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ASK CRYPTIC: PLAYER PROGRESSION 2 (OCT. 19)
By Acidrain,
Following the previous discussions, there were concerns that large ship numbers of higher level players would end up cruising around in the big top-tier ships, especially since they are given automatically upon obtaining a certain rank. Will there be enough advantages particular to the lower-tier ships to make them worth using even if a player can access higher tiers?
Read on.......
COD6 PETITION - NO DEDICATED SERVER, NO MOD TOOLS?
By Acidrain,
COD6 PETITION - NO DEDICATED SERVER, NO MOD TOOLS? WTF
Get Infinity Ward to review their decision not to allow fully dedicated servers for their forthcoming game release CoD:MW2. Remember that this Call of Duty was made popular by PC Gamers who have supported the series throughout.
Check it
DICE DEVS RESPOND TO MODERN WARFARE 2 ANNOUNCEMENT
By Acidrain,
DICE DEVS RESPOND TO MODERN WARFARE 2 ANNOUNCEMENT
Last Night, Infinity Ward announced during a webcast that Modern Warfare 2 will not have dedicated servers or a server browser. A couple DICE developers have spoken out about this announcement, and have said dedicated servers are a big part of the communities needs.
Read on........
Star Trek Online The Future Past: Part 1 Video
By Sparkchaser2010,
Video Documentary with Pre-Beta Footage
Gamespot PC - Star Trek Online The Future Past: Part 1
More Info can be found HERE
Strike Fighters 2 Israel Ships
By Fates,
Strike Fighters 2 Israel is an update of Wings Over Israel to run on Windows Vista. Player flyable aircraft include Mirage IIICJ Shahak, Nesher, Kfir, A-4 Ahit, F-4 Kurnass, F-15 Baz, and F-16 Netz.
Join the Israeli Defense Force / Air Force and fly historical campaigns from the the 1967 Six-Day War, 1973 Yom Kippur War, and 1982 Lebanon War. The campaign scenarios are set in three distinct time periods, 60s, 70s, and 80s, each with different set of aircraft to fly and increasing sophistica
Fallen Earth
By Erik,
Copy courtesy of Fallen Earth - IcarusStudios
It’s been a month since early access launched, we’ve done patches, major optimizations and are finally able to catch our breath a bit. We’re seeing consistently strong sales and building a great community. We figured this would be a good time to address some questions and give everyone an update on where we are and where we’re going.
We’re currently testing our first big patch 1.1.0 which includes one of our patented wall of patch notes. For
