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Il2 Sturmovik Winter Sale
By 76.IAP-Blackbird,
Attention All Pilots and Tankers!
If you are dreaming about epic dogfights after you eat your Christmas ham or turkey this year, you’ll be happy to know we have launched our Annual Winter (Christmas) Sale! As usual we are offering HUGE discounts on all your favorite Sturmovik titles and content. And remember you can buy and send Sturmovik titles as Gifts to all your wingmates, friends and family! They always make the BEST Christmas gifts!
The Sturmovik Team wishes a very Merry Christmas and Happy New Year to ALL our friends and supporters around the world during this Holiday Season. As 2021 comes to a close we reflect on what a challenging year it was and how it pushed the team to its limit in ways never dreamed of. We hope the pandemic and all it’s inconveniences and distractions will finally subside in 2022 so we can make even more amazing content and features for Sturmovik with less difficulty. We hope you and your family stay healthy and safe through the holidays this year and let’s say a hardy CHEERS to an amazing 2022!!
The Annual Winter (Christmas) Sale runs from 10:00am PST Dec. 22nd to 10:00am PST Jan. 5th in the IL-2 Official Webstore and on STEAM.
IL-2 GREAT BATTLES IN IL-2 OFFICIAL WEBSTORE
IL-2 IL-2 GREAT BATTLES ON STEAM
BOS – 85% Off
BOM – 75% Off
BOK – 75% Off
BOBP – 75% Off
FC1 – 66% Off
Tank Crew - 50% Off
GAZ-MM 72-K - 40% Off
Sd.Kfz. 10/5 Flak 38 - 40% Off
Hurricane Mk.II - 66% Off
Yak-9 – 66% Off
Yak-9T – 66% Off
Fw-190 D-9 – 75% Off
P-38 J-15 – 75% Off
U-2VS -75% Off
Ju-52/3M – 75% Off
Bf-109 G-6 – 75% Off
Yak-1B – 75% Off
Spitfire Mk. VB – 75 % Off
LA-5FN – 75% Off
HS-129 B-2 – 85% Off
P-40E-1 – 85% Off
Macchi MC.202 – 85% Off
Fw-190 A-3 – 85% Off
LA-5 Series 8 – 85% Off
Steel Birds - 30% Off
Ice Ring – 66% Off
Blazing Steppe – 75% Off
Fortress on the Volga – 75% Off
Hell Hawks Over the Bulge – 66% Off (Webstore Only)
Ten Days of Autumn – 75% Off (Webstore Only)
Havoc Over the Kuban – 75% Off (Webstore Only)
Achtung Spitfire! – 75% Off (Webstore Only)
CLIFFS OF DOVER IN IL-2 OFFICIAL WEBSTORE
CLIFFS OF DOVER ON STEAM
Cliffs of Dover: Blitz - 35% (Webstore Only)
Desert Wings: Tobruk - 20% (Webstore Only)
RISE OF FLIGHT IN ROF OFFICIAL WEBSTORE
RISE OF FLIGHT ON STEAM
All ROF Content – 75% Off
Enjoy!
See you in the skies and on the battlefield!
The Sturmovik Team
Attention All Pilots and Tankers!
If you are dreaming about epic dogfights after you eat your Christmas ham or turkey this year, you’ll be happy to know we have launched our Annual Winter (Christmas) Sale! As usual we are offering HUGE discounts on all your favorite Sturmovik titles and content. And remember you can buy and send Sturmovik titles as Gifts to all your wingmates, friends and family! They always make the BEST Christmas gifts!
The Sturmovik Team wishes a very Merry Christmas and Happy New Year to ALL our friends and supporters around the world during this Holiday Season. As 2021 comes to a close we reflect on what a challenging year it was and how it pushed the team to its limit in ways never dreamed of. We hope the pandemic and all it’s inconveniences and distractions will finally subside in 2022 so we can make even more amazing content and features for Sturmovik with less difficulty. We hope you and your family stay healthy and safe through the holidays this year and let’s say a hardy CHEERS to an amazing 2022!!
The Annual Winter (Christmas) Sale runs from 10:00am PST Dec. 22nd to 10:00am PST Jan. 5th in the IL-2 Official Webstore and on STEAM.
IL-2 GREAT BATTLES IN IL-2 OFFICIAL WEBSTORE
IL-2 IL-2 GREAT BATTLES ON STEAM
BOS – 85% Off
BOM – 75% Off
BOK – 75% Off
BOBP – 75% Off
FC1 – 66% Off
Tank Crew - 50% Off
GAZ-MM 72-K - 40% Off
Sd.Kfz. 10/5 Flak 38 - 40% Off
Hurricane Mk.II - 66% Off
Yak-9 – 66% Off
Yak-9T – 66% Off
Fw-190 D-9 – 75% Off
P-38 J-15 – 75% Off
U-2VS -75% Off
Ju-52/3M – 75% Off
Bf-109 G-6 – 75% Off
Yak-1B – 75% Off
Spitfire Mk. VB – 75 % Off
LA-5FN – 75% Off
HS-129 B-2 – 85% Off
P-40E-1 – 85% Off
Macchi MC.202 – 85% Off
Fw-190 A-3 – 85% Off
LA-5 Series 8 – 85% Off
Steel Birds - 30% Off
Ice Ring – 66% Off
Blazing Steppe – 75% Off
Fortress on the Volga – 75% Off
Hell Hawks Over the Bulge – 66% Off (Webstore Only)
Ten Days of Autumn – 75% Off (Webstore Only)
Havoc Over the Kuban – 75% Off (Webstore Only)
Achtung Spitfire! – 75% Off (Webstore Only)
CLIFFS OF DOVER IN IL-2 OFFICIAL WEBSTORE
CLIFFS OF DOVER ON STEAM
Cliffs of Dover: Blitz - 35% (Webstore Only)
Desert Wings: Tobruk - 20% (Webstore Only)
RISE OF FLIGHT IN ROF OFFICIAL WEBSTORE
RISE OF FLIGHT ON STEAM
All ROF Content – 75% Off
Enjoy!
See you in the skies and on the battlefield!
The Sturmovik Team
Il2 DD Update Dev Blog 303 "P-51B"
By 76.IAP-Blackbird,
Dear Pilots!
Happy Holidays to everyone in the IL-2 Sturmovik community! May it be filled with good health, family, friends and lots of time to play your favorite virtual air combat simulation!
Today’s Developer Diary is a showcase of the beautiful P-51B which we are working very hard to finish for you by the end of the month. Just some minor bugs are left along with still finishing the tricky Malcolm Hood.
We also have some shots of some new combat vehicles for you to check out like the M8 Greyhound and Universal “Bren Gun” Carrier Mk. II. And we have a new good looking USAAF bomber crewman model to show you. The fur sure looks look warm!
We’re working as hard as we can to end this challenging 2021 strong so wish us luck as we battle to get things done!
Enjoy!
The Sturmovik Team
Happy Holidays to everyone in the IL-2 Sturmovik community! May it be filled with good health, family, friends and lots of time to play your favorite virtual air combat simulation!
Today’s Developer Diary is a showcase of the beautiful P-51B which we are working very hard to finish for you by the end of the month. Just some minor bugs are left along with still finishing the tricky Malcolm Hood.
We also have some shots of some new combat vehicles for you to check out like the M8 Greyhound and Universal “Bren Gun” Carrier Mk. II. And we have a new good looking USAAF bomber crewman model to show you. The fur sure looks look warm!
We’re working as hard as we can to end this challenging 2021 strong so wish us luck as we battle to get things done!
Enjoy!
The Sturmovik Team
Wings Over The Reich Dev News
By Polovski,
13 December 2021: We have updated the website with some new info and pictures on our WOTR Expansion work-in-progress, hope you guys enjoy!
https://www.wingsoverthereich.com
https://www.wingsoverthereich.com
Il2 Update 4.701 released
By 76.IAP-Blackbird,
Hello Everyone!
Today is a Big Day for our project and our community - update 4.701 is now available! And with it comes a new game world technology – cloud rendering based on hypertextures. This technology, in comparison with the previous one, carries a number of improvements, such as:
Increased variety of cloud cover;
A new level of scale of cloud formations;
Higher level (macro level) of cloud structures;
Greater realism of structures and forms of cloud formations;
Improved lighting model of clouds, and objects under and in the clouds;
Diverse structure of overcast clouds (including "windows" and cloudless areas);
Localization of precipitation under significant cloud formations and, as a consequence, localization of precipitation on the map;
New visualization of precipitation at a distance;
New rainfall lighting model;
Lack of repeatability of the cloud distribution map on the scale of the game map;
Reduced number of "compromise" solutions such as "object outlines" "mountain intersection aliasing", etc.;
Increased performance of the graphics subsystem.
The mission format was changed, so third-party missions and campaigns need to be re-saved using Mission Editor or Mission Re-saver utility. Old track records can be played by deleting the .msnbin file from their folder. We have taken great care in mimicking the current cloud selection options for mission builders, so all your older missions are technically compatible with the new clouds. However, the clouds will look quite different and you may need to adjust your mission design to get the desired result. The new clouds are much larger on average than the current ones so visuals will be quite a bit different. We apologize if the new clouds inconveniences mission makers. We hope that the improvements outweigh any problems and we also hope to add some additional cloud patterns in the coming months.
Overall, we hope the new clouds will significantly increase the visual realism of our simulator, as well as bring a new greater simming and gaming experience.
Another great addition in this update is for Flying Circus – Vol. II. Included is the versatile two-seater - the German DFW C.V. It was the most common aircraft of this type on the German side from 1917 until the end of the First World War. This small aircraft is capable of carrying up to 200 kilograms of 12- and 50-kilogram bombs. Additionally, it is armed with a Spandau machine gun and a defensive Parabellum. Various modifications are provided for the installation of a camera, radio, defensive turret with a Parabellum coaxial machine gun or a Becker 20mm automatic cannon. The placement of the Benz Bz.IV engine is a peculiar one, in which the pilot has significant difficulties in looking ahead. However, this motor is quite powerful at 200hp. Quite an accomplishment in 1917.
In addition, this update brings a long-awaited development goal - all planes are converted to 4K skins texturing. This was done in coordination with a few super dedicated community members! The last aircraft to be converted from 2K to 4K texturing in update 4.701 is the Yak-1b series 127. In addition, the Battle of Normandy development plan is moving along, and in this update, all map building objects planned for Normandy are available in the Mission Editor. Also in 4.701, all ground vehicles, which were planned for the Flying Circus – Vol. II were added to the project. Finally, there are many other changes and improvements, a complete list of which you can find below:
Main features
1. DFW C.V airplane is now available for all customers who pre-ordered Flying Circus Vol. II;
2. The new hypertexturing cloud technology added to the sim;
3. Yak-1b fighter has external 4K texturing done by Martin = ICDP = Catney;
4. Visual shot effect improved for all guns in the game;
5. New fuel tank explosion visual effects created: different for WWI and WWII era aircraft and for ground and in-flight explosions;
6. Wind direction can be chosen in Quick Mission;
7. Morning/evening fog can now be selected with any weather subtype in Quick Mission;
8. Precipitation strength can now be set separately from the cloud type in Quick Mission;
9. Cloud types have informative names in the Quick Mission weather panel;
10. Fw 190 A3, A5 and A6 aircraft paint schemes updated (Martin = ICDP = Catney);
11. P-39L paint schemes updated (Martin = ICDP = Catney);
New objects for Battle of Normandy
12. European farmsteads “town_eu_small”;
13. English city blocks "town_gb_block";
14. Temporary Mulberry harbor objects "mlbr_bridge", "mlbr_pierhead", "mlbr_phoenix", "mlbr_phoenix";
15. Radar stations Chain Home Low, Chain Home RX, Chain Home TX, FuMG-401 Freya LZ-A, FuMG 41/42 Mammut;
16. V-1 launch site structures (the missile itself is still in development);
17. A short section ramps for railway and road bridges "br_rw_ramphish_dn" and "br_rd_ramphish_dn";
18. A reverse arch for the automobile bridges "br_rw_invarch";
19. Pier object “port_n_walkingpier”;
20. Hangars, barracks and shelters “arf_n_hangarb1”, “arf_n_hangarblister”, “arf_n_hangart2” (open and closed), “arf_n_nissenhut” (in blocks one, two and three barracks), “arf_n_hangarb1”;
21. Objects updated: airfield hangars “arf_hangars_1”, “arf_hangars_2”, “arf_hangars_3”;
22. Objects updated: "arf_caponiers_13_h_1" and "arf_caponiers_14_h_1";
23. Coastal barriers ("hedgehogs", etc.) "bf_n_barrageat", "bf_n_barragebg", "bf_n_barragelog";
24. Defenses “bf_n_mgpos”, “bf_n_aaposmid”, “bf_n_aaposheavy”, “bf_n_artpos”, “bf_n_comandpost”, “bf_n_pbunker” (as well as static artillery of the German coastline defense):
25. Unique landmarks: Ardennes Abbey, Caen Castle, Falaise Castle, Evreux Cathedral, Cherbourg Fort, Moncton Fort, Portsmouth Hospital, Stonehenge, Winchester Prison;
26. German long-range artillery concrete positions R669 (155 mm) and R683 (210 mm);
27. British armored car Humber Mk.IV;
New objects for Flying Circus Vol. II
28. Renault FT tank;
29. Schneider CA 1 tank;
30. Mark V (female) tank;
31. The open version of Leyland 3 Ton truck;
32. The open and ambulance versions of Daimler DR4 truck;
33. The open and mobile AA searchlight versions of Benz LKW 1912 truck;
34. The open, ambulance and mobile AA searchlight versions of Jeffery Quad truck;
35. The German AA 37 mm automatic gun Maxim Flak M14;
Aircraft changes
36. P-51D-15 engine model was fine-tuned and its speeds increased slightly (by about 5-8 miles per hour with a boost of 67 inches) as the result;
37. P-51D-15 handling at high speeds was improved. Controls are a little less stiff within the envelope;
38. P-51D-15 behavior at high Mach numbers was tweaked, Shaking and loss of control at the edge of envelope more severe; More likely to suffer airframe damage if trim used too liberally at high Mach.
39. P-51D-15 autopilot has been improved - the level flight assist more accurately maintains the altitude with different amounts of fuel remaining;
40. The excessive water spattering on the P-51D-15 canopy during the rain has been reduced;
41. Fixed shaking of both SPAD VII.C1 150 hp and 180 hp in the absence of a control signal at high (but lower than buffeting) speeds;
42. The issue of the absence of US pilots in B-25 and A-20 aircraft during Winter has been fixed;
43. The texture of the smoke generators in the hangar was corrected;
44. Fixed the "lagging" of the ammo explosion effect from the aircraft;
45. Reduced the likelihood of cases when a high-speed frontal collision won’t cause aircraft destruction;
46. Ju 87 D-3 brake flaps won’t visually disappear at a distance;
47. The AI pilots try to not hit allies in the line of fire (functionality restored);
48. Fuel tanks and aircraft structure are correctly damaged by AP projectiles fired by simple (non-detailed) AI-controlled objects;
49. Fokker D.VIII: the anemometer is correctly visible from the cockpit;
Ground vehicle changes
50. KV-1s and T-34 mod. 43: the interior visual model of the gun in the mantle area has been improved;
51. KV-1s machine gun ammunition corrected (coaxial MG 25 magazines, rear MG 9 magazines, bow MG 15 magazines);
52. The overestimated combat survivability of guns, guidance mechanisms, electrical systems and radio stations has been reduced on all tanks, both detailed and simple. Tank guns can be disabled by an AP round hit of a similar caliber or multiple hits of .50 and larger caliber AP bullets;
53. MG firing sound correctly stops when a detailed tank is destroyed;
54. AI-controlled tank and aircraft turret MGs sounds corrected;
55. Some AI-controlled tanks and AFVs will fire their coaxial MGs (Humber, SdKfz-222);
56. A game and dedicated server crash bug that could happen randomly in multiplayer missions with A LOT of ground vehicles has been found and fixed;
Career and Quick Mission changes
57. In Сareer mode the UK and US crews have the correct crew visual models and paint schemes depending on their country;
58. Random encounters with high-altitude interceptors (including Me 262) added to AQMG;
59. In AQMG, the behavior of AI bombers in Intercept Bombers type missions has been changed (they may panic, drop the bombs and run away when the flight leader is shot down);
60. UK and US callsigns of ground observation posts have been corrected in AQMG;
61. Correct paint schemes are assigned to aircraft covering the airfield in Attack Airfield type missions in AQMG;
62. The cruise speed of P-47D-22 and P-47D-28 in Career mode missions is adjusted to the historical 250 mph;
63. Two previously AI-only squadrons in the Career mode on the Rhineland map can be joined by the player: No. 322 (Dutch) Squadron RAF and No. 329 (Free French) Squadron RAF.
64. The redeployment mission from Migalovo to Dugino on 22.10.1941 for the German II./LG 2 squadron (Bf 109 E-7) has been restored;
Mission Editor changes
65. Location of the toolbars are saved correctly, system toolbars and sections are removed;
66. It is now possible to set a block of buildings state to ‘destroyed’ by not entering all the individual IDs of the blocks, but only one ID = -1 with a damage level of 1. This should greatly save time for adding a destroyed block of buildings, reduce the size of missions created, mission loading time, and slightly increase performance.
67. Setting the value of block damage with ID = -1 between 0.1 and 0.9 will result in random destruction of the corresponding percentage of buildings in the block (the fewer buildings are in the block the more random it becomes). The random destruction of specific buildings is tied to the coordinates of the block on the map.
Today is a Big Day for our project and our community - update 4.701 is now available! And with it comes a new game world technology – cloud rendering based on hypertextures. This technology, in comparison with the previous one, carries a number of improvements, such as:
Increased variety of cloud cover;
A new level of scale of cloud formations;
Higher level (macro level) of cloud structures;
Greater realism of structures and forms of cloud formations;
Improved lighting model of clouds, and objects under and in the clouds;
Diverse structure of overcast clouds (including "windows" and cloudless areas);
Localization of precipitation under significant cloud formations and, as a consequence, localization of precipitation on the map;
New visualization of precipitation at a distance;
New rainfall lighting model;
Lack of repeatability of the cloud distribution map on the scale of the game map;
Reduced number of "compromise" solutions such as "object outlines" "mountain intersection aliasing", etc.;
Increased performance of the graphics subsystem.
The mission format was changed, so third-party missions and campaigns need to be re-saved using Mission Editor or Mission Re-saver utility. Old track records can be played by deleting the .msnbin file from their folder. We have taken great care in mimicking the current cloud selection options for mission builders, so all your older missions are technically compatible with the new clouds. However, the clouds will look quite different and you may need to adjust your mission design to get the desired result. The new clouds are much larger on average than the current ones so visuals will be quite a bit different. We apologize if the new clouds inconveniences mission makers. We hope that the improvements outweigh any problems and we also hope to add some additional cloud patterns in the coming months.
Overall, we hope the new clouds will significantly increase the visual realism of our simulator, as well as bring a new greater simming and gaming experience.
Another great addition in this update is for Flying Circus – Vol. II. Included is the versatile two-seater - the German DFW C.V. It was the most common aircraft of this type on the German side from 1917 until the end of the First World War. This small aircraft is capable of carrying up to 200 kilograms of 12- and 50-kilogram bombs. Additionally, it is armed with a Spandau machine gun and a defensive Parabellum. Various modifications are provided for the installation of a camera, radio, defensive turret with a Parabellum coaxial machine gun or a Becker 20mm automatic cannon. The placement of the Benz Bz.IV engine is a peculiar one, in which the pilot has significant difficulties in looking ahead. However, this motor is quite powerful at 200hp. Quite an accomplishment in 1917.
In addition, this update brings a long-awaited development goal - all planes are converted to 4K skins texturing. This was done in coordination with a few super dedicated community members! The last aircraft to be converted from 2K to 4K texturing in update 4.701 is the Yak-1b series 127. In addition, the Battle of Normandy development plan is moving along, and in this update, all map building objects planned for Normandy are available in the Mission Editor. Also in 4.701, all ground vehicles, which were planned for the Flying Circus – Vol. II were added to the project. Finally, there are many other changes and improvements, a complete list of which you can find below:
Main features
1. DFW C.V airplane is now available for all customers who pre-ordered Flying Circus Vol. II;
2. The new hypertexturing cloud technology added to the sim;
3. Yak-1b fighter has external 4K texturing done by Martin = ICDP = Catney;
4. Visual shot effect improved for all guns in the game;
5. New fuel tank explosion visual effects created: different for WWI and WWII era aircraft and for ground and in-flight explosions;
6. Wind direction can be chosen in Quick Mission;
7. Morning/evening fog can now be selected with any weather subtype in Quick Mission;
8. Precipitation strength can now be set separately from the cloud type in Quick Mission;
9. Cloud types have informative names in the Quick Mission weather panel;
10. Fw 190 A3, A5 and A6 aircraft paint schemes updated (Martin = ICDP = Catney);
11. P-39L paint schemes updated (Martin = ICDP = Catney);
New objects for Battle of Normandy
12. European farmsteads “town_eu_small”;
13. English city blocks "town_gb_block";
14. Temporary Mulberry harbor objects "mlbr_bridge", "mlbr_pierhead", "mlbr_phoenix", "mlbr_phoenix";
15. Radar stations Chain Home Low, Chain Home RX, Chain Home TX, FuMG-401 Freya LZ-A, FuMG 41/42 Mammut;
16. V-1 launch site structures (the missile itself is still in development);
17. A short section ramps for railway and road bridges "br_rw_ramphish_dn" and "br_rd_ramphish_dn";
18. A reverse arch for the automobile bridges "br_rw_invarch";
19. Pier object “port_n_walkingpier”;
20. Hangars, barracks and shelters “arf_n_hangarb1”, “arf_n_hangarblister”, “arf_n_hangart2” (open and closed), “arf_n_nissenhut” (in blocks one, two and three barracks), “arf_n_hangarb1”;
21. Objects updated: airfield hangars “arf_hangars_1”, “arf_hangars_2”, “arf_hangars_3”;
22. Objects updated: "arf_caponiers_13_h_1" and "arf_caponiers_14_h_1";
23. Coastal barriers ("hedgehogs", etc.) "bf_n_barrageat", "bf_n_barragebg", "bf_n_barragelog";
24. Defenses “bf_n_mgpos”, “bf_n_aaposmid”, “bf_n_aaposheavy”, “bf_n_artpos”, “bf_n_comandpost”, “bf_n_pbunker” (as well as static artillery of the German coastline defense):
25. Unique landmarks: Ardennes Abbey, Caen Castle, Falaise Castle, Evreux Cathedral, Cherbourg Fort, Moncton Fort, Portsmouth Hospital, Stonehenge, Winchester Prison;
26. German long-range artillery concrete positions R669 (155 mm) and R683 (210 mm);
27. British armored car Humber Mk.IV;
New objects for Flying Circus Vol. II
28. Renault FT tank;
29. Schneider CA 1 tank;
30. Mark V (female) tank;
31. The open version of Leyland 3 Ton truck;
32. The open and ambulance versions of Daimler DR4 truck;
33. The open and mobile AA searchlight versions of Benz LKW 1912 truck;
34. The open, ambulance and mobile AA searchlight versions of Jeffery Quad truck;
35. The German AA 37 mm automatic gun Maxim Flak M14;
Aircraft changes
36. P-51D-15 engine model was fine-tuned and its speeds increased slightly (by about 5-8 miles per hour with a boost of 67 inches) as the result;
37. P-51D-15 handling at high speeds was improved. Controls are a little less stiff within the envelope;
38. P-51D-15 behavior at high Mach numbers was tweaked, Shaking and loss of control at the edge of envelope more severe; More likely to suffer airframe damage if trim used too liberally at high Mach.
39. P-51D-15 autopilot has been improved - the level flight assist more accurately maintains the altitude with different amounts of fuel remaining;
40. The excessive water spattering on the P-51D-15 canopy during the rain has been reduced;
41. Fixed shaking of both SPAD VII.C1 150 hp and 180 hp in the absence of a control signal at high (but lower than buffeting) speeds;
42. The issue of the absence of US pilots in B-25 and A-20 aircraft during Winter has been fixed;
43. The texture of the smoke generators in the hangar was corrected;
44. Fixed the "lagging" of the ammo explosion effect from the aircraft;
45. Reduced the likelihood of cases when a high-speed frontal collision won’t cause aircraft destruction;
46. Ju 87 D-3 brake flaps won’t visually disappear at a distance;
47. The AI pilots try to not hit allies in the line of fire (functionality restored);
48. Fuel tanks and aircraft structure are correctly damaged by AP projectiles fired by simple (non-detailed) AI-controlled objects;
49. Fokker D.VIII: the anemometer is correctly visible from the cockpit;
Ground vehicle changes
50. KV-1s and T-34 mod. 43: the interior visual model of the gun in the mantle area has been improved;
51. KV-1s machine gun ammunition corrected (coaxial MG 25 magazines, rear MG 9 magazines, bow MG 15 magazines);
52. The overestimated combat survivability of guns, guidance mechanisms, electrical systems and radio stations has been reduced on all tanks, both detailed and simple. Tank guns can be disabled by an AP round hit of a similar caliber or multiple hits of .50 and larger caliber AP bullets;
53. MG firing sound correctly stops when a detailed tank is destroyed;
54. AI-controlled tank and aircraft turret MGs sounds corrected;
55. Some AI-controlled tanks and AFVs will fire their coaxial MGs (Humber, SdKfz-222);
56. A game and dedicated server crash bug that could happen randomly in multiplayer missions with A LOT of ground vehicles has been found and fixed;
Career and Quick Mission changes
57. In Сareer mode the UK and US crews have the correct crew visual models and paint schemes depending on their country;
58. Random encounters with high-altitude interceptors (including Me 262) added to AQMG;
59. In AQMG, the behavior of AI bombers in Intercept Bombers type missions has been changed (they may panic, drop the bombs and run away when the flight leader is shot down);
60. UK and US callsigns of ground observation posts have been corrected in AQMG;
61. Correct paint schemes are assigned to aircraft covering the airfield in Attack Airfield type missions in AQMG;
62. The cruise speed of P-47D-22 and P-47D-28 in Career mode missions is adjusted to the historical 250 mph;
63. Two previously AI-only squadrons in the Career mode on the Rhineland map can be joined by the player: No. 322 (Dutch) Squadron RAF and No. 329 (Free French) Squadron RAF.
64. The redeployment mission from Migalovo to Dugino on 22.10.1941 for the German II./LG 2 squadron (Bf 109 E-7) has been restored;
Mission Editor changes
65. Location of the toolbars are saved correctly, system toolbars and sections are removed;
66. It is now possible to set a block of buildings state to ‘destroyed’ by not entering all the individual IDs of the blocks, but only one ID = -1 with a damage level of 1. This should greatly save time for adding a destroyed block of buildings, reduce the size of missions created, mission loading time, and slightly increase performance.
67. Setting the value of block damage with ID = -1 between 0.1 and 0.9 will result in random destruction of the corresponding percentage of buildings in the block (the fewer buildings are in the block the more random it becomes). The random destruction of specific buildings is tied to the coordinates of the block on the map.
Il2 DD Update Dev Blog 302 "P-51B / C"
By 76.IAP-Blackbird,
Hello P-51 Lovers!
We know you’ve been waiting patiently to see more of the P-51B, so today we show you what it looks like both inside and out! This new ‘Pony’ should be ready by the end of this month. It’s the Holiday Season and a time for giving, so there will likely be two updates in December! One with the new clouds and the DFWC.V and the other with the P-51B and maybe, just maybe new fuel systems and drop tanks for several Bf-109 variants. Of course, plans are subject to change pending testing. And as mentioned previously the Malcolm Hood has taken extra work to get it right, so that component is not ready to be shown yet. Without further delay…
Enjoy!
The Sturmovik Team
We know you’ve been waiting patiently to see more of the P-51B, so today we show you what it looks like both inside and out! This new ‘Pony’ should be ready by the end of this month. It’s the Holiday Season and a time for giving, so there will likely be two updates in December! One with the new clouds and the DFWC.V and the other with the P-51B and maybe, just maybe new fuel systems and drop tanks for several Bf-109 variants. Of course, plans are subject to change pending testing. And as mentioned previously the Malcolm Hood has taken extra work to get it right, so that component is not ready to be shown yet. Without further delay…
Enjoy!
The Sturmovik Team
Announcing the Churchill Mk.IV Tank, StuG III Ausf.G Mobile Assault Gun and IAR-80/81 Pre-Orders!
By 76.IAP-Blackbird,
Attention All Pilots and Tankers!
We are proud to announce that we have opened Pre-Orders on two new Collector Tanks and a new Collector Plane for IL-2 Sturmovik: Great Battles series!
The following are now available for Pre-Order in the IL-2 Official Webstore! All feature a 20% Pre-Order Discount!
- Churchill Mk.IV Heavy Tank
- StuG III Ausf.G Mobile Assault Gun
- IAR-80/81 Romanian Fighter-Bomber
We continue to expand the selection of aircraft and tanks that can be operated on any map in the Great Battles series and create entertaining matchups in both our Single-player and Multiplayer environments. We have chosen these subjects as they further bolster the historical options you have as a player or mission builder for Tank Crew, Battle of Stalingrad and Battle of Kuban. However, as always they can be used on any map against any opponent you wish. These new tanks and the IAR-80/81 also add some very interesting history to the Great Battles series. The Churchill tank was offered through the Lend-Lease program and the IAR, flew for both the Axis and Allied sides during the war! The StuG was on just about every battlefield everywhere.
The tanks are once again being built by our talented partner DigitalForms and the IAR-80/81 is being built by our long time friend and collaborator Ivan Shirshov. We also plan to make a Romanian pilot and language pack for him.
Churchill Mk.IV
The Churchill was a British heavy Infantry Tank that first saw combat during World War II in 1942 and remained in service in the postwar era until 1952. One of the heaviest Allied tanks of the war, the Churchill went into action for the first time during the Dieppe Raid in France in August 1942 and also saw action in North Africa, Italy, and on the Eastern Front. The chassis design proved very versatile and it was used as the basis for many specialized vehicles throughout the war.
The Churchill Mark IV was the most numerous of the series, with 1,622 produced. This variant was virtually identical to the Churchill Mark III, with the main difference being a cheaper and better-protected cast turret. A Bedford 12-cylinder gasoline engine powered the tank and was capable of providing 350 horsepower. The tank’s top speed was around 24 km/h (15 mph), but Soviet tests claimed that a Churchill Mark III reached 28 km/h (17 mph).
The main armament of the Churchill Mark IV was the Ordnance Quick-Firing (QF) 6-pounder gun of 57mm caliber. The secondary armament consisted of one coaxial 7.92 mm Besa machine gun mounted in the turret and a second Besa machine gun fitted in the hull. Beginning in 1943, some Churchill Mark IVs were refitted with 75 mm M3 guns taken from battle-damaged Shermans in North Africa (as well as a .30 caliber M1919 coaxial machine gun) and became known as the Churchill NA 75. Around two hundred tanks were converted in this manner.
As part of the Lend-Lease program, the Soviet Union was sent 344 Churchill Mark IIs, IIIs and IVs, beginning in 1942, with 91 being lost enroute on the Arctic Convoys. Eventually, these tanks saw action at Leningrad, Stalingrad, Kursk, Prokhorovka, Kharkov and other battles.
StuG III Ausf.G
The Sturmgeschütz III (or StuG III) assault gun was one of the Germany’s most-produced armored fighting vehicles during World War II and saw action on all fronts in both Europe and North Africa. Initially deployed as a mobile armored light gun for infantry support, the StuG III underwent constant revisions throughout the war and was eventually heavily employed in the tank destroyer role.
The StuG III Ausführung (Ausf.) G was the final and most common variant of the StuG III series with approximately 8400 built. Production of the type began in December 1942 and ended in April 1945. Panzer III Ausf. M chassis and Maybach HL120 V-12 gasoline engine rated at 296 horsepower allowed for a top speed of 40 km/h (25 mph).
This StuG III Ausf. G was armed with the 75 mm Sturmkanone 40 (StuK 40) L/48 that was a modification of KwK 40 tank gun with different recoil absorbers (you may be already familiar with it from Pz.IV tank included in Tank Crew). Additionally, a shielded 7.92 mm MG 34 light machine gun was fitted above the loader’s hatch and spaced armor plates were also added to the vehicle front and sides from May 1943.
We are proud to announce that we have opened Pre-Orders on two new Collector Tanks and a new Collector Plane for IL-2 Sturmovik: Great Battles series!
The following are now available for Pre-Order in the IL-2 Official Webstore! All feature a 20% Pre-Order Discount!
- Churchill Mk.IV Heavy Tank
- StuG III Ausf.G Mobile Assault Gun
- IAR-80/81 Romanian Fighter-Bomber
We continue to expand the selection of aircraft and tanks that can be operated on any map in the Great Battles series and create entertaining matchups in both our Single-player and Multiplayer environments. We have chosen these subjects as they further bolster the historical options you have as a player or mission builder for Tank Crew, Battle of Stalingrad and Battle of Kuban. However, as always they can be used on any map against any opponent you wish. These new tanks and the IAR-80/81 also add some very interesting history to the Great Battles series. The Churchill tank was offered through the Lend-Lease program and the IAR, flew for both the Axis and Allied sides during the war! The StuG was on just about every battlefield everywhere.
The tanks are once again being built by our talented partner DigitalForms and the IAR-80/81 is being built by our long time friend and collaborator Ivan Shirshov. We also plan to make a Romanian pilot and language pack for him.
Churchill Mk.IV
The Churchill was a British heavy Infantry Tank that first saw combat during World War II in 1942 and remained in service in the postwar era until 1952. One of the heaviest Allied tanks of the war, the Churchill went into action for the first time during the Dieppe Raid in France in August 1942 and also saw action in North Africa, Italy, and on the Eastern Front. The chassis design proved very versatile and it was used as the basis for many specialized vehicles throughout the war.
The Churchill Mark IV was the most numerous of the series, with 1,622 produced. This variant was virtually identical to the Churchill Mark III, with the main difference being a cheaper and better-protected cast turret. A Bedford 12-cylinder gasoline engine powered the tank and was capable of providing 350 horsepower. The tank’s top speed was around 24 km/h (15 mph), but Soviet tests claimed that a Churchill Mark III reached 28 km/h (17 mph).
The main armament of the Churchill Mark IV was the Ordnance Quick-Firing (QF) 6-pounder gun of 57mm caliber. The secondary armament consisted of one coaxial 7.92 mm Besa machine gun mounted in the turret and a second Besa machine gun fitted in the hull. Beginning in 1943, some Churchill Mark IVs were refitted with 75 mm M3 guns taken from battle-damaged Shermans in North Africa (as well as a .30 caliber M1919 coaxial machine gun) and became known as the Churchill NA 75. Around two hundred tanks were converted in this manner.
As part of the Lend-Lease program, the Soviet Union was sent 344 Churchill Mark IIs, IIIs and IVs, beginning in 1942, with 91 being lost enroute on the Arctic Convoys. Eventually, these tanks saw action at Leningrad, Stalingrad, Kursk, Prokhorovka, Kharkov and other battles.
StuG III Ausf.G
The Sturmgeschütz III (or StuG III) assault gun was one of the Germany’s most-produced armored fighting vehicles during World War II and saw action on all fronts in both Europe and North Africa. Initially deployed as a mobile armored light gun for infantry support, the StuG III underwent constant revisions throughout the war and was eventually heavily employed in the tank destroyer role.
The StuG III Ausführung (Ausf.) G was the final and most common variant of the StuG III series with approximately 8400 built. Production of the type began in December 1942 and ended in April 1945. Panzer III Ausf. M chassis and Maybach HL120 V-12 gasoline engine rated at 296 horsepower allowed for a top speed of 40 km/h (25 mph).
This StuG III Ausf. G was armed with the 75 mm Sturmkanone 40 (StuK 40) L/48 that was a modification of KwK 40 tank gun with different recoil absorbers (you may be already familiar with it from Pz.IV tank included in Tank Crew). Additionally, a shielded 7.92 mm MG 34 light machine gun was fitted above the loader’s hatch and spaced armor plates were also added to the vehicle front and sides from May 1943.