mosquito, Messerschmitt Me.262, and even a flyable version of the Boeing B-17.

    The simulation is based on the award-winning DCS engine used in such stellar products as DCS: P-51D Mustang and DCS: A-10C Warthog. DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features.

    As all simulations in the DCS line, DCS WWII titles will boast detailed recreations of famous WWII aircraft and meticulous modeling of individual aircraft systems. Combat missions over a huge game world painstakingly recreated from period maps will offer rich single-player experience recreating famous battles from both sides. 

    DCS WWII will also ship with advanced AI that recreates historical tactics and models pilots of varying skill levels, from bumbling rookies to merciless aces. Other features such as the dynamic weather and seasons, comprehensive training, robust multiplayer , a powerful mission and campaign editor, as well as a mission replay system, pilot log book, and other features will all add up to incredible player experience.

    “With unparalleled attention to detail, our developers have decades of experience with aerial combat simulations,” said Ilya Shevchenko of RRG Studios. “We are famous for our ability to make our games fun while maintaining unwavering dedication to historical realism. We can do it because the relatively simple aircraft of the WWII era do not require extensive training, and nimble controls and simple weapons naturally lead to fast-paced close-quarters battles.“

    “We want to open a new page in WWII combat simulations,” said Matt Wagner of Eagle Dynamics. “At the same time we strive to recapture everything that made the flight simulations of the past great, starting with a thick spiral-bound manual and comprehensive training, and ending with great free-for-all multiplayer. We want to keep creating the content that we enjoy creating and that our fans enjoy playing for years to come.”
    The team intends for DCS WWII: Europe 1944 to act as the forerunner of a long-running DCS WWII simulation series covering all theaters of WWII, and expanding into other nearby conflicts, such as the Korean War.

    In addition to industry-leading attention to detail, incredible graphics, unparalleled flight dynamics, and award-winning multiplayer, DCS WWII: Europe 1944 will also shop with an innovative distribution model. As the last major release in the DCS line, DCS World, DCS WWII will also be distributed via a free-to-play model. The full-featured core game will be available as a free download, allowing anyone to check out the game and its features. Additional modules containing new aircraft or new gameplay areas will be available as a separate purchase. 

    The free-to-play model allows a wider audience access the core game by, in essence, offering a free demo that allows anyone to try the game before they buy it. At the same time, the model accurately reflects immense development costs attached to historically accurate study sims. 

    The Kickstarter campaign for the title will launch on September 5th.

    About RRG Studios

    RRG Studios brings over 10 years of experience with WWII flight simulations to the table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims.

    About Eagle Dynamics

    Eagle Dynamics is the studio responsible for the biggest modern aviation sims of the past twenty years. In-house experts have industry-best experience with physics, avionics, ballistics, and all other components that go into making a successful flight simulation. Eagle Dynamics continues to redefine the genre and continuously sets the bar high with each new release.

    About the Fighter Collection

    The Fighter Collection is the company that manages Eagle Dynamics. It is based in Cambridge, England, and it operates Europe’s largest fleet of airworthy WWII aircraft. The Fighter Collection runs the annual Flying Legends airshow, giving us unprecedented access to the aircraft we simulate.

    Nemeth Designs - Mil Mi-24V for FSX
    Dave
    By Dave,
    The Mi-24 (NATO designation Hind) is one of the most widely-known assault helicopter gunships in the world, and remains in service with at least 50 air arms.   The Mi-24 was developed from the Mi-8 multirole transport helicopter and was first flown in V-24 prototype form in 1969. The definitive initial production variant was the Mi-24D Hind-D. This introduced heavily-armored, stepped cockpits ant an under nose gun turret. This gunship has a crew of three and can carry up to 8 fully-equipped troops.   The Mi-24V type, (NATO code HIND-E), is the advanced version that came from the Mi-24D type. The major change is in the use of a STURM-V device, which is the modern and more efficient navigation system, and the use of 9M 114 (AT-6 SPIRAL) anti-tank guided missiles, which are fired from two cylinder containers mounted at each wing tips. It's capable of 310km/h in high-speed cruise, 750 km maximum flight distance and 12,500 kg maximum takeoff weight. This addon represents the "Mi-24V Hind F" variant.   Features: Two variants with 2-2 repaints for each. Detailed exterior and interior models Custom dirt and rain windshield effects Hundreds of custom animations on the exterior and interior models Night cockpit lighting Fully clickable dynamic virtual cockpit 3D animated instruments Based on original blueprints, documentations PDF manual This addon requires Acceleration Expansion Pack for FSX pre-installed to run properly.   You can but the add-on for $35.49 from Nemeth Designs at the link below.    http://www.nemethdesigns.com/payware/57-mil-mi-24v-hind-fsx.html#idTab1  

    DCS World 30 Aug 2013 News Update
    Dave
    By Dave,
    This will be the last of the weekly updates. Future news will be through our monthly news letter that will be cross-posted here.

    The items from last week's update are by and large still the same. However, below is a PRELIMINARY change log for 1.2.6. As a preliminary change log, this is very much subject change - meaning that items may be added or removed prior to its release.

    DCS 1.2.6 Preliminary Change Log

    In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect.

    DCS World Added new anti-ship penetrating warhead for anti-ship missiles. Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15). R-27ET: Decreased rear hemisphere DLZ. R-73: Corrected mass and thrust. R-77: Corrected time, fuel flow and thrust. SA-8 Osa: Increased range at low altitude from 6 to 8 km. Corrected the lock on range of IR missiles. Added Australia as a new country choice. Renamed APA-50 to APA-5D. Fixed error with coalition.addGroup()function. Added a new 3D model for the B-8V20 rocket launcher. Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units. Added exhaust smoke to Kusnetsov aircraft carrier. Kills are now tracked in the Log Book for Campaigns. Engagement range of ground units has been adjusted. Su-25T bomb Interval and Quantity are now working correctly. Trigger GROUP DEATH will working with event ON DESTROY. Fixed several SAMs ignoring the set "Alarm State Green". Debriefing: Fixed event recording. This will also correct log book errors. MiG-23 will now attack the moving ground target with rockets. Many minor corrections in the game. Wingman will report leader about enemy radar activity. Multiplayer: Radio communications are now working. Multiplayer: Debriefing window in the mission is now disabled for clients. Multiplayer: Fixed several crashes. New ambient sound system (sea, shallow water, fields, wind, g-breath effect). Wind + turbulence sound depends on mission weather parameters. New wingtip vortices, new touchdown smoke. Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs) A-10A: Removed AAQ-28 TGP. A-10A: Corrected standby compass showing wrong heading. A-10A: Added PAC. A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed. A-10A: Simultaneous engine start now working. A-10A: Fixed AIM-9 air to air mode. A-10A: Removed glideslope indication on the HUD. A-10A: Fixed ADI yellow vertical bar. A-10A: AoA indicator, indexer and AoA sound corrected. A-10A: Fixed HSI outer needle. A-10A: Added Stability Augmentation System (SAS). Su-33: Corrected AoA indexer. MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target. Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Su-25T: Removed targe diamond on the HUD. F-15C: Fixed altitude hold when air to air refueling. AWACS: Decreased the answer pause between picture requests. Corrected some missions. ATC now available for the Kusnetsov aircraft carrier. DCS: A-10C Warthog The engines will start after repair. If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed. A-10C. SAS and EAC switches fixed. DCS: Combined Arms Fixed multiplayer crash when land groups are assigned a route. Added German CA Manual. Smoke markers for controlled ground units are limited with 10 smokes at each color. Input: Absent joystick commands restored. HUD: Added cues of masking for line of firing by vehicle elements. HUD: Added health points indicator. MP missions replaced to MP folder. DCS: Black Shark 2 Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key. DCS: P-51D Mustang Fixed no UNSAFE warning light and horn when throttle retarded.      

    Carenado Releases The Malibu Mirage PA46 350HP Edition
    Dave
    By Dave,
    Carenado has releases their PA46 Malibu Mirage as part of their High Definition Series. The feature list is below. I do not think you're going to find another general aviation aircraft with this much detail put into it. It really is a work of art.   Features:
    HD quality textures (2048 x2048)
    3D gauges
    Original HQ digital stereo sounds recorded directly from the real aircraft
    Cold and Dark or ready to taxi options for start the simulation.
    Customizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks and sights props.
    Real behavior compared to the real airplane. Real weight and balance. Tested by real pilots.
    Realistic night lights effects on panel and cockpit.

    **This aircraft does not have a complete 2D panel.   Included in the package:
    5 HD liveries
    1 HD Blank livery
    2 models (1 and 2 pilots on board)
    PA46 Emergency Checklist PDF
    PA46 Normal Procedures PDF
    PA46 Performance Tables PDF
    PA46 EMIS PDF
    Autopilot and AVSS PDF
    Weather Radar PDF
    Operations Tips and Reality XP Integration PDF
    Carenado GNS530 Users Guide PDF
    Carenado GNS430 Users Guide PDF
    Recommended Settings PDF   Special Features
    Original Carenado GNS530 and GNS430 with Reality XP integration option.
    Original EMIS (Electronic Module Instrument System)
    Cold and Dark start option
    Lighting rendering system. Landing, taxi, strobe and beacon
    illuminate objects and ground.
    Windows lighting scratches effect
    Volumetric side view prop effect
    Dynamic propeller shines effect.
    3D stereo sounds.   You can buy it for $37.95 from here;   http://www.carenado.com/CarSite/Portal/index.php?accion=product&correl=106  

    Avionics Upgrade for the Iris F-15E Mudhen Driver in FSX
    Dave
    By Dave,
        Avionics Upgrade for the Iris F-15E Mudhen Driver in FSX: The F-15E Strike Eagle is a dual-role fighter designed to perform air-to-air and air-to-ground missions. An array of avionics and electronics systems gives the F-15E the capability to fight at low altitude, day or night, and in all weather.   This is an UPGRADE to the Iris F-15E Mudhen that will turn your outdated Iris F-15E into a brand new Metal2Mesh F-15E Mudhen    * New Hi-Resolution Textures.
    * New Custom Sounds by MSS.
    * New HUD modes.
    * New Avionics/DDIs
    * New Navigation and UFC functions.
    * Fully functional APG-70 Radar system with the AA and AG Radar modes found on the actual aircraft.
    * Realistic Terrain Following Radar Display.
    * New Weapon Manager and release characteristics.
    * Air to Air Refueling.
    * Air to Air Refueling.
    * Online Manual for ease of access on multiple devices including IPad/Tablets
    * Hi-Resolution Custom Paintkit for easy creation of new liveries. Metal2Mesh also includes Customer Service and Support Forum   The price is only $15.00 and you can get it: http://metal2mesh.com/store/index.php?main_page=product_info&cPath=0&products_id=2

Portal by DevFuse · Based on IP.Board Portal by IPS


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