LATEST NEWS
- 0 replies
- 1,017 views
- Add Reply
- 1 reply
- 1,663 views
- Add Reply
- 7 replies
- 1,425 views
- Add Reply
- 0 replies
- 915 views
- Add Reply
- 3 replies
- 2,212 views
- Add Reply
- 0 replies
- 1,999 views
- Add Reply
Strike Fighters 2 Israel Ships
By Fates,
Strike Fighters 2 Israel is an update of Wings Over Israel to run on Windows Vista. Player flyable aircraft include Mirage IIICJ Shahak, Nesher, Kfir, A-4 Ahit, F-4 Kurnass, F-15 Baz, and F-16 Netz.
Join the Israeli Defense Force / Air Force and fly historical campaigns from the the 1967 Six-Day War, 1973 Yom Kippur War, and 1982 Lebanon War. The campaign scenarios are set in three distinct time periods, 60s, 70s, and 80s, each with different set of aircraft to fly and increasing sophistication of enemy MiGs and air-defenses!
Player Flyable Aircraft
• A-4E/F/H Ahit
• F-4E Kurnass
• F-15A Baz
• F-16A Netz
• Kfir
• Mirage IIICJ Shahak
• Nesher
AI Aircraft
• MiG-17 Fresco
• MiG-19 Farmer
• MiG-21 Fishbed
• MiG-23 Flogger
• Su-7 Fitter
• IL-28 Beagle
• Tu-16 Badger
• Mirage 5
• Hunter
• Mystère IVA
• Super Mystère B.2
• Vautour IIA
Fallen Earth
By Erik,
Copy courtesy of Fallen Earth - IcarusStudios
It’s been a month since early access launched, we’ve done patches, major optimizations and are finally able to catch our breath a bit. We’re seeing consistently strong sales and building a great community. We figured this would be a good time to address some questions and give everyone an update on where we are and where we’re going.
We’re currently testing our first big patch 1.1.0 which includes one of our patented wall of patch notes. For those of you who have been tirelessly helping in New Player Chat, your job is about to get easier! We’re adding an extended training area into each starter town so folks can learn more about basics like crafting, harvesting, buying and using mounts, how to use mail and other essential skills. We also reorganized town events like the Embry Monster Hunt to have a better flow, although you may be too busy fighting off zombies in our Halloween event to notice our many pages of bug fixes and tweaks. Stay tuned for more details on that soon!
Following patch 1.1.0, we will work to resolve issues related to accessing promotional items cross-character on user accounts in addition to a few quick bug fixes. We’re also working on more content in the levels 32–35. You’ll also see upgrades to the updater, significantly cutting down on the “Collating Data” phase and helping with some of our European download rates.
The following patch, 1.2.0, will include an increased focus on group-oriented and social content, such as camps, that we’ve heard players want. Obviously there’s a lot of info to unpack in this patch but you’ll see more on that in the coming weeks and months.
We keep a pretty consistent presence on the forums and general chat to see how the community is doing and want to let you know we hear you. We want to use this opportunity to weigh in on some topics that seem to come up a lot:
• Fast Travel: Long term, we will likely have some manner of fast travel between sectors (probably barter town to barter town). Once we get to areas such as Sector 5, traveling back to the beginning sectors will be a HUGE pain in the butt (imagine traveling about twice the length of the existing game).
Although fast travel is further down the road, when it does get set up it will be limited, expensive, and between a very strict number of settlements.
• Respec: We will probably have some manner of very limited respec options in the future. What would like to help the people who spend a few points wrong and want to fix those mistakes, not folks who want to rebuild their whole character. The specifics are still up in the air, but it will be expensive, slow, and limited.
• Box Sales: We acknowledge the difficulty some folks have had trying to acquire a physical box copy from their local retailer. We are working hard with our distributor to remedy those situations and open up new channels for folks to buy including the ability to buy directly from www.fallenearth.com.
We are incredibly pleased with how our first month has gone. We’ve overcome a number of hurdles and seen a great response from the community. You make our game great. Keep evangelizing Fallen Earth and letting the world know about your new home. Bang down the doors of retailers and let them know they need Fallen Earth on their shelves. You are the lifeblood of this company and we need you to help spread the word. Thank you for making Fallen Earth great!
:: READ MORE ::
FlashPoint
By Erik,
In the ‘Look & Feel’ video, now available at www.flashpointgame.com, key dev team members discuss just how far they’ve gone to ensure that Operation Flashpoint: Dragon Rising will take you as close to war as you’ll ever want to get.
“When we were doing the motion capture for Operation Flashpoint: Dragon Rising, we went to incredible lengths to get the real guns” explains Executive Producer Sion Lenton. “This is because the weight of the guns can actually affect the way the animation looks.”
“Every vehicle in Operation Flashpoint: Dragon Rising has its own characteristics: look, handling, turnout, weaponry and so on,” Lenton continues. “Everything from the smallest jeep to the largest chopper has a completely different handling experience.”
Operation Flashpoint: Dragon Rising will set the new standard for sandbox shooters when it arrives October 6th (US) / 8th (EPAC) / 9th (UK) for the Xbox 360®, PlayStation®3, and PC. Get the latest updates as they happen on Facebook or Follow developments straight from the studio on Twitter.
:: READ MORE ::
Zombie Shooter 2 Released
By Erik,
Zombie Shooter 2 is a unique blend of two game genres - Action and RPG. Every player can choose a character to the liking, get experience to develop skills, earn money and spend it at weapons, medications and useful devices. All of this will be used against thousands of enemies. The zombies fill the game screen, never letting you rest, even for a minute.
Imagine yourself coming to visit an unknown city and seeing it almost ruined, with all the citizens turned into zombies. What will you do? Call for help, orzanize a large-scale rescue campaign or... Try to dig your way out of the situation, find out what happened and use your last chance to save the person you love!
- New project from the maker of the legendary Alien Shooter series.
- Huge crowds of enemies, more than 100 zombies on one map at a time.
- Ability to upgrade the main character's parameters.
- More than 60 weapon types, including sniper rifles.
- Lots of auxiliary devices, including radar and battle drones.
- Several types of vehicles to drive.
- Three game types: Campaign, Survive, Gun Stand.
:: READ MORE ::
Red Baron
By Fates,
Mad Otter Games is very proud to announce that it has acquired all rights to Red Baron, Red Baron II, and Red Baron 3D. Many of the otters worked on the award winning game back in 1989! It was named #4 on the Best Games of All Time (PC) by Computer Gaming World in 1996.
In an effort to bring these games back to life, Mad Otter is offering a finder’s fee of $1500 to the first person who can deliver the complete source code to any of these games. Note: complete source code does *not* mean assembly. Original C or C++ please!
Red Baron, Red Baron II, and Red Baron 3D are registered trademarks of Mad Otter Games, Inc.
http://www.madottergames.com/
PMDG - BAe Jetstream 4100
By Erik,
A Turbo-prop Regional Airliner Reborn
The BAe Jetstream 4100!
The Jetstream 41 turboprop regional airliner, manufactured by BAE Systems, is a major development of the Jetstream 31/32 regional airliner family, which entered service in 1982. The Jetstream 31 and the Jetstream 32EP (enhanced performance) are 19-seat turboprop airliners. The stretched Jetstream 41 development was announced in 1989, the first flight took place in 1991 and the aircraft entered service in 1992. The goal was to compete directly with 30-seat aircraft like the Embraer Brasilia, Dornier 328 and Saab 340.
The Jetstream 41's stretched fuselage is 16 ft (4.88 m) longer, consisting of an 8 foot (2.5 m) plug forward of the wing and a 7 ft 9 in (2.36 m) plug to the rear; the fuselage design was completely new and did not contain any parts of the old fuselage. The new design required an increased wing span, which also included reworked ailerons and flaps. The wing was mounted below the fuselage in order for it not to carry through the cabin aisle, which also led to larger wing root fairings which increased baggage capacity.
The Jetstream 41 is fitted with Garrett TPE331-14 engines (now owned by Honeywell), and delivered 1,500 shp (1,120 kW) and later 1,650 shp (1,232 KW). They were mounted in new nacelles which increased ground clearance. The flightdeck was equipped with a modern EFIS setup, as well as a new windscreen arrangement. The J41 was the first turbo-prop certified to both JAR25 and FAR25 standards.
The J41 flew for the first time on 25 September 1991 and was certified on 23 November 1992. In January 1996, the J41 became part of the Aero International (Regional) (AI®), a marketing consortium consisting of ATR, Aérospatiale (of France), Alenia (of Italy), and British Aerospace.
Over 90 Jetstream 41 aircraft are operational worldwide in both 29/30 seat commuter and 14-seat corporate shuttle configurations.
An accurate, detailed simulation of the Jetstream 41 has been sorely missing from desktop flight simulation... Until Now!
After being in development for 9 months, PMDG's award winning development team is proud to release this faithfully reproduced aircraft! In traditional PMDG style, no effort was spared during this extensive development process and we are certain the J41 will quickly become your favorite regional turbo prop simulation!
PMDG Announces it's newest release.
>> READ MORE <<