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    WOI Review By Spectre_USA
    Dave
    By Dave,
    Spec and I have known each other for a long long time. I asked him to review WOI for Combatace because I know he would tell you what you need to know and what you didn't. So check out his review by reading the link below. It is an excellent read.   http://combatace.com/index.php?categoryid=...p2_articleid=70

    An Interview With Wagsled
    Dave
    By Dave,
    Continuing our series of interviews here at CA I got an opportunity to interview Wagsled. A great read.     1. Can you tell us a little about yourself? Born at the very end of WWII to a Marine fighter pilot from Kansas and a mother from the Deep South. My dad saw action at Okinawa flying Hellcats with VMF(N)-543 and after the war ended went into China with his squadron. He left active duty after the war, but was recalled to serve as a Corsair pilot during the Korean conflict. I grew up all over the US east coast and eventually went to Auburn University where I graduated in 1967 with a degree in Aero Engineering.   I entered the USAF that same year, attended Undergraduate Pilot Training at Randolph AFB, TX and finished with 210 hours in the T-41, T-37, and T-38. I received assignment to F-4 training at MacDill AFB. After roughly 60 flight-hours in Phantoms (and several survival schools), I was assigned to the 555th Tactical Fighter Squadron at Udorn RTAFB, Thailand, where I immediately began flying combat missions. I served 13 months with the Triple Nickel and had the honor to fly with some of the best fighter pilots the USAF had. Missions included everything from MiGCap to recce escort to strike flights on targets in N. Vietnam, S. Vietnam, Laos and Cambodia. I flew MiGCap for the Son Tay Raid and felt miserable when I learned that we had failed to rescue of any of our POWs.   My second tour in Southeast Asia was with the 335th Chiefs deployed out of Seymour Johnson AFB to Ubon RTAFB, Thailand. Again, I flew with some really fine pilots and WSOs. Our missions were the same as my first tour with the exception that many of them were up North and we were tasked with flying “chaff missions” – laying down corridors of chaff in the air so the strike flights coming in behind us wouldn’t get shot down by SAMs or radar-controlled AAA. Those flights really sucked and we lost a lot of crews performing those missions.   I finished my second tour with 295 total combat missions, about 750 hours combat time, 4 DFCs, 18 AMs, and a Congressional Commendation for Heroism. All of which – along with a dollar – would, at the time, get me a cup of coffee. Don’t misunderstand, I’m proud of my war record and especially of the guys I flew with – I just wish the powers that be had let us win the damn war!   2. What all aircraft did you fly and how many hours have you accumulated? Well, I’ve mentioned the trainers and the F-4 Phantom – and I think I’ve flown almost every model of the F-4 Phantom the US ever operated – but I also had the chance to fly a lot of other types during my test pilot training and during exchange duty. I have 4,600+ hours PIC in roughly 40 different types of aircraft, mostly fighters – birds like the F-4, F-105, F-16, F-15, F-14, A-7, A-4, Mirage F3, F-5A, etc. I also flew the C-7A, C-130, and P-3B multi-engine a/c along with the CH-46 and Huey helicopters.   3. You were in USAF and then switched to the USMC; can you tell us what it was like then and the differences between the 2 as far as the flying goes? After the Vietnam War ended, the USAF had far too many fighter-pilots for the peacetime Air Force. Some bright bulb probably made general with the idea of sending two tour fighter pilots to ground jobs for three year assignments to make room for all the new graduate pilots who had been guaranteed four years in the cockpit to get them to sign up. They called the program “Rated Supplement” and it sucked…along with about 30 other pilots at Seymour Johnson, I resigned and went into the Air Force Reserve. I quickly decided I didn’t like civilian life and went to the USMC recruiter. Although I didn’t know it at the time, I was one of only two selected from 400 inter-service transfers or requests to return to active duty that year.   I reported to MCAS Beaufort, SC as a USMC Captain in 1975 and absolutely loved the Marine Corps. As for the difference between the two organizations, I can best sum it up this way. In both the USAF and the USMC we had a book about 1/4” thick…in the USAF it told you what you could do, anything else was prohibited…in the Marine Corps it told you what you couldn’t do, everything else was okay. We just had far fewer rules and regs to follow. Discipline was tougher in the Corps, but the flying and the fun were as good as it got in peacetime. And believe me, carrier landings are a real differentiator, especially at night!   4. You stated you were a test pilot? Can you elaborate on that? After a three-year tour as an Advanced Jet Instructor at Navy Chase Field, I requested Navy Test Pilot School. It took me three tries, but on the 3rd I was accepted and attended USNTPS Class 81 at NATC Patuxent River, MD. Following graduation in 1981, I was assigned to run the final acceptance trials on the F/A-18 and eventually became the F/A-18 Hornet Flight Test Program Manager. I flew some of the high-alpha testing on the Hornet, asymmetric load envelope expansion, the g-limiter development and flight test, ski-jump takeoff evaluation, and several other test programs. I retired as a LtColonel in 1986 and then spent five years in Singapore as Chief Test Pilot for their A-4 Super Skyhawk re-engine and avionics upgrade program. I stopped flying professionally in 1991.   5. What was one of your most humorous moments? There have been many of them…it’s hard to pick one. This happened to my wingman, but I watched it from my bird and then heard all about it when we got back to Ubon RTAFB. Our four-ship flight was getting ready to hit the post-strike tanker after a mission up North. My wingman, Tom B., was #4 and being lowest on fuel was first to hit the tanker. When he finished, he slid off to the right wing of the KC-135 as was standard procedure. Less standard, but not uncommon, was to let your WSO (in the back seat) fly the a/c on the tanker’s wing. (Most of us had taught our regular WSOs how to fly well enough to do that without difficulty.) Well, Tom told Pete S. in the rear seat to take the stick because he was going to use his “piddle pack” to relieve himself. The “piddle pack” was a soft plastic bottle (like a small hot water bottle) with a spring top that you squeezed open. I’m sure you can get the rest of the picture.   Well, Tom was busy taking the pressure off his bladder when Pete suddenly pushed forward on the stick. The resulting negative-g put what had been in the piddle pack up in the air in front of Tom. Pete then pulled back on the stick and the previous contents dropped into Tom’s lap. Needless to say, Tom was unhappy. Instead of just cursing Pete over the intercom – and he did plenty of that! – Tom proceeded to completely un-strap and, being somewhat small of stature, was able to turn completely around in this seat. Tom pulled his service revolver out of his survival vest and stuck it around the back of his ejection seat (although the F-4 has two canopies, there are open areas between the front and rear cockpits). Tom pointed his .38 right into Pete’s face and told him he was “going to blow his f-ing head off”.   By this time, Pete was laughing so hard he couldn’t fly very well and was bouncing up and down like a yo-yo on the tanker’s wing. Our squadron CO was the flight lead for our four-ship and he calmly asked over the radio, “Four, are you having a problem.” All I could see was my wingman’s Phantom doing an imitation of a roller coaster while Tom was turned around in his seat pointing his pistol at his WSO. Needless to say, we all had a great laugh as that story was told over and over again at the bar that night. Obviously, Tom didn’t shoot Pete.   6. What was your favorite aircraft and why? I can’t really give you only one. While I love the F/A-18 and, if I had returned to combat for some reason, would have picked it above all others – I could tell you why, but this is already way too long – I have to say that the Phantom was special to me. It really couldn’t do any particular mission better than any other fighter, but it did all types of missions pretty darn well. It also brought me home every time…even when I wasn’t sure that was going to happen. It was a good old bird and it bothers me to see them on pedestals instead of flying…worse yet, I hate to see them sitting in a long line in the desert at the Davis-Monthan AFB bone-yard.   7. What was one of your hairiest moments? I’ve already bored everyone reading this, so let’s just say that those hairy moments were relatively few considering how long I flew and – for me – generally ended pretty well. For some of the great guys I flew with though, both in war and peace, that wasn’t always the case. For those who sacrificed it all, I am eternally grateful that at one time I was privileged to walk among them.

    Look Our Very Own Jug....
    Dave
    By Dave,
    http://combatace.com/index.php?categoryid=...2_articleid=65

    Speed and Angels
    Fates
    By Fates,
    Speed and Angels anticipated June 2008 Release   In 2003, Director Peyton Wilson entered the world of U.S. Navy fighter pilots. Thanks to unprecedented access granted by the Navy, Peyton captured and created the most intimate film ever made on fighter pilots. Epic High Definition aerial footage and stunning cockpit photography provide a dramatic backdrop for the larger story of fighting for your dreams.   Inspired by the passion of two young Navy officers she encountered, Peyton followed Jay and Meagan as they chased their childhood dream of becoming naval aviators flying the F-14 Tomcat. Their two and a half year journey takes them through dogfights in the Nevada desert, night landings on aircraft carriers off the Atlantic coast, and eventually to the biggest challenge young officers face: wartime deployment to Iraq.   What begins as a story of realizing a childhood dream turns into a story of fighting for one's life and career as Jay and Meagan face the realities of war.   Based on the original concept of producer F.A. Chierici, Speed and Angels is an action-documentary directed by Peyton Wilson.       The opened the doors on their new website.   http://www.speedandangels.com/

    DCS Black Shark FAQ
    Dave
    By Dave,
    Digital Combat Simulator: Black Shark FAQ:   Q: Everyone thought that Black Shark was going to be an add-on to Lock On, why did this not happen? A: As we evaluated the concept of doing a helicopter simulation with a 6DOF clickable cockpit, new terrain area, very detailed avionics and a new mission and campaign structure, it became clear that we could not use the Lock On code, and we would have to develop a highly-modified version of our existing 'The Fighter Collection Simulation Engine' (TFCSE) with new code. Additionally, whereas Lock On was a survey simulation that featured several aircraft at a medium level of fidelity, we wanted to start a new product line that studies one aircraft at a time in exquisite detail.   Q: Why are you publishing Black Shark yourselves? A: The entertainment PC-based Flight Simulation market is very specialized and very different from the console market that the major publishers focus on. Through our experience of self-publishing Flaming Cliffs, we have developed the knowledge and expertise to sell and market directly to the Flight Simulation market through both on-line and retail channels.   Q: The public demonstrations at shows indicate that Black Shark looks already completed; why are you waiting until 2008 to launch? A: Black Shark can be played as either a serious study simulation or as a casual game. For those who wish to have the complexity of a serious study simulation, we need to create training lessons with voice-overs that guide the user through the complexities of the various systems, avionics, engines, weapons etc. This can be a very time-intensive process. We also need the time to write the manuals, create exciting missions and campaigns, fully de-bug the code, and get the product into the market place with proper marketing.   Q: What will be the retail price of Black Shark? A: We are currently evaluating pricing strategies for both retail and online and will announce this prior to launch.   Q: Your press release indicates that Black Shark is the first in a series of DCS modules, with more aircraft/helicopters to follow. How soon will these new aircraft become available? A: We are already developing the A-10A “Warthog" and AH-64A “Apache” (with planned front-seat / back-seat multiplayer) and other western and eastern aircraft will follow with an approximate interval of every nine months. To announce these later aircraft now would be premature because plans can often change and lead to delays due to numerous factors such as our work in the equally important military simulation market.   Q: Does the launch of the new DCS series mean the end of Lock On? A: Absolutely not. The DCS series and Lock On will live side by side for many years to come. The Lock On community is extremely active, with many websites, and new users are purchasing Lock On and Flaming Cliffs every day. Modifications are continually being launched by the communities that enhance the Lock On experience. Though we will not be launching new aircraft for Lock On, we are evaluating a 1.13 patch to meet the continual demands of the Lock On community.   Q: What copy protection system will the DCS series use? A: We are currently evaluating several protection methods that we hope will balance the protection of our investment with customer concerns.   Q: How will multiplayer compatibility be ensured between players with different DCS modules? A: The base DCS simulation environment will be continually upgraded and improved with release of new modules. However, as each new DCS base version is released, all DCS users can upgrade to the same base version to ensure compatibility. The only difference between players would be the selection of what aircraft would be player-controllable versus AI-controlled according to which modules were purchased.   Q: There was earlier discussion of the use of “Speed Trees” in Black Shark. Will DCS use “Speed Trees”? A: For this first iteration of DCS the answer is no. We experimented with “Speed Trees” in earlier builds but found that our proprietary tree generation technology provides much better results at medium and high altitudes and provides much better frame rates. We will revisit this technology in later iterations of the DCS.   Q: I own “Lock On”, which was also developed by Eagle Dynamics, and I want to know if “Lock On” aircraft will be part of DCS? A: DCS is a whole new product line and is not compatible with “Lock On”. The only flyable aircraft in the initial release of DCS will be the Ka-50. DCS and Lock On will not be multiplayer compatible.   Q: Will DCS include a dedicated server option? A: Not in the initial release, but this is a feature we plan for a later iteration of DCS.   Q: Will infantry be included in DCS? A: We have been experimenting with animated infantry but the technology is still incomplete and it is still uncertain if this feature will make it into the initial DCS version.   Q: Will there be a DCS: Black Shark demo? A: Right now our primary focus is on finishing DCS: Black Shark and making it available to you. Once this task is complete, we will evaluate the creation of a playable demo. No decision has been made at this time.   Q: How modifiable will DCS be? A: Our number one goal of any tools to modify the program will be to maintain multiplayer compatibility between players and as much as possible neutralize online cheating. With that in mind, we will provide an extensive set of options using LUA code to modify certain systems, replace models and textures, and modify the GUI.   Q: What are DCS: Black Shark minimum specifications? A: Although not final, we project the minimum specification to be as follows: CPU: 2 GHz; RAM: 1 GB; Graphics card: Nvidia GeForce FX with 256 MB of RAM / ATI Radeon X1300 with 256 MB of RAM or equivalent; 3 GB free HD space; Operating system: Windows XP SP2 and Vista with DirectX 9 or 10.   Q: Will DCS: Black Shark be Vista-compatible and take advantage of multi-core processors? A: The initial release of DCS will use a heavily modified version of our TFCSE simulation engine that will run Windows XP SP2 and Vista equally well using either DirectX 9 or DirectX 10. However, DCS versions based on the TFCSE engine will not take advantage of DirectX 10 unique features or multi-core processors. We plan however to provide such features in our new simulation engine that is currently in development for later versions of DCS.   Now to wet your appetite here are some screenies from the press release kit.

    New "Model Aircraft" Gallery
    Fates
    By Fates,
    I opened up a Model Aircraft Gallery for everyone to show them off. I'll be starting a 1:48 scale B-1 Lancer next month...can't wait to get it done.   Cheers@!   Fates    

Portal by DevFuse · Based on IP.Board Portal by IPS


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