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DICE DEVS RESPOND TO MODERN WARFARE 2 ANNOUNCEMENT

By Acidrain,

DICE DEVS RESPOND TO MODERN WARFARE 2 ANNOUNCEMENT
Last Night, Infinity Ward announced during a webcast that Modern Warfare 2 will not have dedicated servers or a server browser. A couple DICE developers have spoken out about this announcement, and have said dedicated servers are a big part of the communities needs.
Read on........
Star Trek Online The Future Past: Part 1 Video

By Sparkchaser2010,

Video Documentary with Pre-Beta Footage
Gamespot PC - Star Trek Online The Future Past: Part 1
More Info can be found HERE
Strike Fighters 2 Israel Ships

By Fates,

Strike Fighters 2 Israel is an update of Wings Over Israel to run on Windows Vista. Player flyable aircraft include Mirage IIICJ Shahak, Nesher, Kfir, A-4 Ahit, F-4 Kurnass, F-15 Baz, and F-16 Netz.
Join the Israeli Defense Force / Air Force and fly historical campaigns from the the 1967 Six-Day War, 1973 Yom Kippur War, and 1982 Lebanon War. The campaign scenarios are set in three distinct time periods, 60s, 70s, and 80s, each with different set of aircraft to fly and increasing sophistication of enemy MiGs and air-defenses!
Player Flyable Aircraft
• A-4E/F/H Ahit
• F-4E Kurnass
• F-15A Baz
• F-16A Netz
• Kfir
• Mirage IIICJ Shahak
• Nesher
AI Aircraft
• MiG-17 Fresco
• MiG-19 Farmer
• MiG-21 Fishbed
• MiG-23 Flogger
• Su-7 Fitter
• IL-28 Beagle
• Tu-16 Badger
• Mirage 5
• Hunter
• Mystère IVA
• Super Mystère B.2
• Vautour IIA
Fallen Earth

By Erik,

Copy courtesy of Fallen Earth - IcarusStudios
It’s been a month since early access launched, we’ve done patches, major optimizations and are finally able to catch our breath a bit. We’re seeing consistently strong sales and building a great community. We figured this would be a good time to address some questions and give everyone an update on where we are and where we’re going.
We’re currently testing our first big patch 1.1.0 which includes one of our patented wall of patch notes. For those of you who have been tirelessly helping in New Player Chat, your job is about to get easier! We’re adding an extended training area into each starter town so folks can learn more about basics like crafting, harvesting, buying and using mounts, how to use mail and other essential skills. We also reorganized town events like the Embry Monster Hunt to have a better flow, although you may be too busy fighting off zombies in our Halloween event to notice our many pages of bug fixes and tweaks. Stay tuned for more details on that soon!
Following patch 1.1.0, we will work to resolve issues related to accessing promotional items cross-character on user accounts in addition to a few quick bug fixes. We’re also working on more content in the levels 32–35. You’ll also see upgrades to the updater, significantly cutting down on the “Collating Data” phase and helping with some of our European download rates.
The following patch, 1.2.0, will include an increased focus on group-oriented and social content, such as camps, that we’ve heard players want. Obviously there’s a lot of info to unpack in this patch but you’ll see more on that in the coming weeks and months.
We keep a pretty consistent presence on the forums and general chat to see how the community is doing and want to let you know we hear you. We want to use this opportunity to weigh in on some topics that seem to come up a lot:
• Fast Travel: Long term, we will likely have some manner of fast travel between sectors (probably barter town to barter town). Once we get to areas such as Sector 5, traveling back to the beginning sectors will be a HUGE pain in the butt (imagine traveling about twice the length of the existing game).
Although fast travel is further down the road, when it does get set up it will be limited, expensive, and between a very strict number of settlements.
• Respec: We will probably have some manner of very limited respec options in the future. What would like to help the people who spend a few points wrong and want to fix those mistakes, not folks who want to rebuild their whole character. The specifics are still up in the air, but it will be expensive, slow, and limited.
• Box Sales: We acknowledge the difficulty some folks have had trying to acquire a physical box copy from their local retailer. We are working hard with our distributor to remedy those situations and open up new channels for folks to buy including the ability to buy directly from www.fallenearth.com.
We are incredibly pleased with how our first month has gone. We’ve overcome a number of hurdles and seen a great response from the community. You make our game great. Keep evangelizing Fallen Earth and letting the world know about your new home. Bang down the doors of retailers and let them know they need Fallen Earth on their shelves. You are the lifeblood of this company and we need you to help spread the word. Thank you for making Fallen Earth great!
:: READ MORE ::
FlashPoint

By Erik,

In the ‘Look & Feel’ video, now available at www.flashpointgame.com, key dev team members discuss just how far they’ve gone to ensure that Operation Flashpoint: Dragon Rising will take you as close to war as you’ll ever want to get.
“When we were doing the motion capture for Operation Flashpoint: Dragon Rising, we went to incredible lengths to get the real guns” explains Executive Producer Sion Lenton. “This is because the weight of the guns can actually affect the way the animation looks.”
“Every vehicle in Operation Flashpoint: Dragon Rising has its own characteristics: look, handling, turnout, weaponry and so on,” Lenton continues. “Everything from the smallest jeep to the largest chopper has a completely different handling experience.”
Operation Flashpoint: Dragon Rising will set the new standard for sandbox shooters when it arrives October 6th (US) / 8th (EPAC) / 9th (UK) for the Xbox 360®, PlayStation®3, and PC. Get the latest updates as they happen on Facebook or Follow developments straight from the studio on Twitter.
:: READ MORE ::
Zombie Shooter 2 Released

By Erik,

Zombie Shooter 2 is a unique blend of two game genres - Action and RPG. Every player can choose a character to the liking, get experience to develop skills, earn money and spend it at weapons, medications and useful devices. All of this will be used against thousands of enemies. The zombies fill the game screen, never letting you rest, even for a minute.
Imagine yourself coming to visit an unknown city and seeing it almost ruined, with all the citizens turned into zombies. What will you do? Call for help, orzanize a large-scale rescue campaign or... Try to dig your way out of the situation, find out what happened and use your last chance to save the person you love!
- New project from the maker of the legendary Alien Shooter series.
- Huge crowds of enemies, more than 100 zombies on one map at a time.
- Ability to upgrade the main character's parameters.
- More than 60 weapon types, including sniper rifles.
- Lots of auxiliary devices, including radar and battle drones.
- Several types of vehicles to drive.
- Three game types: Campaign, Survive, Gun Stand.
:: READ MORE ::