LATEST NEWS
- 0 replies
- 1,254 views
- Add Reply
- 0 replies
- 1,469 views
- Add Reply
- 0 replies
- 1,230 views
- Add Reply
- 3 replies
- 1,587 views
- Add Reply
- 2 replies
- 2,083 views
- Add Reply
- 2 replies
- 1,393 views
- Add Reply
DCS Weekend News 22 November 2019
By MigBuster,
Thanksgiving Sale 2019 Starts today!
Get great savings on that module you have been waiting for! The Thanksgiving sale starts today, November 22nd, and runs until December 8th. Save up to 50% on most DCS World products, the only exceptions being:
F/A-18 Hornet by ED - 25% off
Persian Gulf Map by ED - 25% off
F/A-18 Hornet + Persian Gulf Map bundle -35% off
DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
DCS: F-16C Viper by ED – not on sale at this time
Note: the sale only applies to released, non-pre-order products.
Open Beta Delay
We planned and announced the release of our next Open Beta on the 20th of November 2019. However, due to substantial technical issues faced in the development of certain F-16C Viper features we were compelled to move the Open Beta release to the 27th of November 2019. As a small bonus for your patience we have prepared a Thanksgiving gift – our new VoIP in-game feature:
DCS Voice Chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It's based on WebRTC technology and brings high-quality audio communication to the game right out of the box.
For the initial release, DCS Voice Chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the initial release, we'll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function.
We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, frequency-based coms etc.
F/A-18C Aggressors BFM Campaign Released to Steam
The F/A-18C Aggressors BFM Campaign is now available from Steam.
The FA-18C Aggressors BFM campaign puts you in the cockpit of an FA-18C Hornet as a new Aggressor pilot with the VFC-12 the "Fighting Omars" on loan to the 65th Aggressor Squadron at Nellis Air Force Base. Based on real-world procedures, you will fly as Red Air against Blue Air forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR) and then face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dissimilar aircraft.
Your opponents include the F-4E, F-5E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188, MiG-21 and Su-27.
12 single player practice missions with in-air starts to help you perfect your BFM tactics, techniques, and procedures.
Over 1000 voice-overs and over 45 pages of briefing material that includes RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Knee-boards, and Mission Data cards.
DCS World Tutorial & Training Range
DCS World can be a bit daunting to new players, so this week we introduced a new forum section for those just getting started in DCS World, those still learning, and those that enjoy helping others. You can find it here.
If you are a new user, this section is for you! We will be building a repository of the best DCS World tutorials and guides. You can also meet players that want to help you and squadrons looking for new members that want you to have fun and learn.
If you are a video tutorial or guide creator for DCS World, this section is also for you. Here you can share all your great content and get feedback from your audience.
Do you enjoy helping new DCS World pilots? A rewarding aspect of this hobby is working together to spread knowledge and give a helping hand to new pilots.
The goal of this new section is to help flatten the DCS World learning curve, and we look forward to your participation and feedback on how we can further improve it.
Development Report #6
Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details!
The team has been cranking away on the F-16C Viper, but we needed a few more days to complete the announced features for the next Open Beta. Eagerly awaited features of the next F-16C update will be the Track While Scan (TWS) radar mode, initial data link, external lights, centerline fuel tank, and more. Following this Open Beta, our modern-day fixed-wing jet dev team will focus on the Hornet’s targeting pod, TWS and other radar modes, updates to weapons like the JDAM and JSOW, and more.
Supercarrier work continues to revolve around the deck crew animations, improved lighting and visual effects as well as the LSO station. We are on track to release the Early Access of this module in the very near future.
Both the A-10C and Ka-50 new cockpits are progressing well with a lot of work invested into realistic textures and effects. We will use these products to take cockpit night lighting to the next level.
The Mi-24 cockpits are progressing well and we should be able to show you the first renders in the very near future.
The P-47 is looking beautiful inside and out and our flight model engineers have been very busy tuning the flight dynamics to match the real aircraft based on excellent references and first-hand pilot experience.
The visual effects of the new WWII damage model are now getting most of the focus because the internal damage effects and the physics are nearly complete. It’s just as important for the damage to look correct as the impact on systems and aircraft performance.
The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view.
Thank you all for your passion and support.
Sincerely,
The Eagle Dynamics Team
The Eagle Dynamics Team
DCS Weekend News 15 November 2019
By MigBuster,
Master Server Infrastructure Maintenance
We will have infrastructure maintenance works to be performed on Tuesday, November 19, 2019 from 04:00 to 06:00 UTC. All users will not be able to connect to the DCS Master server and all account sessions will be reset. We appreciate your patience and understanding during this short downtime.
Stable Release updated
After a relatively large number of Open Beta updates, we have released a substantial update to the Stable version of DCS World. Among the many highlights of the new Stable version, users will now be able to enjoy the Early Access version of the DCS: F-16C Viper. Other highlights include:
AGM-62 Walleye II and AWW-13 Data Link Pod for the DCS: F/A-18C Hornet
Many updates and fixes to 3rd Party modules such as the C-101 and M-2000C
You can read the entire changelog here.
Our next Open Beta is set for 20 November 2019 and is planned to include:
F-16C Viper features
Track While Scan (TWS) radar mode
AUTO steerpoint sequence mode
Corrected flight director (sherm) behavior
Functional CMDS (countermeasures) DED page
New stores drag implementation
Initial data link (Link 16 / MIDS)
External lights
Centerline fuel tank
Corrected lock hold when switching master mode
Corrected radar lock-only RWR indication
Corrected INS steerpoint change
Corrected HMCS enable/disable HOTAS command
F/A-18C Hornet features
Aft Pod Antenna Option
Following the 20 November 2019 Open Beta, we will heavily focus on the Hornet to include such items as Track While Scan (TWS) and AACQ radar modes, updates to the targeting pod, and updates to existing weapons systems and countermeasures.
Development Report #5
Supercarrier - "Population" of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module. In the meantime, please enjoy these work-in-progress images.
Spitfire Sound Updates - We have greatly improved all the Spitfire LF Mk.IX engine and propeller sounds. New sounds were recorded from an actual Spitfire Mk.IX and added to the game. Our sound engine factors in altitude, airspeed, engine RPM, manifold pressure, and many other elements. You can hear the dramatic difference from within the cockpit and outside the aircraft. The update is available in the current Open Beta and will be available in today’s Stable version!
Enjoy this video highlighting the updated sounds
DCS: M-2000C by RAZBAM Updates - Working closely with the French Air Force, RAZBAM brings you an all-new Mirage 2000C cockpit! This cockpit features all-new textures, radio panel, ECM, NVGs, and much more.
The cockpit mesh has been extensively overhauled with new edge loops for better edging and a doubling of the polygons to improve both the on screen and VR experience.
Using their relationship with the French Air Force 2/5 Squadron, RAZAM has created an M-2000C cockpit that is as close as you can get to the real thing. Using this opportunity, RAZBAM has fixed various inaccuracies by using our latest workflow and tools.
New Features:
New cockpit model
New cockpit textures
New cockpit lighting
New radio panel
New ECM panel
New Seat Harness
New INS Screen
Added NVG’s with Mount
Added under glare shield lighting assembly
Added flashlight
Cockpit Update Video
The Virtual Festival of Aerobatic Teams 2019
The Virtual Festival of Aerobatic Teams or VFAT is a virtual, international airshow like RIAT or MAKS. The pilots simulate the displays of real aerobatic teams like the Patrouille Suisse, Thunderbirds, Blue Angels, Russian Knights and Blue Impulse; however, many teams also create their own spectacular displays. VFAT is currently the only virtual airshow where such a large group of teams gather to create an event of this size. Spectators can watch the event live using internet streaming technology. VFAT takes place once a year and offers the opportunity for virtual aerobatic teams and solo pilots to present their hard work for the enjoyment of the general public! Watch live Dec. 7th & 8th on Twitch.
VFAT Video
Yours sincerely,
The Eagle Dynamics Team
The Eagle Dynamics Team
IL2 Update 4.001
By 76.IAP-Blackbird,
Update 4.001
IL-2: Great Battles Version 4.001 Launched – Battle of Bodenplatte and Flying Circus Officially Released! Tank Crew Campaigns - Released!
Dear Pilots!
Finally, we have reached a very important milestone for our latest IL-2 Sturmovik titles. Today, two projects moving from the Early Access phase to Official Release. The first of these is Battle of Bodenplatte, which acquired the last major content components that were missing - the seasonal textures for the Rhineland map and the Pilot's Career. However, this does not mean that work on this project is completely done, we plan to spend some time before we begin our next project on fine-tuning and polishing a number of its components and adding a couple yet to be completed pieces such as Air Marshal. However, we feel it contains enough content and features that we can begin to sell it in all our channels including Steam as we head into the Holiday Season. In addition, we plan to closely monitor your messages in order to improve the quality of the project as much as we can in the last part of 2019. Bodenplatte turned out to be a truly record-setting job for us, the volume of work done on the development of maps and aircraft of the late period of the war is unprecedented for us. The late period imposes serious additional requirements on the manufactured equipment; however, the result is extremely interesting. The included aircraft make an incredible impression, because this is already the "apogee" of piston powered planes and, at the same time, the "dawn" of jet aircraft. The Rhineland map impresses with its scale, size and richness of cities and the number and historically researched airfields. The career "Battle of the Rhine" takes place over a fairly long period of time that includes four seasons - from September 17th, 1944 to April 1st, 1945. The Career covers a very significant part of the war on the western front - more than half a year. Battle of Bodenplatte was a bold step for us and when coupled with our other two projects, it pushed us to our creative limits. We hope you will enjoy it! Also, a Standard Edition of BOBP will be coming soon with the P-38J and Fw-190 D-9 offered as Collector Planes to give users more buying options. BOBP will also be available on Steam in the coming weeks, there are still a few details we must work out there first.
Flying Circus - Volume 1 is now available in its fully planned state and all the remaining ground-based equipment of the First World War have been added in our new standard of visual quality. Observation balloons with observers who may leap from their post when under attack are also included now. A number of improvements were also made on the map, primarily to the front line. We hope that users who purchase this project will like the step forward in comparison with our previous title Rise of Flight, especially in the visual quality of aircraft and the environment that we, together with our partner Yugra Media, have created for you. Although the flight models generally correspond to the ones from Rise of Flight, many of the improvements that have been made over the past 7 years for Il-2 Sturmovik play a role in Flying Circus as well. Such improvements automatically benefit all projects within the framework of our one common game world and give a new, previously unavailable experience of virtual flight and combat in the First World War. All these new opportunities unfold in their fullest when playing with the use of virtual reality devices. FC includes so many new things - new landscape technology, new lighting and clouds, better sound, new AI and improved ballistics, new graphic effects and new materials for aircraft surfaces, new detailing of textures and models - all this and much more gives the virtual pilots of the First World War something that is not available anywhere else. We hope to make more Flying Circus volumes in the future and we thank those who have jumped into this new product so far!
Note: We have extended the $10 Off Early Access discount for days more, but it will go to full MSRP very soon. Make your purchase before the price goes up!
Tank Crew – Clash at Prokhorovka is still under development, as one more tank and three self-propelled guns are being built by our DigitalForms partners. However, from the point of view of the gameplay, this project has almost reached its planned goals - this is expressed in the release of the Breakpoint and Last Chance scenario campaigns in this version. These campaigns tell the story, in the maximum possible historical manner we can, about the complex and intricate events of one of the greatest tank battles on the Eastern Front - the battle of Prokhorovka.
This battle was not limited only to the events of July 12th, it took place over several tense days, from July 6th to July 16th, 1943. The events and outcomes of this battle are extremely complex and controversial. Although the Soviet troops and armored forces suffered heavy losses, the German command was never able to achieve their planned goals. At the end of the battle, the situation in this sector of the war front almost returned to what it was before it began. However, numbers or the “net book balance” does not always determine the magnitude of the event. The incredible tension, power, complexity and intensity of this military clash, which practically merged into one single and continuous epic multi-day battle, has few equals in world history. And the ambiguity of the outcome of the battle only enhances the intensity of the drama of these events, which do not require any embellishment - simply being retold "as is", without exaggeration is incredibly exciting. It should also be noted that the release of these tank campaigns is accompanied by the completion of the development of some of the most important features of Tank Crew – the radio and command interface. This will allow you to better control your own tank and your tank platoon. We also plan to continue the refinement of our tank project in the coming months as this project too readies for official release.
And finally, the Achtung Spitfire! Scripted Campaign is also now released and ready to be played! Developed by our friends The Syndicate, this historically inspired campaign contains 20 missions featuring a fictional storyline that is inspired by historical events. Your character is a young Russian pilot from Siberia serving on the North Caucasus Front in late May 1943. The campaign features missions inspired by the Soviet 37th and 56th Armies attack on the German 44th Army Corps west of the city of Krymskaya. You’ll fly a bird of a different feather in the lend-lease Spitfire Mk.Vb over the beautiful Kuban region of the Soviet Union. The campaign is great fun and full of action.
This campaign also has a new feature. We have added support for special assigned skins for the player’s plane and other planes I the mission. This is a first for us in a pay-ware campaign such as this. However, to see them, you must download the free skin pack from HERE and place the skins in the Spitfire Mk.Vb Skins folder. We have decided to offer the skin pack as an optional download to lighten our distribution costs and the size of your install if you don’t own this campaign. The skin pack is offered free of charge of course.
We thank you for your patience as we have readied this product for release and many of you have already pre-ordered it and we appreciate your support. Products like these add more diversity to our product line and help fund many new innovations and content for all of you.
And now we proudly present version 4.001 to you, our friends, partners and customers. And like most huge updates, there are likely to be some bugs or other unintended issues missed in testing. We of course, as always, will address them just as fast as we can. We appreciate your support as we have worked hard to build all of these new products. Here’s to you and to more great combat-sim goodness in the future!
The Sturmovik Team
Main features
1. "Battle of the Rhine" career timeframe consisting of five chapters added to Battle of Bodenplatte;
2. Rheinland Autumn 1944 map added to Battle of Bodenplatte;
3. Rheinland Winter 1944-45 map added to Battle of Bodenplatte;
4. Rheinland Spring 1945 map added to Battle of Bodenplatte;
5. Canon de 75 mle 1897 gun added to Flying Circus;
6. 7.7 cm FK 96 n.A. added to Flying Circus;
7. QF 4.5-inch howitzer added to Flying Circus;
8. 15 cm sFH 13 howitzer added to Flying Circus;
9. QF 13 pounder 6 cwt AAA gun added to Flying Circus;
10. 7.7 cm FlaK L/27 AAA gun added to Flying Circus;
11. Hotchkiss Mle 14 regular and AA machineguns added to Flying Circus;
12. Spandau MG 08 regular and AA machineguns added to Flying Circus;
13. Great War searchlights added to Flying Circus;
14. Thornycroft J-type self-propelled AA gun added to Flying Circus;
15. Daimler M1914 armored self-propelled AA gun added to Flying Circus;
16. Benz LKW 1912 truck added to Flying Circus;
17. Leyland 3 Ton RAF truck added to Flying Circus;
18. Crossley T5 command vehicle added to Flying Circus;
19. Mercedes Kettenwagen 22 command vehicle added to Flying Circus;
20. No-mans land visually improved on Arras map;
21. Amiens cathedral added on Arras map;
22. Balloons added on Arras map in quick mission builder (QMB);
23. Observers bail out from balloons on Arras map;
24. Soviet tank campaign Breaking point added to Tank Crew;
25. German tank campaign Last chance added to Tank Crew;
26. Tank radio chatter added to Tank Crew;
27. Tank commander interface added to Tank Crew. Attention: it is engaged from commander seat by ~ key (tilde). For the driver to follow your orders turn autopilot on from the driver seat first (otherwise you will be driving the tank manually as before);
28. Achtung Spitfire! Scripted Campaign is released;
29. Simplified AI-controlled Pz.Kpfw. VI Ausf.H1 added;
30. Simplified AI-controlled M4A2(75) added;
31. Simplified AI-controlled M4A3(75)W added;
32. New Extreme quality cloud setting added that makes the clouds sharper and less 'shifting'.
33. Three new P-51 (by ICDP and Bugsy) and one P-38 skin added (by ICDP);
General improvements
34. The color of aiming helpers for the guns, bombs and rockets has been changed;
35. Ground vehicles navigate large bridges on Rheinland map correctly;
36. Rheinland and Arras maps have cobblestone roads;
37. Missing grass added to yellow fields on Prokhorovka maps;
38. Mission designers can define the default GUI map view more accurately by using Normal type lines;
39. Mission designers can use custom (unofficial) skins in the campaigns;
40. Career bug that caused the planes left in the air to be lost has been fixed;
41. The visual image of rotating propellers in VR has been improved. New parameter "prop_blur_max_rpm_for_vr" can be added to startup.cfg, [KEY = graphics] section - it governs the maximum visible RPM of the propeller in case you don't like the current setting designed to minimize the visual artifacts caused by reprojection VR tech;
Aircraft improvements
42. Unlimited ammo difficulty option no longer creates bombs and rockets under a lost wing;
43. MiG-3 flaps have been corrected - any change of the flaps limiter position retracts them first and then extends to a new position;
44. A wrong shaking warning message has been removed from P-51D-15;
45. The automatic supercharger gear change altitude has been corrected on P-51D-15 when using 150 octane fuel;
46. Radio volume can be adjusted (LAlt+NumPad+ and LAlt+NumPad- by default);
47. Pitch response curve for non-FFB joysticks has been corrected for all Flying Circus planes, making them easier to fly level. SPAD 13 and Dr.1 were adversely affected due to this change and will be fixed I a Hotfix;
48. More aircraft controls are blocked when the pilot is unconscious;
49. After rearming in a service area the guns are ready to fire immediately without pressing reload key;
50. You can't see your own previous plane when starting again in multiplayer;
51. Wrong technochat messages about rudder and elevator surfaces were corrected (like reporting a right part hit instead of a left one);
52. Fw 190 D-9 fuel switch works correctly;
53. Tempest Mk.V s.2 engine startup made faster;
54. AI Bf 109 K-4s correctly start their engines on parking;
55. FlyingTempest Mk.V s.2 without part of a wing became more difficult;
56. Tempest Mk.V s.2 stall speed increased by 6 mph;
57. Me 262 A elevator is less affected by ram air according to newly found data;
58. RPM control helper won't sometimes turn on by itself on Expert difficulty;
59. AI wing leaders flying on jet aircraft won't decrease their speed too much waiting for their wingmen;
60. AI pilots try not to exceed 5G (6G if they have anti-G suits) to prevent the loss of consciousness;
61. When starting a QMB mission close to AI aircraft they'll act more aggressively;
62. A bug that could cause AI P-39 pilots to overrev and damage their engines has been fixed;
Ground vehicle improvements
63. Vertical gun aiming speeds on all player-controlled vehicles were made realistic according to their correct reduction ratios and the handwheel rotation speed which is the same for all vehicles;
64. When player exit a gunner seat the gun or MG is left in the last aiming position;
65. When gunner opens his hatch, the turret is left in its last position;
66. Repairing of Pz.III main gun and turret traverse mechanism happens correctly;
67. Panoramic gunsight on KV-1s and T-34 (UVZ) mod.1943 tanks can be damaged by hitting its armored cupola;
68. The repair process has been corrected to prioritize the leaks;
69. Tiger main gun has been made sturdier against fragments;
70. Simple AI ground vehicles with damaged wheels, engine or killed crew no longer become an unmovable obstacle;
71. A destroyed AI object no longer causes excessive damage to other objects ramming it;
72. Ammo crates near artillery positions are not a difficult obstacle anymore;
73. Simple ground vehicles have realistic gun aiming speeds;
74. GAZ-AA and ZiS-5 trucks have correct mass (previously they had empty vehicle mass);
75. Simple AI tanks and guns have a delay between initial aiming and opening fire and between destroying a target and engaging another;
76. Detailed AI tanks button up when engaging a target;
77. Detailed AI controlled T-34 (UVZ) mod.1943 is correctly counted in statistics;
78. Destroyed Т-70 has correct tracks texture;
79. The forward lights of the G-8 locomotive no longer shift from it when viewed from a far distance;
Scenario campaign improvements
80. Fortress on the Volga: aircraft appear and disappear according to the new visibility distance;
81. Fortress on the Volga: you can encounter U-2VS when flying over the enemy territory;
82. Fortress on the Volga: U-2VS and Hs 129 can be seen on airfields;
83. Fortress on the Volga: the movement of all transport and armored columns has been corrected;
84. Fortress on the Volga: Soviet tank attack in mission 3 has been completely overhauled;
85. Fortress on the Volga: other minor improvements;
86. Blazing Steppe: aircraft appear and disappear according to the new visibility distance;
87. Blazing Steppe: you can encounter U-2VS in the air;
88. Blazing Steppe: U-2VS, P-40 and Hs 129 can be seen on airfields;
89. Blazing Steppe: the movement of all transport and armored columns has been corrected, there are more of them and they are larger;
90. Blazing Steppe: new aircraft groups added;
91. Blazing Steppe: all Soviet 85 mm AA gun batteries were overhauled;
92. Blazing Steppe: all static objects have been updated to correct durability values;
93. Blazing Steppe: the forces and mission logic have been corrected in missions 6 and 8;
94. Blazing Steppe: other minor improvements. Please discuss the update in this thread.
IL-2: Great Battles Version 4.001 Launched – Battle of Bodenplatte and Flying Circus Officially Released! Tank Crew Campaigns - Released!
Dear Pilots!
Finally, we have reached a very important milestone for our latest IL-2 Sturmovik titles. Today, two projects moving from the Early Access phase to Official Release. The first of these is Battle of Bodenplatte, which acquired the last major content components that were missing - the seasonal textures for the Rhineland map and the Pilot's Career. However, this does not mean that work on this project is completely done, we plan to spend some time before we begin our next project on fine-tuning and polishing a number of its components and adding a couple yet to be completed pieces such as Air Marshal. However, we feel it contains enough content and features that we can begin to sell it in all our channels including Steam as we head into the Holiday Season. In addition, we plan to closely monitor your messages in order to improve the quality of the project as much as we can in the last part of 2019. Bodenplatte turned out to be a truly record-setting job for us, the volume of work done on the development of maps and aircraft of the late period of the war is unprecedented for us. The late period imposes serious additional requirements on the manufactured equipment; however, the result is extremely interesting. The included aircraft make an incredible impression, because this is already the "apogee" of piston powered planes and, at the same time, the "dawn" of jet aircraft. The Rhineland map impresses with its scale, size and richness of cities and the number and historically researched airfields. The career "Battle of the Rhine" takes place over a fairly long period of time that includes four seasons - from September 17th, 1944 to April 1st, 1945. The Career covers a very significant part of the war on the western front - more than half a year. Battle of Bodenplatte was a bold step for us and when coupled with our other two projects, it pushed us to our creative limits. We hope you will enjoy it! Also, a Standard Edition of BOBP will be coming soon with the P-38J and Fw-190 D-9 offered as Collector Planes to give users more buying options. BOBP will also be available on Steam in the coming weeks, there are still a few details we must work out there first.
Flying Circus - Volume 1 is now available in its fully planned state and all the remaining ground-based equipment of the First World War have been added in our new standard of visual quality. Observation balloons with observers who may leap from their post when under attack are also included now. A number of improvements were also made on the map, primarily to the front line. We hope that users who purchase this project will like the step forward in comparison with our previous title Rise of Flight, especially in the visual quality of aircraft and the environment that we, together with our partner Yugra Media, have created for you. Although the flight models generally correspond to the ones from Rise of Flight, many of the improvements that have been made over the past 7 years for Il-2 Sturmovik play a role in Flying Circus as well. Such improvements automatically benefit all projects within the framework of our one common game world and give a new, previously unavailable experience of virtual flight and combat in the First World War. All these new opportunities unfold in their fullest when playing with the use of virtual reality devices. FC includes so many new things - new landscape technology, new lighting and clouds, better sound, new AI and improved ballistics, new graphic effects and new materials for aircraft surfaces, new detailing of textures and models - all this and much more gives the virtual pilots of the First World War something that is not available anywhere else. We hope to make more Flying Circus volumes in the future and we thank those who have jumped into this new product so far!
Note: We have extended the $10 Off Early Access discount for days more, but it will go to full MSRP very soon. Make your purchase before the price goes up!
Tank Crew – Clash at Prokhorovka is still under development, as one more tank and three self-propelled guns are being built by our DigitalForms partners. However, from the point of view of the gameplay, this project has almost reached its planned goals - this is expressed in the release of the Breakpoint and Last Chance scenario campaigns in this version. These campaigns tell the story, in the maximum possible historical manner we can, about the complex and intricate events of one of the greatest tank battles on the Eastern Front - the battle of Prokhorovka.
This battle was not limited only to the events of July 12th, it took place over several tense days, from July 6th to July 16th, 1943. The events and outcomes of this battle are extremely complex and controversial. Although the Soviet troops and armored forces suffered heavy losses, the German command was never able to achieve their planned goals. At the end of the battle, the situation in this sector of the war front almost returned to what it was before it began. However, numbers or the “net book balance” does not always determine the magnitude of the event. The incredible tension, power, complexity and intensity of this military clash, which practically merged into one single and continuous epic multi-day battle, has few equals in world history. And the ambiguity of the outcome of the battle only enhances the intensity of the drama of these events, which do not require any embellishment - simply being retold "as is", without exaggeration is incredibly exciting. It should also be noted that the release of these tank campaigns is accompanied by the completion of the development of some of the most important features of Tank Crew – the radio and command interface. This will allow you to better control your own tank and your tank platoon. We also plan to continue the refinement of our tank project in the coming months as this project too readies for official release.
And finally, the Achtung Spitfire! Scripted Campaign is also now released and ready to be played! Developed by our friends The Syndicate, this historically inspired campaign contains 20 missions featuring a fictional storyline that is inspired by historical events. Your character is a young Russian pilot from Siberia serving on the North Caucasus Front in late May 1943. The campaign features missions inspired by the Soviet 37th and 56th Armies attack on the German 44th Army Corps west of the city of Krymskaya. You’ll fly a bird of a different feather in the lend-lease Spitfire Mk.Vb over the beautiful Kuban region of the Soviet Union. The campaign is great fun and full of action.
This campaign also has a new feature. We have added support for special assigned skins for the player’s plane and other planes I the mission. This is a first for us in a pay-ware campaign such as this. However, to see them, you must download the free skin pack from HERE and place the skins in the Spitfire Mk.Vb Skins folder. We have decided to offer the skin pack as an optional download to lighten our distribution costs and the size of your install if you don’t own this campaign. The skin pack is offered free of charge of course.
We thank you for your patience as we have readied this product for release and many of you have already pre-ordered it and we appreciate your support. Products like these add more diversity to our product line and help fund many new innovations and content for all of you.
And now we proudly present version 4.001 to you, our friends, partners and customers. And like most huge updates, there are likely to be some bugs or other unintended issues missed in testing. We of course, as always, will address them just as fast as we can. We appreciate your support as we have worked hard to build all of these new products. Here’s to you and to more great combat-sim goodness in the future!
The Sturmovik Team
Main features
1. "Battle of the Rhine" career timeframe consisting of five chapters added to Battle of Bodenplatte;
2. Rheinland Autumn 1944 map added to Battle of Bodenplatte;
3. Rheinland Winter 1944-45 map added to Battle of Bodenplatte;
4. Rheinland Spring 1945 map added to Battle of Bodenplatte;
5. Canon de 75 mle 1897 gun added to Flying Circus;
6. 7.7 cm FK 96 n.A. added to Flying Circus;
7. QF 4.5-inch howitzer added to Flying Circus;
8. 15 cm sFH 13 howitzer added to Flying Circus;
9. QF 13 pounder 6 cwt AAA gun added to Flying Circus;
10. 7.7 cm FlaK L/27 AAA gun added to Flying Circus;
11. Hotchkiss Mle 14 regular and AA machineguns added to Flying Circus;
12. Spandau MG 08 regular and AA machineguns added to Flying Circus;
13. Great War searchlights added to Flying Circus;
14. Thornycroft J-type self-propelled AA gun added to Flying Circus;
15. Daimler M1914 armored self-propelled AA gun added to Flying Circus;
16. Benz LKW 1912 truck added to Flying Circus;
17. Leyland 3 Ton RAF truck added to Flying Circus;
18. Crossley T5 command vehicle added to Flying Circus;
19. Mercedes Kettenwagen 22 command vehicle added to Flying Circus;
20. No-mans land visually improved on Arras map;
21. Amiens cathedral added on Arras map;
22. Balloons added on Arras map in quick mission builder (QMB);
23. Observers bail out from balloons on Arras map;
24. Soviet tank campaign Breaking point added to Tank Crew;
25. German tank campaign Last chance added to Tank Crew;
26. Tank radio chatter added to Tank Crew;
27. Tank commander interface added to Tank Crew. Attention: it is engaged from commander seat by ~ key (tilde). For the driver to follow your orders turn autopilot on from the driver seat first (otherwise you will be driving the tank manually as before);
28. Achtung Spitfire! Scripted Campaign is released;
29. Simplified AI-controlled Pz.Kpfw. VI Ausf.H1 added;
30. Simplified AI-controlled M4A2(75) added;
31. Simplified AI-controlled M4A3(75)W added;
32. New Extreme quality cloud setting added that makes the clouds sharper and less 'shifting'.
33. Three new P-51 (by ICDP and Bugsy) and one P-38 skin added (by ICDP);
General improvements
34. The color of aiming helpers for the guns, bombs and rockets has been changed;
35. Ground vehicles navigate large bridges on Rheinland map correctly;
36. Rheinland and Arras maps have cobblestone roads;
37. Missing grass added to yellow fields on Prokhorovka maps;
38. Mission designers can define the default GUI map view more accurately by using Normal type lines;
39. Mission designers can use custom (unofficial) skins in the campaigns;
40. Career bug that caused the planes left in the air to be lost has been fixed;
41. The visual image of rotating propellers in VR has been improved. New parameter "prop_blur_max_rpm_for_vr" can be added to startup.cfg, [KEY = graphics] section - it governs the maximum visible RPM of the propeller in case you don't like the current setting designed to minimize the visual artifacts caused by reprojection VR tech;
Aircraft improvements
42. Unlimited ammo difficulty option no longer creates bombs and rockets under a lost wing;
43. MiG-3 flaps have been corrected - any change of the flaps limiter position retracts them first and then extends to a new position;
44. A wrong shaking warning message has been removed from P-51D-15;
45. The automatic supercharger gear change altitude has been corrected on P-51D-15 when using 150 octane fuel;
46. Radio volume can be adjusted (LAlt+NumPad+ and LAlt+NumPad- by default);
47. Pitch response curve for non-FFB joysticks has been corrected for all Flying Circus planes, making them easier to fly level. SPAD 13 and Dr.1 were adversely affected due to this change and will be fixed I a Hotfix;
48. More aircraft controls are blocked when the pilot is unconscious;
49. After rearming in a service area the guns are ready to fire immediately without pressing reload key;
50. You can't see your own previous plane when starting again in multiplayer;
51. Wrong technochat messages about rudder and elevator surfaces were corrected (like reporting a right part hit instead of a left one);
52. Fw 190 D-9 fuel switch works correctly;
53. Tempest Mk.V s.2 engine startup made faster;
54. AI Bf 109 K-4s correctly start their engines on parking;
55. FlyingTempest Mk.V s.2 without part of a wing became more difficult;
56. Tempest Mk.V s.2 stall speed increased by 6 mph;
57. Me 262 A elevator is less affected by ram air according to newly found data;
58. RPM control helper won't sometimes turn on by itself on Expert difficulty;
59. AI wing leaders flying on jet aircraft won't decrease their speed too much waiting for their wingmen;
60. AI pilots try not to exceed 5G (6G if they have anti-G suits) to prevent the loss of consciousness;
61. When starting a QMB mission close to AI aircraft they'll act more aggressively;
62. A bug that could cause AI P-39 pilots to overrev and damage their engines has been fixed;
Ground vehicle improvements
63. Vertical gun aiming speeds on all player-controlled vehicles were made realistic according to their correct reduction ratios and the handwheel rotation speed which is the same for all vehicles;
64. When player exit a gunner seat the gun or MG is left in the last aiming position;
65. When gunner opens his hatch, the turret is left in its last position;
66. Repairing of Pz.III main gun and turret traverse mechanism happens correctly;
67. Panoramic gunsight on KV-1s and T-34 (UVZ) mod.1943 tanks can be damaged by hitting its armored cupola;
68. The repair process has been corrected to prioritize the leaks;
69. Tiger main gun has been made sturdier against fragments;
70. Simple AI ground vehicles with damaged wheels, engine or killed crew no longer become an unmovable obstacle;
71. A destroyed AI object no longer causes excessive damage to other objects ramming it;
72. Ammo crates near artillery positions are not a difficult obstacle anymore;
73. Simple ground vehicles have realistic gun aiming speeds;
74. GAZ-AA and ZiS-5 trucks have correct mass (previously they had empty vehicle mass);
75. Simple AI tanks and guns have a delay between initial aiming and opening fire and between destroying a target and engaging another;
76. Detailed AI tanks button up when engaging a target;
77. Detailed AI controlled T-34 (UVZ) mod.1943 is correctly counted in statistics;
78. Destroyed Т-70 has correct tracks texture;
79. The forward lights of the G-8 locomotive no longer shift from it when viewed from a far distance;
Scenario campaign improvements
80. Fortress on the Volga: aircraft appear and disappear according to the new visibility distance;
81. Fortress on the Volga: you can encounter U-2VS when flying over the enemy territory;
82. Fortress on the Volga: U-2VS and Hs 129 can be seen on airfields;
83. Fortress on the Volga: the movement of all transport and armored columns has been corrected;
84. Fortress on the Volga: Soviet tank attack in mission 3 has been completely overhauled;
85. Fortress on the Volga: other minor improvements;
86. Blazing Steppe: aircraft appear and disappear according to the new visibility distance;
87. Blazing Steppe: you can encounter U-2VS in the air;
88. Blazing Steppe: U-2VS, P-40 and Hs 129 can be seen on airfields;
89. Blazing Steppe: the movement of all transport and armored columns has been corrected, there are more of them and they are larger;
90. Blazing Steppe: new aircraft groups added;
91. Blazing Steppe: all Soviet 85 mm AA gun batteries were overhauled;
92. Blazing Steppe: all static objects have been updated to correct durability values;
93. Blazing Steppe: the forces and mission logic have been corrected in missions 6 and 8;
94. Blazing Steppe: other minor improvements. Please discuss the update in this thread.
Il2 Sturmovik sales
By 76.IAP-Blackbird,
"Personal note, buying on their website contributes the Developer with 100% of your purchase"
Dear Pilots! Battle of Bodenplatte, Flying Circus and the Achtung Spitfire! Campaign are nearing official retail release in just a few weeks and to celebrate we are giving you the opportunity to purchase our older Battle Modules and previous Scripted Campaigns for an amazing 75% OFF!! No doubt you will want to pick up our latest titles, but in case you don’t already own some of our previous titles, this is the most aggressive pricing ever offered! It’s also been 75 years since the time period in which our Battle of Bodenplatte title takes place. It’s was the height of the war on the Western Front and the Allies were struggling to break into Germany. This era was the pinnacle of piston powered aircraft designs and saw the first introduction of jet fighters. Oct. 15th - Oct. 31st 2019 on Website Oct 15th - Oct. 27th 2019 on Steam BOS = 75% OFF (Website and Steam)
BOM = 75% OFF (Website and Steam)
BOK = 75% OFF (Website and Steam)
Blazing Steppe = 75% OFF (Website and Steam)
Fortress on the Volga = 75% OFF (Website and Steam)
Ten Days of August = 75% OFF (IL-2 Website Only)
Havoc Over the Kuban = 75% OFF (IL-2 Website Only) Cliffs of Dover: BLITZ – 75% Off (IL-2 Website Only) All Rise of Flight Content = 75% OFF (Website and Steam) Official Webstore
https://il2sturmovik.com/store/battle-of-stalingrad/ Steam
https://store.steampowered.com/…/IL2_Sturmovik_Battle_of_S…/ And don’t forget to Pre-Order our next upcoming Scripted Campaign – Achtung Spitfire! Available exclusively on the Official IL-2 Website As usual, if you purchase a plane you already have you can send it as a Gift to a friend or squadron mate. IMPORTANT NOTE: The $10 OFF Early Access discount for Battle of Bodenplatte and Flying Circus will be expiring in just a couple weeks. If you want to get that discount please don’t delay! NOTE: having at least the base game (Stalingrad) on Steam means you can launch it from the Steam client without entering a login and password and you can access your IL-2 content purchased elsewhere if you link the accounts. The Sturmovik Team
Dear Pilots! Battle of Bodenplatte, Flying Circus and the Achtung Spitfire! Campaign are nearing official retail release in just a few weeks and to celebrate we are giving you the opportunity to purchase our older Battle Modules and previous Scripted Campaigns for an amazing 75% OFF!! No doubt you will want to pick up our latest titles, but in case you don’t already own some of our previous titles, this is the most aggressive pricing ever offered! It’s also been 75 years since the time period in which our Battle of Bodenplatte title takes place. It’s was the height of the war on the Western Front and the Allies were struggling to break into Germany. This era was the pinnacle of piston powered aircraft designs and saw the first introduction of jet fighters. Oct. 15th - Oct. 31st 2019 on Website Oct 15th - Oct. 27th 2019 on Steam BOS = 75% OFF (Website and Steam)
BOM = 75% OFF (Website and Steam)
BOK = 75% OFF (Website and Steam)
Blazing Steppe = 75% OFF (Website and Steam)
Fortress on the Volga = 75% OFF (Website and Steam)
Ten Days of August = 75% OFF (IL-2 Website Only)
Havoc Over the Kuban = 75% OFF (IL-2 Website Only) Cliffs of Dover: BLITZ – 75% Off (IL-2 Website Only) All Rise of Flight Content = 75% OFF (Website and Steam) Official Webstore
https://il2sturmovik.com/store/battle-of-stalingrad/ Steam
https://store.steampowered.com/…/IL2_Sturmovik_Battle_of_S…/ And don’t forget to Pre-Order our next upcoming Scripted Campaign – Achtung Spitfire! Available exclusively on the Official IL-2 Website As usual, if you purchase a plane you already have you can send it as a Gift to a friend or squadron mate. IMPORTANT NOTE: The $10 OFF Early Access discount for Battle of Bodenplatte and Flying Circus will be expiring in just a couple weeks. If you want to get that discount please don’t delay! NOTE: having at least the base game (Stalingrad) on Steam means you can launch it from the Steam client without entering a login and password and you can access your IL-2 content purchased elsewhere if you link the accounts. The Sturmovik Team
Il2 new planes are coming
By 76.IAP-Blackbird,
Dear Pilots!
It’s our great pleasure to officially announce that our next Collector Planes for the IL-2 Sturmovik: Great Battles series will be the – Yak-9, Yak-9T and the Hurricane Mk.II.
Both of these aircraft, or I should probably say all three of these aircraft, were important designs that were workhorses of their day that made great contributions to the war effort on several fronts.
These particular planes were chosen so we can offer an even more diverse and well-rounded plane-set that benefits primarily our Eastern Front products, which we still care deeply about and as of now, the majority of our customers own the most of.
The Yak-9 came in many different flavors and it derived from the robust Yak-7b design. The Yak-9 was used over many important Eastern Front battles and was a very versatile and reliable airframe. It was the most produced Soviet fighter of the war. The famous Normandie Niemen pilots also used a variant of the Yak-9 in combat as did many successful front-line Soviet units. The Yak-9 was light and maneuverable at low altitudes and gave her pilots a real chance against the Bf-109 and Fw-190s of it’s day although it was less armed than its German adversaries.
However, the Yak-9T came packing the NS37 37mm cannon in the nose which was a heavy hitter. A 37mm round can do some serious damage to not only enemy airplanes, but also vehicles and armor. Due to the bigger length of the 37mm cannon, the cockpit of the -9T had to be moved rearward about 400mm to accommodate it, slightly changing its lovely profile. The Yak-9 was an important aircraft for the Soviet Union and will make an excellent addition to the IL-2 Great Battles Series!
The legendary Hurricane, which was built by Hawker, became famous in the west for winning the Battle of Britain and for the many sorties flown in the Mediterranean and North Africa theaters. However, it was also widely flown on the Eastern Front as a Lend-Lease product and saw much combat over the vast landscape of the Soviet Union.
Hurricanes were one of the very first Lend Lease types to reach the Soviet Union and they were pressed into service right away as a stop-gap fighter as Soviet industry moved eastward to safer locations. It would eventually be joined or replaced by other Lend Lease designs like the Kittyhawk and Airacobra and newer Soviet designs, but the Hurricane soldiered on in many combat roles across several fronts including Stalingrad and Moscow. They were also heavily used on the Northern sectors to protect important warm water ports.
Soviet ground crews also employed several weapon modifications which had a heavier punch than its original Browning machine guns. We hope to model most of these modifications. The Hurricane in Soviet service was a lengthy affair that deserves inclusion in IL-2 Great Battles.
Without further delay, here are some very early Work-In-Progress renders of the Yak-9 and Hurricane in production. As is customary, Pre-Orders for these planes will commence in just a couple weeks and they will be ready for duty first half of next year. Remember, that by purchasing Collector Planes you allow us to continue to make important and interesting aircraft that we may not have been able to include in our main titles.
The Sturmovik Team
DCS Weekend News 18 October 2019 - Sale
By MigBuster,
2019 Autumn Sale starts today!
We are happy to announce that the DCS World Autumn 2019 Sale is here with incredible savings on most DCS World products!
Lasting until November 4th, save 50% on most DCS World modules! This applies to aircraft, maps, and campaigns. The only exceptions include:
DCS: F/A-18 Hornet by ED - 25% off
DCS: Persian Gulf Map - 25% off
DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
DCS: F-16C Viper by ED – not on sale at this time
Get these deals starting today in the DCS E-shop.
We will also be participating in the Steam Halloween Sale.
Open Beta update
We released a new Open Beta update this week. Much of the focus has been on the Viper and includes initial Basic IFF and fuel tank jettison. On the Hornet front, we are introducing the AGM-62 Walleye ER/DL with support from the AWW-13 Data Link Pod. Along with these highlights, many more fixes have been included and you check out the complete changelog here.
Development Report #1
In order to provide greater transparency in our endeavours, we are happy to introduce a new series of Development Reports. These will shed light on some of the most requested features and their progress.
New AI FM (GFM) - currently in progress
Last week we introduced some new skills for our AI pilots, and we want to thank you for the feedback. We are happy to hear that it’s making a big difference! We are also working on what we term the GFM (General Flight Model), and this is the new FM for the AI that you may have heard us hint at earlier. This FM will support asymmetric payloads, and naturally crosswind landings. We think this will make the AI pilots fly in a more realistic and human fashion. The GFM will not only simulate kinematic movement, but also true stability and controllability characteristics of the plane and their natural behavior at takeoff and landing. The current effort is on building variations of mass and moments of mass in flight. In the future, we will develop the principal functionality to support supermaneuverability.
UH-1H Multi-Crew Functionality - currently in internal testing
This hugely anticipated feature is close to seeing the light of day. We have begun internal testing of multi-crew functionality for the Huey. The initial testing is progressing well, and it will allow two pilots to fly the Huey as a team. Pilots will be able to interact with each other’s panels, and it should be a beet fun addition to an already excellent module.
Next week we will share some new information about Modern Air Combat (MAC) and the Supercarrier module.
Thanks for your support.
Yours sincerely,
The Eagle Dynamics Team
The Eagle Dynamics Team