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Il2 DD Update Dev Blog 314 "Sopwith Triplane & B-26 Marauder"
By 76.IAP-Blackbird,
Dear Pilots!
Today’s Developer Diary brings us pics of the classic Sopwith Triplane in action along with some pics of B-26 liveries. The Tripe is the tenth plane for Flying Circus - Vol. II and it will be in the next update which is due at the end of the month. We continue to work on the map for FC2. The AI B-26 will be in a later update. The Tripe will have the option of mounting one or two Vickers machine guns. Work and testing for the 4.704 update is well underway and will include some new optimizations that should speed up loading times for many of you.
Sopwith Triplane
B-26B-55
Enjoy and Happy Easter to everyone!
The Sturmovik Team
Today’s Developer Diary brings us pics of the classic Sopwith Triplane in action along with some pics of B-26 liveries. The Tripe is the tenth plane for Flying Circus - Vol. II and it will be in the next update which is due at the end of the month. We continue to work on the map for FC2. The AI B-26 will be in a later update. The Tripe will have the option of mounting one or two Vickers machine guns. Work and testing for the 4.704 update is well underway and will include some new optimizations that should speed up loading times for many of you.
Sopwith Triplane
B-26B-55
Enjoy and Happy Easter to everyone!
The Sturmovik Team
WOFF BH&H II V1.25 UPDATE for 'Recon Wars' is now available.
By Polovski,
WOFF BH&H II ‘Recon Wars’ patch V1.25 is out now!
This includes a new fix for the Nieuport 12 and of course includes the massive FREE ‘Recon Wars’ expansion recently released.
Please see our website for more details: WOFF website
WOFF BH&H II V1.24 UPDATE for 'Recon Wars' is now available.
By Polovski,
WOFF BH&H II V1.24 UPDATE for 'Recon Wars' is now available.
Version 1.24 7th April 2022
1) RFC 56 no longer has Aces flying N17s in April 1917 (was originally meant for Albert Ball only)
2) Fixed an issue that resulted in no weather setting for saved QC Missions.
3) Fixed a German HQ facility that had Allied flak guns deployed in error. Of course, it includes all previous updates for BH&H II, see the WOFF website for more info.
Version 1.24 7th April 2022
1) RFC 56 no longer has Aces flying N17s in April 1917 (was originally meant for Albert Ball only)
2) Fixed an issue that resulted in no weather setting for saved QC Missions.
3) Fixed a German HQ facility that had Allied flak guns deployed in error. Of course, it includes all previous updates for BH&H II, see the WOFF website for more info.
WOFF BH&H II V1.23 PATCH RELEASED
By Polovski,
WOFF BH&H II V1.23 UPDATE for 'Recon Wars' is now available. Further improvements to flak (thanks to Creaghorn).
Version 1.23 4/04/2022
1) Revised Cloud lighting at night - removed red hue.
2) Fixed an issue with enlisting in some Jasta squads.
3) Revised Flak Effect.
1) Revised Cloud lighting at night - removed red hue.
2) Fixed an issue with enlisting in some Jasta squads.
3) Revised Flak Effect.
Il2 DD Update Dev Blog 313 "B-26 Marauder"
By 76.IAP-Blackbird,
Dear Friends,
Today’s DD features two great, new additions that we think you will be excited about!
First, we have in-game pics of the awesome and often overlooked workhorse of the USAAF – the B-26! The B-26 was considered a fast medium bomber and it saw action on all fronts in WWII for the USAAF. It was somewhat tricky to fly and had a not so good reputation in the eyes of early aircrews. Accidents were known to happen quite often. But once in theater the B-26 rose to the occasion and usually bombed tactical targets from lower altitudes than the heavy bombers like the B-17 and B-24. Targets like bridges, airfields, command posts, beaches and railyards are all prime targets for the B-26. The B-26 in Great Battles is the Block 55 model which were numerous in the European theater during the Normandy timeframe and this model also came in both olive drab and natural metal finishes which will add variety to our skins. Our B-26 is an AI controlled plane, like our B-25. However, with the inclusion of the B-26 we can have much more interesting missions and gameplay with some proper Allied level-bombers playing their role. Plus, it is just a beautifully streamlined aircraft that really makes for some great photos! Also, we cannot wait to see what skin artists will do with her.
On a personal note, my grandfather served in B-26s during WWII in England and France with the 9th Air Force and seeing the B-26 take flight in Great Battles makes it extra special for me. It's this kind of personal connection to history that makes this job and hobby worth the effort.
I addition to the B-26 we have finally begun work on improvements to our controller assignment system. In Rise of Flight, we had a great system for assigning key maps, joystick curves to custom input profiles which could be assigned to individual planes or set as default. The system worked well and was popular.
We are now taking the time to add a similar system to Sturmovik and we think you’re going to be very happy with it. I hesitate to show you such early, early draft images, but they demonstrate where we are headed. Also, we are adding the ability to virtually adjust the pitch like we had in ROF, which for WWI crates makes them much more comfortable to fly and increases the fun factor.
Enjoy!
Jason and The Sturmovik Team
Today’s DD features two great, new additions that we think you will be excited about!
First, we have in-game pics of the awesome and often overlooked workhorse of the USAAF – the B-26! The B-26 was considered a fast medium bomber and it saw action on all fronts in WWII for the USAAF. It was somewhat tricky to fly and had a not so good reputation in the eyes of early aircrews. Accidents were known to happen quite often. But once in theater the B-26 rose to the occasion and usually bombed tactical targets from lower altitudes than the heavy bombers like the B-17 and B-24. Targets like bridges, airfields, command posts, beaches and railyards are all prime targets for the B-26. The B-26 in Great Battles is the Block 55 model which were numerous in the European theater during the Normandy timeframe and this model also came in both olive drab and natural metal finishes which will add variety to our skins. Our B-26 is an AI controlled plane, like our B-25. However, with the inclusion of the B-26 we can have much more interesting missions and gameplay with some proper Allied level-bombers playing their role. Plus, it is just a beautifully streamlined aircraft that really makes for some great photos! Also, we cannot wait to see what skin artists will do with her.
On a personal note, my grandfather served in B-26s during WWII in England and France with the 9th Air Force and seeing the B-26 take flight in Great Battles makes it extra special for me. It's this kind of personal connection to history that makes this job and hobby worth the effort.
I addition to the B-26 we have finally begun work on improvements to our controller assignment system. In Rise of Flight, we had a great system for assigning key maps, joystick curves to custom input profiles which could be assigned to individual planes or set as default. The system worked well and was popular.
We are now taking the time to add a similar system to Sturmovik and we think you’re going to be very happy with it. I hesitate to show you such early, early draft images, but they demonstrate where we are headed. Also, we are adding the ability to virtually adjust the pitch like we had in ROF, which for WWI crates makes them much more comfortable to fly and increases the fun factor.
Enjoy!
Jason and The Sturmovik Team
Il2 DD Update Dev Blog 312 "Mosquito FB Mk.VI"
By 76.IAP-Blackbird,
Dear Friends,
Today’s Developer Diary showcases our upcoming and awesome Mosquito FB Mk.VI. Isn’t she a beauty? Our “Wooden Wonder” as it was called, is in the later stages of development and we have already completed some of her skins that will be included. Work on her flight model has begun and work on finishing her cockpit continues. We are doing all we can to get her into your hangars just as soon as possible. We know she is a hotly anticipated plane and the wait is difficult, but please have patience, we think she will be worth it!
As you know, we frequently re-visit some of our older technology and try to improve it. A recent example is our sky, clouds and lighting, which we still hope to improve further in time. Recently, we finally had some time to re-visit our technology that affects the appearance of our Propeller Disk. Our current prop disk has some issues that we wanted to rectify including how it seems to disappear at certain angles. We also wanted to make its appearance more realistic and dynamic. We think we achieved this and here are a couple screens to help demonstrate. It’s hard to get the whole effect in still images or even a video, but we wanted to make you aware of this development. We think you’ll enjoy it once it’s in-game.
Enjoy!
The Sturmovik Team
Today’s Developer Diary showcases our upcoming and awesome Mosquito FB Mk.VI. Isn’t she a beauty? Our “Wooden Wonder” as it was called, is in the later stages of development and we have already completed some of her skins that will be included. Work on her flight model has begun and work on finishing her cockpit continues. We are doing all we can to get her into your hangars just as soon as possible. We know she is a hotly anticipated plane and the wait is difficult, but please have patience, we think she will be worth it!
As you know, we frequently re-visit some of our older technology and try to improve it. A recent example is our sky, clouds and lighting, which we still hope to improve further in time. Recently, we finally had some time to re-visit our technology that affects the appearance of our Propeller Disk. Our current prop disk has some issues that we wanted to rectify including how it seems to disappear at certain angles. We also wanted to make its appearance more realistic and dynamic. We think we achieved this and here are a couple screens to help demonstrate. It’s hard to get the whole effect in still images or even a video, but we wanted to make you aware of this development. We think you’ll enjoy it once it’s in-game.
Enjoy!
The Sturmovik Team