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Flying the new Westland Whirlwind in IL-2
By 33LIMA,
A campaign mission in the RAF's short-lived twin-engined fighter
I thought I'd fill time to my next report on IL2 WW1 mod DBW 1916 by posting my impressions - in the form of a campaign mission report - of a recently-released and very welcome addition to IL-2's Second World War planeset - the Westland Whirlwind.
Children of 'the Airfix Generation' like myself will likely know this aeroplane from the great kit-maker's 1/72 scale incarnation. The aircraft itself wasn't a great success. It was built around an engine - the Rolls-Royce Peregrine - whose development was ended early. The Whirlwind's relatively short range left it with few advantages over the Spitfire once the latter had begun to carry reliable 20mm cannon, which weapon was apparently the main requirement behind the design. The Whirlwind served operationally with only a couple of RAF squadrons between late 1940 and late 1943. However, its performance, though falling off at higher levels, was apparently very competitive in terms of speed, general manoeuvrability - and of course, firepower. Survivability was also well regarded and the short nose and clear-view canopy gave outstanding pilot visibility. Having seen the release announcement for the Whirlwind developed by modder 101tfs and others, I was keen to check out the IL-2 version, in Poltava's aptly-named 'Reaping the Whirlwind' campaign:
http://www.sas1946.com/main/index.php/topic,37163.0.html
Having installed the necessaries in my IL-2 '46+DBW 1.71, including the recommended C&C mod which (as I was soon to confirm myself) amongst other good things helps ensure missions can replay differently, I fired up the campaign's first mission, eager to get off the ground and into action. Here's the mission briefing, which is written in the style of a personal narrative and while not very military, is nicely crafted:
I'm not an expert on IL-2 campaign flavours but the campaign is evidently a 'DGen' one, accessed via the IL-2 campaign menu option, and not just a set of single missions flown as such. One of IL-2's limitations (compared, say, to CFS3) is the breaking down of theatres into relatively small maps, but the one used here gave good coverage of the English Channel area, including much of southern England and a good swathe of northern France & Belgium.
And so to the flight-line! I'd have preferred to have found myself leading the flight but it looks like I'm not the briefing's diarist, rather the new bloke being taken up to be shown the ropes. Perhaps if I had chosen a higher starting rank than the one recommended, I would have led. Anyway, we started at RAF Warmwell, in machines with correct squadron markings (for pioneer Whirlwind unit 263 Squadron) and I was rewarded with a very effective rendition of both airfield and aircraft.
I don't bother with complex engine management so it was a simple matter to check the controls, set the flaps, start the engines and then hare off after my leader when he took off over the grassy, snow-spattered airfield. I followed as he climbed, turning south to takes us out into mid-channel.
As we climbed away from the coast, I noticed a straggling line of aircraft at about 11 o'clock high, coming in the opposite direction. They did not react to us nor my leader to them; nor were they being fired on by our AA, so I assumed this was an incoming friendly flight of some description.
We leveled off and I took the opportunity to admire my machine, inside and out. When I get a chance I will install some of the higher-resolution skins available for the Whirlwind, but she's already a fine sight, inside and out.
At first, the leg to the south was uneventful, and as the campaign advertises that some missions could see no contact with the enemy, I was beginning to wonder if this was one. So I concentrated on trying to stay in reasonable formation with my leader.
As we approached the next waypoint, things suddenly livened up considerably. My leader announced the presence of bandits on the RT and broke down and left. I dutifully followed, not wanting to miss out on the action!
For a little while, I could see nothing of the enemy and kept somewhat behind and above my leader, just in case. Then I saw our target: a large, greenish aeroplane, heading on a reciprocal course, quite low over the waves.
He was a German, all right, a whopping great Focke-Wulf Condor maritime patrol aircraft, seemingly caught without an escort.
I was now in a hurry to get a crack at the Condor, before my boss polished him off. I spralled down as he passed beneath, and then rolled out after him.
Unfortunately, in pausing and un-pausing the sim to take screenshots, letting go of the joystick in between, I lost the fluidity of my pass and screwed up my attack. My leader, free of any such distractions, made no such mistake, and his four 20mm cannon made short work of the big German machine.
I watched the Condor spin seawards, and was surprised to see a series of parachutes blossom, the last one just before the inevitable waterspout marked the end of this particular Luftwaffe sortie.
I climbed up after my leader and we returned to our patrol route.
The rest of the flight was uneventful, and soon we were back in sight of the south coast of England once more, slipping in past the barrage balloons protecting Weymouth harbour.
I got the 'mission over' on-screen confirmation as - having got permission from Ground Control - I came in for a landing. It wasn't easy to make out the grassy airfield in the countryside but I made it down ok.
Not the most eventful of first flights in the new Whirlwind but it was an engaging and interesting one and a good intro to my machine and our area of operations. My mount seemed fast and tractable with no vices that I've found so far. Unfortunately, I missed my opportunity to try out her firepower but I'm looking forward to remedying that omission on the next mission! Highly recommended, and Kudos to 101tfs, Poltava and the SAS team for this package!
Interview With 76.IAP-Blackbird
By Skyviper,
Interview With 76.IAP-Blackbird
From the other side of the Iron Curtain this next modder, who now resides in the Chez Rebublic is 76.IAP-Blackbird. He has been member here at CombatACE for nine years. His most notable file is the TU-22KD. Thank you 76.IAP-Blackbird for doing the interview with us.
"I`m amazed to have been here for 9 years... Thank you guys for the great time ..." -76.IAP-Blackbird
So, can you tell us a little about yourself?
I was born in Prague in 1984, on the other side of the iron curtain. We escaped into West Germany in 1989 and established a new life there. Not a better one but politically different. If we knew the wall was going to fall down, we would have never escaped. But that’s how life is sometimes.
What interest you about aviation?
I was 3 years old and on holiday somewhere in Czecho Slovakia next to a training area of the Czech Air Force. The Czechers flew in formation of 3 and 5 planes, so damn low, that you could literally touch them. They scared me to death! So I had to know what the noise and machines were. That`s how it started...
What is your favorite aircraft and why?
I don`t have a specific, each era has some nice birds. I love the Spitfire from WW2. The MiG-15 from the Korean era. The F-4 is great, the Starfighter, Suchois .. oh man I could talk about it the whole day
What got you interested in flight simulation?
It was the ability to fly "missions" back in WW2 with "Aces over Europe" from Dynamix. In a different time and a different place on earth. It`s like a tale, you travel with your mind. As a kid it`s easy and you create fantastic adventures. The graphics were so "simple" in comparison with today, that your mind filled the gap. You flew over cities, over beautiful landscapes, under bridges and trough a cloudy sky...
What would be the perfect flight sim in your opinion?
It`s simple, moddable as Strike Fighters, with systems like Jane`s ATF/USNF and LOMAC and a open and connected world like FSX. You could even travel from Britain or Germany to the near East. (Please don`t let me fly from the US to Iraq)
What motivated you to arrive here at CombatACE and stay here over the years?
To be honest, no idea, I was searching for a Forum that had info and Mods for Strike Fighters 1. I think I have started over at Column5`s site.
When did you start modding?
I worked with Maya but this software wasn`t made for games like SF. I have modded since DOS in 1992, you could change stuff with a Hex editor, or simpler with a notepad like the one on Norton Commander, today it`s Total Commander. With this method I made all planes flyable in ATF, you could even stand there as a Building... a bit boring but possible. I loved to change things in games, not go with a predefined way. That`s why I love open world games like Flight sims, Total War series or Operation Flashpoint/ Arma 2
What does modding do for you? Is it something that is relaxing, a neat hobby, etc?
Relaxing, not really. I would say it`s a different kind of work. You can lose yourself very easy in your projects and make people angry when you lose the interest, ah.. that`s not the right word, motivation. But I if you build a plane you love to fly, or just see it in a game, makes you a bit proud! And[so does] the feedback of the people.
How long did it take you to make the Tu22KD mod?
All in all 2 months, cause I had to learn a lot about MAX. This mod was something to test the new Fakepilot Method from FC. TK`s Tu-22. It was nice and a good point for me to start. I have some more variants of it on my HDD, but never released them. I was surprised of the positive feedback this mod received. My Mapping skills were less than basic at that time and I was happy to create a Template for it.
What motivated you to make that mod?
It made the Tu-22 from Strike Fighter useful in a different aspect and made it look "cool" too.
What modding tools do you use and why?
First I have switched from Maya to Max, for the Skinning part I’m using Paint.net and Gimp, both powerful and nice tools to use.
What is your favorite mod that you have created?
Tu-75 variants out of the Tu-4 Bull
That reminds me, I have to finish it ....
What is your favorite mod that you did not create?
I think it will be the Mig-25 and the new Tornado IDS by GMG
Who is a Modder you admire or has inspired you to start modding?
It`s the GMG, those are highly skilled guys who I can ask [for help] in German if I have some problems. And they are offering me core files to learn and expand my skills. Those guys have a lot of patience.
Do you have any favorite quotes or thoughts about being here at Combat Ace you’d like to share?
"Nice to meet you guys!"
I`m amazed to have been here for 9 years, damn what a time, but I enjoyed it. This is one of the most cultivated and most friendly forums [i've] ever seen. Thank you guys for the great time we have here.
.
Interview With Dels
By Skyviper,
CombatACE Interview With Dels
The next modder I would like to introduce hails from Sydney Australia. Dels has been a member here since 2004 and his most notable file is the AH-64 Package whose link is at the bottom of the interview. Thank you Dels for allowing us to interview you.
So, can you tell us a little about yourself?
I am 32 years old, married with three boys that constantly keep me on my feet. I work as a flying instructor in the Royal Australian Air Force with most of my time on the C-130J-30 Hercules.
What interest you about aviation?
Obviously the flying, but specifically it would have to be the ability to constantly challenge myself by striving to improve and achieve the unobtainable perfection.
What is your favorite aircraft and why?
This is a hard one. From WWII: it would be the Mustang, from the cold war: definitely the Scooter and from the modern era: the Hornet. If I had to pick one, probably the A-4 because it’s small, agile and can carry more than its empty weight in payload.
What got you interested in flight simulation?
Once I was interested in becoming a pilot (all those years ago) I looked for ways to satisfy that drive and improve my knowledge about flying and combat. After this, it became a search for the ultimate flight simulator that would balance game play slash immersion and technical accuracy.
Do you remember the first flight sim you ever played?
F/A-18 Interceptor.
What motivated you to arrive here at Combat Ace and stay for 9 years?
After Janes USAF became less prominent and the mods were getting a little worn out I found SF:P1 for sale in a games store for AU$19.99. I was initially hooked by the chance to fly the A-4 but soon found the game satisfied most of the requirements I had for a flight sim. I admit it was missing some features, but a Google search later I found BioHazCentral and I have never looked back.
When did you start modding?
I initially started modding on Janes USAF in 2000, but I started modding SF as soon as I found BioHazCentral back in 2004 and started uploading my humble mods in 2005.
What motivated you to make the AH-64 pack?
I am part of the ODS team and always thought that there were two very important aircraft in that operation. The AH-64 was one and the F-117 was the other. Once the upgrade to SF2 standard started getting underway, I saw it as an opportunity to finally bring the AH-64 to ODS. It seemed like a good idea to do both the A and D models at the same time and it wasn't much extra work. Also, I knew that once the A model was out there people would start asking for the D, so I just beat them to it!
What are some of the mods you'd like to make, provided the game engine can support them?
Because of my trash hauling background, I would like to do airdrop resupply and paratroop insertion missions, but I'm pretty sure that's a pipe dream. For something realistic, I would really like automatic air to ground gunnery implemented so that my AC-130's can do some consistent and accurate damage.
What does modding do for you? Is it something that is relaxing, a neat hobby, etc.?
I used to build model aircraft as a kid (most of the members here can probably relate to that) but after I joined the Air Force and started to move around, the models I made became broken pieces of hard work which was demoralizing. Modding is a hobby that satisfies the artistic part of my makeup, that building models used to fill, and helps me to drive toward the ultimate flight sim as previously mentioned.
What modding tools do you use and why?
I use 3D studio max, Photoshop and notepad. They seem to be all I need but in answer to why I use those specific programs: 3D studio max is the only program which models can be exported from, everyone has notepad and I like the depth and breadth of Photoshop’s functions.
What is your favorite mod you have created?
I had the most fun building my original C-130J-30 because it was the mod I “cut my teeth” on and I have an obvious special attachment to the Herc.
What is your favorite mod that you did not create?
Probably the Mirage Factory F/A-18
.
Who is a Modder you admire or inspired you to start modding?
Probably BPAO, who has since gone to be with our Lord and Saviour.
I'm sure BPAO would be glad to hear that. Thank you, Dels, for taking the time to do the interview and for staying with us over the years. As for everyone else thank you taking the time to stop by and check this interview out. As promised here is the link to Dels AH-64 pack http://CombatACE.com/files/file/12340-ah-64-package-for-sf2-ver-11/.
I'm Skyviper with the CombatACE News Team wishing everyone out there good hunting.
IL-2 WW1, Part 2
By 33LIMA,
IL2 - World War One
Fighting the First World War in the air, IL-2 style - part two
Code of Honour - the campaign continues...
Plan for this mission report was, I'd fly one in a different campaign. But my first mission in the Code of Honour campaign left me wanting to have another crack at the Huns in my Dark Blue World 1916 SE5...considering I'd barely seen the enemy, on the first outing.
So back I went to 56 Squadron, Royal Flying Corps and the Third Battle of Ypres, July 1917; which battle the campaign designer had moved south from its actual location, so as to make use of DBW 1916's excellent Somme map.
I loaded up the next mission...and got my first surprise. Here's the briefing screen:
As before, the mission seemed to be in the form of a Line Patrol, flying up to, then along, the area of the trenches. My task could have been stated more clearly, I think, as it is, for example, in the Rise of Flight missions you get with Pat Wilson's Campaign Generator. But the surprising thing in this briefing was the warning to look out for low-flying Zeppelins! Now, the French and the Germans - the main operators of large airships in WW1 - had learned much earlier in the war, through painful experience, that the front was no place for airships, especially in daylight or at low level. I dare say that attacking Zeppelins can be fun - I haven't done that since the last time I played Crimson Skies! - but I don't care for such departures from historical reality in a flight sim. Modern jargon like 'Primary Recon Marker' also jars a bit, in a WW1 briefing.
"Oh well, I've started, so I'll finish", I thought to myself. I needn't have worried.
The mission loaded, putting me in the virtual cockpit view for the briefest of moments, before there was a series of bangs as my SE5 and the others lined up for take off blew up noisily. I reloaded the mission; same result. The 'Frankenplanes' and balloon ground crew looked on sadly, as our SE5s burned.
Fortunately, this was a campaign formed of a succession of single missions, so my virtual pilot suffered no long-term harm in this unpleasant mishap. On to the next mission, then! This turned out to be a solo effort. Again, my destination was the Lines, but this time, my target was rather more realistic...though there were rather a lot of them. Apparently, the Old Man, perhaps understandably unimpressed at my performance against enemy aircraft in my first mission, had decided that I would benefit from some target practice, under operational conditions, against some rather larger and less mobile potential victims - a string of Hun observation balloons. These were tethered in a long row just on the enemy side of the trenches.
Off I went, and whatever it was had caused the flight line explosions last time, it was gone, now. The rain had showed up, though, and it was a thoroughly murky day to go balloon-busting, with visibility quite limited. For a bit of variety, I had chosen a different skin, one of 60 Squadron's short-lived but colourful schemes.
Anyway, off I went and I was soon airborne and heading up to the front, just a short distance from our airfield.
As my virtual pilot climbs east towards Hunland for his intended fiery rendezvous with the German observation balloons, I'll digress to offer a few of my impressions of the DBW 1916 Flight Model and the in-flight experience, generally. If you don't like digressions, you may want to bypass this next bit and read it last.
The FM for the DBW 1916 SE5 (or early SE5a, if that's what it is) has a few features which stand out. Firstly, the aircraft is quite tail-heavy. In this respect it is reminiscent of the Rise of Flight equivalent. I believe the real SE5 was one of the few WW1 aircraft which had a facility for trim in pitch, in the form of a variable-incidence tailplane. Other aircraft may have been able to be trimmed to fly level at a given speed, by rigging the elevator accordingly. Given the choice I would have done this in preference to having to maintain continual forward pressure on the joystick, especially as I find it makes flying level turns harder. Doubtless IL2 trim controls can be used here.
The other noticeable feature of the FM is torque, which is significant at high throttle settings. Between this and the tail-heaviness, flying the DBW 1916 SE5 takes a bit of concentration, but it's otherwise a fine ride. Rate of roll is perhaps a little faster than the Over Flanders Fields SE, perhaps a bit slower than the (modded) First Eagles version. General manoeuvrability appears good and I have not noticed any tendency to stall, spin easily or to sideslip too much in turns. Climb and dive rates I've not attempted to assess. Likewise damage models; all I've noticed is a possible 'glass nose', from a head-on hit on a quick mission, which immediately stopped the engine dead.
The DBW 1916 aircraft I've flown so far - SE5, Albatros DIII and Nieuport 28 - all seem to fly faster when flown by Artificial Intelligence pilots. En route, they take full advantage of this and you have to cut corners in turns to catch up; or at least, I do. I tend to fly without 'complex engine management' and don't know if being able to adjust fuel mixture manually would help. Anyway, the speedy AI is another reason why flying as leader rather than wingman is a good idea, to my mind. The AI also seem to be very agile, plane for plane, capable of suspiciously sudden or violent manoeuvres, which I seem to recall from IL2-WW2.
Engine sound in the DBW 1916 SE5 is distinctly underwhelming, even in the cockpit view. I know WW1 pilots wore helmets (apart from a few exceptions, which actually included 56 Squadron's Albert Ball) but even so...I have never been in an open-cockpit aircraft but this made sitting in a Cessna with headphones over my ears seem rather noisy.
OK, let's get back to the mission. The murky weather was a good excuse to call up the in-flight map to navigate (although I tend to do this anyway, murk or no murk). As you can see, I have elected to display my own plane's icon and the 'mimap path', but I have it set to hide other aircraft icons.
Looking down as I came up to the Lines, I noticed a balloon well below; not far from the ground, in fact. This I judged to be a British one and therefore left severely alone. You can see this balloon just off my starboard wingtips.
A little further on, with shells bursting below, I looked down again. Another balloon! This time, it could only be a Hun 'sausage', hopefully the northernmost in the string that I was expected to clobber. Like its opposite number, this gasbag was very low indeed. Undeterred, I throttled well back, banked hard left, and spiraled down, right onto him.
I opened fire as my sights came on and was surprised to see my target blow up immediately. That was easy...too easy, really. No need for le Prieur rockets or anything fancy.
I pulled up hard, into a steep climb. No sooner had the thought occurred to me, 'Wot about the anti-aircraft guns, then?' than there was a flash and the first of a series of very loud bangs, as the Hun Archie woke up to my presence. I reckon it was about their fifth or sixth round that abolished most of my tailplane.
Making the best of what control I had remaining, I managed to swing around and point my nose towards friendly territory. My engine was still running, at least....
...or it was, until another Hun salvo arrived, neatly and simultaneously placing rounds right under my nose and what was left of my tailplane.
This could not go on much longer and in fact, it didn't.
Well, that was that. I don't know if I would have been any more fortunate had I refused to be drawn into an attack at virtually ground level and instead continued down the Lines in search of easier and higher prey. But even so, I really think the accuracy of the enemy AA fire was as excessive as the anti-balloon properties of my .303 rounds.
If you bypassed my earlier digression into Flight Models and stuff, you might want to read it now.
But this isn't quite the end of my Code of Honour campaign. Not just yet! I was determined to get a better flavour of DBW 1916's air-to-air combat. And I'll report on just how that turned out, in the next installment. Watch this space!
Fighting the First World War in the air, IL-2 style - part two
Code of Honour - the campaign continues...
Plan for this mission report was, I'd fly one in a different campaign. But my first mission in the Code of Honour campaign left me wanting to have another crack at the Huns in my Dark Blue World 1916 SE5...considering I'd barely seen the enemy, on the first outing.
So back I went to 56 Squadron, Royal Flying Corps and the Third Battle of Ypres, July 1917; which battle the campaign designer had moved south from its actual location, so as to make use of DBW 1916's excellent Somme map.
I loaded up the next mission...and got my first surprise. Here's the briefing screen:
As before, the mission seemed to be in the form of a Line Patrol, flying up to, then along, the area of the trenches. My task could have been stated more clearly, I think, as it is, for example, in the Rise of Flight missions you get with Pat Wilson's Campaign Generator. But the surprising thing in this briefing was the warning to look out for low-flying Zeppelins! Now, the French and the Germans - the main operators of large airships in WW1 - had learned much earlier in the war, through painful experience, that the front was no place for airships, especially in daylight or at low level. I dare say that attacking Zeppelins can be fun - I haven't done that since the last time I played Crimson Skies! - but I don't care for such departures from historical reality in a flight sim. Modern jargon like 'Primary Recon Marker' also jars a bit, in a WW1 briefing.
"Oh well, I've started, so I'll finish", I thought to myself. I needn't have worried.
The mission loaded, putting me in the virtual cockpit view for the briefest of moments, before there was a series of bangs as my SE5 and the others lined up for take off blew up noisily. I reloaded the mission; same result. The 'Frankenplanes' and balloon ground crew looked on sadly, as our SE5s burned.
Fortunately, this was a campaign formed of a succession of single missions, so my virtual pilot suffered no long-term harm in this unpleasant mishap. On to the next mission, then! This turned out to be a solo effort. Again, my destination was the Lines, but this time, my target was rather more realistic...though there were rather a lot of them. Apparently, the Old Man, perhaps understandably unimpressed at my performance against enemy aircraft in my first mission, had decided that I would benefit from some target practice, under operational conditions, against some rather larger and less mobile potential victims - a string of Hun observation balloons. These were tethered in a long row just on the enemy side of the trenches.
Off I went, and whatever it was had caused the flight line explosions last time, it was gone, now. The rain had showed up, though, and it was a thoroughly murky day to go balloon-busting, with visibility quite limited. For a bit of variety, I had chosen a different skin, one of 60 Squadron's short-lived but colourful schemes.
Anyway, off I went and I was soon airborne and heading up to the front, just a short distance from our airfield.
As my virtual pilot climbs east towards Hunland for his intended fiery rendezvous with the German observation balloons, I'll digress to offer a few of my impressions of the DBW 1916 Flight Model and the in-flight experience, generally. If you don't like digressions, you may want to bypass this next bit and read it last.
The FM for the DBW 1916 SE5 (or early SE5a, if that's what it is) has a few features which stand out. Firstly, the aircraft is quite tail-heavy. In this respect it is reminiscent of the Rise of Flight equivalent. I believe the real SE5 was one of the few WW1 aircraft which had a facility for trim in pitch, in the form of a variable-incidence tailplane. Other aircraft may have been able to be trimmed to fly level at a given speed, by rigging the elevator accordingly. Given the choice I would have done this in preference to having to maintain continual forward pressure on the joystick, especially as I find it makes flying level turns harder. Doubtless IL2 trim controls can be used here.
The other noticeable feature of the FM is torque, which is significant at high throttle settings. Between this and the tail-heaviness, flying the DBW 1916 SE5 takes a bit of concentration, but it's otherwise a fine ride. Rate of roll is perhaps a little faster than the Over Flanders Fields SE, perhaps a bit slower than the (modded) First Eagles version. General manoeuvrability appears good and I have not noticed any tendency to stall, spin easily or to sideslip too much in turns. Climb and dive rates I've not attempted to assess. Likewise damage models; all I've noticed is a possible 'glass nose', from a head-on hit on a quick mission, which immediately stopped the engine dead.
The DBW 1916 aircraft I've flown so far - SE5, Albatros DIII and Nieuport 28 - all seem to fly faster when flown by Artificial Intelligence pilots. En route, they take full advantage of this and you have to cut corners in turns to catch up; or at least, I do. I tend to fly without 'complex engine management' and don't know if being able to adjust fuel mixture manually would help. Anyway, the speedy AI is another reason why flying as leader rather than wingman is a good idea, to my mind. The AI also seem to be very agile, plane for plane, capable of suspiciously sudden or violent manoeuvres, which I seem to recall from IL2-WW2.
Engine sound in the DBW 1916 SE5 is distinctly underwhelming, even in the cockpit view. I know WW1 pilots wore helmets (apart from a few exceptions, which actually included 56 Squadron's Albert Ball) but even so...I have never been in an open-cockpit aircraft but this made sitting in a Cessna with headphones over my ears seem rather noisy.
OK, let's get back to the mission. The murky weather was a good excuse to call up the in-flight map to navigate (although I tend to do this anyway, murk or no murk). As you can see, I have elected to display my own plane's icon and the 'mimap path', but I have it set to hide other aircraft icons.
Looking down as I came up to the Lines, I noticed a balloon well below; not far from the ground, in fact. This I judged to be a British one and therefore left severely alone. You can see this balloon just off my starboard wingtips.
A little further on, with shells bursting below, I looked down again. Another balloon! This time, it could only be a Hun 'sausage', hopefully the northernmost in the string that I was expected to clobber. Like its opposite number, this gasbag was very low indeed. Undeterred, I throttled well back, banked hard left, and spiraled down, right onto him.
I opened fire as my sights came on and was surprised to see my target blow up immediately. That was easy...too easy, really. No need for le Prieur rockets or anything fancy.
I pulled up hard, into a steep climb. No sooner had the thought occurred to me, 'Wot about the anti-aircraft guns, then?' than there was a flash and the first of a series of very loud bangs, as the Hun Archie woke up to my presence. I reckon it was about their fifth or sixth round that abolished most of my tailplane.
Making the best of what control I had remaining, I managed to swing around and point my nose towards friendly territory. My engine was still running, at least....
...or it was, until another Hun salvo arrived, neatly and simultaneously placing rounds right under my nose and what was left of my tailplane.
This could not go on much longer and in fact, it didn't.
Well, that was that. I don't know if I would have been any more fortunate had I refused to be drawn into an attack at virtually ground level and instead continued down the Lines in search of easier and higher prey. But even so, I really think the accuracy of the enemy AA fire was as excessive as the anti-balloon properties of my .303 rounds.
If you bypassed my earlier digression into Flight Models and stuff, you might want to read it now.
But this isn't quite the end of my Code of Honour campaign. Not just yet! I was determined to get a better flavour of DBW 1916's air-to-air combat. And I'll report on just how that turned out, in the next installment. Watch this space!
Business Proposal: World Languages
By Erik,
I want to update our language packs that we use on our site. The language packs change the features and functions to a user set language for easier operation of our software. There are no limits to the languages we support to make our boards more user friendly to members around the world. For obvious reasons some languages are in higher demand than others. My business proposal is simple and available to anyone who can translate from English to another major language. I will award the work and set up a simple way for those interested to translate and verify their work. This is an on-going opportunity that will appeal to sites around the world that use the same software as we do, and there are thousands. If you're interested in making some extra spending money each month contact me by PM so we can discuss the details.
Interview With Wrench
By Skyviper,
CombatACE Spotlight Special Featuring: Wrench
Wrench has been a member here at CombatACE since November of 2004. It's come to my attention that he deserves a little time in the spotlight. He has created or helped with over 300 mods that have accumulated roughly 60,000 downloads!
“CA is just a great place. For the most part, everyone gets along and respects one another… I think the people here are just as they are in real life; and THAT's the best thing.” -Wrench
Hello everyone! It is my great pleasure to bring you the interview of a long time member here at CombatACE the one and the only Wrench who is an awesome guy that has made or helped with hundreds of mods over the years. Thank you for agreeing to do this interview with us.
So, Wrench, can you tell us a little about yourself?
Well, I'm a native Californian, spent 30 years in the automotive industry as a repair technician (when electronics starting flooding cars, we got a title change from mechanic to technician, doncha know! Didn't get any more money, though.) I specialized in Emission Controls and Drivability. That led me to a certain type of thinking ... a very 'follow the charts and procedures' mentality that keeps one on track to locate, isolate, and fix the problem. Of course, being a "Type A" personality helps. Keeps you on track.
What interests you about aviation?
Being able to leave the ground, and float in the sky. Being one with the sky, the clouds, the winds ... almost as free as a bird. The old turn-of-the-last-century romantic notions do still live within, as does the little boy that is constantly looking up at any passing aircraft over the horizon. Being an acrophobe limits one to about 6 feet off the ground!!! LOL!!
What is your favorite aircraft and why?
It all depends on what era you're talking about. Could be the Mustang or B-17 or Sabre or the Phantom (but Phantoms are pretty much a given for just about everyone!!)
What got you interested in flight simulation?
Growing up and living just east of historical Santa Monica airport. So many important civil and military aircraft came out of there when Douglas Aviation was still here. When personal computers started their rise in the 80s and 90s, and flight sims started being developed, it was just a natural progression for someone that loved aircraft.
Do you remember the first flight sim you ever played?
360 Pacific's "Megafortress", on my 386 DOS machine. That one taught me a lot about multi-tasking, because as the player, you had to 'jump' between crew stations to perform their tasks.
What motivated you to arrive here at CombatACE and become a prolific member who submitted 354 mods that have accumulated well over 61,000 downloads?
Well, when modding started for the SF series, there really wasn't anywhere else to go.
Wrench you’ve been a member here at CombatACE for a long time. Has being a member of the CombatACE community affected your life any?
I'm sure it has; I just don't know how. Maybe ask my wife!! (LOL!!)
When did you start modding?
Way back in the days of ATF and FA (Fighters Anthology). I did a lot a 'novel conversions'. Meaning, you used a set of missions (and suitably modified terrains) to tell the story of the book, by "flying" the book. I also did a LOT of mission conversions and some new builds for X-Wing and Tie Fighter. Converting the XW and TF original missions for use in X-Wing vx Tie Fighter. I don't remember exactly, but somewhere around 1500 individual files; many were complete campaigns. Even did some for XWA
What does modding do for you? Is it something that is relaxing and neat hobby etc?
It's relaxing and frustrating at the same time. Working within the restrictions imposed, in my case, by the Terrain Engine and its wacky tiling set up. The research I do for each terrain can be unbelievable -- navigational charts, satellite photos, etc. One needs to literally immerse oneself in the region that you're building. When building terrains, you need to look at the whole geo-physical structure of the region. It ain't just slapping down tiles and cities and then filling them in with targets (ie: things to blow up). It's the "hows and whys" certain things ARE where they are. A passing knowledge of geology, hydrology and maybe even ethnology comes in handy.
What modding tools do you use and why?
Since my major focus is terrains (giving all those neat 'toys' an appropriate sandbox.), the 3d Wire Terrain editor. Gerwin's TFD tool is a helper app, but not something I use to really build with. Of course, skinning and decaling aircraft requires the Usual Suspect - Photoshop. And a good (free!!) Hex Editor for those pesky lods that need a slight rewrite.
What is your favorite mod you have created?
I don't really know if I have one. My WW2 mods at near the top. But I'd have to say my terrain works. The KAW terrain has to be near the top, if not the #1. So much work went into that one that was unbelievable. That one pretty much crossed the OCD border to "must get this as right as possible".
Who is a Modder you admire or inspired you to start modding?
I can think of several I admire for their work, but as for inspiration to start, that had to come from within. You can take the mechanic out of the shop, but the desire to tinker with the workings always remains (yes, ex-Hot Rodder!) Most, if not all my admiration has to go to the 3D guys, and the FM gurus. They're like wizards, conjurers and sorcerers, pulling things seemingly out of thin air. Guys like Ravenclaw, Raven, FastCargo, RussoUk, Stary, Veltro2k. Of course, the late Bpao of the Mirage Factory. Absolutely one the best. Oli's passing was a substantial loss to the SF community. All these 3d modelers have my respect and admiration. I've always said, as a terrain guy "I've given you the sandbox; others have given you the toys. Make what you will of it".
Do you have favorite quotes or thoughts about being here at CombatACE you’d like to share?
None printable on a family site!! LOL!! No, seriously. I ask the people and think about some of their requests. There's far to many of the "gimmies" and "I wants". Before making requests, THINK about how said item would/could/should be used in game. Some are just so impractical, as to be jokes. CA is just a great place. For the most part, everyone gets along and respects one another. In these days of net anonymity, it's easy to hide behind a persona. I think the people here are just as they are in real life; and THAT's the best thing.
Thank you Wrench for taking the time to do an interview with us. A huge thank you for all of the hard work and dedication you put into your mods, for sharing them with us, and helping this community grow.
And much thanks to all of you out there that help our community to stay strong. I'm Skyviper with the CombatACE News Team wishing everyone out there good hunting.