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Il2 DD Update Dev Blog 321 "Me-410A/B / Normandie"
By 76.IAP-Blackbird,
Dear Pilots,
Today’s DD brings us images of the ME 410 A-1 in the engine finally, showing off some of its paint-schemes and beautiful lines. This beautiful bird has been in development for a long time, but the wait has been worth it. The cockpit was an especially challenging piece of work and we’ll have pics of it in the next Developer Diary, but today feast your eyes on its external beauty. Our 410 an A-1 model, but with various modifications that are included it can also become a B-2 vari
WOFF BH&H II V1.31 UPDATE for 'Recon Wars' is now available!
By Polovski,
Hello WOFF Pilots,
There's a new update for Wings Over Flanders Fields Between Heaven and Hell II. It takes it to V1.31.
A small fix, but important.
Version 1.31 15 June 2022.
1) Default Key Settings now includes the new Recon Wars commands
This of course also includes our 'Recon Wars' expansion (FREE to those who purchased WOFF BH&H II) and it includes all other updates released for BH&H II.
Please see website download page for full details.
Il2 Update 4.706 released "Ar-234 / B-26 AI"
By 76.IAP-Blackbird,
Update 4.706
Dear Pilots!
Battle of Normandy is getting closer and closer to that special moment - its release! Testing of the map and game modes will begin soon. New mission types are being created for the Normandy Career. Work is nearing completion on the last aircraft on the project list – the Me 410. All this is happening right now and the work is in full swing. However, at the same time, we try to release those elements of the project that are already ready without delay. So, t
Il2 DD Update incoming soon ...
By 76.IAP-Blackbird,
The AR 234 is pretty dang cool.
Added some AI B-26 which is also in this update.
Enjoy
Gunner HEAT PC!
By CrazyhorseB34,
I totally recommend trying this!
This is fun.
It is free now.
Il2 DD Update Dev Blog 320 "Cliffs of Dover / Normandie"
By 76.IAP-Blackbird,
Dear Pilots,
Today’s DD takes a look at our cliff models for the Normandy Map. Making realistic looking cliff faces in a flight-simulator is always tough. Whenever you make a map with the English Channel this becomes necessary. Many other development teams have had to craft them over the years and we are no exception. We had our first crack at them when we made our Channel Map for Rise of Flight about 10 years ago. We’ve gotten better at making them and below you can see some work-in-progre
